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Roy

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Posts posted by Roy

  1. Hi CS:S Zombie Escape team,

     

    I just wanted to suggest something for the server. Although, it's up to you guys.

     

    Currently, the following command is set to 0.

     

    sv_parallel_sendsnapshot

     

    This disables use of the additional thread in the Source Engine for networking. For example, the server is capped to using one full core (100%) CPU. If this command was set to 1, it would use an additional thread for networking and allow the server to go to 150%. I discovered this a long time ago when I noticed the server performance being bad. When I set this to one, it made the server performance better, this was in 2012 - 2013.

     

    I asked Botox why this was set to 0 and he said it was causing the server to crash randomly. We ran this command set to 1 for years without an issue. However, perhaps a CS:S update or an addon/plugin is causing the server to randomly crash when this command is set to 1. I'm not entirely sure.

     

    My suggestion was to see how stable the server was after launch for a week or two. If it's stable and not crashing often, try setting this command to 1 for a while and see how it goes.

     

    Just wanted to throw this out there.

     

    Thanks!

  2. Hi everyone,

     

    I just wanted to give an update on the situation we had with our GS05 machine. This machine hosts the following servers so far:

     

    • CS:S Zombie Escape.
    • Garry's Mod Murder
    • Call of Duty 4 HC FFA.

     

    At some point yesterday morning we started experiencing issues with our Docker containers. Basically the required network interfaces weren't showing up in the Docker container. I didn't get to inspect this but this is what I was told. We also started running into DNS issues where queries would take a long time to respond or it would just not resolve host names properly. This resulted in downtime for our game servers.

     

    I believe the first issue was due to a configuration error with our control panel where it would isolate the Docker container in its own network which isn't how we want it setup for now. I don't know HOW this was changed. However, it may have been done manually when trying to fix the DNS issue. Anyways, I've changed it back to what everything should be and that issue is resolved.

     

    The second issue regarding DNS not properly resolving was the main issue I believe. I've spent a while this morning ensuring everything was properly setup, however, nothing was working. We were using Google's DNS (8.8.8.8 and 8.8.4.4). I ended up contacting our hosting provider to see if there were any changes done to their hardware firewall and it turns out due to some sort of attack, they blocked Google's DNS on their firewall level. Therefore, obviously it wouldn't work. They setup our host machine with the Cloudflare DNS servers (1.1.1.1 and 1.0.0.1) which is why they didn't contact us about this. However, the Docker containers still used Google's DNS. So it wasn't resolving any host names within the Docker containers which is what our game servers are hosted in.

     

    Since I'm currently on my laptop and don't have any source files to the custom Docker images I've built for our game servers, I cannot rebuild the Docker images to use Cloudflare's DNS instead of Google's.  These source files are stored on my desktop which is currently turned off right now to use less electric within my apartment. Once I get home, I will look into rebuilding our Docker images to use Cloudflare's DNS instead of Google's.

     

    Anyways, I asked our hosting provider to unblock Google's DNS for now and they said that was fine. So everything is resolving correctly within the Docker containers now and our game servers are functioning correctly.

     

    The Delay

    The last thing I want to talk about is the delay. I want to apologize for it. Yesterday I was out from the early morning until later at night due to events happening at my job. I'm currently on a business trip and we had a Happy Hour yesterday where I met many people including the CEO. Unfortunately, the Happy Hour lasted long at the older office and by the time we got done, the newer office was locked and nobody had access to get in. My laptop and stuff was there... So I didn't have any access to my laptop pretty much all day/night yesterday until I came back into the office this morning. I didn't have an SSH terminal on my phone, so I was pretty much useless until I got my laptop back this morning. Unfortunately a very bad time for us to suffer from an issue such as this.

     

    I just wanted to thank @Xy for trying to look into this issue and fix it at the time. Unfortunately, this issue took a bit to figure out and required to contact the hosting provider. As of right now, Xy doesn't have their contact information. However, in the future I'm going to ask our hosting provider if Xy can contact them if there's a critical issue with our GS05 machine.

     

    I am also going to be talking to our hosting provider to ensure these things are communicated properly in the future.

