Jump to content

Ben Roy

Media Team
  • Content count

  • Joined

  • Last visited

  • Days Won



Expires: Never (Permanent)

Ben Roy last won the day on January 26 2017

Ben Roy had the most liked content!

Community Reputation

956 Silver 5

About Ben Roy

  • Rank
    Discord Moderator
  • Birthday 06/04/1995

Personal Information

  • Location
    South Carolina

Recent Profile Visitors

5,358 profile views
  1. mod_ayiza February 15 2018 Farming Timer Rework & Skilling QoL This week sees the release of the highly-anticipated Farming Timer Rework! Alongside that, many of the "QoL Month Week 2: Skilling" suggestions that passed the most recent in-game poll are also being released. Farming Timer Rework Keen farmers will have known that crop growth timer system in RuneScape has some irregularities, dating back to the original launch of the skill. Depending on when a player chose to log in & out, or hop worlds, they could wind up causing growth ticks to not happen, slowing down the patch potentially by hours or days. As Old School RuneScape players make such heavy use of the world-hopper, this could be very annoying. Aside from growth ticks sometimes failing to run, the legacy system - first programmed in 2005 - was remarkably complex, making it quite unfeasible to identify specific problems inside it. Sometimes those were advantageous for players, such as the Gnome Stronghold fruit tree patch tending to grow faster than other fruit trees. However, they were more often drawbacks, especially where hardwood patches could be delayed for days. In this update, we've deleted the entire timer system and written a new one. Before describing the new system, it's worth taking a moment to say what a growth tick actually is. Imagine the game has clocks that tick every 5 minutes, every 10 minutes, every 20 minutes, every 40 minutes, and so on. - The fastest crops grow whenever a 5-minute tick occurs. This mostly applies to weeds and flowers. - Slightly slower crops grow whenever a 10-minute tick occurs. This applies to crops grown in allotments. - Slower crops grow whenever a 20-minute tick occurs. This applies to herbs and bushes. - Even slower crops grow whenever a 40-minute tick occurs. This applies primarily to tree patches. - Other crops grow on 80-minute ticks (belladonna), 160-minute ticks (fruit trees), 320-minute ticks (spirit trees) and 640-minute ticks (hardwood). For example, onions grow on the 10-minute tick. If you've got your seed planted before a 10-minute tick occurs, it'll grow when the tick happens. If you missed it, you'll have to wait for the next 10-minute tick to come around - it won't piggyback on the next 5-minute tick. The main problem with the old system was that by logging in and out at unfortunate intervals, including world-hopping, you could make a tick never happen at all. That would make your crop take longer to grow - substantially longer, in the case of slow ticks. The new system aims to solve that problem. Logging in and out should no longer stop a tick from happening to you. This means that once your seed is in the ground, you'll know roughly how long it'll take to get from its first growth tick to its fully-grown state. You do still have to wait for the relevant ticks for your crop, though. The system should handle logouts and world-hopping far better than it has over the last decade, but we can't offer individual timers for each patch to let their growth start at the exact moment when you plant your seed. As you can imagine, rewriting the entire growth timer system has been a very large job, with the potential to impact just about all the Farming code. We've given it a considerable amount of testing, but your patience would be very much appreciated if you run into problems. You can report