Kcim
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Posts posted by Kcim
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Threw all that happend gfl zombies was fun as hell and may we never forget head crabs there is a hole lets kill these fas using klieners
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All the above suck ass
Fat Kid best server
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BRING BACK OUR LORD AND SAVOIR OUR GUIDE THROUGH THE DARK THE RADIO
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Also give 173 750 hp so i can fuck him faster his current health still easy to rip though just to make thoughs who get 173 rage even more -
13 hours ago, Surreal said:
Object Class: Safe
(Kills the entire server at once) REAL SAFE I DIED TO THAT THING SO MUCH IT FELT LIKE A DARK SOULS GAME
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Breach commubnity logic do the opposite they as smart as a literal pile of burning shit
speaking of which i died to an scp nerf it like 178
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Wanna hear a good joke? Nothing on this thread
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I am going to close you in with 173 fag
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Nerf Class D send them into the shitter they broken
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+1 All i needed to hear was vibrator
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+1 replace boot with dildo in i am in
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8 minutes ago, Mr Z said:
I Checked the halls there is only 1 door [1162]
Should be one to the left when leaving 1162 probably does not show any tag on it
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4 hours ago, Surreal said:
Rather than being kept under wraps in SCP 012, I'd rather counter with it being kept in Room 13's cell,
I understand this but with it being right next to the scp 1162 resarchers can easily gain a level 3 and accquire the gun added even without the hole there is a few lvl 3s in that area
24 minutes ago, miike475 said:+1 Personally I think the health steal should either be nonexistent or -1 for each 10 bullets, because I feel the gun should be hard to obtain, and you shouldn't have to deal with a lifesteal after going through all the trouble to get it. I think a level 4 keycard should be required to get into the room it spawns in.
i still belevie that this weapon should be easy to obtain (a level 3 card) with regaining a full clip should take to at least a solid 20-30 secs and the added idea that it does not take smg ammo and 5-10hp as it does limit you on not running either to the class D and gunning them all down or doing the same to resarchers so it both limits you and forces you to use the gun only in situation where you need it not mindlessly gunning everything down and with only taking away 1 hp there is basically no consquence for using said weapon
6 hours ago, Mr Z said:What if your in a 1v1 situation.
Not to far from 012's room is a Level 3 door [173's cell control room] spawns a random SMG with ammo. i think a level 4 or maybe a 5 since its SCP.
In a 1v1 situation it is should be in a sense of trade off so you can fight head on but forcing you not to be to reckless such as spraying the bulletes at the enemy (above i had said that if possible that we not try to make it use smg ammo
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5 hours ago, Mr Z said:
Then the 012 room would have to be a Level 3/4
Seems a little too low
5-10 does seem low on its own but added the amount of damage you will take from mtf scps and crossfire would really turn that gun into a double edge sword
also for 012 room i say lvl 3 should be decent enough
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Added skins for the class D that is not vip feg
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i would say you can only see him in very short intervals if anything to not just have a clone of 966 so he will randomly appears for a solid 3-5 seconds at a time and 513 being able to use as a item so they can use it as a speed boost so it not just a item to summon death but also provides a decent speed boost to escape other dangerous and damage and hp wise for 513 i would say damage should be of one or two ways 30-40 damage normal or an attack that steals health to heal him wich does 20-30 hp and to basically keep him in check give him around either 250,300, and at most 400 hp would make this scp some what entertaining to play.
(am i going to be that kid opinon that is treated like EA)
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I get they seem cool but having an extra way to fuck 173 would just leave people to want him to get removed man i can solo 173 on my own with a stunstick killed one at 1200 hp purely cause he was stuck and could not blind me this really is not needed it just makes the scps more pathtic to play overall and takes away from the feel of waiting hours for said powerful creature If 173 blinding ability and Hp got a huge buff then yes this could help but no it is borderline making him garbage and useless lets not ruin scps.
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How about it spawn in scp 012 as it gives class D and resarcher a chance to gain the gun as it makes being a class D and others a reason to go down there. But the gun need some type of debuff for having no need for ammo how about it takes 5-10 hp (from user) for each clip?
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How about this random scp chambers would contain at a possible 2-3 players Class D in there such as heavy containment and light so they not all spawning in one spot easy fix so they not all traped in on location to just get destroyed
Forgot to mention giving one class a guranteed weapon usually would fuck the other as they will always fight because why would they help each other in the first place.
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Remove scp make breach great again
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@jat you still a fagget - that one 12 year old kid
I agree with that kid
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Best bit was killing every calss D with a crowbar, before that damn grace mood came in Still i find a way. ( ͡° ͜ʖ ͡°)

Just To Clarify...
in Defunct Zombie Survival
Posted
Imagine trying to throw shit at me and to scared to actually at me while doing it oof