     

    I apologize for this inconvenience and thank you for understanding.

  3. Just an update, the dates will remain the same. However, there will be many after-work events going on next week. Therefore, I may not be available as much during the evenings. Though, we'll have to see.

     

    There is also a possibility I'll have another business trip in November.

     

    Thanks.

  4. 4 minutes ago, WarpedCakez said:

    Steam Id - 76561198118949211

     

    Should be VIP. Also on the server I don't even have my member tags either

    On the server you appear to be VIP:

     

    41. WarpedCakez custom(3)

     

    We will likely have to check the groups, etc. to ensure they are setup correctly with the flags.

     

    I will also be updating your website rank soon.

     

    I apologize for the inconvenience.

     

    Thanks.

  5. 10 hours ago, RickGrimesTM said:

    I'm willing to give it another chance especially with the new machine. I will have a talk later with Roy tonight about this.

    I wouldn't mind giving it another shot on the new GMCHosting machine. However, I'm not really sure if we have the resources for it right now.

     

    The newer machines come with less RAM (16 GBs compared to 64 GBs). Since we already have a few servers on the machine and plan to possibly put servers such as Rust and Squad on the machine (which can consume a lot of RAM), it would be best to wait to see how things go with the other servers first.

     

    I personally feel there's a high chance the server won't succeed just due to how things are in CS:GO (I explain a lot of issues here). But honestly, it may be worth just running the illegal plugins Valve banned long ago with the CS:GO JailBreak server because Valve won't fix their terrible system, servers still use these to succeed, and these specific servers have a big advantage over servers like ours. And yes, I have tried contacting Valve about this and expressed the community's frustration. I was unfortunately ignored.

     

    But yeah, if we do go with the JailBreak server (and there is a high chance if we have room), I don't mind running those plugins due to what I said above. With that said, I plan to make a major Reddit thread in the near future (future) and address concerns along with recommending my server browser suggestion. A very high chance Valve won't listen, but no harm in trying...

     

    TL;DR - There is a high chance we can get the server back if the machine has room. However, we will have to wait to see because we have many servers on the machine and not as much RAM as our previous machines.

     

    Thanks.

  6. Hey everyone,

     

    I just wanted to give a heads up. I'm going on another business trip this month to Denver (it was decided today). I will be either leaving the night of the 14th (Sunday) and coming back the night of the 19th (Thursday). This is happening this month (October).

     

    I probably won't be available during the day because a lot goes on within the office. However, I should be available during the evenings and nights.

     

    Let's hope I don't have the worst flight experience ever again (for me) lmao.

     

    Thanks!

  7. Update

    OVH is going to be investigating this issue at some point in the near future (hopefully very soon). I've ran the rescue-pro tools finally and all software tests came back OK (no hard drive failures). However, we are still seeing issues with our VMs regarding hard drive errors.

     

    We will wait for OVH's investigation to be done because it requires downtime, etc.

     

    Thanks.

  8. Hello,

     

    Our GS01 machine located in France experienced two host crashes in the past 24 hours. The main VM ended up being booted into read-only mode and entries from the log files indicate this may be a possible hard drive failure (in fact, it likely is).

     

    I've opened a ticket with OVH regarding this issue and I'm hoping they can investigate this ASAP. I've tried booting the machine into recovery mode using OVH's recovery tools to run software that can check the health of the hard drive, etc. Unfortunately, it doesn't appear OVH performed this action (it has been 3 hours now).

     

    The game servers this affects are the following located in France:

     

    • CS:GO Arena
    • CoD 4 FFA #1
    • CoD 4 FFA #2
    • CoD 4 Zombie Mod

     

    I am aware our CoD 4 FFA #1 server is a very popular server:

     

    b_350_20_692108_381007_FFFFFF_000000.png

     

    Therefore I decided to setup another FFA server (with the same settings + additional features) on our GS05 machine. The server's IP is 185.177.22.161:28960. With that said, I believe the server will be finally getting its own dedicated manager soon. More information will be posted on that in the near future.

     

    b_350_20_692108_381007_FFFFFF_000000.png

     

    Unfortunately, the server doesn't have the B3 RCON tool running and it appears the hard drive corruption mentioned above resulted in losing the B3 installation files (it says the directory doesn't exist, etc.).