bugs by right-clicking the 'Report' button in the game - it opens a bug report form that gathers extra info about your account's state to help the testers work out what's going on for you. For a start, please don't be alarmed if your crop durations are disrupted by a few minutes as the system transitions from the old version to the new one. QoL Week 2: Skilling The "Search" and "Attack" options found at the end of the Herbiboar hunting activity have been switched. "Attack" will now be the left click option. The Jar generator options have now been switched to have the left click be Impling jars, and the right click be Butterfly jars. If a player has the upgraded Fertile Soil spell unlocked but isn't carrying any Volcanic Ash, they will now be given the option to never see the warning again. You will now catch 2 Karambwanji at level 5 Fishing. Every 5 levels past this level, you will catch another additional Karambwanji. Scrolls of redirection now use a scroll interface when selecting which tablet to redirect to. Players may now store up to 1000 buckets of each type of compost in the Tool Leprechaun. We've also allowed for empty buckets too! Players may now store Plant Cures with Leprechauns. The "Activate" and "Inspect" options have been switched in the Tower of Life. "Activate" will now be the left click option. Additionally, players may now left click "Activate" on the Tower of life Altars with the required items in their inventory to automatically add them to the altar. Slayer masters who ever so politely reminded you to only kill creatures on task whilst in their slayer cave are a little less polite. They will now only remind you once every 30 seconds to limit interruption. The Digsite Pendant now has right-click options for each teleport location when worn. Bolts can now be enchanted in sets of 10 via the make-all system. There is a slight delay between bolts being enchanted when selecting more than 1 to enchant at a time. Leather crafting now uses the make-all system. Glass-blowing now uses the make-all system. The guardian mummy at Pyramid Plunder has been given the ability to remove any remaining charges from the Pharaoh's sceptre. The Pharaoh's sceptre can now be recharged with noted artifacts. The dialogue the Guardian mummy has when selecting the "Start-minigame" option at Pyramid Plunder has been removed if you have already seen it once. A chatbox message has been added to notify that poison resistance is about to expire. The Staff of light now displays its special attack's effect when hovering over the special attack bar. Players may now clear our broadcast messages from their chat history by clicking their 'Clear history' option. Certain official broadcast messages may also have URLs to open, linking to sites such as our official Twitch channel. Note: the only URLs we send in-game will be from the official broadcast message system, and can be clicked on. Do not manually visit any sites claiming to be from Jagex. In Other News Items dropped in Vorkath's instanced fights will now stay on the ground for 30 mins, like they do in the Grotesque Guardians' instances. Dinh's Bulwark now applies its damage reduction effect only if wielded in the Defensive stance, as originally specified in the blogs. A grammar error displayed when searching for adventurers inside the Monkey Madness 2 tunnels has been corrected. The use of apostrophes in the name of Slayer's Respite is now more consistent. Discuss this update on our forums. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, Weath, West & Wolf The Old School Team Article Link: http://services.runescape.com/m=news/farming-timer-rework--skilling-qol?oldschool=1 I apologize for terrible formatting.
  2. I never thought I would ever need to address this... but...

