Roy
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Posts posted by Roy
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I will be clarifying more things about this tomorrow (hopefully). Unfortunately, I missed quite a bit.
One thing I can say tonight is each "mini-division" will not require a competitive team. For some games, that's just way too difficult to do or unnecessary.
Thanks.
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Hello, I would like to talk about something that could heavily affect GFL in the future in a great way. This was suggested by @Ariistuujj and initially, I thought something like this wouldn't work out. However, after spending more time thinking about it and talking to others about it, I feel this really could be the future of GFL. Let me explain why.
Community Servers Are Dying
While this is very unfortunate, community servers are dying in general. For example, look at a majority of the newer games not including community servers at all. It has gotten to the point where Valve isn't even supporting community servers as they used to. While we still have a few games to expand into, I really feel this community needs to find something besides community servers to grow. Though, just to clear up, we will always support community servers until the end.
Division Leader
Each future division we expand into should have a Division Leader. I believe this is self-explanatory. However, the same rank will be used but a Division Leader in a game with community servers will be different in a game with no community servers. Regardless, the Division Leader will be leading their division and clans.
Competitive Team
Each one of these divisions should have a competitive team. The competitive team will be chosen by the Division Leader but I only want people on it who truly deserve it (e.g. nobody should be put onto it just because they're "friends" with the Division Leader). The size of the competitive team will heavily rely on the division itself (we will need subs as well). Each member of the competitive team will be put into a group like the eSports competitor and it won't show up in the legend. If you have any suggestions on this, please post on this thread!
Public Division/Recruiting
Each Division will also have a general player base which will heavily rely on recruiting. We will be giving awards (e.g. xp?) to anybody who recruits users to the division (this should be a thing with any division). While this will be more difficult to start up, I feel it could overall benefit us more in the end than divisions with community servers, especially if we have team members who recruit well.
TeamSpeak 3
With this direction change in GFL, TeamSpeak 3 will become very important to us and with these divisions, TeamSpeak 3 will become more "public" as well. I'm hoping to discuss a permanent revamp with TeamSpeak 3 soon-ish with the Trusted group.
Sponsorships
Sponsorships will become important with this change. We will be looking into getting sponsorships which are well-executed.
No Expenses
While we will need to put money into sponsorships, there really shouldn't be money we have to spend into these divisions themselves since they don't require any additional resources like game servers do.
Income From These Divisions
Getting income from these divisions will be more difficult since we can't really offer (entertaining?) perks. Though, since this will be very website-based, I feel having ads on the website will definitely help (hopefully getting this setup soon). With that said, I feel if we implement a Goal System to the donation system, each division should have a goal for donations (e.g. $25.00/m for x division).
With that said, I also feel we need to make players donating for these specific divisions more known (since in the end, they don't get too much out of it). Perhaps division-specific such as having a list of supporters who are donating for that division somewhere. Basically, we just need to show our appreciation for players who are donating specifically for divisions without community servers.
There are other things that I would like to do to the donation system, but we'll mention that later.
New Players -> Community Servers
The last thing I would like to talk about is the fact that if we do this, it could easily benefit our community servers and honestly, community servers in general. There will likely be players recruited to this community who have no clue what community servers are and I hope we can introduce these players to community servers. With that said, with this change I feel it will strengthen our recruiting skills which can also be used for divisions with community servers.
Overall, I feel this is a huge direction change in GFL and personally, this can work out very well if we all work together as a team to make it happen. Therefore, please, post your suggestions here. I will be making a poll with what games we first should try out. Eventually, I will likely move this down to the public sections to get Member's, etc feedback.
Thank you for reading!
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Just releasing my work schedule here so you know when I am working, etc. This is in US Eastern time.

Thanks.
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I have moved this to the CS:GO section since I feel all of our Members and players should know about this.
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Hello, this is another update-like post but for CS:GO. For the past couple years, I feel our servers haven't been focused on correctly. While I was playing on CS:GO Surf Timer Beginner (EU) the other day, I noticed one of the advertisements included something about the closed NetCode sponsorship we had (this sponsorship/partnership never worked out). With that said, @HackingPotato also noticed that our CS:GO Bunny Hop US and CS:GO Bunny Hop EU servers had very different server settings. This should definitely not be the case.
