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Dogan last won the day on October 18 2018

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  1. No VIP Rewards for this event since no one won 4 of 6 Maps. Try again next time!
  2. Rewarded @Alcolo Oasis and @phantom153 with one week VIP.
  3. Rewarded the following players with 1 week VIP: Feach, Soft Serve, Shredder, Velvett (Gravy), and Omar
  4. Edit: @Console joined the Assistants Team as well.
  5. Fellow ZE Players, I'd like to announce some changes for future events and also apologize for past events. Let me start with the apology. As many of you probably already realized, our event winners in the past few months were not rewarded and settings for events were not properly set up. We want to apologize to you all and we promise to improve. With the upcoming merge and other matters we were all busy and lost the control over the events bit. I hope you guys can forgive us. Let's now have a look what we will do to improve our events and make them glorious again! After all CS:S GFL ZE was the first server organizing weekly events and being very successful at it. First of all we will start rewarding Event Winners with VIP again! An important note is, that the VIP is going to be valid on all GFL servers! As balance for this generous act, we will make it slightly harder to win VIP as we used to do so far. Next we chose @Nano, @Soft Serve, @omarfire00 and @The Q-man as new "Event Manage Assistants". These volunteers will help @Vanya and make sure everyone goes fine during an event by being present and watching over the server. Furthermore they will make sure event settings are set up and get the winner lists for the rewards. You can also approach them, whenever there is a event-related problem. All this will already be implemented for the upcoming event this weekend. Make sure to join! We are looking forward to host good events just for you! Your GFL CS:S Admin Team
  6. Hi everyone, We have created a new Steam Group! Make sure to join it for important Announcements, such as Events. Here is the link: https://steamcommunity.com/groups/gflcssze Remember to leave the old group as well: https://steamcommunity.com/groups/gflclancssze Thank you all Your CS:S ZE Team
  7. We found the problem and @Xy is working on a fix. Sorry guys.
  8. where are you from? i know some asians who have a lower ping now, its mainly worse for both North and South Americans from what i saw and heard
  9. you still have that. i didn't remove any mapper vip on the server.
  10. 11/16/2017 (16/11/2017) - Reverted many weapon settings back to normal, but we kept clip sizes for the most part - Removed no-recoil from weapons that had it - Brought back weapon re-buys at a more expensive rate -> Approximately 2x the previous cost - Added $$ for shooting zombies system: -> This will help to off-set the more expensive re-buys and encourage defending. -> You get money for damage dealt by your weapon. This may need balancing so keep an eye out. - AFK plugin now only kicks actual AFK's and spectators - Anti-hack plugin is being looked at to avoid false-positives but also allow us to actively keep cheaters off the server - Players are now immediately spawned in when they join a team. -> This helps to avoid low population rounds on map change, confusion regarding how to join a team for new players, and you can still freely go to spectate. 11/17/2017 (17/11/2017) - Fail Nade Fridays Implemented: -> They will start at 6:00 a.m. GMT (12 a.m. GMT-6) every Friday and end after 24 hours. -> There is a message notifying players when they join the server and the server name also changes to reflect the inclusion of Fail Nades -> 'Fun' maps will have very high knock-back and all others will have medium knock-back (in relation to everyday knockback). -> This will not interfere with Saturday events. -> There may be spontaneous twists and turns added by admins in the server impromptu, or sometimes we may plan something ahead of time. -> We will also have an extended nomination list during these 24 hours that will allow you to nominate just about every map that isn't too long, completely broken, or requires constant admin supervision. -> This is a time to have fun and spice things up, but it does not mean that the server rules can be broken. We will be more lenient regarding 'accidents' but being a nuisance on the server repeatedly will still reward you with a ban. - Vanya has joined the "Head Admin" team. -> He was already handling most of our discord, Steam group, and forum event matters so this was a well deserved promotion (and a mere formality imo). -> Reasoning for the promotion: Metroid has inexplicably gone MIA, xen is mostly busy with school, and botox is also busy, so myself and dogan cannot handle all the changes and the future of the community alone. There are obviously also others working behind the scenes on the technical matters (Obus, SoftServe, Noctali, Moltard, etc.) which are integral to the team, and in general we are working on better communication and transparency. A few people need to lay out the vision for the community though and Vanya will be an asset in that regard. 11/19/2017 (19/11/2017) - Added sniper rifles to all 'fun' maps. -> You can now use basically any weapon in a lot of maps and they should be more balanced. We can probably still improve the tuning (especially on the auto's), so let us know. -> No, the scout does not have the movement speed bonus, but it does have no movement penalty while scoped and 3x the ammo found on the AWP. - Maps now have a shorter mp_time limit and initial time_limit in general - >We are tweaking the system to find the right balance of time distribution via base time and extends - Overall map cool-downs have been increased by a little bit -> This is to encourage map diversity and allow everyone to have a chance at playing 'their' map. - Similar name maps share a short cool-down -> This is to prevent the ability to chain maps that are extremely similar in theme or play-style. - During the weekdays, maps will have a firm 90 minute MAXIMUM mp_timelimit. -> This is to prevent us from over-playing longer/harder maps. The goal is not to take away fun or the ability to win maps from the more 'hardcore' audience. It is to