    The reason why it's private is that other servers will use it as the fastdl site, which steals the bandwidth, which also can increase the price up for the usage. Better to be safe than having it up to the public. That is unless I'm wrong.
  3. February 08 2018 This week sees the release of the long-awaited graphical improvements and overhaul of combat mechanics to the Mage Arena II bosses. The drop table of Revenants has been improved, and the first updates from the PvM QoL Poll have been implemented. Wilderness Rejuvenation Improvements Mage Arena II Improvements In our Wilderness Rejuvenation retrospect news post, we agreed that the release of Mage Arena II wasn't to either your standards, or the standards to which we hold ourselves. To remedy this we have updated the appearance of the three bosses, we've updated their mechanics, and we've expanded on the lore surrounding Kolodion and the three bosses. Revenant Drop Table Update We learned rather quickly that you weren't overly pleased with the 100x item drop from Revenants, with a common complaint being that it felt artificial and unlike other drops in RuneScape. Alongside this, the average GP/h fell below the intended rate relatively quickly after the Revenant Cave release. To offset both of these, we've made a number of changes to the Revenant drop table. We have removed the 100x drop, we've adjusted the weighting across the normal loot table whilst removing some of the less valuable drops and increasing quantities of others. Additionally, we've added Statuettes as unique drops to Revenants. These can be sold to the Emblem trader for 4 million GP, 8 million GP, and 16 million GP respectively, they can also be alched (high alchemy, not low alchemy, of course) for 60% of this sell value. These changes help to bring the average GP/h in line with what was proposed when the Revenant Cave was first polled. Again we'd like to reiterate that we are open to replacing the Statuettes in the future if unique rewards can be agreed upon, and we encourage you all to send in suggestions for new rewards in this forum thread, or on Reddit (/r/2007scape/and /r/oldschoolrs/). Other Changes Alongside the graphical overhaul of the bosses we have replaced the Demon's heart drops from Saradomin's boss and Guthix' boss. This is to ensure the drops are now more thematically fitting. Kolodion's dialogue has been updated to reflect an expansion in lore surrounding the bosses fought during Mage Arena II. The Enchanted Symbol no longer asks which boss you would like to search for when you have only one boss left to kill. Now it'll just help you find the last remaining boss. The effectiveness of the Twisted Bow when used against Mage Arena II bosses has been reduced to bring it in line with the effectiveness of other weapons. Porazdir. Once one of Zamorak’s most trusted generals. He now roams the Wilderness, killing all in his path. Justiciar Zachariah. One of the last remaining justiciars of Saradomin. He relentlessly pursues Porazdir on behalf of his god. Derwen the Ent. An ancient servant of Guthix. He has devoted himself to maintaining balance across the Wilderness. PvM Quality of Life Quality of Life month is upon us, and today sees the release of most of the PvM QoL offerings we polled (not all of the polled updates arrive today, but they aren't being forgotten about, they'll be released in the coming weeks!). Before we detail each update we'd like to remind you that the Skilling QoL poll is currently live in-game, head to a poll booth to have your say on the updates! Next week will see the PvP QoL poll launch, and we're still looking to assemble which questions we poll. Be sure to share your suggestions on the RuneScape forums (see the link at the bottom of this article) and on Reddit (/r/2007scape/ and /r/oldschoolrs/). Players are now able to left-click Bank-All when using the Soul Bearer to bank Ensouled heads. Players can now right-click to change their spellbook when using an Occult altar within a Player-owned House. You can now left-click to Inflate Swamp toads when an Ogre bellows is present in your inventory. This also applies to dye-filled quest variants. You can now left-click to Suck Swamp bubbles to fill Ogre bellows with swamp gas. If you have multiple Ogre bellows in your inventory this will fill those too. You can now right-click to empty your Dwarf multicannon of Cannonballs. Previously you would have needed to dismantle it. The Crystal halberd now deals full damage to the Corporeal Beast. Previously its damage was reduced when used against the Corporeal Beast, but the damage of other halberds was not limited. Players wearing a Ring of wealth will now be able to automatically pick up Tokkul and Numulites. This can be toggled via the Currency right-click option. Gravestones which require payment may now take payment directly from your bank. Players who have 200m XP in any skill will now be able to keep receiving XP drops as though they were continuing to