Roy
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Posts posted by Roy
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It's around that time of the month again. Here's another list of sent transactions to prove I'm not making any personal profit from GFL.

The payment on November 12th was for our new CS:GO Bunny Hop timer (explained here).
I just wanted to say thanks for all the support our Supporters, VIPs, Admins, etc give us! Keep up the great work!
Thanks.
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Dec 26th - January 1st.
Thanks.
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The map cycle is now sorted alphabetically on both servers. I apologize for the delay.
With that said, I've been hearing about a bug that has to do with rounds restarting with a warm-up round. So far, I cannot reproduce the issue, however, I will look into it more later (after work).
Thanks.
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*Facepalm*
You should be good to go now. I apologize for the delay.
Thanks.
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17 minutes ago, denros said:
Added.
Damn... Good job
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I've quickly skimmed the settings in IPS 4, but unfortunately couldn't find any setting for this (maybe I'm just blind). This isn't a bad idea and the only con I could possibly think of is the website using slightly extra resources (but that's really not a big deal).
As for privacy, if people don't want themselves to show up, they could just login "anonymously".
I will continue to look later. Thanks for the suggestion!
Thanks.
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I forgot to add one thing.
Rust
Currently, we have no official server manager for our Rust server. The server hasn't been populated either. Currently, our machines are overloaded, especially the machine the Rust server is on. With that said, Rust is currently using 68% (8.5% total) CPU while no players are on.
While there have been a couple individuals wanting to run the server, I believe it would be best to shut it down. The servers on the machine are already lagging due to the machine being overloaded. If the Rust server started doing better, the machine would become even more overloaded resulting in our servers extremely lagging. On top of that, I personally do not like running Rust on our NFO machines due to the Managed panel not fitting with the game.
Once we buy an OVH machine, I am definitely up for trying out Rust again and in my opinion, it should easier (full control, better hardware, etc).
If you have any questions/concerns, please post in this thread!
Thanks.
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Hello, I am in the process of putting the older version of the timer back on the server. The reason I tried putting a newer version on is I felt it would of improved the server. However, unfortunately, the newer version didn't work well for CS:S. I've spent a few hours re-coding the huds in the new timer for CS:S, but obviously that didn't work out well.
I apologize for this inconvenience.
Thanks.
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Hello everybody, I am here with another update post for GFL. I plan on talking about a lot things in here that I feel will benefit GFL. Let’s start!
Update Posts
In my last update post, I said I would stop making update posts. I was expecting the BoD team to start making update posts but understandably, I don’t think that’ll work out. The problem is, there really isn’t much to talk about from a BoD’s view. For now, I am going to continue making update posts when I have the time and the BoD team will look over it and correct grammar mistakes, etc.
OVH Delay + Issues
As many of you know, we’ve been wanting to move over to OVH for a while now. However, there has been a very long delay on this. Firstly, we still haven’t made any progress on setting a certain geo-location for future OVH IPs. Unfortunately, I just haven’t had the time/motivation to look into this, but I need to step up since this is a very high priority. Secondly, due to lack of time/motivation again, I haven’t been able to talk to @KILLER-Banana about how the Linux back-end is going and how we’re going to implement it into future machines. Thirdly, on top of that, it is suspected that OVH will be expanding into the United States (somewhere in Virginia to be more specific). There is no official ETA on this yet but people are assuming sometime in early 2017. Once this new location is opened, we may not even need to set a geo-location due to Chicago being oversaturated already (it may just be better to stay geo-located in Virginia or NYC).
With that said, there is a possibility that moving our CS:GO servers from NFO to OVH will backfire. After speaking to a friend and owner of another gaming community, he said there is a possibility that transferring favorites from one server to another via GSLT token may not even be working correctly in CS:GO. This has me very worried and once we do get an OVH machine, we are going to be very careful when moving servers over.
Overall, this should be a high priority for myself but I have been failing to find motivation/time to work on this major project. I will do my best from now on to work on this major project with the time/motivation I have.