give more time in the day for more maps to be played. If we can cater to a larger audience, we can thus have more players in all maps (including the hard ones). -> You can still get your fair share of try-hard with no 'extend maximum' on the weekends. - We are in the process of re-balancing the rank system in preparation for a lot of exciting changes and new features. For now, we have added a tier system and encouraged people to play as zombie. -> Tiers: (Each one gives more points proportional to the amount of maps in the category) -> Easy > Maps that we typically fool around on and are won nearly every round -> Normal > Your average map that can be won frequently if players decide to do so -> Hard > Maps that require a certain degree of teamwork and coordination. These are won a couple times a week or month. -> Extreme > Maps that require a lot of coordination, 'good' players, and lots of teamwork. These maps are typically only won on events or very rarely. -> Zombies also now get more points for participating when zombies win the round -> We are keeping the player kill points, streaks, rank difference bonuses, etc. for now -> We are working on a method to discourage point loss dodging by going to spectate. This popular tactic would be counter-intuitive with the upcoming new rewards and system and it leaves less zombies on the map. We want everyone to enjoying playing as Human AND Zombie and for it to be rewarding to do so! -> Any suggestions are welcome. The goal is to make game-play on most maps more proportionally rewarding and with the new incoming reward system, give players an incentive to play and work towards something. - The !stopmusic extension of the !stopsound plugin has been removed. It was causing issues for many players and is an unnecessary QoL feature that spoils us -> Go into the music options and lower the music volume or just deal with the map sounds. 12/12/2017 - Renewed the Admin Team. -> Removed Inactive Admins, who haven't played at all the past months. -> Added 7 New Admins: -> Chewie2k -> Dashe -> j0ueurnul -> Luigi -> TAI MING -> U-dee-chee -> Zegawa - Changing the rank system -> Going to Spec (!spec) as Human costs you 5 points now. This can only happen after Mother Zombies spawn (means you can still !spec and !zspawn at spawn on Mako :)). This was mentioned in the last post, but I just wanted to point out it's added now. -> Other projects relating the rank are in process. - Global Server Settings changes -> Decreased the general knockback a little. We hope this is more balanced and it's more attractive to play as a Zombie. -> Added the Masterchief Skin back! Type !zclass if you want to use it. -> Added !votedisable. This is a new command which will disable TorchTV till the end of the current map. Everyone can type it and it needs 5 people to do so. Also when TorchTV is disabled, the !cc command is disabled too. - Added New Mode "Throwing Knives vs Freezenades" to Classic Maps -> The principle is very simple: -> Humans have one freezenade they can throw at zombies, which will obviously freeze them for a short duration -> Zombies have knives they can throw against humans. The throwing knives work like this: -> Use your right knife to throw a knife -> The maximum amount of knives you can carry is 5. Each knife deals 10 damage -> Motherzombies start with 3 knives, all other zombies (when you die or !zspawn) with 0 -> You receive one throwing knife each 45 seconds 01/12/2018 (12/01/2018) - Ongoing change of the rank system -> Now you get points simply by staying on the server -> Also you get points by constantly dealing damage to zombies -> And the Top 3 Defenders also get points at the end of the round for their effort -> We are almost done with the new rank! There are few things left we are still working on. The idea is to reset the rank after everything is done. We have more plans about rewards/resets with the rank! Stay tuned for more information soon! - Sounds/TorchTV -> We removed the access of sm_play from admins. We think it got used too many times and unlikely TorchTV, sm_play doens't have a cooldown. This was annoying and we hope it's better now. - We increased the immunity of !votedisable meaning admins can't use or enable TorchTV once votedisabled. We had situations, where admins kept playing TorchTV or enabled it, when it was votedisabled. This was not fair for regular players who voted to disable it. - Admin appearance on the server -> We realized some players are regularly distracted and disturbed by admins using their powers for fun or even abuse. The head admin team has decided to decrease the usage of admin powers for unnecessary (fun) things and told the admin team about it. We don't want to cut the entire fun since it can always be fun to abuse slightly from time to time. Also this server stands for more fun and autism, which we all love about it. But still in general the admin power have been used way too much and admins have to hold themselves a little more back. We hope this will improve things and we can find a perfect balance between fun and seriousness. Help us out and tell us, when you are disturbed/distracted by unnecessary admins power usages, don't be afraid. We take our Appeals/Reports seriously and no one will be ignored. - Failnade Friday -> We've added a lot of maps to rotation during failnade friday, which are usually admin nomination only. From harder maps like Minas to autistic fun maps like icecap derp. Join us the next friday and find out, what maps you can play! -> Rule for Minas TIrith - We decided to allow reviving and bringing people, who got TROLL caded by others on Minas. Keep in mind this is only a thing on minas and is not allowed on other maps. We came to this conclusion, because cancers always keep cading others on Minas and it's simply not fair. - Rules in General -> Any kind of level swapping is forbidden and our admins know about it. There is no exception. -> Not shooting zombies is no longer punishable. We had a lot of discussions about this and even a report. We know people sometimes have different things to do while playing (eating, watching something etc.) and that's why a punishment is simply not justified. However keep in mind **Not shooting bosses** can still be punished depending on the