- Popular Post
Roy
Content Type
Profiles
Articles
Updates
Projects
Twitch
Website Bugs/Suggestions
Guides
Newsletters
About GFL
Knowledge Base
Expenses/Hardware
Server Comparisons
Routing
Form Bugs
Community Representative Applications
Development Request
Forums
Events
Posts posted by Roy
-
-
- Popular Post
- Popular Post
I hate you.
Thanks.
-


Pretty accurate.
Thanks.
-
That does sound like a cool idea

I'll talk to @denros about this.
P.S. I slightly optimized/modified the script (not using as many loops, etc):
<html> <head> <title>Overwatch Leaderboard</title> </head> <body> <h1>Overwatch Leaderboard</h1> <ul> <?php $users = Array ( 'Shuruia' => Array ( 'tag' => 'Shuruia-2405', 'region' => 'eu' ), 'PaxPlay' => Array ( 'tag' => 'PaxPlay-2484', 'region' => 'eu' ), 'Dano' => Array ( 'tag' => 'Dano-21397', 'region' => 'eu' ), 'Walkure' => Array ( 'tag' => 'Walkure-2268', 'region' => 'eu' ), 'Eli' => Array ( 'tag' => 'Eli-12576', 'region' => 'us' ), 'Carrick' => Array ( 'tag' => 'Carrick-1247', 'region' => 'us' ) ); $lootboxurls = array(); $contents = array(); $usernames = array(); $level = array(); $rank = array(); echo 'Number of Battletags: ' , count($users); foreach ($users as $k => $v) { $lootboxurls[$k] = 'https://api.lootbox.eu/pc/' . $v['region'] . '/' . $v['tag'] . '/profile'; //creating url out of battletag $contents[$k] = file_get_contents($lootboxurls[$k]); //get data $usernames[$k] = substr($contents[$k], strpos($contents[$k], 'username') + 11, strpos($contents[$k], 'level') - strpos($contents[$k], 'username') - 14); //find username, create substring $level[$k] = substr($contents[$k], strpos($contents[$k], 'level') + 7, strpos($contents[$k], 'games') - strpos($contents[$k], 'level') - 9); //find level, create substring $rank[$k] = substr($contents[$k], strpos($contents[$k], 'rank') + 7, strpos($contents[$k], 'rank_img') - strpos($contents[$k], 'rank') - 10); //find rank, create substring echo '<li>'; echo 'Battletag: ', str_replace('-','#', $v['tag']), '; '; echo 'Username: ', $usernames[$k], '; '; echo 'Level: ', $level[$k], '; '; echo 'Rank: ', $rank[$k]; echo '</li>'; } ?> </ul> <h3>Sorted by Skillrating:</h3> <ol> <?php $hindex = array(); $hnumber = array(); foreach ($users as $k => $v) { $hnumber[$k] = 0; foreach ($users as $k2 => $v2) { if($k != 0) { if($rank[$k2] > $hnumber[$k] && $rank[$k2] < $hnumber[$k-1]) { $hindex[$k] = $k2; $hnumber[$k] = $rank[$k2]; } } else { if($rank[$k2] > $hnumber[$k]) { $hindex[$k] = $k2; $hnumber[$k] = $rank[$k2]; } } } echo '<li>', $rank[$hindex[$k]], '; Username: ', $usernames[$hindex[$k]], '</li>'; } ?> </ol> </body> </html>
Tested with a couple users and working fine, but I need to find out why the FcgidIOTimeout Directive isn't being changed on my personal server (leading to the script timing out).
Thanks.
-
January 30th - February 5th