CS:GO Division/Rebuilding
Bunny Hop
I am glad to say that we’ve rebuilt the first game mode (Bunny Hop) with the help of @Syrus, @HackingPotato, and the BHop Admin team. A new timer was implemented and ever since then, we’ve been receiving great feedback! There are still a few bugs/issues we need to fix but overall, the rebuilding was a success! Keep up the great work, CS:GO Bunny Hop team!
Surf Timer
The next set of servers we are planning to rebuild are Surf Timer. I feel this will be a very similar process as Bunny Hop. For example, we will probably get a new timer and redo a majority of the server settings. With that said, I also believe we will cut down on two servers (e.g. the Tier 1-4 servers) to make things easier to manage. I will be talking to @Neo about this once I have the time.
Zombie Escape
While this server is already stable, I would still like to address a problem I’ve been hearing complaints about. I’ve seen multiple reports of the server “lagging” a lot more recently. Around a month ago, we moved Purge to the same machine Zombie Escape is on. However, according the the peak CPU usage of the machine, it shouldn’t have affected Zombie Escape’s performance much.
68% peak CPU usage isn’t terribly high (non-like our other machine).
I believe we had this same issue before and the problem has to do with models using the newer hitboxes. I believe we are using player models compiled with the newer hitboxes. These newer hitboxes have a lot more vertexes, etc resulting in more resources being used when players are shooting at the specific model (especially zombie models). There are two ways we can fix this issue, either we remove the player model or compile the player model using the old hitboxes. I believe @Ariistuujj knows how to compile models using the older hitboxes.
Other than that, I think the server performance should be fine. One thing you could try doing is lowering the net_splitrate ConVar, however, that will increase choke (this caused other problems in the past).
Division Leader
One last thing I would like to talk about is finding another Division Leader for CS:GO. Currently, @Dano and @Ariistuujj are basically managing our CS:GO division. However, I feel finding a separate Division Leader for CS:GO will help. Unfortunately, I don’t believe there are any obvious candidates. Therefore, I believe we are going to have to find a candidate with a lot of potential and train them to become a Division Leader for CS:GO.
Garry’s Mod Division
Purge
Currently, our Purge server is suffering from three issues.- The Server Manager has recently resigned.
- We are getting attacked by an (at the moment) unstoppable attack.
- The server has major performance issues.
With the combination of these three things, our server has been seeing a drop in population. Unfortunately, none of these issues are simple to fix. I believe we need to focus on two main issues right now. These issues are #1 and #2. We need to be doing everything we can to stop the server from being attacked. Whether it’s e-mailing Valve and the Garry’s Mod Dev team, posting on FacePunch to see if anybody has an idea on how to stop the attack, etc. At the same time, I believe we need to be looking for a candidate who has potential of managing the server and if needed, train them. The Server Manager will need to know what they’re getting themselves into. This server is not easy to manage and the more trained they are, the easier it will be for them to start as Server Manager.
After these issues are fixed, focusing on the last issue (#3) will be important. I have a GMod Purge test server on my VPS that I have ready. I’ve already reproduced the problem with bots and the only thing left to do is spend many hours finding out the cause to the lag (conflicting addons, etc).
DeathRun
I just wanted to say that our DeathRun server is doing pretty well! It is now below the 500th rank on GameTracker (lower = better). Keep up the great work and continue growing the player base!
Supporter/Donator Perks
While putting MOTD Ads on our Garry’s Mod server was a huge success, I still feel we need to improve with Supporter/Donator perks. With how customizable Garry’s Mod is, I believe all of our popular GMod servers should be passing our CS:GO servers in donations. For example, I feel we should be getting more donations from Hide and Seek than CS:GO Bunny Hop.
Division Leaders
Recently, one of our Garry’s Mod Division Leaders have resigned. This, in my opinion, was a big loss. Many users appear to be expecting a replacement, which may still be a possibility. However, I believe we don’t need one.