admin. Because unlikely not helping the team by not shooting the zombies, you don't just not help your team, you even harm them cause you increase the boss's hp and don't deal your part of damage. The motd has been updated for this, check here. - Weapon Rebuys -> We added some alternative names for rebuying weapons. This is more dynamic with shorter names to type it faster. The old names are still in function. Some examples are: *!kev (!kevlar), !fam (!famas), !five or !seven (!fiveseven). * - RTV -> From now on the rtv function will be disabled as soon as the timeleft drops under 0. With this we want to prevent an rtv during the last round. However keep in mind, that admins still have the final call to !enable or !disable earlier or later depending the situation. - Glowcolors -> Added Black Glowcolor back 02/11/2018 (11/02/2018) - New Admins we have added the past 2-3 weeks -> Shinigami Senpai -> Daniel -> Gamesadict -> Rexy -> omarfire - Rank Rewards -> As you probably checked out, we finally reset the rank. From now on this is going to happen at the end of every month and everyone in the Top 50 will be rewarded for the entire following month. So far the rewards look like this: -> Top 50 2 different Skins -> Top 25 Tier 2 (Supporter) and 1 more Skin -> Top 12 Tier 3 (VIP) -> Keep in mind the rewards stack, for example the TOP 12 Players have access to all 3 skins. We are still trying to improve the rewards you can get. More ideas for Skins and other things are planned. Stay tuned for more info. - General Rank Settings -> Increased points you get for being on the server -> Increased Kill Streak Points (points you get at the end of the round for multiple kills), which we did to encourage zombies to play more and farm points. The rank system shouldn't only be attractive and effective for humans. We will try to balance this even more, this is a first step into that direction. -> As Human you are now also protected from losing points (-5) if you go to spec once a round ends and all zombies die. This short period of time is sometimes used by Humans to go to spec, that's why the fix. Make sure to go to spec ONCE all zombies are nuked/killed. It doesn't work earlier. -> We decreased the kills needed for regular points from 50 to 20, because as you know by now we reset the ranks every month and 50 kills are way too much for a duration of a month. -> Some maps are still not in the right "difficulty group", that grant you more points if you win it as human. We will go over the list to have all maps in the right group they belong to. - TorchTV -> Added a ratio for !votedisable, that scales on the current server population instead of a static amount. The ratio is 20% meaning if 1 of 5 type it, TorchTV will be disabled for the rest of the current map. - New Skins added in the past 2 weeks - Check this thread to be up to date with all Skins you can use. The Top 50 Skins are listed as well. - Maplist - The Maplist has been updated and maps are marked now, on which you get more points when you win a round as a human. Default Points by winning round on "easy" maps is 20. Maps that grant you more points are marked like this: -> *EASY* you get 40 points -> *HARD* you get 80 points -> *EXTREME* you get 120 points 02/12/2018 (12/02/2018) - General Settings -> We decided to decrease the global knockback even a little more and also doubled the nade knockback. 02/19/2018 (19/02/2018) - General Rank Settings -> The kill streak points we increased in the past are only granted to *Zombies* now. The original increase was to encourage zombies to tryhard and gain more points. However *Humans* profited as well on some maps, where you can easily kill multiple zombies. For example maps like Doorhug and Solo, Pirates Stage 1 Ending or Last Man Standing Stages 4/8. *Humans* have already the opportunity to gain points by defending and winning harder maps. Also as mentioned in the past, we want the rank system balanced as well. As Zombie you should be able to farm some nice points too. Keep in mind that points for the kills itself are still granted for both *Human* and *Zombie*, this is only about points you additionally get at the end of the round for multiple kills. -> Now we separate *Zombies* and *Motherzombies*. Kill streak points are even more increased for *Motherzombies* and we also increased the round win points for *Motherzombies* when Zombies win. The reason behind this is that it's usually the goal of *Motherzombies* if zombies win a round and they should be rewarded more than regular zombies who are infected afterwards. -> Fixed/Added the point reduction for going to spectate as human when you type spectate in console, which only worked with !spec so far. A lot of you figured that out pretty fast and avoided the point reduction. You guys are all smartasses, aren't you? - Admin Team - We have added Neon as Technical Assistant. From now on he will help us with technical things behind the scenes. He has a lot of experience and we have no doubts he is going to be very helpful. 03/10/2018 (10/03/2018) - Admin Team -> Added Filip as an Admin -> Removed some Inactive Admins - Funmode -> Fixed the issue where Freezenades sometimes were not given to Humans -> The planned testing of Funmode with different classes has been delayed due to technical problems. Stay tuned for more info. - Failnade Friday -> Added some more maps to rotation that the public can nominate during FNF (= Failnade Friday). Be sure to check it out! - **NEW** Special Settings Sunday -> After testing this a few times we are finally ready! We have officially implemented "Special Settings Sunday". SSS (= Special Settings Sunday) starts Sundays at 6 am GMT+0 and lasts for 24 hours. Many different settings are added and available during SSS. After the Warm Up Round, a vote will show up offering you the chance to select different settings from popular servers from the past. You guys can choose the settings you like the most and play with them for the duration of the map. Of course you guys can also vote to keep the default server settings. The other settings are the following (all attributes refer to default server settings): -> Plaguefest Settings: Falldamage, No Rebuys at all, Less Ammo, Jump Height 1.0, Shorter Burn-TIme from FIrenades, Slightly