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Posts posted by Ben

  1. 59 minutes ago, Shuruia said:

    Somewhat, but not quite. That word is more often associated with the likes of movies and games nowadays.

     

    I could just take the easy route and call it Art & Media.

    Your choice. I went over the head and forgot about naming the new section. 

  2. 43 minutes ago, Shuruia said:

    What would you propose this new section be called? It doesn't seem right to call it "Media" when that section has been dead for a while. You also don't immediately think of art and such from that word.

    Entertainment would be ideal.

  3. mod_stone

    January 19 2018
     

    As we gear up to begin closed beta testing, it seems prudent that we continue to whet your appetite with the next of our blogs dedicated to the ongoing development of Old School Mobile!

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    What We've Been Up To

    Since the last blog we’ve benefited from some great hands-on feedback from a huge array of sources. Jagex staff have had access to an early build for a while now, whilst some players and press have been lucky enough to get their hands on some devices at various events we've attended or hosted. We officially showcased Old School Mobile for the first time at RuneFest 2017, and recently we’ve been testing it out on the new Razer Phone whilst playtesting Dragon Slayer II. The feedback we received ultimately lead to the delay of the beginning of beta testing, however you can rest assured that the development team are dedicated to putting the perfect product in your hands as quickly as possible.

    Subscribe to us on YouTube!

    You can keep updated with news on our official website, Instagram, Twitter, Facebook, and Snapchat (RuneScapeOS)!

     

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    Data Usage

    One of the key aims of Old School Mobile is accessibility. We know that a phone bloated by unnecesarily large applications hurts performance and causes annoyance. The Old School app size is roughly 30MB.

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    Don't fret, the logo is currently only a placeholder!

    Old School Mobile currently uses, on average, 103MB of data per hour of full gameplay. It’s important to note that this was in a test scenario and real world results may vary.

    Compared to a lot of other mobile games this may seem like a lot, however you must consider that Old School RuneScape is a live MMORPG, one in which data is continuously transferred. In turn-based games, data is sent in packets occasionally, hence the data amounts being substantially different. Around the announcement of Old School Mobile we comparing the data use to that of dial-up, however in testing this has been proven wrong. We're hoping that throughout testing data usage will be optimised.

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    Battery Usage

    Old School will, on average, cause your battery to drain at the rate of between 8% and 12% per hour whilst you’re playing. This relatively low rate of drain ensures even the longest commutes will be made bearable. These tests were done on a Samsung S8 and a Razer Phone, and we'll continue to test on other phones and relay information whenever possible.

     

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    Other Mobile News

    An MMORPG which receives weekly content and engine updates is somewhat a new concept in mobile gaming, and so one area of difficulty we had to navigate was the manner in which app stores vet app updates. We've been engaged in discussions with both Apple and Google to ensure the app is fit for being on the stores, and we're making good progress with both!

    We will only send an invite via your in-game inbox , which will be accompanied by an official email sent to the email address which you submitted as your App/Play store account, and they’ll both have matching codes so you know it’s a legitimate communication from us. Please continue to remain vigilant of any phishing attempts looking to capitalise on Old School Mobile. If you're unsure of any communication you receive make sure to check the Old School homepage, or head to the RuneScape Forums where you can ask the question: is this legit?

     

    Keep your eyes peeled for future communications on Old School Mobile. We're looking to invite our first batch of testers later this month.

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    As always, if you have any questions you’re welcome to direct them @OldSchoolRS on Twitter, using the Official Forums, or over on Reddit. (just include Mobile in the subject).

     

    Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf

     

    The article can be found there: http://services.runescape.com/m=news/osrs-mobile-data-and-battery-blog?oldschool=1

    Formatting is still terrible, I apologize.

  4. This idea goes out to @Joshy and Bae.

     

    I was thinking, why don't we have entertainment under interests category on the forums? There how it would work, and I've included a few more things:

    • Art --- all of its remaining sections would, obviously, go with the parent.
    • Media --- all of its remaining sections would, again, go with the parent.
      • The new section should be added, which could encourage others to show off their work and seek advice, recommendations, etc.
        • Advice/Recommendation/Critiques
        • Writer's Club

     

    This doesn't really mean anything, although it's just a website suggestion for the forums. Thoughts?

