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Roy

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Posts posted by Roy

  1. Just now, Argyros said:

    Ah, I wonder if someone made scripts and mods for it that got players to join.
    Maybe by adding Server Extension mod, a global leveling system across the KF2 servers and some customer things that might bring players to the server.
    The game uses unreal engine so it should not be to hard to make mods for it.

     

    I personally feel this would help the higher slot servers a lot. I've noticed our 6-slot servers would become full often while our 80-slot server would rarely get to 6 players.

     

    Thanks.

     

  2. 3 minutes ago, Argyros said:

    I would play KF more if it had more slots for players to join like the old days when it use to max out.
    Maybe since mutators are whitelisted: https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/161316886/Current+Whitelisted+Mutators+mods

    With a couple of adjustments, scripts and mods we could make it really good, but the problem is if people still play the KF as much since it seems to be dying lately due to how Tripwire has been lately.

    We don't have a team that'll populate the servers. We had an 80 slot server out for months and it rarely got any players.

     

    Thanks.

  3. Thank you everybody!

     

    Unfortunately, some of the big changes with my job were implemented earlier than expected (today). Therefore, a lot more work will need to be done and I may be working after my shift ends (some days, depending on the situation, etc.). I do believe I will be taking a break and my activity will be generally decreasing for the next few weeks or so (however long this system stays in place).

     

    I apologize for all of this happening and not being able to put as much time into GFL. Things have been a bit crazy for the last couple months but they're only getting more crazier with work. I will try my best to work on GFL during the weekend (you can see progress I make in the projects database).

     

    Thank you again for understanding.

  4. 15 minutes ago, ZombieSurvivalist said:

    Ahhh but I loved accepting members. :( 

    You'll still be accepting some members, just the ones who have a GFL or VAC ban.

     

    That leads to another feature we should implement -- perhaps tracking our Member Accepting Team's statistics. This will allow us to see if there are people on the team not doing their job and so on.

     

    Thanks.

  5. 2 minutes ago, rapperdan said:

    https://gflclan.com/modcp I can't wait to make use of my useless modcp from my drop down arrow next to my profile picture approval queue can step aside because I will have a member queue.

    It would definitely be best to implement this into the ModCP in my opinion.

     

    I also plan on making this a project soon for our developer team.

     

    EDIT

    Perhaps similar to the "Reported Content" section in the ModCP.

     

    Thanks.

  6. On 8/5/2018 at 1:54 PM, Nick said:

    Let me rephrase. Will there be any reason to have a member acceptor team if this is implemented? 

    For now, yes. They will deal with applications that need to be manually approved (e.g. if the player has a GFL or VAC ban).

     

    As for this idea, I think it's fair to say that a majority agree. The next step is figuring out how to implement this new system (e.g. integrating it with IPS 4 and so on). It shouldn't be too difficult but it will take some work.

     

    Will be talking to some developers soon.

     

    Thanks.

  7. This is a known issue and I experience it as well. I only get it on our CS:S Bunny Hop server but I'm not sure why it occurs.

     

    I believe this started after a Windows 10 update 6 -7 months ago.

     

    Are you running Windows 10?

     

    P.S. I've been wanting to investigate this for some time now. Just trying to find the time to do so.

     

    Thanks.

  8. Hello,

     

    Currently, our Garry's Mod Hide and Seek server is down. This is due to the recent move.

     

    I have opened a ticket with NFO and they are currently investigating the issue. I will reply to this thread as I receive updates from NFO, etc.

     

    I apologize for this inconvenience.

     

    Thank you for understanding.

  9. 8-19-18

    • Moved the server to our OVH machine. This resulted in an IP change.
    • Updated SourceMod, MetaMod, and Stripper: Source to the latest versions.
    • Moved from Windows to Linux.

     

    New Server IP - 192.95.23.5:27015

     

    New Server Specs

    • Intel i7-7700K OC'ed @ 4.7 GHz
    • 64 GBs of DDR4 RAM
    • 900 GBs of NVMe Storage
    • Linux

    If you experience any issues, please let @ScythZ or I know!

     

    Thanks!

  10. 8-19-18

    • Moved the server to our OVH machine. This resulted in an IP change.
    • Updated SourceMod, MetaMod, and Stripper: Source to the latest versions.
    • Moved from Windows to Linux.
    • Fixed a small server error related to SM RPG (a configuration file was missing a beginning bracket).

     

    New Server IP - 198.27.115.108:27015

     

    New Server Specs

    • Intel i7-7700K OC'ed @ 4.7 GHz
    • 64 GBs of DDR4 RAM
    • 900 GBs of NVMe Storage
    • Linux

    If you experience any issues, please let @Mould or I know!

     

    Thanks!

  11. 8-15-18

     

    Old Machine Specs

    • Intel i7-6700K @ 4.0 GHz
    • 32 GBs of DDR4 RAM
    • 480 GBs SSD

     

    New Machine Specs

    • Intel i7-7700K OC'ed @ 4.7 GHz (5.0 GHz Turbo)
    • 64 GBs of DDR4 RAM
    • 450 GBs NVMe

     

    Thanks!

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