After pulling @Ariistuujj and @Dano into TeamSpeak 3, we talked about what needs to be done in the CS:GO division. We agreed on the same list of things. Plugins and such need to be updated on all servers along with each server having the same global plugins. However, first, we needed to do something else...
Cutting Down On Servers
This has been talked about for a while now, but we're finally going to complete it. We currently have too many CS:GO servers to manage. It is best to cut down on servers which aren't receiving enough population, incorrect management with no other options, or just plain broken. Here's the list we've compiled:
- CS:GO TTT (already down, need to remove server).
- CS:GO DeathRun.
- CS:GO DodgeBall.
- CS:GO Climb Timer.
These servers will be backed up, but we'll be removing them until we fix the other servers. This should help us focus on servers that need attention.
How Will We Be "Fixing" Servers?
After thinking for a while about this, in my opinion, I think we should go by a system.
Quick Scan
With the quick scan, we will briefly go through each server and organize the configuration (match global configuration for each server, e.g. sv_region, etc), update plugins (globally), and ensure there are no useless plugins on the server. This shouldn't take too long and should make things easier once we get to the deeper scan.
Deep Scan
With the deeper scan, we will be going through each server individually. We will be ensuring the Server Manager is correctly managing the server. We will also talk about what needs to be done to the server to improve. Other things that we will discuss include:
- Removing inactive admins.
- How can we make the server standout from other servers (this can include getting custom plugins like we did on CS:GO Bunny Hop).
- Ensure the server's stability is great (e.g. it shouldn't be crashing often).
We will also be trying our best at making plugins these servers need. Currently, we are doing a deep scan on CS:GO Bunny Hop. Afterwards, I would like to do a deep scan on CS:GO Surf Timer.
Conclusion
I'm not going to go into further details about each individual server (we will save that for the server's sub-forum). However, we will be working hard to rebuild our CS:GO division along with each individual server. While I understand CS:GO community servers aren't in a good state (e.g. cheating servers gain more population than non-cheating servers), I do believe we can highly improve our CS:GO division and perhaps receive more population. There are still many areas we can improve in.
If you have any questions, feel free to ask here!
Thanks for reading!
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3 hours ago, Violator said:
So when @Roy posted this he was unaware of this new information that I just found. It looks like OVH will be setting up in northern Virginia in the next month or two. We may not need geolocation after all. What do people think about the location? It will increase the ping of west coasters but raise our chances of getting people on the east coast.
I knew about that information before and at one point (Thanks @Ariistuujj), I even considered it. It's still an option but like you said, the West Coast players will see a ping increase.
Personally, I don't mind Northern Virginia because I feel the Chicago, US location is over-saturated for game servers.
Thanks.
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Another Update
It seems MOTDGD Ads were put on most GMod servers. There has been a huge spike in Ad revenue with this change.

I hope we continue populating our CS:S, GMod, and CS:GO servers so we can get more ad revenue.
Thanks.
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I agree Solution #1 is the best. I listed solution #2 just in-case we were low on money.
Honestly, I would really love to see an 127 slot GMod server perform on that MC-64 OC machine (I would say around 22 tick). I feel the performance would be great! Though, that all depends on Garry's Mod optimization and server optimization as a whole.
Thanks.
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Hello, I will be comparing Windows to Linux for our game servers and which is generally better for our needs.
Windows
Advantages
- Supports games such as BattleField on NFO (Linux does not).
- Only a few choices for which Windows Server you want to use (e.g. Windows Server 2003, 2008, or 2012).
Disadvantages
- It is not easy to debug crashes and such (e.g. SM Accelerator doesn't give descriptive stack traces with Windows).
- With Window's file system, there are many files you cannot edit while the server is on (it got even worse when NFO made more changes to it).
- SourceMod breaks more easily in Windows after game updates and such.
- Costs money.
Other Information
- All of our machines are on Windows due to the CS:GO Linux limitation.
Linux
Advantages
- Much more control.
- Able to debug server crashes and such especially with SM Accelerator.