  5. mod_sween

    January 18 2018
     
    At the end of November we offered an array of changes to content on Fossil Island in the form of a poll. Now that Dragon Slayer II has been released and our Christmas celebrations are complete, we're able to deliver the changes in today's game update. There are a fair few changes to detail, so pop the kettle on before you sit down to read through them all.

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    Fossil Island Improvements


    Mini-task list 

    A mini-task list has been added to the archaeologists’ camp, documenting your exploration of Fossil Island. Completion of these tasks will reward you with additional fossils to start your display case. Some of the actions on the mini-task list were already being tracked in the game; you’ll find these have been ticked off for you already, getting you a start towards claiming Peter’s extra fossils. The task-list can be accessed via the noticeboard located immediately next to the General Store.


    Birdhouse changes 

    Dismantling birdhouses will now return the clockwork used to build the birdhouse. This will apply to the seeded birdhouse before it begins catching anything, and will apply if you dismantle the birdhouse before the seed supply is exhausted, however in these two cases no other item will be returned. You will not be able to dismantle the birdhouse if you don't have space for the clockwork.

    All tiers of birdhouses can now hold up to 10 birds, with higher-tier birdhouses yielding increased chance of nests and seeds.

    Higher tiers of birdhouse have been introduced for Maple, Mahogany, Yew, Magic, and Redwood logs.

    • Maple birdhouses require level 45 Crafting to build and 44 Hunter to use, yielding 35 Crafting XP
    • Mahogany birdhouses require level 50 Crafting to build and 49 Hunter to use, yielding 40 Crafting XP
    • Yew birdhouses require level 60 Crafting to build and 59 Hunter to use, yielding 45 Crafting XP
    • Magic birdhouses require level 75 Crafting to build and 74 Hunter to use, yielding 50 Crafting XP
    • Redwood birdhouses require level 90 Crafting to build and 89 Hunter to use, yielding 55 Crafting XP

     

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    Feed and catch the birds by placing these in the right spots.



    Changes to underwater Agility and Thieving 

    The underwater Agility and Thieving activity no longer rewards players directly with both Agility and Thieving XP. The activity will now yield Glistening mermaid tears. Glistening mermaid tears can be traded with Mairin for XP of the player's choice: Agility, Thieving, or a combination of the two. You may not cash in more than 700 tears at a time. Attempting to exchange more than 700 tears will result in the surplus tears being discarded. Mairin will warn you of this once you obtain a Glistening mermaid tear and you already have 695 or more.


    Drift net fishing 

    Ceto will now allow players permanent access to an instanced drift net area for a one-off fee of 20,000 numulites.

    A new mermaid has been added to the drift net cave. She can hold on to your spare drift nets to help you save space. She will accept noted and unnoted drift nets, and can store up to 2000 nets. Nets are returned only in unnoted form.

    The collection screen for fish caught in your drift net now displays an option to bank your whole catch for a cost of 5 numulite. Puffer fish are not bankable. No numulite will be taken if banking isn't successful (should you not have any fish you're able to bank).


    Fossil Island Wyvern changes 

    Fossil wyverns and Ancient wyverns have had their defence levels lowered:

    • Fossil wyverns' Defence levels are decreasing from 120 (which matches Skeletal wyverns) to 90.
    • Ancient wyverns' Defence levels are decreasing from 220 to 150.

     

    Players can now purchase a task block option via the Slayer rewards menu which will stop Slayer masters from assigning Fossil wyvern tasks. This option costs 500 Slayer points and can be toggled via the Slayer rewards menu to disable and re-enable the assignment (you will not need to pay the fee again. The reason for this seemingly high cost is that it's a one-off purchase for a block which has a toggle option, and it doesn't take up one of your existing block spaces.

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    Wyvern tasks are now blockable at a cost of 500 Slayer points.