Currently, we don’t even have a dedicated Division Leader for CS:GO (one of our larger divisions). Our Garry’s Mod division still has two Division Leaders, which, in my opinion should be enough for now. Before we get another Division Leader for Garry’s Mod, we need to ensure the candidate is completely trained and ready to handle the division. The Division Leader should be ready both technically and socially to handle the Garry’s Mod division.
CS:S Division
Zombie Mod
Since @SwegBuster has stepped down and @Joshy has been inactive, I don’t think any progress has been made to Zombie Mod. Once Joshy comes online, I will be talking to him about the future of our Zombie Mod server. With that said, I’m confident we’re going to need somebody who is good at the technical side of things for this server. Either that or we train Joshy
Dust2
According to @Addy, Dust2 is almost ready to release. I’m not sure if we have another Server Manager ready to take over the server once released or not. With that said, there is one issue I will likely have to investigate with TOG’s Chat Tags plugin. Afterwards, I would say the server is pretty much good to go.
Team Fortress 2
Freak Fortress 2 and DeathRun
I feel these two servers need to be finished. It has been a couple months now since we’ve announced these servers and I haven’t heard any progress from our Division Leaders and Server Managers. I am looking forward to seeing these servers releasing in the future!
Organization
The next thing I would like to talk about is organization. Currently, I feel we need to improve in this area. I will be listing things we will be doing to stay organized.
Redo Chat Advertisements
Currently, all of our servers should be using a plugin pack made by GFL’s developers that includes plugins such as global advertisements. Currently, the default advertisements in the database include:- {default}GFL is always recruiting! Apply for Membership @ {darkred}GFLClan.com{default}!
- {default}Don't play alone! Join us on TeamSpeak @ {darkred}ts.gflclan.com{default}!
- {default}Buy unique server perks @ {darkred}GFLClan.com{default}!
- {default}Follow us on Twitter! {darkred}@GFLClan
- {default}Type {red}!hop {default}or {red}/hop {default}to view our other servers!
I feel these need to be redone. For example, the “Buy unique server perks…” message doesn’t sound attracting. We need to have more professional messages that will attract new players.
With that said, @Ariistuujj has suggested implementing an include to the plugin pack. The problem right now is {darkred} looks fine for CS:GO, but for CS:S, it looks too dark. What this include will do is allow us to set a variable that can be changed. For example, {gflhighlight}, in which server operators will be allowed change the color of {gflhighlight} (either in hexadecimal or CS:GO colors such as {darkred}).
Please post suggestions for these chat advertisements!
Server Hop List Updating
While playing on CS:S Bunny Hop and CS:S Surf RPG DM the other day, I noticed that we still had DeathRun and GunGame on our Server Hop list. For those of you who don’t know, these servers were removed months ago. This was using GFL’s Server Hop plugin. Therefore, it was my fault for not updating the list. Unfortunately, until I code a PHP page where staff can edit the server list, I am the only one able to do it right now. I will do my best to step up and keep this server list updated in the future.
Server Admins On The Forum
Although I haven’t checked recently, in the past, there have been many admins demoted on servers, but not on the forums. I feel we need to ensure we keep up with demotions on the forum and ensure any inactive/demoted admins are not left as “Server Admin” on the forum.
New GFL Logo/Banner
I will be talking to @qReindeer about making a new GFL logo/banner for our website and social media websites (e.g. Steam, etc). I feel our current one has a few issues (e.g. the “dark-gray” area is uneven). With that said, I want everything in GFL to use one logo. I’ve noticed we use different logos for the website, Steam groups, etc and that needs to change. It looks unprofessional when we are using multiple logos like that. We need GFL to have one symbol and that will be our logo.
MOTD Ad Revenue
I just wanted to give an update on the amount of ad revenue we are receiving. Ever since we’ve added MOTD Ads to our Garry’s Mod servers, our ad revenue has skyrocketed. We will be receiving $103.28 in 34 days and $330.47 in 64 days. I expect this month to have around $400 - $600 of revenue depending on how well our Garry’s Mod servers do along with our CS:GO/CS:S servers. Keep up the great work everybody!