- Linux is free.
- Better security.
Disadvantages
- Many distros to choose from. Need to ensure you find the right one that gives the best performance and security.
- [CS:GO] Performance is much worse due to the CS:GO Linux limitation.
NFO-specific Advantages
- Files that are in-use by the server (e.g. console.log) can be deleted, edited, or downloaded while the server is on.
- A more quicker and better automatic restart script including an event being posted to the NFO panel with the last 10,000 bytes before the crash.
- A working Firewall tab that you can capture/block traffic with.
- A "console wrapper" tool on the Server Control tab where you can see the current SRCDS console that can be used to execute commands and such.
Automated Crash Script Event Log Example (CS:S BHop):

Firewall Tab (server and machine specific):

Console Wrapper tool:

Overall, I would highly prefer Linux over Windows but due to the CS:GO Linux limitation, we have stayed on Windows with NFO.
If you have any questions, feel free to ask!
Thanks.
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Hello, I will be comparing NFO to OVH in this thread (from my view) and listing why OVH would be overall a better move for us. I feel I did this a while ago but I think this might of been on the old forums (I couldn't find any posts on the new forums).
NFO
Advantages
- Very fast support responses.
- Located directly in Chicago, US.
- A managed panel that makes managing game servers for Server Managers easier.
- A CEO that definitely cares about his customers.
- Great routing and such from Internap (e.g. great latency for players).
Disadvantages
- Very expensive.
- (D)DoS protection isn't as great as OVH (110 gbps in Chicago).
- Has monthly bandwidth caps (although, they are very high and we usually don't go past the cap).
- Not its own data-center (renting from Internap).
- Support quality isn't great for complex questions/problems.
Other Information
- Rents from Internap meaning if they try to lower their prices, they will only be losing money.
- All of our game servers are on NFO's "managed" system (I will explain the advantages and disadvantages at the bottom of the post).
OVH
Advantages
- Much less expensive.
- Great (D)DoS protection (can handle up to 600+ gbps).
- No bandwidth caps.
- GAME machines are much more stronger and cheaper than our NFO dedicated machines.
- Physically has its own data-centers.
Disadvantages
- No physical data-centers or geo locations in Chicago, US yet.
- May or may not have worse routing and such than Internap.
- Support responses take much longer than NFO's.
Other Information
- Since OVH has their own physical data-centers and such, the pricing on the machines are much lower (they aren't technically losing any money).
Best host for GFL's needs (in my opinion) - OVH
NFO Managed vs Unmanaged
Managed
Advantages
- Easy-to-use control panel.
- Less things to teach Server Managers.
- Auto-generated graphs for average CPU usage, player counts, etc.
- Comes with a set of tools and scripts including automatically restarting servers when they're down, etc.
Disadvantages
- Less control.
- Can't see real-time CPU usage.
Other Information
- The NFO Managed panel was created by the CEO of NFO.
- From what I've seen, there are absolutely no other control panels out there that come close to NFO's Managed panel in quality.
Unmanaged
Advantages
- Far more control.
- Can see real-time CPU usage, etc (e.g. using htop in Linux or Task Manager in Windows).
- Countless other things since we would have full control (we would just have to make some of these things manually).
Disadvantages
- More things to teach Server Managers.
- Server Managers may be upset that it isn't as easy as NFO Managed (although, once you're used to it, everything would be fine).
- If we wanted graphs and such, we would need to manually create scripts to generate them (unless if there are packages out there that do this already).
Other Information
- Once GFL moves to OVH, we will be unmanaged with a lot more control.
Done! I did the best I could to list all the advantages and disadvantages of OVH, NFO, and Managed. If you have any questions, feel free to ask here!
Thanks.
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Hello, this thread will be used to give progress on the NFO -> OVH move. We are finally getting close to buying an OVH machine.
Overview
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Turn GFL into a legal business. -
Register a successful ARIN.net account. - Find a geo-location company providing a service that allows us to change the geo-location of our future OVH IPs.
- Complete the new Linux back-end @KILLER-Banana is working on.
- Ensure GFL has enough money to purchase the OVH machine.