    Mycelium pool balancing

    The chemical process used to calcify fossils into enriched bones is now completed at a 1:1 ratio of Calcite to Pyrophospite. If you're interested in how it used to work, read on. Previously there was a 1/3 chance of calcium being deducted, alongside a separate 1/3 chance of deducting phosphate. This means there was a 1/9 chance that both would go down, a 2/9 chance that just the calcium would go down, a 2/9 chance that just the phosphate would go down, and a 4/9 chance that neither would go down.

    The Prayer experience obtained from using all forms of enriched bone on the strange machine in the House on the Hill has been increased by x5.

    • Small enriched bones will now yield 500 Prayer XP.
    • Medium enriched bones will now yield 1000 Prayer XP.
    • Large enriched bones will now yield 1500 Prayer XP.
    • Rare enriched bones will now yield 2500 Prayer XP.

     


    Other Fossil Island changes 

     

    • Implings can now spawn on Fossil Island.
    • The shop in the Volcano Mine now sells Volcanic ash at a cost of 40 points per item.
    • Tar monsters now inflict less damage with both their standard attacks and their AoE attacks. Additionally, the left-click option on Hoop snakes is now 'Use' which should assist you with stunning the Tar monsters.
    • The Hoop snake now has twice as many spawns, and it respawns at a faster rate.
    • The Deranged Archaeologist has been moved to a location found south of the Sulliuscep mushroom Woodcutting area.
    • Players chopping Sulliuscep mushrooms will find they are no longer inconveniently forced to the south-western side of the area.
    • Using Superglass Make now rewards you with the correct amount of Crafting XP when Giant seaweed is used. Previously 10 Crafting XP was given regardless of seaweed type. Now using Giant seaweed to Superglass Make will reward you with 60 XP.

     

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    The Deranged Archaeologist has been moved to a location found south of the Sulliuscep mushroom Woodcutting area.
     
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    In Other News
     

     

    • Heraldic shields, painted in a Player Owned House, now show the colour of their original metal on their back sides.
    • The thatched rooftops of Ardougne are now more consistently coloured.
    • The colours and symbols on Imbued god capes have been changed to be more consistent with other capes.
    • Some of Lutwidge's dialogue in Dragon Slayer II has been changed when telling players which grand feats he is known for.
    • Ladder icons have been added to the staircase in the Myths' Guild.
    • The Mythical cape will no longer find itself attached to the hands of female characters when mixing potions.
    • The Prospector legs and Prospector torso now connect correctly when worn by female characters.
    • Male characters wearing both a Dust staff and any of the god cloak will be pleased to see that they are no longer attached to one another.
    • Male characters will also find that the Shayzien banner and the Evil chicken head are no longer attached when worn together.
    • Players reaching level 78 Fletching will now receive a prompt informing them that they are able to fletch Dragon crossbows.
    • Various types of bones will now appear above vials when dropped on the ground.
    • Players will no longer require a free inventory slot when acquiring the relic from Toban during the Watchtower quest.
    • The refresh rate of sliding puzzle boxes has been modified to reduce the flickering experienced by some players.
    • A tile within the Dark beast section located in the Catacombs of Kourend has had its blocking removed.
    • Nurse Boubou, who resides within the Shayzien House infirmary, now refers to the correct location of the shayzien medpacks used to heal soldiers to gain Shayzien favour.

     

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    The colours and symbols on Imbued god capes have been changed to be more consistent with other capes.
     
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    What's Coming Up
     

    As we mentioned earlier in the month, we'd like to spend the entirety of February dedicated to Quality of Life updates. In previous QoL months we have adopted a formula consisting of a week dedicated to PvM, a week dedicated to Skilling, a week dedicated to PvP, and so on. This worked rather successfully, and so we'll look to repeat it this time around. We'll soon create specific avenues of communication for you to give us your suggestions, but in the meantime we'd recommend utilising the Old School Content Suggestions forum or Reddit (/r/2007scape/ and /r/oldschoolrs/) to share and garner support for your suggestions. Having suggestions posted in these places is preferred to them being lost in the ether of shortform social media, such as when suggestions are sent to individual Mods on Twitter.