     

    We were also planning to remove this machine in the near future since we decided to go with another hosting provider. It is likely I will be cancelling this machine before the next renewal (the 1st of next month).

     

    I apologize for this inconvenience.

     

    Once I receive an update from OVH, I will reply back to this thread.

     

    If you have any questions or concerns, please let me know.

     

    Thanks.

  9. Welcome to GFLclan.com's Murder Server!

    How To Play:

    Bystanders must find and shoot the murderer in order to win.

    The murderer must kill all the Bystanders to win.

     

    Server Rules (Do Not):

    Ghosting - Giving away other players locations, or telling your name/color/role to a friend.

    Teaming - Not firing at the murderer when you have the gun, or not attempting to kill the gunman when you are the murderer.

    Impersonating an admin/other players - Changing your name to another player (or admins) name.

    Racism/Homophobia - Being racist or homophobic in text chat or over the mic.

    Harassment - Repeated threatening, intimidating, or insulting other players.

    Doxxing - Giving out private or identifying information about (a particular individual), typically with malicious intent.

    Mic Spamming - Playing/making loud or annoying sounds through your mic.

    Chat Spam - Excessively sending messages in chat.

    Voice Changers - Changing the sound of your voice with software on your computer.

    Bhop scripts - Using an automatic script/software on your computer to Bhop. You may only bhop on your own using spacebar.

    Inappropriate Sprays - Posting pornographic, erotic, or gory content.

    Advertising - Advertising any non-GFL server(s).

    Camping - Camping an area or the gun for more than a minute is not allowed.

    Mics with background noises/static sounds may be restricted.

    Illegal spots - Glitching or exploiting to get outside to spots no one can get to normally.

    Prop Surfing - Using a prop to fly (like the companion doll on gm_construct)

    English Only Server.

     

    Commands:

    @   - Type this before your message to speak directly with an admin.

    !motd - Opens this MOTD page.

    !member - Opens the member registration page.

    !donate - Opens the donation page.

    !showadmins - Lists all online admins.

    !id <NAME> - Copy's a players steamID (Used for player reports).

    !selfblock <NAME> - Blocks all communication between you and the blocked player.

    !seflunblock <NAME> - Unblocks all communication between you and the blocked player.

     

    If you would like to contact an admin, the admin list can be found Here.

    If you would like to access the changelog, it can be found Here.

    If you would like to access the Ban/Mute/Gag times, it can be found Here.

  10. 9-8-18

    • Trashed the CS:S Dust2 server sub-forum since we no longer have this server.
    • Hid the Fistful of Frags division. There is a possibility we'll open a new server in the future.

     

    Thanks.

  11. 47 minutes ago, Argyros said:

    Not unless the server updates the player count via live without a restart then this wont really be possible.
    If it does update players live then it's not really hard to write a script that gets the current online players, if max then increase the slots by sending an update player amount command to the console.

    Agreed. We used this mutator to set the maximum players to above 6 players in KF2. This requires setting it through the command line but I'm unsure if it needs to be in the command line/startup script or not.

     

    The mutator equivalent to the one above in KF1 required setting it through the config file (System/MaxPlayers.ini or something like that). That makes me wonder if it was required to set it at the startup.

     

    I'll take a look at the code when I have the time.

     

    Thanks.

  12. 4 minutes ago, Argyros said:

    Could you try explaining this a little more?
    If I have an understanding of what you want to accomplish with this then it shouldn't be to hard to make one for it since I have a slightly working one for Squad.

    Have it configured so the maximum players is set to 6 until it gets to 5 players. Once it gets to 5 players, it increases to 12 max players. It keeps going up as the server fills to 80 or w/e the actual maximum server size is.

     

    I'm not sure if this is possible in Killing Floor 2. I've tried Googling for a mutator on this and couldn't find anything. I don't believe there's any "visible max players" variable in Killing Floor 2 like there is in most Source Engine games (sv_visiblemaxplayers). Only issue is I'm not sure if we can change the maximum amount of players while the server is running.

     

    Thanks.

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