Jump to content

Roy

Banned
  • Posts

    2,853
  • Joined

  • Last visited

  • Days Won

    383

Posts posted by Roy

  1. On 2/16/2017 at 8:38 AM, Aireesan said:

    Why use sm_cvar to set a server cvar rather than just setting the cvar in the config like the others?

    I know I am a few months late to this question, but I would like to answer it anyway. There are "hidden" ConVars that cannot be changed directly (prints out an "unknown command" error if attempted).

     

    Using sm_cvar bypasses the hidden flag (FCVAR_HIDDEN). 

     

    In this config, net_maxcleartime is a hidden ConVar. Therefore, we had to use sm_cvar to change it.

     

    P.S. I still plan on adding documentation to this performance config and I believe I've found other settings to improve server performance.


    Thanks!

  2. 4-19-17

    Completed On Trello

    • "Add a brush to kill players." (link)
    • "Default Spectator positions/angles" (link)

     

    Other

    • Optimized and re-coded the game mode.
    • The hud now displays how many props you have to throw.
    • Ranking addon successfully tracks KOs, wins, and score (+1 for KO, +5 for win). Client huds, etc are still not available. (link)

     

    Once the game mode is released, I plan on releasing the source code to GitLab (obviously giving credit to the original author of the game mode). The public version of this game mode is highly outdated and broken in my opinion. I've spent a lot of time re-coding and adding many things into the game mode.

     

    The server's password has changed until we can confirm the game mode is working. Once it is confirmed, we'll set the password back to "yologfl" so players who want to test the server can join again.

     

    Thanks!

  3. 3-29-17

    General

    • Turned on automatic team balancing.
    • Increased the success rate for voting from 55% to 65%.
    • Increased the maximum client rate (should help with client-side performance).

     

    Game Modes

    Team DeathMatch

    • Increased the score limit from 60 (kills) to 300 (kills).

     

    King Of The Hill

    • Increased the score limit from 60 to 300.

     

    Thanks!

  4. Any updates and such for our 64 Player Chivalry: Medieval Warfare server will go in here!

     

    To Do List

    • [Done] Increase the maximum client rate (will decrease player's ping at high player counts).
    • Decide on whether we should allow players to vote on changing the map mid-round.

     

    Thanks! 

×
×
  • Create New...