- Purchase the machine and setup the back-end.
- Succeed!
Strike= CompletedOVH's Future Inventory
Solution #1
Machines
Total Expenses
$376.99/m
Advantages
- Use the MC-64 OC for large servers (e.g. CS:GO Zombie Escape and GMod Purge). This is an extremely powerful machine.
- Use the MC-32 for the rest of the servers (still a very, very powerful machine).
Disadvantages
- More expensive than solution #2.
Solution #2
Machines
- 4 X MC-32 ($79.00/m)
Total Expenses
$316.00/m
Advantages
- Less expensive.
- Use the MC-32 for all servers.
Disadvantages
- The MC-64 OC is more stronger than the MC-32 in solution #1.
Other Links/Info
- OVH is currently expanding into the US but there is no ETA on when they will expand into Chicago, US - LINK
- OVH's GAME dedicated machines page - LINK
If you have any questions, feel free to ask!
Thanks.
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Update
We have purchased the Bunny Hop timer yesterday. We have set the timer up on our Bunny Hop test server and we are experimenting with things.
Price: $70.00
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Just now, Addy said:
Which servers would you plan on moving? Because as you said, the two upcoming CS:S servers (and I believe a few others, but don't quote me on that; I'm not at home so I can't check what bhop is on, though I believe it's on the VPS as well) are both on the VPS and both have the potential to become really popular servers. I can't speak for ZM, but currently the player limit for Dust 2 is 64 and if I can, I'd like to keep it at that to compete with the other popular servers.
It'd be something you probably want to keep your eye on if you do end up going through with it.
I am definitely aware of this and to be honest, Dust2 and Zombie Mod will not operate well on the VPS. If it does come down to it, we can move it to one of the machines.
I don't expect these servers to become populated suddenly and I'm hoping this OVH move can be done soon.
To be honest, I feel it might be worth just waiting until we get an OVH machine to release CS:S Zombie Mod and Dust2. The only problem is, I don't know how long that'll take. I plan on figuring everything out tomorrow after work.
Thanks.
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1 hour ago, Darkling said:
I do have to mention that most of today i have been seeing server lag (not my ping) affecting multiple CSGO servers
To name a few servers:
CSGO Jailbreak
CSGO 1v1 US
CSGO surf timer (1-2 / 1-3)
CSGO RPG surf
I have seen both the SV and the VAR raise and cause everyone to freeze momentarily. This lead to the 1v1 server losing most of its population at the time and the surf RPG server suffered
The lag does not hang for too long but is frequent!
Yes, all those servers are on the overloaded machine. In fact, today, the machine got to 90% CPU!

Garry's Mod Purge is now on the other machine so hopefully it won't be as bad. I also plan on moving a couple servers to the VPS!
I apologize for this. Performance is something important to GFL and obviously having our machine at 90% CPU is beyond crazy (still is not as bad as having our EU machine at 100% a couple years ago!). Once we get this OVH situation handled, I feel things will be much better.
Thanks.
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Didn't realize this was literally almost 2 months ago (time flies). Here is another one two months later:

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The only one people may question is the Name.Com purchase on September 30th. This purchase was for the Browser.TF domain. The Browser.TF domain is $17.99/y (y for year). Publicly, Browser.TF is a web-sided TF2 browser made by myself which lists GFL servers. With that said, I use private Browser.TF A-records for things with GFL along with tracking things such as gopop.browser.tf.
If you have a problem with this purchase, please feel free to message me privately and we can talk further about it.
With that being said, I also plan to start donating money to GFL.
Thanks.
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Hello everybody, I am here today with another update for GFL. As many of you know, I’ve officially resigned from the BoD position. I said this in my last update post and I mentioned that I wouldn’t be able to dedicate much time into GFL. While this is still true and my current work schedule will become very heavy in the next few weeks, I feel I need to make another update post to lead GFL in the right direction. So, let’s get started!