Higher General Knockback, Default Knife Knockback -> Hellz Settings: Falldamage, Unlimited Ammo, No Kevlar and Nade Rebuy, All other Weapons for Free and Infinite Amount to Rebuy, Humans have 1 Freezenade, Jump Height 1.0, A lot Shorter Burn-Time from Firenades, Very Low General Knockback, Default Knife Knockback, Way Stronger Zombies (more Speed, HP and HP Regen), No Tossing -> I3D Settings: Falldamage, No Rebuys at all, Less Ammo, Jump Height 1.0, No Burn-Time from Firenades, Higher Nade Knockback, Higher General Knockback, Default Knife Knockback -> Sonaki: Falldamage, Pushnades instead of Firenades, Pushnades cost 6k with Infinite Amount to Rebuy, No Rebuy for all other Weapons, Less Ammo, Jump Height 1.0, Lower General Knockback, Knifing Zombies deals a lot of Damage, Slightly Stronger Motherzombies (Bit more Speed and Jump Height), Higher Air Accelerate, No Bhop -> Please keep in mind these whole settings will probably need a balance after testing it multiple times. Expect a lot of changes. We are trying all we can to improve your ZE experience. Any Suggestions or Complaints are welcome. -> To find out which settings are enabled right now type *!currentsettings* -> Also cause of technical reasons Funmode is disabled during SSS. We plan to add it back and put it to the vote on maps, that have Funmode already as option. - Maps and Maplist -> As promised in one of the last changelogs, we went through the entire map list to put maps into the right difficulty group. We hope all maps are at the right place now. There will likely be more re-balancing as time goes on though. -> We have added Spawn in Crowd to several maps where the setting makes maps more exciting where they otherwise may have become dull. We still have to add this to many other maps, so if you all have suggestions, feel free to let us know! -> We now have a system that scales the default air accelerate and knockback for maps based on difficulty. It is very gradual and subtle. The reason for this is to make maps that are easier a bit more engaging and those that are harder a bit more consistent. -> The maplist has been updated for all these changes including some new marks: ->Here is the legend for all marks: -> **Bold** and *Cursive* Maps are on Rotation, all others are Admin Nomination only. -> *EASY* marked maps have a slightly reduced knockback and Humans earn 20 points by winning a round. Also the Air Accelerate is higher. -> *NORMAL* marked Maps have the default global knockback and Humans earn 40 points by winning a round. Also the Air Accelerate is a little higher. -> *HARD* marked Maps have a slightly higher knockback and Humans earn 80 points winning a round. Air Accelerate is default. -> *EXTREME* marked Maps have a even a little higher knockback and Humans earn 120 points winning a round. Air Accelerate is default. -> *CROWDSPAWN* marked Maps have spawn in crowd enabled. -> *FAILNADES+SNIPERS* marked Maps have a very high grenade knockback and snipers are enabled. -> *FUNMODE* marked Maps can be played with Funmode (Throwing Knives, Freezenades, Crowdspawn). -> We are currently trying to add this legend on top of the list, but there are some technical issues. Hopefully we can get it done soon though. -> Anyone is welcome to suggest changes in the maplist thread for any of these settings. - Glowcolors -> Black Glowcolor has been removed again. - Rank Rewards -> A new ZM Skin has been added for the Top 25 Players. -> As mentioned in the past, we are still planning to improve the rewards. The past few weeks we have focused on other things as we allowed the rank system to mature, but we will try to keep updating it and make sure it remains relevant. - Weapon Settings -> As requested, both shotguns have slightly increased knockback now to make them more attractive again. -> All Rifles have a 40 clip size now. We figured that they were overpowered compared to SMG's. Hopefully this is more balanced now. -> By typing 'sm_dualies' you can now also buy Elites ('sm_elite' still works). - Rules -> Our Report Function (sm_report) has been used a lot for trolling in the recent past. Misusing that is still against the rules and Admins will start to enforce the rule again. Since we didn't do that the past several months, we will begin slowly by trying to warn players, but after couple of weeks we will move on to gags. Keep in mind that we still take the reports seriously, and we even check demos later on if there is a serious report that no one has dealt with. -> New minor rule: Teaming up with the opposite team (zombies + humans) to farm points is not allowed. Any players caught purposely farming points with other players will have their rank invalidated for the month. - Skins - We have added a 2nd Human Public Skin as alternative for the Masterchief Skin. As always you can check all skins available here. 04/29/2018 (29/04/2018) - Admin Team - Added bLank as an Admin -> Funmode - Fixed the issue where Freezenades sometimes were not given to Humans (Yes we know, that this was already written in the last change log, but hopefully now it is finally fixed ;)). -> Finally we added 6 (3 zombie and 3 human) new classes, which you guys can play and test. We are sorry this took quite long, but we all have been bit busy lately. However let's have a look at the new classes: -> *1st Human: High-HP Human* This class has more HP and also slowly regenerates HP. The advantage of this class is mitigating damage from throwing knives or other kind of damage from maps. You are more like to survive those kind of threats with this class. -> *2nd Human: Freeze Human* This class simply gets a 2nd freeze nade at spawn. The advantage of this class is having another powerful smoke grenade against zombies. -> *3rd Human: Immune Human* This class cannot be infected by zombies. Instead, it takes damage from zombie knife attacks (same as throwing knives). The advantage of this class is in emergency or clutch situations, where you cannot shoot a nearby zombie away anymore, so you can simply knife them away or reload to shoot them. You can risk getting knifed a few times without dying. This allows for many creative possibilities and synergizes well with out strong knife knock-back to open up a more melee play-style since we are sure many of