Roy
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Posts posted by Roy
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Any updates and such done to CS:S Surf RPG DM will be posted in here.
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I was extremely tired while doing this test so I would say these results aren't 100% accurate, but I tried...
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We have tried Minecraft in the past and it has failed multiple times. Though, I don't believe we should completely cut out the idea of having a MC division in the future.
I won't be putting a MC server on one of our NFO machines. Therefore, we're going to have to wait for the Linux back end to be complete for our future OVH move/expansion before considering a MC division again.
I also believe we need to start focusing on other important things in GFL and leave the idea of a MC division alone until a majority of our big projects are complete.
Overall, I do appreciate the suggestion! I don't think we're completely cutting out the idea of a MC division. However, it will take time until we consider it again.
P.S. Yes, I am "insane".
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On 2/16/2017 at 8:38 AM, Aireesan said:
Why use sm_cvar to set a server cvar rather than just setting the cvar in the config like the others?
I know I am a few months late to this question, but I would like to answer it anyway. There are "hidden" ConVars that cannot be changed directly (prints out an "unknown command" error if attempted).
Using sm_cvar bypasses the hidden flag (FCVAR_HIDDEN).
In this config, net_maxcleartime is a hidden ConVar. Therefore, we had to use sm_cvar to change it.
P.S. I still plan on adding documentation to this performance config and I believe I've found other settings to improve server performance.
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For the next few weeks:

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I've updated our current expenses. Yesterday, the price of our NFO dedicated servers and VDSs slightly dropped in price.
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I took this last Saturday (April 29th) before work:

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This is a big step in improving communication in GFL and I look forward to seeing how it works out!
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Hacking: "Nobody will find this server!"
Server reaches 10 players after being left up without a password for nearly 20 minutes.
(Seriously) The server was found unused, offline, and changed into a test server. We aren't getting another KZ server (well, for now).
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I hate you.
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4-19-17
Completed On Trello
Other
- Optimized and re-coded the game mode.
- The hud now displays how many props you have to throw.
- Ranking addon successfully tracks KOs, wins, and score (+1 for KO, +5 for win). Client huds, etc are still not available. (link)
Once the game mode is released, I plan on releasing the source code to GitLab (obviously giving credit to the original author of the game mode). The public version of this game mode is highly outdated and broken in my opinion. I've spent a lot of time re-coding and adding many things into the game mode.
The server's password has changed until we can confirm the game mode is working. Once it is confirmed, we'll set the password back to "yologfl" so players who want to test the server can join again.
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Hello. With the role of the director ever changing, our workload has become far greater than we anticipated and we’ve not been able to get everything that we want to do done in a decent amount of time. Therefore, we’ve been on the hunt for a new director.
After some careful consideration, we’ve decided to promote @RickGrimesTM to director. Rick has been helping us out a lot recently with some of our projects by providing valuable input into many of our decisions and more! Even though he hasn’t been in his current position (community advisor) for long, we feel as though is ready to step up and help out GFL in a greater role.
Welcome aboard Rick; we wish you the best of luck!
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Ragdoll Combat's changelog will be posted in this thread!
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This sounds like a GREAT idea!
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Do it.
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3-29-17
General
- Turned on automatic team balancing.
- Increased the success rate for voting from 55% to 65%.
- Increased the maximum client rate (should help with client-side performance).
Game Modes
Team DeathMatch
- Increased the score limit from 60 (kills) to 300 (kills).
King Of The Hill
- Increased the score limit from 60 to 300.
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Any updates and such for our 64 Player Chivalry: Medieval Warfare server will go in here!
To Do List
- [Done] Increase the maximum client rate (will decrease player's ping at high player counts).
- Decide on whether we should allow players to vote on changing the map mid-round.
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If Valve decides to give community servers much better support in TF2, we may consider trying to expand into the division again. At this point, it has been around 4 - 5 years and nothing has changed with the support for community servers. Personally, I highly doubt anything will change (I've sent many e-mails to Valve asking for better support and they've shown no signs of giving better support).
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Hello, as said in this update post, I am working on building up a team to help me with the back end of GFL. One of the first people I went to was @balon.
Balon is currently the CEO of TangoWorldWide. When we were breached back in mid-2016, Balon was helping us find what caused the breach (e.g. an exploitable application, etc). I've been great friends with him. GFL is affiliated with TWW (as seen on the home page).
Balon will be a consultant for GFL. He will be doing work voluntarily. The work we need done includes:
- Revamping the FastDL machine.
- Setting up an external backup service for our website and such.
- Website upgrades and optimization.
- Security updates.
Balon is very experienced with this kind of work.
If you have any questions/concerns, feel free to post here!
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Surf RPG DM Changelog
in Surf RPG DM
Posted
5-25-17
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