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VilhjalmrF

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Posts posted by VilhjalmrF

  1. 6 hours ago, Jerry Hat Trick said:

    If it's a dead server, how can it promote that community?

    Sorry to seem troll'ish, but if the community is dead & no longer exists, is it still advertising?

    I only ask because I do make mention of my previous community from time to time, and although it it long dead, I prefer to avoid bans 

    Some of them are still around but no longer a breach server.

  2. I'm not stepping down entirely from GFL. I'm only just resigning from L4D2 Coop-18 Manager. Sigh. It sucks. I know that. I wanted to do so much for the division but life just being a pain in my ass as usual. I was doing great at first but in the end I just get burned out. Life is catching up with me once again. I'm already applying for positions to earn money then there's school requiring more from me. I can't fulfill those promises and goals while being Manager for L4D2, Admin for Breach and UK TTT. I am sorry to those who expected more from me. I'm sorry I let you down. But I'm happy that we had a hell of a time on L4D2 together. It was really fun playing with you all and I hope to continue making memories together in the future.

     

    As I said before, I'll still be around in GFL. Only server keeping me here is SCP Breach. As long as breach lives, kite lives. Might post another topic about the future or some shit. Anyways see you around survivors.

  3. 49 minutes ago, Cpt.Haxray said:

     

    Can i get a reason as to why the suggestion is being 'shut down' at least?

    I mean it might get shut down. Like I said it was brought up before and we turn it down. Because if we disable team damage people can just easily find the chaos or 939. Which people are gonna call bullshit then someone is gonna start complaining about friendly fire being disabled.

     

    My suggestion:
    For normal breach rounds we can do is have friendly fire disabled for the first 10 - 20 seconds after grace period since the team damaging/killing mostly happens at the start of the round. ( And maybe for CI too so they don't get exposed too quickly. )

     

    For  that Fist and Team Deathmatch round we can just have friendly fire disabled entirely. I'm not sure we can do anymore than that for the other special rounds.

  4. This has been brought up before, and I'm pretty sure we're just gonna shut down this suggestion again. I know that it's a pain in the ass. Especially when it's on certain special rounds. But it's something we're just gonna have to deal with.

     

    But I guess what we can do is have friendly fire disabled for the first 10 - 20 seconds after grace period since the team damaging/killing mostly happens at the start of the round. ( And maybe for CI too so they don't get exposed too quickly. )

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