gain XP. The RUUUUUNE extension perk unlocked via the Slayer Rewards store increases the task size of Rune Dragons to between 30-60. Previously the task extension would only increase the task size to between 15-25. Small, Medium, and Large storage chests within the Chambers of Xeric now only require 2, 4, and 6 Mallignum root planks respectively to create. Dagannoth bones dropped when killing Dagannoth Kings will now prioritise over Dagannoth hide when both items are on the floor. This also applies to the noted form reward from the Fremennik Elite Achievement Diary. Herb seeds will now appear higher on a loot pile than other lower level/less useful seeds. You can now right-click the crevice shortcut within the Kalphite lair to Listen to whether other adventurers are fighting the Kalphite Queen. Players can now search Kruk's Dungeon to check whether other players are present. The Look-in option will search a specific section of the tunnel, whereas the Look-in All option will allow you to search every section. Vet'ion will now use its magic attack less frequently than before. Its melee range has also been reduced, previously it was able to attack with melee despite not being within close proximity to you. The Chaos elemental now uses its teleport attack less frequently than before. Callisto's knockback attack will now occur less frequently. The Lizardman shaman's special attack Spawns will no longer occur in quick succession. The Staff of Light can now be created by combining Saradomin's light with a Staff of the dead. The Staff of Light can be used to autocast Saradomin strike. Barbarian spirits laid to rest by burning Pyre ships can now be tracked and viewed via the Barbarian skills book, or via the adventure log in your Player-owned House. This count will only apply to spirits laid to rest from today's game update onwards. The Grotesque Guardians now have a timer added for players to track their fastest kill. These times can be viewed via the adventure log in your Player-owned House. You may now hand Kraken tentacles to Lieve to further enhance the number of charges held by the Trident of the seas and the Trident of the swamp. Once Lieve has been given 10 Kraken tentacles, your Trident will be able to hold up to 20,000 charges. A Bronze axe is available for all players in the Chambers of Xeric should the room containing the Ice demon be encountered. The axe will be found on the floor. The party interface for the Chambers of Xeric will now display the killcount of every player in the party. A message broadcast will be sent to notify all party members as to who received which drop from any of the bosses within the Chambers of Xeric. If players attempt to use a special attack with insufficient energy then they'll find that instead of a special attack failing and no attack occurring, a regular attack will instead be performed. Players can now ask the wounded soldier found outside of the Lizardmen canyon how many adventurers are currently in the East canyon and the West canyon. In Other News You can now use the Black d'hide shield as part of your evil outfit during the Shadow of the Storm. Players will now be notified upon the correct level-up messaging when it's possible to fletch Magic shields (level 87), instead of the previous incorrect level (level 86). Players logging into a F2P world whilst navigating the Draynor Manor to Champion's Guild shortcut will find themselves placed back on solid ground. Monster Examine will now display the effect of Dragonbane when cast upon monsters affected by Dragonbane (the passive ability of the Dragon Hunter crossbow). It isn't possible to sail to Entrana with ballistae of any kind. Previously it was possible to bypass the restriction imposed by the Monks of Entrana. Bottled wine is now treated like Jugs of wine (and other food) when dropped in the Wilderness. All incorrect spellings of Pizazz have been corrected within the Progress hat's dialogue. Players can now only enter the cave on top of Trollheim from the correct direction. Last week engine changes were made to help increase optimization of the Friends list. These changes had the unintended effect of causing an error with the Legacy ordering within your Friends list, and your minimap not correctly displaying players in your Clan Chat. These two issues have now been fixed. Our 5th Birthday Old School RuneScape turns five years old on the 22nd February, and we have a very special three hour stream planned to celebrate our birthday. We'll have more information for you coming soon, but in the meantime go and follow twitch.tv/oldschoolrs which is the new Old School RuneScape Twitch channel, as well as registering for a stream reminder! Discuss this update on our forums. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf The Old School Team Article Link: http://services.runescape.com/m=news/a=142/pvm-qol-updates--wilderness-rejuvenation-improvements?oldschool=1 Formatting is still bad
  4. Story of the Month - February