you already love that. -> *1st Zombie: Speed Zombie* This class is simply a litte faster. The advantage of this class is especially apparent on long maps where you can gain a lot of ground on the humans to surprise them where normally you would not be able to be there so early. -> *2nd Zombie: High-Jump Zombie* This class is able to jump higher and further. The advantage of this class is to overcome obstacles faster and more efficient. It also promotes evasive mechanics and opens up many possibilities. -> *3rd Zombie: Less Zombie* This class can not be set on fire and also has a very low knockback. This could be very useful at long holds, where Humans will have more trouble defending against this class. -> **Important:** All other defaults classes/skins are disabled on 'Funmode' and all these 6 classes are public. Also the skins of the 6 classes are the default ones for now. We plan to add nice skins, but first we will focus on testing this. The new 'Funmode' will most likely be unbalanced at first and one team will have more advantages. Help us by giving us your feedback to balance the settings/classes and find the quirks in the system. - Special Settings Sunday -> The round no longer restarts if default setting is voted. -> Disabled Falldamage on Hellz Mode - Rank Rewards -> The Best Player of the month is now rewarded with the possibility of immunity from becoming a 'Motherzombie' the entire following month! Same as the Top Defender he's got a crown on top of him and can also toggle the immunity received by typing sm_top1 (!top1 in chat). - Nomlist and Maps -> We restricted the amount of FF and Rooftop Maps that can be nominated at the same time to 2. The shared cool-down of these maps stays the same. This is to guarantee more variety and prevent players from filling the 'nomlist' with only certain types of maps. - Discord -> The Admin Chat is now printed to Discord, which Admins can see. If there is no Admin in the game and you need to tell us something, just message the Admin Chat (open Team Chat and type @<your text>), and we will see it on Discord. We also plan to add the Reports to Discord as well for more integration. Stay tuned. - Zombie Settings -> We increased the 'HP Regen' of 'Motherzombies'a little. We want to prevent 'Motherzombies' from being killed easily on narrow maps, where it has happened way too many times. - Points -> Decreased the Top 3 Defender point rewards from 15/10/5 to 12/8/4 since it was a little op to farm points. Don't forget that these points stack with the points you get by shooting zombies. Being top defender will still be rewarding, although ever so slightly less impactful with regards to the ranking system. 07/08/2018 (08/07/2018) - Admin Team -> Removed some inactive Admins -> Miku has been added back as Admin - Head Admin Team -> Soft Serve / Kurimu has been promoted to Head Admin - Map List -> As promised we finally managed to add the legend/description for maps on top of the map list. Check it out here and suggest changes. - Funmode -> We plan to add the new skins for Funmode soon. Stay tuned. -> Unfortunately Freezenades are still sometimes not given to all Players. We are working on it. We are really sorry, that this issue could not have been fixed over months. - General Knockback -> We came to the conclusion, that the server is struggling bit lately. That's why we increased the general knockback a very tiny bit. - Nade Knockback -> We also decreased the knockback on nades a very tiny bit. - Crowdspawn -> Now you will be warned in the chat if Crowdspawn is enabled on a Map. This happens every round before Zombies are infected. This should help you to get aware of the threat in time and take actions against it. - Trigger Timer -> We added a timer on top of the screen, that shows triggers and their countdown. This should help Humans to coordinate the defense and falling back in time. - Bhop Status -> As you might know we have an Antihack Plugin, that disables bhop automatically of hyperscrollers. Unfortunately the plugin sometimes detects false positives. To check if your bhop is disabled or not we added a new command *sm_bhopstatus <target>*. This should help Admins to check false positives and enable their bhop back again. - Rank Points -> Getting a trigger is rewarded with 2 Points now. - No Steam -> Our Server is Nosteam now. 08/21/2018 (21/08/2018) - Connect Announce -> We added a new improved Connect Announcer, which is build up like this: <highest role> <name> <current rank> <steam id + nosteam> <country> <custom message> Here an example: Admin Dogan #1 [STEAM_0:0:22286324] connected from Switzerland to watch Backy panic and die. -> The custom message is VIP (Tier 3) only. Here are the new commands: sm_joinmsg <your text> to set your message (you can use {color} to modify the color) sm_joinmsg to check your current message sm_resetjoinmsg to reset your current message - Leader Plugin -> As you probably already saw on the server, we added a plugin that marks a chosen leader. The marking is more effecting rather than just using a beacon. There are also visible texts like "defend here" or "follow me", which the leader can use. Admins can choose Leaders and whitelisted people can also set themselves as Leaders. To get whitelisted, please ask an admin and we can add you. Whitelisted people can use sm_leader to set theirself as Leader. Additionally Leaders are a group now, which you guys can target. If you type *sm_leaders* in chat you will see all possible leaders currenty online. You can make use of this to mute everyone but leaders for example (!sm @!leaders). - Chat Colors -> VIP'S can now use {color} to change the color of their text. - Radio -> Added new command *!smradio* which mutes all radio sounds. Type it again to enable radio sounds. - Selfmute -> You can target players with their Steam ID now. This can be useful for binds if you want to selfmute someone all the time, who keeps changing his name. It works like this !sm "#STEAM_0:0:36705011". - Reports -> All Reports are printed to the Admin Channel on Discord and tags everyone, who is online right now. Like this Admins are informed pretty fast even if they are not on the server. They can join and deal with the report. Please don't abuse the *sm_report* function. Misusing