JLlaneras
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Posts posted by JLlaneras
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So ive been doing a lot thinking about whether or not i should recompile ze_sky_temples for the sever. I have been asked a few times about it now and i wanted to ask the community whether they would like me to recompile the old version or should i completely remake ze_sky_temples? Obviously i dont want to do both so it can be either one or the other. At this point in time the new ze_sky_temples would not be released anytime soon if chosen. However, if the decision was made for me to recompile the old version i should be able to compile that and get it on the server quickly. I could also add in some extras and some optimizations for the map to run smoother. You choose...
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As some of you know ze_Trials is out now and levels 1-3 are playable. As i prepare to release v2 there are some changes that i would like to mention. First, level 4 is a extremely difficult level with many puzzles that require teamwork and hard defense. Second, level 1 has some minor changes in appearence as well as some changes to boss health and lasers at the end of level 1. For level 2 the holds will be slightly longer as well as zombies will have 1 more item to their availability. Level 3 has minor changes in appearence and in boss health. Also, the lasers at the end of level 3 are faster. As for level 4 humans will be able to pick up 4 items and zombies will have 2 items.
Level 4 will be released soon, what awaits inside? Are you able to handle it? Get ready to find out...
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Very close to finishing Ice Cavern just a last few minute ideas i want to implement as well as a boss! @hotEvercLear
Picture of the start of the map with the finished lighting and effects as well as props and details!
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So I have decided on the name for this map and it will be ze_Ice_Cavern. As Ice_Cavern is close to being finished I have added a materia item I also made this map to support doorhuggers and defenders. For defenders there will be obstacles and hard defence areas as well as easier ones. For doorhuggers there will be alot of parkour to activate triggers and such as well as npc's and falling objects. For both defenders and doorhuggers there will be areas where the ground is slippery so watch your step!
Just another sneak peak picture!
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So i am getting close to finishing Ice (Temple/Cavern) still deceiding on the name. Here is another screenshot of the outside of the map. FYI area is still under development.
Screenshot: Entrance of the map
1. Fog will be toned down
2. Props and objects still need to be added
3. Lighting needs to be added and tuned
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@hotEvercLear The map is straightfoward so there will be no getting lost on this one. Also there are parts of the map where the floor is slippery.
@BloodyKiller I am making other maps but i want to put out all the Ocorina Of Time temples and dungens too. They are my priority at the moment.
@DarkHeroz Soon my friend soon haha!
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I will be adding more levels so there will be more bosses and possibly maybe at one part some lasers. For the most part though it will be a casual map.
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As some of you may know i released a map called Tomb Temple not to long ago. After reviewing how it played out in some servers i have decided to redesign the map. I have already been working on it for some time now and i hope to release the newly designed map soon! I am so sorry for any inconvenience i have caused anyone. I am hoping this one is much better as it will have items, a boss, and possibly two levels depending on how big it is when i am finished. Thank you for your patience.
HERE ARE SOME PHOTOS OF THE NEWLY DESIGNED TOMB TEMPLE:
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You've met with a terrible fate haven't you?
The darkness in the mask is once released again. What will happen? How will you stop it?
This is no ordinary mask.......................................................................................................................
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This map will be composed of 3 levels and will have items and bosses. It will have original
and remixed music from the game. Choose your path carefully you have 3 days to do so....
In development starting September 1
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Boss will be similar to boss fight from zelda oot. There will be fire attacks as well as falling rocks attacks. I'm going to add maybe a few more attacks if I think it needs it. The boss fight should be done in about a month. Thank you for your patience.
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I was able to rip models from the game including wallmasters and bosses. The level system will be three levels. It will be the same level design as the actual shadow temple from zelda oot. The map will be more on the darker side so you will need to use flashlights at several points to defend. If you have any questions please let me know!
Thanks!
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All levels will be around 10 minutes long. The bosses will incorporate the zombies. Should be done with the map by the end of August. I will have a private test for the map in about a month. If you have any requests or ideas for this map message me! Thanks guys for the support!
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Check out and download alpha version of Fire Temple on Gamebannana!
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4 hours ago, Luffaren said:
When i need to take a break from ze, i make maps for ze
When i need to take a break from mapping, i go ze
Hit me up if you wanna learn mapping, it'll ease the insanity that comes with repetition
..or amplify it, i can't really remember at this point
I totally agree with luffaren mapping is the sweet spot if you want to do something else if your bored. Totally lets me relax and purge my mind of all the ideas i have for new maps!
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ze_oot_shadowtemple
in Zombie Escape
Posted
ze_oot_shadowtemple
"Shadow Temple... Here is gathered Hyrule's bloody history of greed and hatred..."
Shadow temple has been a map that i have always wanted to do since i started mapping. Ever since i released my first map Sky Temples i have wanted to make Shadow Temple. Not until 2018 did i start working on this map with Moltard. We extracted all the models and materials from the original game and built it room by room and brick by brick. Everything in this map is identical to the temple in the original game "Zelda Ocarina Of Time". After all the brush work was done i started on all the entity work which took me almost a year and a half. Only reason it took me so long was because i started my job and couldn't find the time to finish the map. However recently i was able to find the time and i finally finished the map. I hope you enjoy this map as me and Moltard put a lot of hard work into it. Currently the map is waiting to be tested. Once it has been tested and the bugs have been ironed out (if any) then i will create a gamebannana link and it will be available for all ze servers.
Shadow Temple History:
The Shadow Temple is one of five major temples in Hyrule that was constructed to house five of the Seven Sages. It is generally believed that the Shadow Folk, the Sheikahs, built the temple for purposes unknown. The temple lies at the back of Kakariko Graveyard in the shadow of Death Mountain. Very little of the temple is above ground, and as such, it is often referred to as the "House of the Dead". When the Phantom Shadow Beast, Bongo Bongo, breaks free from his prison at the bottom of the Well of Three Features in Kakariko Village where he was sealed years before by Impa, it retreats to a large chamber in the recesses of the Shadow Temple. Impa then goes to the temple in an attempt to seal away Bongo Bongo again. At the very bottom of the temple, Link must face Bongo Bongo with the help of the Lens of Truth, the Fairy Bow and the Master Sword. Upon its defeat, the Shadow Temple is cleansed of evil and Impa awakens as the Sage of Shadow.