    Hello, and welcome to the next instalment of Story of the Month! The rules are as follows: No pornography of any kind. Keep it off-screen. (Mentions of nudity are fine, but NO explicit sex scenes. Period.) Minimum of 4 paragraphs. No troll/meme stories. No tagging anyone who may be in your story. (No exceptions!) Failure to adhere to the above rules will result in your submission being hidden and any future entries for the current month being withheld. **Please note: Rules are subject to change!** THEME: Sci-fi All entries (within rules/reason) will be accepted until February 27, 2018 at 12:00AM EST after which the voting thread will be opened to designate a winner. (Only entries will be accepted in the comments. All other comments will be hidden.) SOTM continued and hosted by me, previously from PB-n-J. Have fun!
  5. Actual Ask Me Anything

    Two things: What do you think of me? Do you have religious beliefs? If so, which one? If not, are you agnostic or something else?
  6. mod_ayiza February 01 2018 This week we start the first round of Old School RuneScape mobile beta releases, release the Leather shields update from last year and begin work on your suggestions for QoL month! If you've been keeping up with our recent news posts, you'll notice that we said the Wilderness Rejuvenation II rework would be released with this week's update. Unfortunately, with the hustle and bustle of our first mobile beta release, detailed in this news post, alongside QoL month preparations, we've had to delay this until next week. We always strive to deliver on our promises, but we'd rather spend the additional time to ensure this update comes out with the high standards you all deserve. QoL Month is well underway and if you haven't already, make sure you head in-game and cast your vote! The poll will close on 5th February and most of the content will be deployed as part of our next game update on 8th February! The schedule for the remainder of QoL month is as per the below: Week 2 - Skilling Blog live by 05/02 In-game poll live by 07/02 In-game poll closes 12/02 Content ready for 15/02 Week 3 - PvP Blog live by 12/02 In-game poll live by 14/02 In-game poll closes 19/02 Content ready for 22/02 Week 4 - Minigames and other Blog live by 19/02 In-game poll live by 21/02 In-game poll closes 26/02 Content ready for 01/03 Make sure you head over to the Old School Content Suggestions forum, or Reddit (/r/2007scape/ and /r/oldschoolrs/), to share your suggestions for the coming weeks! Leather Shields Leather shields are a great alternative for those wishing to use one-handed ranged weapons. Whilst they're not considered top tier, they are affordable and fill an equipment gap that currently exists for mid-level players. Click the image for a larger version Crafting the full shields offers the same amount of Crafting experience per equivalent hide used in all other methods. For example: Crafting 1 x Black dragonhide chaps = 2 x Black dragon leather, Thread and a Needle. This grants 172 crafting experience. Crafting 1 x Black dragonhide shield = 2 x Black dragon leather, 2 x Redwood log, 15 x Rune nails. This grants 172 crafting experience. Fletching the base wooden shields grants the same amount of Fletching experience as fletching a full bow of the same level. Fletching a Yew longbow (u) = 1 x Yew log. This grants 75 Fletching experience. Stringing a Yew longbow = 1 x Yew longbow (u) and 1 x Bow string. This grants 75 Fletching experience. Fletching a Yew shield = 2 x Yew logs. This grants 150 Fletching experience and offers no additional experience per hour over fletching bows. Tournament Worlds As with our previous QoL month, two new Tournament worlds have been added. As with prior releases you'll be given the freedom to select your own stats, and you'll have a wide range of equipment to choose from to handcraft your perfect set up every time. Whether you've been playing Old School RuneScape for a week or since the release, Tournament worlds are the perfect way to develop and hone your PvP abilities (or just cause some carnage in the arena). The Tournament World will be open for the duration of QoL month, so ready your arms, prepare your shield walls, and remember, it's not over until your opponent has fallen! In Other News When contacting Lanthus with the "Contact NPC" Lunar spell, he now refers to the gender of the player correctly. The shared storage facility in the Chambers of Xeric can now store lockpicks. Did you know they have always given a buff to your chances of obtaining grubs in the Creature Keeper room? The Ring of wealth (4) can no longer be used to build an ornate jewellery box; the fully-charged (5) version has always been accepted, and is now the only version to be accepted. This has been changed to avoid confusing players who didn’t realise that the (5) version could be used. We're making great progress with the design stage of Theatre of Blood, Old School's second Raid, which was announced at RuneFest. We've touched on the subject of reward ideas over the last few weeks and welcome your suggestions for anything you'd like to see come from there! We're dedicated to working closely with you to make sure that its release is as strong as the Chambers of Xeric was. In the near future, we'll begin communicating with you all regarding the Raid design and rewards. Discuss this update on our forums. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf The Old School Team Article Link: http://services.runescape.com/m=news/leather-shields-and-tournament-worlds?oldschool=1 Formatting is still terrible, I apologize in ahead.
  7. GFL Member Directory