Thanks.
-
January 23rd - January 29th

I'm going to have a lot of time off this week

Thanks!
-
1-4-17
- Updated GFL's plugin pack.
- Server Hop should now have up-to-date server information.
Thanks.
-
This has been taken care of.
Thanks.
-
9 minutes ago, Crusty said:
ARMA 3!
That's also a high possibility once we get an OVH machine.
Thanks.
-
-
- Popular Post
- Popular Post
Hello everybody, here’s another update post. In this update post, I will address major concerns in the community along with how we’re taking steps in the right direction.
CS:GO Division
Our CS:GO division has been slowly declining for a long time now and we (trusted) have decided it’s finally time to step up. While we had a few candidates to choose from, we’ve decided promoting @HackingPotato and @Deltacommander to CS:GO Division Leaders would be the best choice. The CS:GO division needs somebody to lead it and we feel the new Division Leaders will do well.We will be going into more details about the CS:GO division in a separate post which should be coming out hopefully soon. The CS:GO division needs a lot of work done and I feel we are taking steps in the right direction to do so.
OVH Proposition
As many of you know, I’ve been talking about moving to OVH for a very long time now. However, we’ve ran into a few obstacles which I will list below:- There are no official locations in the United States (yet) and getting our servers geo-located to somewhere in the US besides New York City has been more difficult than expected.
- We have no Linux back-end made for the OVH machine (e.g. how we would give access to our Server Managers, etc).
- Our monthly income hasn’t been “stable” resulting in purchasing an OVH machine being a risky move.
While OVH is currently setting up a new location in the United States (Vint Hill, Virginia), we have no ETA on when the location will be ready. Recently, our European machine from NFO has been highly underloaded. With that said, OVH has a much larger list of default geo-locations available in Europe. Therefore, finding out how to geo-locate our IPs won’t be a problem over there.
We are paying $180.00/m for our Europe machine with NFO and we are definitely not getting our money’s worth considering how underloaded it is.
Here’s our machine’s graph recently:
Daily
Monthly
With that said, 12 of those “players” are bots which also take up extra CPU (our European Bunny Hop server and test server). At this point, I feel at least trying to move to OVH would be the better option. We can also use this opportunity to test our back-end which is in development at the moment. We also just paid for our NFO European machine on the 30th of December. Therefore, we still have time to move servers off our machine and see how they go before the NFO European box is due.Overall, with the current population on our European machine and the fact that we’re paying $180.00/m, attempting to move to OVH would probably be the best choice. OVH, as said before, has better hardware, (D)DoS protection, and much cheaper($80.00/m vs $180.00/m).
Transparency
A big topic I wanted to talk about is transparency in GFL. In the past, I’ve heard many say “The BoD doesn’t do anything” or “The Community Advisors don’t do anything”, etc. And I think it’s time to finally put a stop to that.Honestly, I believe each “higher-up” making an update post (perhaps in the “Updates” sub-forum) of what they’ve been working on recently would highly improve transparency. With that said, having an official “to-do-list” for GFL would also help a lot. For example, the list would show who is assigned to what project and the project members can post updates on the progress, etc.
The problem is currently a majority of our community doesn’t know what is going on behind-the-scenes. This has led to many players say the higher-ups aren’t “doing enough” for the community. While I agree there are things that should be left private, there are also a lot of things we should let the community know about. I’ve been doing my best with my updates to let the community know what has been on my mind and what I’ve been trying to do.
As for the update posts, personally, I believe there should be at least one made weekly (per higher-up if we decide this is a good idea). However, I haven’t even made “weekly” update posts. Therefore, I don’t believe that should be a “requirement” yet.
Overall, transparency in GFL has been a problem from the start and I think it’s time to finally improve. I am also looking into giving the Community Advisors more to do (currently, there isn’t many projects assigned to them). I will be going into more detail with the “to-do-list” system in the next update most likely (could be another project we need to work on).
New Future Divisions
Call of Duty 4 (Original)
I’ve been playing Call of Duty 4 a lot recently and as soon as we get an OVH machine, would love to try a server for it. We did try a server in the past, however, it failed due to lack of interest and a couple other things.Normally, I would say there is no point in trying, but in the past couple months I’ve discovered that GFL has many players who play Call of Duty 4 still. Personally, I wouldn’t mind leading this division since it would be easy (from my view) and I am highly interested in playing Call of Duty 4 at the moment. If we do get a server, I would want it to be a HC TDM (HardCore Team DeathMatch) server (this game mode appears to attract the most population). If that server works out, we can expand into more.