it can get you gagged. This is a minor rule and will be enforced. - Map Votes -> There are 7 maps in map votes now. 5 of them are nominations and 2 are chosen randomly. Like this we want to guarantee some diversity in the votes. - Stopmusic - We added sm_stopmusic back, cause we think it's fixed now. - General Knockback -> We added 5% Knockback Boost for all maps when there are less than 32 Players on the server. This stacks with the boost for harder maps. We added this, because maps are harder for Humans if the population is low on the server. We hope this will improve the gameplay on our server when there is a low amount of people playing. - Motherzombie Class -> Guerilla Red Hellknight Class is no longer the Motherzombie Skin. It's a public Skin now. This means, that you will keep your skin chosen on !zclass even if you are a mothezombie. Since old the Motherzombies had 12.5k HP, we balanced it by giving new Motherzombies (no matter which skin) 15k HP. Default Zombies still have 7.5k HP. - Rank -> We reduced the kills needed for regular points from 20 to 10. We changed that cause of the monthly rank resets. 20 kills is way too high in such a short period of time. -> We increased the minimum amount of players needed for rank points to be given from 0 to 4. It was dumb to reduce it to 0, since everyone could farm points while the server was dead. We apologize for that. - Cash for Defending -> We increased the money gain for shooting Zombies a tiny bit. As you all know our rebuy prizes are very high and you really need to defend a lot to get more rebuys. We are the opinion it was a little too hard and that's why we made it a little easier now. - Scout -> We decreased the clip size of Scouts from 30 to 15. 30 was way too overpowered compared the AWP with a clip size of 10. - Funmode -> Finally we could fix the freezenades given to Humans! We are really sorry, that this took so long. -> We got rid of the special Classes, because it simply didn't work out well. The Idea itself wasn't bad to have some special classes for more fun, but however some classes were way too overpowered compared to others. It was simply not balanced and ruined the purpose of Funmode and fun maps. With the classes gone Funmode is simply Humans with Freezenades. Zombies with Throwing Knives and Crowdspawn. - Failnade Friday -> After several complaints and bad experiences with Failnades during Fridays, we got rid of the higher Grenade Knockback (= Failnades) during Fridays. Failnade Friday is now "only" Extended Nomlist Friday, where you guys can still nominate Admin-Nomination-Only maps. - Special Settings Sunday -> We are the opinion, that the SSS was a complete failure, even more than Failnade Friday and Funmode Classes. The population during Sundays was oddly low and that's why we completely removed it from Sundays. However we kept the plugin and renamed it to "Special Settings". When requested Admins can load the plugin and the server can vote for different settings during the map. We can still make Events or Mini-Events with these settings, but it's no longer a thing during Sundays. - Auto Snipers -> We unrestricted Auto Snipers on fun maps a while ago and soon realized they are way too strong. We tried to balance it by reducing their knockback. Even tho their knockback was reduced by 50%, they are still too strong. You still deal a lot of damage to Zombies and can easily farm points. We came to the conclusion to restrict Auto Snipers again. We know they can be fun, but Auto Snipers are simply not made for Zombie Escape. As Zombie it's really cancer if you can't do anything because of Auto Snipers. - Air Accelerate -> As you probably already know, we increased the AA on easy and normal maps a while ago. We were trying to add more fun to easier maps, which entirely backfired. You could simply not even shoot back Zombies, since they just bhopped back in an insane speed. We know, that the purpose of easy maps is not just winning, but still it was way to frustrating when Zombies had that big advantage. Not to mention normal maps, where the aim is more likely winning the map. So we removed the higher AA on easy and normal maps. The default 10 stays on all maps now.
  11. All Skins and Glowcolors available on our CS:S Zombie Escape Server
  12. This is major compilation of any major changes to the Zombie Escape Server starting in late 2017
  13. List of all the currently active admins in CS:S Zombie Escape. Click on the respective name to go to their Steam profile. Server Manager Vanya Head Admins Lev Soft Serve xen Technical Assistants Neon Nick Developer Admins Moltard Server Admins Consolo Dashe Duma FireMachine Gamesadict j0ueurnul Lv100 Crobat nano Noctali omarfire Prizmo Pyrono Rune WarpedCakez WillyWilson Zegawa List last updated on April 3rd, 2020.
  14. Information: These are all the maps available in our server, note that this thread is updated by hand so chances are it may not be up to date right away or some things like which maps are in open nomlist and which are in admin only may not be fully accurate, I apologize for any inconvenience this could cause. I also didn't include some old versions of some maps on purpose, this thread should hopefully cover all important versions, new or old. Last updated: This thread was last updated by Vanya on September 21st, 2020. Legend: Maps in green are maps that are up in our regular nomination list. Maps in blue are maps that are in our server but can't be nominated regularly (old versions, admin only maps, etc). Maps with a ( !!! ) warning are maps that you should avoid nominating as they are broken in one major way or another. If nominated, expect them to be broken. Numbers: 5v_yawanur_potfoor_ez ze_13_v2 ze_2012_b3b ze_30_Seconds__b21 ze_666_crazy_escape_b3s ze_8bit_v5b A: ze_a_e_s_t_h_e_t_i_c_v1_1s ze_abandoned_industry_va2s ze_abandoned_project_v1_2 ze_abfd_fix_labescape_vb6 ze_abstract_escape_v1a ze_accelerator_escape_final ze_AcuticNotes_v1_2s ze_aepp_nano_grid2_b2s ze_alien_mountain_escapez_fix ze_alien_shooter2_revisited_v1 ze_alien_shooter_v7 ze_alien_vs_predator_v5 ze_amkoescape_v1337 ze_Ancient_wrath_v1_fix2 ze_ancient_wrath_v2_test27 ze_antartika_b2 ze_antfarm_2vs ze_ApertureScience_OB ze_apollo_beta ze_arctic_escape_c1_fix3 ze_artika_base_v1_2s