    Old School RuneScape turns five years old on the 22nd February, and we have a very special three hour stream planned to celebrate our birthday. We'll have more information for you coming soon, but in the meantime go and follow twitch.tv/oldschoolrs which is the new Old School RuneScape Twitch channel, as well as registering for a stream reminder!

    Thursday 11th January saw the end of the Deadman Spring Season, and with it the qualification for the Deadman Spring Finals. We're not yet ready to specify a date for the Finals, but we hope to be able to announce the exact dates in the very near future.

    As well as our 5th Birthday, February will also see Old School RuneScape, RuneScape, and Jagex as a whole, support SpecialEffect’s Gameblast 2018! For those of you not familiar with Gameblast, we did a 24 hour stream back in 2016 that raised over £100,000, and every year SpecialEffect help many people with disabilities enjoy video games by providing specialist equipment and access to otherwise out of reach resources. It’s an amazing cause, and for Gameblast 2018 we’ll be hosting a 24 hour stream on twitch.tv/oldschoolrs, alongside a 24 hour stream on twitch.tv/runescape. There's no shortage of ideas, but if you have anything you’d like to suggest then please do so on the official Forums, or via social media.

    If you frequent social media you may recently have seen that the Theatre of Blood, Old School's second Raid which was announced at RuneFest, is beginning to enter the design stage (do not confuse this with it beginning development). In the near future we'll begin communicating with you all regarding the Raid design and the rewards. We're dedicated to working closely with you to make sure that its release is as strong as the Chambers of Xeric was.

    Finally, since this newspost is dedicated to Fossil Island, it seems fitting to remind you all that much later in the year we're looking to introduce a boss to Fossil Island. This hasn't yet even entered the design stage, so we'll have more information to share with you at a later date.

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    Discuss this update on our forums. 

    Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
    The Old School Team

     

     

    The article can be found there: http://services.runescape.com/m=news/fossil-island-improvements?oldschool=1

    Formatting is pretty bad, so excuse me for including this background. I copied so it'd be easier.

  6. According to some people on Discord, I am "Emoji God" for making this infamous :benthinking: emoji and some others on the Public Discord. I'm still that deaf guy known by most of the users on this forums, and the questions asked about my deafness is still second most asked.

     

    :benthinking:

  7. Technical Administration at some companies that requires some help with Linux or something related to the server machine (no programming required, but optional). 

  8. This is just an idea, and almost all communities I am in usually have that kind of feature and it depends on the special setup. I was thinking, why don't we have an opt-in role assigned by one of our bots called notify or whichever role is fit to be notified by a post in #announcements about what topics we should go with. Current Events occurs, and some of them are pretty important from now and then, and there are some people that'd like to talk about their life, one subject, or something special like Valentines' Day, Easter, 4th of July, etc. 

     

    The setup would be like:

    Quote

     

    Vote on the topic of the week! it ends ___ and starts on ___

    1. Trump probably made some citizen mad over a decision he made

    2. Relationships

    3. Beverages

    4. School

     

    Have fun!

     

    or something close like that.

     

    A Discord Moderator or higher-ups would do the job alone to post in #announcements

     

    Thoughts?

  9. 9 minutes ago, Nick said:

    We can't find you on our public Discord. Are you still interested in becoming a Discord Moderator if so what's your, presumably, new Discord ID?

    1370871f892fc9.png Found it.

     

    I'm going neutral because you're not very active as if you said you're almost always on the Discord, and please update the post with current Discord information.

  10. Hi Bugbuffer, your last activity was after Christmas, December 26. If you're interested, you should try to be active more.

     

    My vote is -1 for the following reasons above

    • Known for being toxic in another GFL-related Discord server, and getting banned there
    • Inactivity

    My vote will change in near future.

  11. Hey John. I haven't seen you being active in the Public Discord. If you're interested, at least try your best to be active. 

     

    My vote is +1.

     

    Reasoning: Fairly active, Discord Moderator material and no recorded warning

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