Update Posts
I wanted to first start with future update posts. When I initially started making update posts in GFL, I thought it wasn’t a big deal and that most of them would be ignored (which could still be true). However, after more than a year of doing them, I feel they are very beneficial along with unique. I believe other gaming communities don’t have weekly update posts that explain how the community will move forward. Since I am becoming busy, I feel I won’t have time to make these update posts in the future. However, I do NOT want update posts becoming extinct in GFL. I want the Board of Directors to work together and aim to release at least one update post a week (in a similar format as mine, but perhaps better).
This is more directed towards @Dano and @Shuruia since they are both English experts who I think would enjoy doing this.
To conclude, I want update posts being made in the future and not just by me. The more quality update posts, the better.
Donations, Income, Etc
This subject has been discussed many times in the past but I just want to finalize it and set things in the right direction. GFL as a whole needs to start focusing on gaining more income. This includes:- Ensuring we have many attractive Supporter/VIP perks.
- MOTD Ads are setup on all of our servers.
- [GMod] Possibly implementing ads into the loading screen without violating any of the rules with MOTDGD.
This must be GFL’s highest priority due to our current financial state and why money will highly benefit us in the future. If you’re wondering what money will do for us in the near future, let’s go through a list:- We will be able to purchase plugins and scripts that improve our servers (e.g. an unique CS:GO Bunny Hop timer).
- Purchase an OVH machine without a high risk. This could also be a turning point in GFL as discussed in other updates.
- GFL’s lifetime will likely be increased.
I also feel implementing the following suggestions to the donation system will help us get Supporters and VIPs:- Allow Supporters and VIPs to see how many days they have left of their Supporter/VIP package in-game.
- Allow Supporters and VIPs to type !donate in-game to bring them to a Supporter/VIP package selection with their Steam ID automatically filled.
- The player with the most donations per month receives an award and is announced (with their permission of course).
Overall, donations and income need to be GFL’s main priority and there are many things we can do to help get more donations & income. The BoD team needs to ensure the Division Leaders and Server Managers know this. A goal we should start at is having $1500.00 or over as our PayPal balance consistently (at all times).
GFL Is Officially/Legally A Business
For a long time, GFL was not registered as a business. This has been holding us back from a lot of things such as changing our IP’s geo-location. I am very happy to say that GFL is officially a business. This means that we are paying taxes yearly to the US Government.
While there are many other things this will open us up to, I am not ready to announce them. All I can say at the moment is this will allow GFL to move forward without hitting obstacles as we have hit in the past.
IP’s Geo-Location Update
I’ve been wanting to successfully change an IP’s geo-location for a long time now. This would allow us to purchase an OVH machine with a better chance of gaining population. For the past few months, I haven’t been able to proceed further until I got GFL registered as a legal business. But now that GFL is registered as a legal business, I’ve been able to proceed forward.
Unfortunately, I ran into another obstacle. The company OVH wanted me to sign up for isn’t enough to change the IP’s geo-location. Therefore, they told me I will have to find a geo-location company that provides this type of service.
The next step is finding the right company to provide the service of changing an IP’s geo-location. I will keep GFL updated with any new information I learn about this.
CS:GO Bunny Hop Timer
After days of playing on CS:GO Bunny Hop and speaking to @Syrus and @HackingPotato (who spoke to regulars on the server), we’ve decided we need a new unique timer. After testing most of the popular free timers, none of them really suited our needs (e.g. Shavit’s ranks are broken, ckSurf is outdated and not unique, etc). The only option we had left was private plugins. After testing out two private plugins, we decided to go with a $70.00 plugin. We haven’t bought this plugin yet, however, we are planning on doing so. @Cypher has offered to donate $20.00 towards the plugin so GFL will only need to pay $50.00. Obviously, the main concern while buying this plugin was whether the plugin will make the money back. In our opinions, it will. Our CS:GO BHop servers have been dying because we have nothing special to offer. This is truly our chance to offer something unique.
With that said, in the past, I believe most private plugins were never paid from GFL directly. I want that to change. The scare I’ve had about this in the past is if we ever got scammed. However, since GFL is a business and we will only use PayPal as a payment source (very secure), I believe we have very little to worry about.