Recent Resignations And Training
As many of you know, we’ve been seeing a trend in resignations recently. This has obviously affected GFL negatively. Due to the amount of resignations recently, I feel we are currently slightly understaffed.
With that said, I also feel there aren’t any obvious candidates for higher positions. This basically means we will either not fill in the gaps or will have to find somebody with potential. In my opinion, finding somebody with potential and training them correctly is definitely the way to go, especially in our situation. This leads me to my next point, I feel we need great official training guides and such for our Server Managers and higher-up positions (e.g. Community Adviser and Division Leaders). I’ve made a YouTube playlist of training videos here. However, I’ve received a lot of negative feedback (due to my lack of excitement in the videos). Therefore, I feel either having somebody who will show dedication and make training videos entertaining to our Server Managers+ or have long posts for guides, etc. We will be trying to do both.
Overall, training will become very important to GFL in the future. Training users with potential will highly increase our chances of finding a (somewhat) permanent replacement for the specific position.
[Personal] My Lack Of Motivation And Stressfulness
For the last couple months, I’ve been very stressed out over GFL. It got to the point where I almost fully resigned from GFL. Excluding the past couple weeks, I’ve always worked on GFL mostly alone. I mean yeah, I would talk to whoever I needed to talk to but I never socially interacted with anybody in GFL. Fortunately, starting a couple weeks ago, I started socially interacting with people in GFL on TeamSpeak 3, etc. I feel this has helped me a lot and perhaps gave me more motivation to work on GFL.
I started working at Home Depot on November 1st. This is a job I am not used to due to the scheduling, etc. I am used to having a set schedule which helped me make plans and have certain days where I could just work on GFL. Unfortunately, my schedule is all over the place with this job making it harder for me to plan things (something I’m not good at to begin with). Ever since this job has begun, finding time and motivation to do things in GFL has become much more difficult. However, I don’t plan on giving up, especially with the major projects that need to be done. I just hope I can find the motivation/time in the end.
One other thing I will start doing which should help GFL and myself out a lot is giving our higher-ups things to do. This is something that I have struggled with doing due to usually working alone on things. I will be forced to start doing this due to the amount of time I’ll have in the future.
Overall, I am aware of the lack of time I am putting into GFL which is negatively affecting the community. I will do my best in the future to find time to do things and perhaps stop playing games that waste my time.
Conclusion
To conclude, GFL is still in great shape (better than before). We just have to keep up the great work and come together to work as a team.
If you have any questions/concerns, please post in this thread!
Thanks for reading! -
The new timer is now on the EU server. I also synced settings with the US and EU servers.
The only issue we have so far is bots not automatically syncing records with the US and EU servers. We are looking into this issue further and hopefully should find a way to automatically sync them.
Again, if you experience any other issues, please post in this thread!
Thanks.
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6 hours ago, TheyCallMeOskar said:
Also is there a way to fix the constant respawning of replay bots? When noone has a record for a specific style they keep dying and respawning.
This issue should be fixed on map change for the US server. I am going to be moving our EU Bunny Hop server to the new timer soon.
Thanks.
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4 hours ago, TheyCallMeOskar said:
Bots are missing on some maps. Also is there a way to fix the constant respawning of replay bots? When noone has a record for a specific style they keep dying and respawning.
Bots missing on some maps can be fixed by adding CT spawns (which we have been doing). If possible, when you find maps that are missing bots, please report the map names here.
At the moment, I have no solution to the constant respawning issue for bots. I will look into it in the future though.
Thanks.
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1 hour ago, xephos said:
Some concerns: The US server is frozen right now after the map got rtv'd, and the timeleft was stuck on 999,999, so the map had to be rtv'd to change. Also, the rtv counter includes the bots as players, so the map always needs a lot of votes to change.
Nice work on the new timer :D
Thank you for the report! Both of these issues should be fixed. I had to recompile the Map Chooser Extended plugins to exclude bots (we must of had an outdated version). I guess ckSurf handled automatically ending the game when the time limit hit 0. Therefore, I put a plugin @Ariistuujj and I made for Surf RPG DM on the server.
