Neiva
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Posts posted by Neiva
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(Updated July 2020)
HAVING TESTED REAL WORLD VS DEMO PERFORMANCE, IT'S NOT 100% ACCURATE. FROM FINDINGS AVERAGE FPS WAS ~15% DIFFERENCE AND 1% / 0.1% LOWS ~40%.
Hey,
Out of curiosity, I have benchmarked CS:GO ZE with demo's / Fraps as I was interested to see what kind of performance I was getting and if I could improve. Wanderers v5_2 was the main map I tested as I think it's a good balance of particles, boss fights and also general optimization.
All results are used with an overclocked GTX 1070.
System; i7-3770k (16GB DDR3 @ 1600Mhz)
https://imgur.com/a/ElRGm8g - Benchmark results
(Updated) i7-9700k (16GB DDR4 @ 3000Mhz, CL15)
https://imgur.com/a/169wIUT - Benchmark results
As multiplayer is impossble to test consistantly, I feel as though low settings gives more fps and lower input lag. Having played around with screenshots and quality settings, the best comprimise in my opinion is;
Global Shadow Quality: Low (very low / low is pretty much the same)
Model / Texture Detail: High (ideally like CS:S, would want textures high and models would to be low... Why Valve)
Texture Streaming: Disabled
Effect Detail: Medium
Shader Detail: Medium (need those high quality gun models)
Boost Player Contrast: Disabled
Multicore Rendering: Enabled (MAKE SURE THIS IS ENABLED)
Multisampling Anti-Aliasing Mode: None (2x or 4x is nice to have but I feel a slight input lag when the framerate dips)
FXAA Anti-Aliasing: Disabled
Texture Filtering Mode: Anisotriopic 16X (zero performance difference)
Random notes that may help
-Close all background programs. If you want voice chat in the background (ie discord), use Ripcord instead as it's lightweight.
-Turning Windows to High Performance mode will help for DPC latency and mouse input latency. Ultimate Performance Mode isn't recommended.
-Turning Nvidia Power Mode to "Prefer-Maximum Performance" for CS:GO may help as the GPU may go into power saving states.
-Remove any "old" performance options you might have picked up as they may cause issues. Back up your config and start fresh, this may help fix performance issues.
-Windows 1809 and newer, enable game mode. This surpresses background tasks and allows the game to be the main focus. Older versions of game mode had some issues.
-For Ryzen users, look up what the "CCX" for your processor is as Core Affinity can help heaps so that the task doesn't bounce between cores / CCX's. ie Ryzen 3600 has 2 CCX's, 3 cores each. CS:GO uses 4 cores so for the 4th core, it has to travel between CCX adding latency. The Ryzen 3700 performance a lot better than the 3600 for CS:GO due to this issue. Approximately 13% performance impact. In later Windows 10 versions, the Ryzen Scheduler has helped do this automatically.
-The latest few Nvidia Drivers have been great overall. (446.14)
-Windows 10 2004 update - Hardware Accelerated GPU Scheduling. I recommend turning this off as it may cause issues. This will be great for the future but currently nothing properly supports.
-Changing to 1600DPI and calculate your sensitivity for a better experience.
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On 8/4/2018 at 8:02 PM, Malal said:
its another shitty "modern" ui where modern means placing options under more buttons or out right removing them
it looks like shit and feels like they didnt scale it properly for 4:3 resolutions
Use a normal resolution ( ͡° ͜ʖ ͡°)
But yes, you are right.. Another "modern ui" than seems to cut out functionality in place of looking "pretty". The fps boost is nice I guess, 3-5% from my testing but not worth the amount of times the game crashes on map change.
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Hey,
As more people are getting higher resolution displays, this problem has become more widespread. Most plugins and maps are now using the game_text feature (which is great), but the text doesn't scale properly past 1080p.
Here are some examples at 1440p;
The workaround is to change the game resolution to 1080p and then change back, but you have to do it every time you open CS:GO.
The easiest way is to set your game launch options with "-w 1920 -h 1080" and then in your autoexec.cfg, set "mat_setvideomode 2560 1440 0" (or 1 if you use borderless). This will open the game in 1080p first, and then change to 1440p once the autoexec has loaded.
Some recording software / game overlays may be affected by the change in resolution (Shadowplay, Discord etc.). but game performance / stability is exactly the same.
Valve are aware of the issue, or at least according to this thread they keep referring to (#1360).
https://github.com/ValveSoftware/csgo-osx-linux/issues/1360
https://github.com/ValveSoftware/csgo-osx-linux/issues/1445
Hopefully this gets fixed sometime soon.

Neiva's Graphics / Framerate Thread
in Zombie Escape
Posted
Any 64- player server will have drops regardless, but it's more CPU related. As seen here on ze_nuke, graphics settings didn't really matter but having a better / or faster CPU gave a higher framerate. (ze_nuke is a really compact map and players are heavily bunched together).
mat_queue_mode 2 is hit or miss. Default (-1) recognizes your system hardware and acts accordingly. (2) forces the multi-core mode. While in theory, they should give the same framerate, people have reported either getting better or worse. Personally I just leave that one as default as Valve have said in "fps boost guides" that the default settings are pretty well optimized by their team for maximum framerate.
Yeah, worth a shot reinstalling Windows. The rolling releases of Windows 10 always seem to bring some new issue and a fresh install fixes it.