This also will encourage GFL to focus on income and donations. If we receive enough income and donations, we will be able to purchase unique addons, plugins, and scripts for our servers. I am also planning out a system that will perhaps make this more organized. For example, the players and/or the Trusted will vote on whether we buy a plugin. The CS:GO Bunny Hop Timer will be exempted from this system though.
Overall, I believe this will benefit our BHop servers a lot. This will also tell us how private plugins will affect our servers and lead to a system being made that will allow us to buy unique addons and such to improve our servers.
P.S. These private plugins will need to offer source code that we will compile from to ensure there are no exploits found. We have already confirmed this with the BHop plugin.
NFO Machine Overloaded
Ever since we removed one of our NFO machines with a replacement of an NFO VPS, one of our NFO machines have been seeing major overloading.
On Monday, this machine hit 85% CPU usage as a peak, which is very, very high. I will look into moving servers from this machine to the VPS. However, the big problem is our CS:S ZM and CS:S Dust2 servers are already on the VPS meaning if they got popular, we would run into a lot of issues. As far as I am aware, I haven’t heard any major complaints about lag, but the truth is, our machine is overloaded. Hopefully once we purchase an OVH machine, we will be able to off-load some servers. Servers on this machine include the following:

I will give more information about this in the future when I look into it (very soon).
GFL As A Whole
GFL as a whole needs to start improving. This includes all ranks. The Board of Directors team needs to step up and ensure the Division Leaders are doing their jobs and knowing what the main priorities are. With that said, inactive Server Admins need to be demoted from the forums and servers. If an admin is not active on a server they are admin on, they should be demoted. And no, using the “But the server is dead” excuse is invalid. If you don’t play on the server, you shouldn’t be admin on it (plain and simple). Server Managers need to listen to their players and admins to ensure the server is getting the updates it needs. There are many other things in GFL that need to be improved on. However, it cannot be up to me to fix them.
I cannot completely leave GFL because if I did, GFL would likely die (since I own the back-end stuff). However, that does not mean GFL needs me to take steps forward. GFL should succeed without me actively doing stuff. I believe it’s time for GFL to make a huge comeback. We have many new servers coming out such as CS:S ZM/Dust2, TF2 FF/DR, and GMod DR. It’s time to step up and truly make GFL great again. We definitely have the people to do so, but the only thing we haven’t seen yet is true dedication.
Conclusion
This will likely be my last update post for a while, but you never know. The main point of this update post is to address the main priorities in GFL while also setting things in the right direction. While I’ve seen many great discussions going on recently about improving GFL, I still haven’t seen enough done to notice a change from a player’s perspective.
I’ve seen players also have great ideas for GFL. I will mention @Major_Push in this case because he has a pretty great idea involving a GFL Radio plugin. Things like this should be listened to by the higher-ups and considered. It’s the only way GFL will take steps in the right direction.
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After getting home from work!

And a better picture:

(Yes, I am aware they look blurry).
Thanks.
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Hi, I've been wanting to make this post for some time now and I've been thinking very hard about this. In the past, I feel I've acted as a BoD member with "special" access. Today, I just started a new job and after looking at my schedule, it appears I'm going to be more busy than I thought. While I won't be working as many hours as I did in the Summer, the schedule isn't consistent. Basically random (a lot of jobs are like this). For me, this won't work out well for GFL because with the type of projects I work on, I like having consecutive days off (e.g. in the Summer, I had every Friday, Saturday, and Sunday off). With that said, I am also going to be focusing on other personal things.
After months of thinking about this, I think I am just going to have take a step back from GFL. Therefore, I would like to resign from the "Board of Directors" role in the community and perhaps become an unique Technical Administrator. I would still take care of the financial side of GFL along with the back-end, but I just can't spend time working on things such as:
- Fixing game server issues.
- Expanding.
- Constantly doing my absolute best to discuss the issues in GFL and on ways we can improve.
- Other GFL issues.