Overall, many have requested a functioning Call of Duty 4 server in the past for GFL and I hope to grant that request once we purchase an OVH machine. I will go into more detail if and when we decide to get a CoD 4 server.
Counter-Strike: Classic Offensive
CS:CO is a CS:GO mod that combines CS 1.6 and CS:S gameplay. You can find a gameplay video here. You can also find out more about the mod along with a download here. @Ariistuujj has shown great interest in the mod and is the one who was suggesting we add servers in it. According to Ariistuujj, there are no “good” servers in the mod at the moment. Therefore, this may be our chance to start adding great servers to the mod.More information will be released once we look into more details about the mod. Unfortunately, NFO does not support this mod yet.
Mini-Divisions
Overwatch
Overwatch is currently our main priority in mini-divisions. @Shuruia and most likely @Dano will be leading this division as well. With that said, getting this division started will be difficult. However, mini-divisions are difficult to start in general.Shuruia will most likely be making update posts with what we’re going to be doing with the division. As far as I am aware, we are waiting for a few individuals to become available before we start the division.
Overall, I just wanted to give a small update on the status of our OW mini-division.
H1Z1
H1Z1 is the next mini-division on our list once we get Overwatch started. However, unfortunately H1Z1 suffers from the same problem as Overwatch being there is no “clan” system. This makes it even more difficult to expand into. However, I don’t believe that is a reason to not give it a try.H1Z1 still has a lot of potential in my eyes and I believe they’ll eventually add a clan system (I may be wrong).
As of right now, that is all the information I know about the mini-division. More details will become available once discussions are made and we get our OW division started.
Star Citizen
Around a week or so ago a few individuals requested that we try a Star Citizen mini-division. While looking into it further, I feel this game does have potential for a mini-division. However, I want to first discuss this with our Trusted group. With that said, we still have two other mini-divisions we need to get started.I currently have no ETA on when we’ll discuss this mini-division, but I hope it doesn’t take too long.
Big “Personal” Update
Recently, I’ve been going through a lot of mental and physical stress. There were several points where I was on the edge of leaving GFL due to this stress (I even had a resignation post made). However, thankfully, people around me were able to pick me back up and make me realize how special this place really is and why I simply can never abandon it. While in these episodes, I feel I “want” to leave GFL, but this is due to my emotions taking me over. The reality is, I never want to leave GFL, especially in its current state.I’ve lost a lot of motivation in working on GFL recently as well. For example, it took me nearly three weeks to start this update. The truth is, I’ve been suffering from this stress for a very long time now (perhaps ever since I started GFL) but recently, with starting a new job and personal/IRL issues, this stress has taken a much bigger toll on me than normal and has highly affected my performance with GFL.
What I’ve found that helps me is talking to people around me, which I will continue to do. While I do believe this is a turning point, I still believe I may go into these emotional episodes in the future. However, I am starting to get better at handling them to the point where there is nothing to worry about GFL-related (only self-related at this point).
I just wanted to apologize for my behavior while in these emotional episodes. I will do my best to ensure I don’t go into these emotional episodes in the future and if I do, I will handle them better. I believe I am starting to find motivation in working on GFL again and it all starts with this update post.
Conclusion
Overall, this wasn’t a big update post like I initially planned for it to be. However, I do think I addressed some major concerns in the community. I plan on finding more motivation to work on GFL in the future and perhaps start making weekly (long) update posts again! I believe we are taking steps in the right direction!I will eventually make another 18-page update post
Thanks for reading!
-
42 minutes ago, RTiopl said:
Can i be an admin for this server and plus the member kits and what nut gives me an error when i try loading it and i am a member
The Rust server has been shut down due to the server using too many resources while idle and lack of management. When we move to OVH, we are most likely going to give Rust another try!
Thanks.
-
January 16th - January 22nd.