ze_ashen_keep_v0_3 ze_asiangirl_beta7s ze_assassins_creed_v1 ze_astral_s2 ze_atix_apocalypse_v1a ze_atix_extinction_b7 ze_atix_panic_b3t ze_Avenir_Storage_v1 ze_avalanche_b6 ze_avalanche_reboot_beta7 ze_avp_v2si20 ze_aztec_temple_v3c B: ze_BALU_a1 ze_barrage_v1 ze_bathroom_v2_5s ze_biohazard2_rpd_v4e_004 ze_biohazard2_sewer_v4c ze_biohazard3_nemesis_b5_2s ze_biohazard_manor_v4a_004 ze_biohazard_v2b_004 ze_bioshock_v7_1 ze_bisounours_party_v1_1 ze_Blackmesa_lambda ze_blackmesa_escape_final ze_boacceho_p4s ze_boredom_v543656 ze_bowser_in_the_fire_sea_v1e ze_bp_infested_prison_b1a ze_breakable_v1_8 C.: ze_canal_escape ze_cancer_gopnik_escape_v8s ze_candy_star_a3 ze_castlevania_64_v1_3_b2 ze_castlevania_v1_3 ze_ccc_floator_mislands_v2s ze_chandrila_a016fix ze_chicken_lords_tower_b2mix5 ze_chicken_ranch_v2_1s ze_christmas_beta3f ze_christmas_infection_v2_3 ze_chroma_v0_4 ze_chroma_v0_5 ze_chroma_v0_6 ze_chronus_a1s ze_citadel_episodic_escape_v04 ze_city_b3 ze_colorlicous_pillar_fix ze_colors_v1 ze_corrup_r1 ze_corrup_rc ze_crashbandicoot_v1fix ze_crazy_escape_css2 ze_crypt_v1_4s ze_cubeworld_v1_0 ze_cursed_ruins_v2s ze_cyberplague_2_0 ze_cyberderp_v1_4 ze_czs_cpu_ctrl286_ep1_v3 D.: ze_dangerous_waters_v1a ze_dark_souls_ptd_v0_4 ze_deadcore_s7 ze_death_star_escape_v4_3 ze_decadence_s2 ze_deepice_v8 ze_defense3002_ep_fix2 ze_delta_escape_final ze_demo_ten_keys_v1fix ze_destruction_of_exorath_re3 ze_destruction_of_exorath_v3_5 ze_dev_r4a ze_doom3_v1 ze_doom_a3 ze_DOOM_v1_1 ze_doom_escape_v3_2 ze_doorhug_and_solo_v6_2 ze_dragonball_snakeway_v1 ze_dread ze_dreamin_v1_8s ze_dreamin_v2_3s ze_dreamin_v3_1_css ze_dust_escape_v1fix E: ze_easy_escape_v4_ep ze_echo_boatescape_extended ze_echo_snowescape_v3b ze_eden_a3s ze_electrical_factory_b8 ze_ELEVATOR_escape ze_elevator_escape_jbg_final ze_ep2_plant_b1s ze_epic_end_v4_3 ze_error_a0 ze_eruption_escape_fix ze_escape_citadel ze_escape_horizon_c1v2 ze_Escape_Stroggos_b4 ze_escape_the_eye_ob_final ze_escape_the_eye_remix_final ze_eternal_journey_css_v1_4t8 ze_eternal_void_v3_5a ze_evernight_a2_2s ze_evernight_a3_4_css2 ze_evil_mansion_gs1 ze_exchange_innovation_v1bs F: ze_facility_s3_2 ze_fapescape_b4_1 ze_fapescape_rote_v1_3f ze_fapescape_v1_2 ze_fartlocker_escape_v3s ze_fast_escape_fix ze_fear_extended_v1a ze_ffvii_cosmo_canyon_v1_1 ze_ffvii_cosmo_canyon_v1beta1 ze_ffvii_cosmo_canyon_v2_1 ze_ffvii_cosmo_canyon_v4fix ze_ffvii_cosmo_canyon_v5fix ze_ffvii_cosmo_canyon_v5test2 ( !!! ) ze_ffvii_cosmo_canyon_v5test3 ( !!! ) ze_ffvii_cosmo_canyon_v5test4 ZE_FFVII_Junon_B001 ze_FFVII_Mako_Reactor_b2 ze_FFVII_Mako_Reactor_v1_4_1 ze_FFVII_Mako_Reactor_v3_1 ze_FFVII_Mako_Reactor_v5_3 ze_ffvii_mako_reactor_v6_b08 ze_FFVII_Temple_Ancient_v3_3 ze_ffxii_easternsand_v1 ze_ffxii_feywood_a2 ze_FFXII_Feywood_b3_1 ze_ffxii_moko_temple_v1_1 ze_ffxii_monaco_v1 ze_FFXII_Paramina_Rift_v1_4 ze_ffxii_ridorana_cataract_b6 ze_ffxii_ridorana_cataract_t4 ze_ffxii_ridorana_cataract_t5_3 ze_ffxii_westersand_v2d ze_FFXII_Westersand_v5_2 ze_ffxii_westersand_v6_3 ze_FFXII_Westersand_v7 ze_ffxii_westersand_v7_2 ze_FFXII_Westersand_v8zeta1 ze_ffxiv_wanderers_palace_css ze_ffxiv_wanderers_palace_v4_5s ze_FFXIV_Wanderers_Palace_v5_2f ze_ffxiv_wanderers_palace_v6css ze_ffxxiii_westrcanoyn_f12xd ze_fiendlordkeep_v4_2 ze_FireWaLL_lab_epidemic_v1a ze_FireWaLL_laboratory_part1_3 ze_FireWaLL_laboratory_part2_3 ze_floating_rocks_survival_v3 ze_flood_v3 ze_Flying_World_v2 ze_fog_tower_vfixed ze_forestbunkers_v2_fix ze_forgotten_facility ze_forius_just_run_fix ze_frostdrake_tower_v1s ze_frozentemple_b8_2 G: ze_games_v2_2a ze_gameshow_v1_2 ze_gargantua_v2_0 ze_genso_of_last_v2_2fix ze_Get_To_The_Chopper_fix17 ze_get_to_the_chopper_undead_6 ze_gibletz_establishment_b6 ze_gied_b3f ze_global_crisis_a1 ze_gods_wrath_v3_8b ze_GoT_The_North_b4 ze_grand_boat_escape_v1_9 ze_grau_s2 ze_gray_bridge_fraud_v1 ze_greencity_v1_1 ze_grey_b2_4 ze_gris_css ze_gris_fyk H: ze_halloween_house_b4s ze_halo_poa ze_halo_v1_2 ze_halo_v4 ze_harry_potter_v2_1 ze_haunted_lab_escape_v2c ze_hazard_escape_ob ze_hell_escape_rc1 ze_hellz_rescuebase_v1 ze_hellz_rescuebase_v5_b1 ze_hidden_fortress_v1_0 ze_hidden_temple_v2_5e ze_highway_escape_v2 ze_hobbit_escape_b2 ( !!! ) ze_hold_em_v10 ze_Holmes_Escape_pf_2014c ze_holyshit ze_horizon_sky_escape_b1s ze_hsc_a4_5 ze_hypernova_v2 I: ze_iamlegend_b2 ze_ice_hold_b2 ze_icecap_derp_unloze_v420 ze_icecap_escape_act2_b3s ze_icecap_escape_v3 ze_illya_b4 ze_impossible_v1_1error ze_Inboxed_v1_5 ze_indiana_jones_iv_v2_4 ze_indiana_jones_v4a_004 ze_industrial_dejavu_v3_3_1 ze_industrial_plant_v2_2 ze_infected_sewers_v4 ze_Infected_Sewers_v6_5 ze_infected_space_lab_extended ze_infected_tramway_v3_3 ze_infectedcity_v1_1 ze_infested-industry_v2_b10 ze_infiltration_final_css2 ze_infinite_run_final_fix3 ze_insanitycity_va2s ze_interception_b4 ze_isla_nublar_v3 ze_island_escape_sg_01 ze_ismellmagicintheair_v3s ze_italy_town_v3 J: ze_jeff_v2 ze_jjba_v5fs ze_johnny_nukem_b8_3 ze_journey_v1_2 ze_jp_lostworld_v3_i3d ze_jungle_escape_v1_2 ze_Jurassic_Park_Story_v1 ze_JurassicPark_Escape_v1 ze_jurassicpark_firewall_b4 ze_jurassicpark_v2_1_ob ze_jurassicpark_v2f_winter K: ze_kage_a2s ze_kebab_immigrant_v2fix2 ze_kitchen_v2s ze_kororinpa_v2_2fix_ep ze_kraznov_poopata L: ze_l0v0l_v1_4 ze_laboratory_escape_v2_3b ze_last_man_standing_v5_1 ze_last_stronghold_v2b ze_lazers_v2_2fix ze_legoland_crackheads_v2 ze_lemonysnickets_v1_3 ze_letum_beta ze_licciana_escape_v2 ze_licciana_xmas_v1 ze_light_retribution_v1s ze_lila_panic_escape_hellz_v2 ze_lila_panic_escape_v3_1 ze_lolxd_final_s ze_lostcoast_v1_1 ze_lotr_helms_deep_v5 ze_lotr_isengard_v1_5 ze_LOTR_Isengard_v1_9 ze_LOTR_Isengard_v2_3 ze_lotr_isengard_v2_3fix ze_lotr_minas_tiret_v4_1 ze_lotr_minas_tirith_v2_2fix ze_lotr_minas_tirith_v3_3 ze_LOTR_Mines_of_Moria_v6_3 ze_lotr_mines_of_moria_v6_3testfix ze_LOTR_Mount_Doom_v3 ze_LOTR_Mount_Doom_v4_2 ze_lt_somewhere ze_luck_matters_v1ds ze_luigismanisonfix2 M: ze_m0w0m_a4 ze_madara_temple_v1fix ze_madness_v2_1 ze_magala_castle_final_s ze_magic_carpet_v1_0 ze_manhattan_project_a4 ze_mario_tower_v4 ze_mars_escape_v1_2a ze_mcpx_b1 ze_meatropolis_v2_1 ze_megaman_a6 ze_memehell_test3 ze_MGS_Disposal_Facility_B2_1 ze_military_escape ze_mindtree_v1_6s ze_minecraft_adventure_v1_2c ze_minecraft_esc_reborn_v0 