While from time to time, I may occasionally work on things in general for GFL, nobody should expect me to perform these tasks from now on. In fact, if you have anything related to GFL, you should go to a valid Board of Director first. If the following services are experiencing issues, you may contact me first:
- Web server (e.g. website, FastDL, MySQL server)
- TeamSpeak 3
If your problem does not have anything to do with any of those services, please contact a Board of Director member first. If your request/issue isn't related to those services listed above and you contact me first, I will tell you to go contact a BoD first. If the BoD team is inactive, then private message them on the forums (feel free to include me in it so I can see you are trying to contact them, basically proof). I am no longer accepting the excuse "The BoD team won't respond" anymore because 86.33% of the time, the person messages one BoD member while they're offline and understandably doesn't get a response.
I would just like to highlight a few things before I end the post.
General
GFL is generally doing okay, however, I do believe we could be doing much better. We've made many back-end changes including promoting new BoD members, but at the same time, I feel our servers are slowly dying more each day that goes by.
More work needs to be put into GFL from all ranks.
Financial State
I've explained this many times but personally, I feel nobody is actually listening to me or taking me serious. Our current financial state is still bad. We were under our $850.00 goal just a few days ago, which, in my opinion, is scary. While I did do some things to cut down on expenses, we need more money. I will still be working on trying to move our servers to OVH and the geo-location IP change is finally getting done. However, we're not going to risk buying a $80.00 machine when we have the chance of it failing. If you want OVH (which, I'm sure a majority of the staff in GFL does knowing the benefits if it works out), we need to do things to get donations so we don't have to worry risking $80.00 to try to move our servers off of NFO to OVH. As of right now, there are periods where we go 1 - 3 days without a single donation. Back when our financial state was strong (2015), we received 5 - 10 donations daily. Perhaps that should be a goal (getting an average of one donation a day is not acceptable).
Garry's Mod Division Leaders, I would highly recommend working on how we're going to display MOTDGD ads. I am not going to be looking into this so the MOTD Ads integration is going to be relying on you guys. Once you're done, I can give you the MOTDGD account ID so we can finally get ad money from Garry's Mod (I very highly recommend doing this).
As for CS:S, I thought MOTDGD ads were already setup, but if some reason it isn't, you can simply download my plugin from GitLab here.
Battle of the Communities
As a few of you may know, a couple months ago we were invited to participate in a tournament including seven other communities. This was for CS:GO and we accepted the invitation simply because we wanted GFL to branch out and become more "social" by playing with other gaming communities.
While @Dano made multiple announcements saying we are taking part in this tournament and that we needed a team, unfortunately, we couldn't find enough team members (we had over a month to do so). Personally, I am highly upset over this and angry because it's a very terrible feeling having the "hosts" (in this case, the main leaders of Edge-Gamers, a very large gaming community) ask us if we had a team and we having to say "No". We were understandably forced to (forfeit?) from the tournament because we couldn't get 5 - 7 GFL members on our team (they didn't want eSports team members since they would understandably have an advantage over other players in the tournament). This gives GFL a terrible reputation and I doubt they will be inviting us back in.
There is not one single individual to blame. What is to blame? GFL's staff as a whole. Nobody was talking about it or advertising it anywhere. Things like this should be a big deal and people should be looking forward to it along with talking about it. If we ever do get an opportunity again (which, with the current state of GFL, I am never doing anything like this again), I hope GFL's staff becomes a little more "involved" with the tournament.
Stress, Etc
I wanted to end this post in talking about how GFL is affecting me. The things I've been doing in GFL have highly benefited me. However, I've been very stressed out as well. Ever since the responsibility of the entire back-end was given to me, a lot more load has been put onto me. While @denros and @setup.sh has been helping me, there is still a lot of load that goes on me. With that said, dealing with general GFL problems definitely doesn't help.
I've also somewhat lost interest for community servers. The reason is personal and has to do with conflicts with Valve (e.g. they are basically killing our CS:GO servers). Community Servers are just not a thing anymore in most newer games. Personally, I think the developers of these games are literally idiotic for not developing modding tools and allowing community servers, but I guess it is what it is (the reality is game developers make games for the money, not the quality now-a-days).
To sum up, I'm sure you're aware that I am generally stressed out a majority of the time in GFL. The truth is yes, I am stressed out and perhaps unhappy (GFL isn't doing all that great at the moment and that for sure doesn't help).
If you have any questions, feel free to reply as usual.