Thanks.
-
Currently 19 years old. My birth date is December 10th, 1997.
Thanks.
-
Merry Christmas and happy New Years to you as well!
Congratulations
I'm happy for you! I hope everything is going good (looks like things are)!
Thanks!
-
January 9th - January 15th

Thanks!
-
- Popular Post
- Popular Post
Me at work, again.

I know, my apron was very messed up.
Thanks.
-

January 2nd - January 8th.
Thanks.
-
- Popular Post
- Popular Post
On break at work.

#HomeDepotLifeInTheCold
Thanks.
-
- Popular Post
- Popular Post
Hello! I made a public spreadsheet listing GFL's current expenses! I will ensure to keep this list updated!
Thanks.
-
Have you tried connecting from the console?
Ensure the console is enabled by going to Options -> Game Settings and the "Enable Developer Console" should be set to yes.
Afterwards, hit the "~" or "`" key and type:
Quoteconnect goze.gflclan.com
or
Quoteconnect 216.52.148.47
Report the results back here.
Thanks.
-
-
Hello, I've moved a majority of the update threads from the Administration Updates section to this one. Feel free to go through and read them! I feel these update posts help GFL a lot.
Thanks.
-
I've moved this to the Supporter/VIP's Updates section.
Thanks.
-
- Popular Post
- Popular Post
Hello, I'm sure a few of you have noticed a new "Updates" section under the Supporters/VIPs forum. This section is used for posts that lead the community in the right direction and transparency. We have another "Updates" section with the same definition as this one, but only available for Administration. Currently, many updates are still in the Administration "Updates" section, but I plan on slowly moving them over to the Supporter "Updates" section.
Any future updates will be posted here.
Thanks!













[1-15-17]Possibly Downgrading Europe Machine + Financial State
in Updates
Posted
Hello, this is not a "weekly update post". However, I did want to address a couple things. Let's begin!
Possibly Downgrade Our Europe Machine To A "VDS" (VPS)
As a few of you already know, we currently have one dedicated machine from NFO in Europe. We have the 1271v3 package and it is currently costing us $180.00/m. The problem we are facing at the moment is the machine being highly under-loaded. Here are graphs of the server CPU usage and player counts:
As you can see, we are hitting an average of 30 - 40% max CPU daily on this machine. Our other machines (US) are hitting around 50 - 60% max CPU daily. Normally, we would try to put more load onto the machine by expanding into more games/game-modes. However, since we are trying to move off of NFO (to OVH) and this would be one of the first machines we would try to move over, we would prefer not to setup any new servers on this machine.
The only time this machine was actually considered "loaded" or higher this past month was when the Valve MM servers were down in CS:GO (a very rare occurrence).
With that said, if we do downgrade to a VDS, server performance will also be downgraded. Though, our servers aren't normally maxing out daily. Therefore, I don't really see our servers struggling for resources. I will admit, if another "rare event" happens where we receive a sudden spike of players, we will NOT be prepared (a VDS wouldn't be able to handle anything above 24 - 32 players depending on the server's tick-rate). Due to the CS:GO Linux limitation (which, the Valve developers STILL haven't fixed), we will need to unfortunately install Windows on this VDS (will also cost us extra money for a Windows license). As of right now, I believe we will do okay on a four-core VDS ($31.99/m + $14.99/m for the Windows license). We can always upgrade to a higher core count if our VDS struggles for resources.
Overall, our European machine isn't due until the 30th. If we have our new back-end system done by then, we may be able to simply switch over to OVH (probably purchase a temporary VDS for another month to slowly move servers over). If our OVH back-end isn't done by then, we may be downgrading to a VPS until the OVH back-end is done. This will save us $133.02/m ($180.00 - $46.98). In the end, the VDS option is definitely going to be temporary.
Now for the pros and cons:
Stay On A Dedicated Machine
Pros
Cons
Move To A VDS
Pros
Cons
Financial State
I've discussed our financial state in the past and I've always said how unhappy I was with it. However, it is different this time. We have reached over $2000.00 as our balance and I am very happy with that. With that said, we have $387.72 coming in on the 21st from MOTDgd Ad money. Ever since we did a Supporters/VIPs sale, we've been receiving many more donations (thank you, @Syrus for the idea). We are looking forward to doing many other sales in the future!
We are also continuing to cut down on expenses (e.g. the "European machine" discussed above). If we keep it up, we feel purchasing our OVH machines and perhaps other (temporary) VDSs will be less of a risk to take. We also plan to raise our monthly goal to $1500.00 (keeping our balance over $1500.00 at all times is what we consider "stable").
I will discuss more specific details about what we're going to be spending money on in future update threads. You can take a look at this Google Sheet that lists our current expenses.
Finally, we just wanted to say a big thank you to our Supporters/VIPs who have donated money towards GFL! Without you, GFL wouldn't be alive. As stated in the past, all donations in GFL go into the community (nobody makes profit off of GFL). We will continue to improve GFL and try our best to make our Supporters/VIPs (along with players, etc) happy.
If you have any questions or concerns, please feel free to reply!
Thanks for reading!