I also put all the downloadable custom files from the timer on our FastDL (e.g. sounds, etc).
If you experience any other issues, please let me know!
Thanks.
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Hello, as a few of you knew, we have purchased a new timer for CS:GO Bunny Hop. We believe we now have an unique timer that will make players generally more happy on the server.
For the past couple weeks, we've been setting up this timer on our test server (e.g. zoning maps, etc). Finally, with having the day off from work today, I decided to deploy the timer to our CS:GO Bunny Hop (US) server. So far, things appear to be fine and I've been hearing positive feedback. However, there will likely be a couple bugs we need to fix in the future. If you find a bug, please report it here!
With this new timer, we were forced to reset the database meaning all previous records were erased. This was a good opportunity to erase cheated times as well. We believe this fresh start will overall benefit us, especially with the new features the timer introduces.
I will be deploying this timer to the Bunny Hop (EU) server either tomorrow night or on Thursday.
If you have any questions or concerns, please post in this thread! I hope everybody enjoys this new awesome timer!
Thanks.
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What an easy week.
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They'll eventually add player models to the market

/s (I hope...)
The only thing I like about this update is the Steam groups feature.
Let's hope Valve doesn't start randomly banning servers for using glove skins...
Thanks.
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After a little over a week of keeping this up, the poll results are obvious. We will be making an OverWatch mini-division. I will be PM'ing certain individuals to see if they're interested in managing this division or not. Once we get a team, I will go into more details!
At first, I would prefer if we focus on one mini-division at a time and over time gather more information about what helps us and what doesn't help us.
If you have any questions, feel free to post here!
Thanks.
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One "Last" Last Update
I wasn't going to add a sub-update post again, but I just felt this was very impressive. In the past few days, we've received a lot of ad money. Here's the last few days:

At one point, we received ~$27.00 a day and if you do the math (27 * 30), if we made $27.00 each day, we would receive $810.00/m in ad revenue (this would basically pay for our expenses).
Keep up the great work! The more population we get, the more money we're going to receive! We currently have $296.77 in ad revenue!
Thanks.
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I took this while celebrating Thanksgiving at my Aunt's house tonight

Yes, I forgot to flip my phone.. Sorry.
Thanks.
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And the week after that...

* I like this week :D
Thanks.
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One Last Update
Our Garry's Mod servers are generating us a lot of ad revenue. Here's a list:

Surprisingly, Hide and Seek is leading our list with $19.54 so far this month followed by TTT ($19.37) and CS:GO Zombie Escape ($18.65).
Here's another shocking list of ad revenue daily this month:

We've been receiving a lot of money the past few days!
I hope this can keep up! We currently have $154.00 of ad revenue this month and just recently added MOTD Ads to our GMod servers!
Thanks.
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Extremely simple to make as @SwegBuster said and should save a lot of time explaining to players why we don't have weapons skins, etc on our servers. I agree.
Thanks.
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Although the OP's question was answered, I want to give a bit more details on why we shut down the BattleField 3 server (TDM). Unfortunately, they weren't generating enough donations. With that said, at the time, our TDM (Team DeathMatch) server was hosted on shared hosting which costed us $80.00/m. EA/DICE doesn't offer great modding support for BF3 servers and also had slot fees.
The only things we offered Supporters/VIPs included a reserved slot and auto team-balance immunity (along with a couple other small things). This resulted in little to no donations from our BF3 server, which we were paying $80.00/m for.
Overall, I would love to have a BF3 server (personally, I play BF3 very often). But unfortunately, it is just not worth it with how much it costs us a month and little to no donations we would get from it.
Thanks.










GFL's "Sent" Transactions (PayPal Transparency)
in Knowledge Base
Posted
I have also moved this to the Supporters+ section because our Supporters and VIPs deserve to know where the money is going in GFL.
Thanks.