Thank you for understanding.
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I apologize for the late response.
Kim, it's sad to see you completely leave but I understand. You've done a lot for GFL and I hope a majority of the people in GFL realize that.
I'm confident that CS:GO ZE will stay stable and populated while JailBreak will keep thriving.
If you ever need anything, feel free to talk to me!
Thanks.
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You know, around a year ago I would of said "Expanding into a dead game? Are you crazy?!". However, I think it's time to face the truth and admit that CS:S is actually a decent option for us. It appears CS:S is one of the last games where community servers operate great in.
We can definitely try this. I believe we're also planning to expand into CS:S Zombie Mod. Two completely different player bases. Therefore, I believe we can work on both at the same time.
Thanks.
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What errors are you talking about?
Thanks.
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Hello, I do realize this is a very late response, but I was wondering if you're still having issues setting up a CS:GO Bunny Hop server.
If so, first, I believe you need to decide which timer you want to use. GFL currently uses ckSurf. However, there are other timers such as Influx Timer.
The next thing you need to decide is whether you're going to use MySQL or not. If you want the same timer database to be used on more than one server, MySQL is required. If you want to display timer database information on a website, MySQL will also likely be required. If you're not using MySQL, you will likely use SQLite (basically a local database). I would assume these timers work with SQLite, but I have not tested them with it.
If you need a MySQL server, you can either look around for web hosting supporting MySQL databases (recommended for users not familiar with MySQL) or set up your own MySQL server. You can find MySQL installation guides with Google and such (e.g. here's an example). I would highly recommend not hosting a MySQL server on your computer if your server is going to be public (e.g. non-test server).
Assuming that SourceMod, MetaMod, and the timer plugin are installed and you've decided the database type you want to use (e.g. MySQL), you should open the file addons/sourcemod/configs/databases.cfg. Most of the time, the timer's documentation gives an example of what you should insert into your databases.cfg. For example, Influx Timer gives an example on this page (under "Using MySQL").
Here are examples of MySQL and SQLite entries:
MySQL
"timer" { "driver" "mysql" "host" "<dbHost>" "database" "<dbDatabase>" "user" "<dbUser>" "pass" "<dbPass>" "timeout" "60" "port" "3306" }
Note - Obviously, replace <db*> with the correct information. The MySQL default port is 3306, but your MySQL server port may be different.
SQLite
"timer" { "driver" "sqlite" "database" "timer" }Note - No information is required besides the database name since it is being stored locally. Databases are stored in addons/sourcemod/data/sqlite/<dbDatabase>.sq3.
After that is done, restart your server and check if there are any errors in addons/sourcemod/logs/errors_*.log. You can also check by typing sm plugins list in your server's console or through RCON and ensure the timer plugin(s) don't have a <ERROR> prefix. If there are no errors, the timer likely loaded successfully.
As for zones, I would recommend reading the timer's documentation. From what I've seen, the sm_zones (!zones or /zones in chat) command is commonly used with timer plugins (sometimes requires the "z" admin flag). The admin menu should include timer commands as well, sm_admin (!admin or /admin in chat).
You should be good to go. If you have any other issues or see something wrong with this post (a possibility), please let me know! I always love learning new things!
Thanks.
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Like @Dano said, there was a plan a few months ago for expanding into Arma 3 with @Vidmar and Hercules. At the time, we had an OVH GAME machine overclocked to 4.4 GHz. However, unfortunately, we ran into financial issues and was forced to shut down the OVH machine. I would prefer if we didn't host an Arma 3 server on our NFO machines.
We've been waiting for quite some time now for OVH to expand into the US. In fact, they should have a new US location soon. Once we get an OVH machine (hopefully soon), I have no problem expanding into Arma 3.
With making this Arma 3 server, we need to think on how to get Supporters/VIPs from it. It is somewhat important we make some money from this server once it's released.
To conclude, once we become financially stable (e.g. $1500.00+ consistently), we shouldn't have a problem purchasing an OVH machine and setting up servers including Arma 3 on it.
Thanks.













My Work Schedule
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Here's the first full week of December:
Thanks.