ze_minecraft_v1_1 ze_minimal_v4_1 ze_mirrors_edge_reborn_v4_3 ze_mist_v1_3 ze_mixture_3de_v1f2 ze_mkzk_scarab_v4 ze_moltentemple_a5 ze_moltentemple_p1t2 ze_Moon_Base_V1 ze_MotanumInc_OB ze_mountain_escape_bbo_v1 ze_mountain_escape_ultimate_fix ze_mountain_escape_v5_zy ze_mountainpass_b6a ze_mumbo_jumbo ze_mytex_escape_v3 N: ze_nagi_b1_1s ze_namvsbalu ze_naruto_v2_6e ze_necromanteion_v3_1s_fix ze_negative_legacy_xf4s ze_neko_canyon_v1_3 ze_nibui_a2_4 ze_nightmare_dimension_v2_6fix ze_NIK_allinone_v2 ze_Nik_CV_island_v3 ze_No_Game_No_Life_v2 ze_no_title_v1_3s7 ze_noir_b1 ze_nomercy_revisited_v5_1 ze_nostromo_v1_0f ze_notredame_v1_3 ze_nuke_v2 ze_NY_marathon_v4_1 O: ze_ocarina_of_time_v1_0 ( !!! ) ze_offliner_v1 ze_ocean_base_escape_v4 ze_omega_b3 ze_omochi_b8s ze_onahole_v3_3_3_3s ze_oneiros_v2_0 ze_opti_variety_missions_p1 ze_otakuroom_v5_6fs ze_outbreak_v2_1 ze_outlast_v1 P: ze_palm_island_nav72 ze_pandemic_za_empire_v6 ze_paper_escaper_v7_1 ze_paradise_v1 ze_paranoid_classic_b4 ze_Paranoid_Reborn_v8 ze_Paranoid_Rezurrection_v11_9 ze_Paranoid_Ultimate_v10_4 ze_parkers_pit_b8 ze_Parking_v2a ze_Parking_v3_1 ze_parkour_fix ze_path_of_corruption_c2 ze_percocet_v5_s ze_peter_mansion_v1 ze_phantasy_escape_fixed_b1 ze_Pidaras_v1_4fix3 ze_piranesi_sakura_b1 ze_pirates_port_royal_v3_6 ze_pirates_port_royal_v5_4s2 ze_pirotexnik_v1fix ze_pitchblack_v5 ze_pixescape_test2a ze_pizzatime_v4s ze_pkmn_adventure_v7_2s ze_pkmn_adventure_v9_1 ze_pkmn_adventure_v9s_fix ze_pokemon_adventure_v1_1s ze_PoncherMonkey_Shooter_v3_5 ze_poon_streetscape_b4 ze_por_island_v4_fix ze_portal_story_v3_2 ze_POTC_IV_v6_1 ze_PotC_v3_4fix ze_predator_ultimate_v1 ze_predator_ultimate_v1_3 ze_predator_ultimate_v3 ze_pro_defend_v1 ze_project_alcaria_v1_5s ze_prototype_v2 ze_puta R: ze_Raccoon_Facility_v6b ze_racetofinishv3 ze_radiance_v1_0 ze_rainbow_factory_b1 ze_ramp_a1_1s ze_random_escape_b7_3 ze_random_v10_fix ze_random_v9 ze_Ratrace_Aztec_b5 ze_ravenholm_v04 ze_rawnscape_b2 ze_RE4_castle_a3 ze_rebicefacility_e01_v1 ze_reloaded_v1 ze_resonance_cascade_v3_2_1 ze_retribution_rc ze_rev_s2 ze_river_escape_v3_fix ze_rizomata_s1_3 ze_rocket_escape_r1 ze_rollerminefactory_2010 ze_roof_adventure_v5s ze_Rooftop_Autism_Runaway_v1_1 ze_rooftop_reborn_v3_2 ze_rooftop_runaway1_v4 ze_rooftop_runaway_xmas_v1 ze_rooftop_runaway2_v5 ze_RTCW_Ominous_Rumors_v1 ze_runforyourlife_v2 ze_rush_b_s1 S: ze_S_A_M_v1_3_css ze_s_a_m_a40_css3 ze_sandstorm_css_v1_5x1 ze_sandstorm_f1 ze_santassination_css2 ze_saw_final ze_SAW_v2 ze_sc_turtles_v5fix ze_scifi_alpha ze_SCP_Containment_Breach_v1_b01 ze_sdp_30_seconds_remake_v1_3 ze_secret_escape ze_Serpentis_Temple_v1_1 ze_sewage_processing_b7b ze_sewer_escape__final_jbg ze_sg1_missions_v2_1 ze_shaun_of_the_dead_b3 ze_shaurma_escape_v1_0 ze_shaurma_escape_v2_4 ze_shaurma_v3_b07 ze_shaurma_v4_a08 ze_shortnight_v2 ze_showdown_v4_1 ze_shroomforest_v4_5 ze_shroomforest2_v1 ze_shroomforest3_b6_2 ze_siberia_1990_v1_2c ze_silent_hill_v1_0 ze_simple_teamplay_v2 ze_simpsons_escape ze_sit_caelum_paradisus_b4 ze_sit_caelum_paradisus_b7s ze_skill_escape_v09s ze_sky_athletic_adv_v9_12 ze_sky_athletic_v5_final ze_sky_temples_v2as ze_skyscraper_city_v5 ze_slender_escape_b4 ze_snowcrash_escape_vfixed1 ze_solstice_redux_b1 ze_something_ordinary_v2 ze_sorrento_escape_v5 ze_sorrento_night_v3 ze_sorrento_xmas_v4 ze_sorrtento_resonate_v1 ze_space_flight_v1_1 ze_space_race_v3_0 ze_space_stationob_fix ze_spaceflight_v2 ze_spacestationflee_c1v2 ze_sst_b2_1 ze_stalker_ultimate_v1_1 ze_stalker_ultimate_v2_3 ze_stalker_ultimate_v3 ze_stalkermonolit_v6 ze_standart_map_final_fix2 ze_stargate_escape_v8 ze_starwars_v2fix ze_stone_pit_v2_b5 ze_STRANGE_escape_b3 ze_submarine_base_13 ze_suborbital_s1 ze_sunkentemple_v3_1s ze_sunlight_v2_0 ze_super_mario_64_v2_b9 ze_super_metroid_v5 ze_surf_Alpha_fix ze_surf_bona_s2 ze_surf_danger ze_surf_dark_fantasy_v1 ze_surf_facility_v2_3 ze_surf_facility_v3_pre2 ze_surf_froyo_css3 ze_surf_gypt_v1_3s ze_surf_outside_s3 ze_surf_sahok_t5_9 ze_surf_shonyudo_v1_1s ze_surf_vortex_v1_9s ze_surface_a1 ze_SURVIVORS_b5 T: ze_taboo_carnation_v2 ze_temple_escape ze_temple_raider_b4 ze_Temple_v2_1 ze_ten_keys_b2fix ze_tesv_a3 ze_TESV_Skyrim_v2_2fix ze_TESV_Skyrim_v3 ze_tesv_skyrim_v4fix ze_thelostworld_redux_101jj ze_thousand_steps_b7f ze_three_eyes_v0_7s_fix ze_thriller_escape_fix ze_tilex_escape ze_tilex_ultimate_v2_14s ze_timeline_v5_2 ze_timesplitters_betaX ze_timesplitters_v1_2 ze_titanic_cqd_v2_fixed ze_titanic_escape_v2_3 ze_tkara_v1 ze_tloz_celestia_a4 ( !!! ) ze_tloz_stone_tower_temple_v1 ze_toaster_v1_2 ze_Tomathas_staff_2_v1_1 ze_totally_new_wester ze_totemo_roka_b5s ze_traak_b1 ze_trainescape_final ze_trainstation_b1 ze_trainstation_tunnels_a2 ze_travel_v1fix ze_trials_v1fs ze_trip ze_turokbase2_v2 ze_turokbase_v4 ze_tv_station_v3_fix2 ze_tyranny_v5fix ze_tyranny2_v1_1 U: ze_umbrella_hq_b8 ze_underground_escape__final ze_undersea_temple_s2 ze_undertale_g_v1_2s2 ze_undertunnel_escape_b3a ze_UT2004_Convoy_v2_1 ze_UT2004_Convoy_v2_2_1 V: ze_v0u0v_a6 ze_v0u0v_b2 ze_valkvang_s1 ze_venice_escape_b2 ze_vietnam_beta2 ze_vile_sewers_a3 ze_village_escape_v3 ze_virus_v2test3 ze_volcano_escape_v4 ze_voodoo_islands_v8_2 ze_voodoo_islands_winter W: ze_warped_v1_1 ze_wasteland_escape ze_wily_fortress_a1 ze_winter_v4 ze_worldcrisis1_srt ze_worldsV0_2a X: ze_XIII_Winslow_Bank_v2_2fix Z: ze_zk_colour_sick ze_zk_fapescape_a11 ze_zk_mall_of_zombies_v1_2 ze_zombiecity_finalfix ze_Zombie_Factory_v1 ze_zombierig_ultimate_v1_2 ze_zombierig_v4_3 ze_ztastic_v2 ZM / Others: bhop_frankerz_999xl_extreme meatboss3 mg_3k_smash_lego_copter mg_crazykart_V1_1 mg_smash_4tower mg_smash_desert_v2 mg_smash_dev mg_smash_greentiles mg_smash_madness_fix2 mg_smash_mars_gunfire mg_smash_minecraft mg_smash_smashcity mg_smash_spacestation mg_smash_toxicbox nippers_opus Re_fy_BigCity_v10 zh_icecap_colosseum_gfl_v4_2 zh_lava_colosseum_b2 zm_4way_tunnel_v2 zm_ATIX_apocalypse_b6 zm_atix_helicopter-phone zm_atix_helicopter zm_boatescape5_remix zm_boatescape6_remix zm_green_escape_final zm_lila_panic zm_maze_2_d zm_melong_dow_deathwater_b1 zm_melong_dow_learjet_b1 zm_no_mercy_v1 zm_resident_helicopter_v8
  15. Getting shut down. A Surf Server already exists here and all other .ru Servers are dead.
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