    Gotta love GCam for Galaxy Note 8.
  8. Voting - EOTM January

    I hate having to do this (voting for self-submitted) but I voted :bendab:
  9. What is your opinion about me?
  10. Riggs' Ask Me Anything

    What do you think of me?
  11. Going to copy Nap's question and ask; | What is your opinion of me?
  12. mod_ayiza January 26 2018 Wilderness Rejuvenation II & QoL Month Towards the end of December, we talked about what we were intending to put right with the Wilderness Rejuvenation II update. This post will detail the changes we've committed to and we be available in next week's update. We also officially kick off QoL month, which also starts next week! What's Changing: Wilderness Rejuvenation II In our Wilderness Rejuvenation retrospect news post, we discussed how our releases for early 2018 would be shaped by your feedback. A lot of feedback was centered on the mismatch between content and graphics with the Wilderness Rejuvenation release, and so we're happy to announce that next week you’ll see the following changes in-game: The drops within the Revenant Cave have been adjusted to better align with the polled GP rates. The Mage Arena 2 boss mechanics have been altered slightly to make it feel more challenging. We have completely recreated the Mage Arena 2 boss graphics with new assets. The Twisted bow will no longer be viable against the bosses. We have expanded on the story of Mage Arena 2. It will now more closely follow typical lore. Whilst all of the necessary detail will be included in the weekly update news post, we wanted to make sure you were aware well in advance of what was happening, especially with the Revenant Caves. Before moving on to the main topic of discussion, here's a quick update on the fantastic progress the graphics team are making with the newly designed Mage Arena II Bosses! Meet the brand new Guthix Ent boss, designed by Mod Ghost! This is the Saradomin Knight boss, designed by Mod West! Revenant Caves Changes If you've read the aforementioned restrospective post you'll have noticed we had initially wanted to explore a redesign of the appearance of the Revenant NPCs. We did fully investigate whether this was possible and were able to conclude that the work involved would consume approximately 7 weeks of dedicated graphics time due to the sheer amount of work involved to prepare the custom animations for so many different types of Revenant. We understand some of you weren't impressed by the Revenants we launched, but we honestly don't feel that amount of graphics time is warranted for the benefit it would bring, especially given the number of other requests for the artists' time too which will undoubtedly increase with the upcoming QoL month. Whilst the Revenant NPCs will remain as they are, we will be creating brand new assets for all their unique drops. Drop Table Changes When we polled the Revenant caves, we stated in the blog that players willing to spend their time within the caves could expect to earn on average, up to 2m GP per hour. As it stands, the current gp/hr rate is far short of this, and so next week we’ll be updating the Revenant drop tables with the following changes: Increased the likelihood of landing on the normal loot table instead of coins. Removed some lesser valuable drops. Increased quantities of regular loot. Tweaked various weightings across the normal loot table. All ‘artificial’ 100x drops will be removed. Added 16m, 8m and 4m Statuettes to the special loot table and changed the odds on the special loot table to accommodate this. These changes mean that, on average, you should expect to receive around 2m/hr. We are open to replacing the Statuettes in the future if unique rewards can be agreed upon, and we encourage you all to send in suggestions for new rewards in this forum thread, or on Reddit (/r/2007scape/ and /r/oldschoolrs/). It's very important to be clear. We are certainly looking for unique rewards, but ultimately without them, the drop table will remain as per the above. We'll be looking to poll any uniques with an intention to have them added in-game by March. QoL Month As we mentioned earlier in the month, we'll be spending the entirety of February dedicated to Quality of Life updates. In previous QoL months we have adopted a formula consisting of a week dedicated to PvM, a week dedicated to Skilling, a week dedicated to PvP, and so on. This worked rather successfully, and so we'll look to repeat it this time around. The format will be as follows: Week 1 - PvM Week 2 - Skilling Week 3 - PvP Week 4 - Minigames and other The first poll blog will be going live next week (potentially Monday 29th of January), so ensure you head over to the Old School Content Suggestions forum or Reddit (/r/2007scape/ and /r/oldschoolrs/) to share your suggestions! There will then be a poll going live in-game shortly after (potentially Wednesday 31st of January) and the content will be released with the following week's update. This is the schedule we will be following for the next 4 weeks, leading to the final pieces of content being included as part of the game update on 1st of March. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf The Old School Team Article Link can be found there: http://services.runescape.com/m=news/wilderness-rejuvenation-ii--qol-month?oldschool=1 Please let me know if there are any known formatting issues, so I can fix it.
  13. mod_ayiza January 25 2018 Barbarian Assault Ranged Rework This week we release the long-awaited Barbarian Assault Ranged attacker role overhaul, including the changes listed in our most recent Poll Blog: Vorkath Uniques, Dragon Items and More. Adamant and Rune Dragons Before we take a look at the major content changes coming this week, we need to talk about a balancing change we're making to Adamant and Rune dragons. When we first announced Dragon Slayer II and offered Adamant and Rune dragons, we proposed they would both have a guaranteed drop of 1 bone per kill. In this news post, we highlighted how we realised during development that it was far too rewarding and that they would instead have a chance to drop the bones. We've been closely monitoring the data coming in and have made the decision that this change wasn't enough. We will be removing Superior dragon bones from both the Adamant and Rune dragon drop table in this week's update. Volcanic Mine The last balancing change we'll be doing this week is regarding the Volcanic Mine. The final stages of the Volcanic mine’s boulder will now take more damage if less people are contributing to chipping away from the rock. Whilst it's not a typical change we'd make, the intention is to promote everyone working together to mine the rock in the final few stages of the mine, as opposed to letting one person reap the fragment rewards near the end. Barbarian Assault We first started talking about the changes we needed to make to Barbarian Assault back in October 2017 as part of this previous post. We had to resolve an issue which allowed the Blowpipe to be abused by simply changing the ammunition slot to contain the type of arrow requested. This was never an intended mechanic of the minigame and needed to be fixed. This fix led to inconsistencies where other ranged weapons (such as Throwing Knives, Darts and Chinchompas) could abuse the same method. By removing these inconsistencies, ranged was going to be far less effective overall due to the requirement of using a specific tier of ammo (Bronze to Mithril), whereas the other combat methods have both high and low end options. Whilst we were making changes to the way ranged works, we also swapped the Take runes and Take arrows options on the dispenser. To balance this, we polled introducing a new range of arrows only useable within the minigame. These are as follows: Bullet Arrows Field Arrows Blunt Arrows Barbed Arrows In addition to the new arrows, we've also added Wrath runes to the dispenser as previously polled, and increased the amount you are given. These new arrows will replace the current Bronze to Mithril arrows that are dispensed in the game, following all the same rules as those arrows. They have the following stats: +46 Range Attack bonus +125 Ranged Strength bonus The new arrows have also been colour co-ordinated with the magic spell element that will be displayed for an attacker, making it a little easier to know which one should be equipped once the call has been made. To further aid in the experience of playing Barbarian Assault, the amount of runes a player is given has been from increased from 50 to 1000. As well as this, the "Take runes" and "Take arrows" options on the dispenser have been reversed so "Take arrows" is now the left click. Observatory Shortcut The Observatory shortcut has arrived! We'd have preferred to build the actual bridge but this unfortunately hasn't been possible. As you may have noticed, it's a rather unique bit of mapping, unlike other bridges in the game, and it's not actually made of real terrain that we could let you walk on. Rather than redesign the whole area to replace that landmark with a conventional bridge, which would rather defeat the point of completing it, we've added a grapple shortcut that gets you where you actually need to go. This shortcut requires 23 Agility, 24 Ranged, 28 Strength and completion of the Observatory quest. After grappling the shortcut, it will remain in place for you to use freely. Dragonbone Necklace The Dragonbone necklace now has a +12 Prayer bonus, up from 6. The prayer drain effect has also been removed. It has instead been replaced with a delay of 9 seconds until it's Prayer restore effect occurs after switching. Whilst it's not going to be your go-to best in slot necklace, the above polled changes should make it a more viable accessory to use in certain situations. Dragonfire Ward The melee defences of the Dragonfire ward have been increased by 10 and the Magic defence by 6. The above stats are that of the fully charged Dragonfire ward. Super Antifire Potions Super antifires now last 3 minutes, up from 2. This change should see their usability increase in the places they are most useful, such as at Vorkath. Upon unlocking Super antifire potions, you also unlock the ability to mix Extended super antifire potions. These potions last twice as long as Super antifire potions and can be created by combining a Super antifire potion with Lava scale shards. This process requires 98 Herblore and offers 40 Herblore experience per dose converted. Dragon Hunter Crossbow The Dragon hunter crossbow is now much more effective against dragons, providing an accuracy and damage bonus against dragons of 30%, up from 10%. New Ornament Kits The Dragon platebody, Dragon kiteshield and Necklace of anguish ornament kits have been added to the Master clue loot table. The Dragon boots ornament kit has also been added to the Hard clue loot table. Is FashionScape the best 'Scape? In Other News Lithkren and Ungael now have map labels. The world map on the Old School homepage has also been updated. The Dragon Full Helm has had its spikes recoloured to be consistent with all other pieces of Dragon armour. Krystilia now assigns Chaos druid Wilderness Slayer assignments. The special attack description of the Bandos Godsword has been updated to include the accuracy bonus it has. A Location at the entrance to the Chasm of Fire that had unnecessary click options has been removed. A Trade option has been added to the Pollnivneach bartender. The damage counter at Corporeal Beast will now count damage done via Magic and cannons. Vengeance is not affected, as that is not considered magic damage. Flared trousers no longer clip with Prospector boots. Some ornament kits have had their graphics adjusted as there were issues with them which could only be seen while the camera was moving. The Mythical cape and Verac's plateskirt are no longer attached when equipped together on a male character. Discuss this update on our forums. Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf Article Link can be found there: http://services.runescape.com/m=news/barbarian-assault-ranged-rework?oldschool=1 Please let me know if there are any known formatting issues, so I can fix it.