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VilhjalmrF

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Posts posted by VilhjalmrF

  1. 3 minutes ago, SmoresWaffle said:

    Some people said bhopping was bullshit and should be removed.

    I'm not sure how bhopping can be removed as it was never added in the first place or there isn't a rule about it at all. Nothing wrong about bhop so keep bhopping all you like lol.

  2. 12 hours ago, Blurfred0 said:

    Similar to zombie plague, but it only takes place in the light containment zone (or heavy). One person spawns in as SCP-002 (or whatever the zombie SCP is) and has to "find" people and tag them, then they become a seeker with them. The objective is to make it to the end of the time limit to win if you are D-class. D-class can only hide and not fight back. SCP-002 has to find everyone.

    I think SCP-049, 106, 966, or 049-2 will fit the role as seeker in this hide & seek gamemode and I like the idea that the D Class will be the hiders because it fits so well. But there will be some things that need to be resolved. The first problem we're gonna have is the weapons and key cards. What if a D Class gets a key card and just locks himself somewhere that the SCP doesn't have access to. Hell, even we do remove the key cards, there won't be alot of hiding spots for the D Class. And what if the D Class goes to the armory and decide to attack the SCP? I'm not sure if we can fix all of this or not but who knows. ( Maybe Xy or Haxray know. ) 

  3. 2 hours ago, Firestorm said:

    This is the crappy escape ever!

     

    To be honest here, I don't play GFL Breach since that it lacking on the player population. To me, I have to deal with like 60+ players on other Breach server that I can perfectly play on.

     

    If you want to see my speedrun on other server. I could but I don't want to :happytree: 

    tmp_7819-Screenshot_20170609-0702471118741032.thumb.jpg.5086f8c684f3f5094054fa3061de288b.jpg

    "lacking on the player population." You sure about that? :)

  4. After searching around, I know for sure I got your info. You were banned by @myPHART for mass rdm. Please wait for his response. And please fix your appeal and use the format. Thank you.

     

    tmp_11373-Screenshot_20170607-0103281951886276.jpg

    tmp_11373-Screenshot_20170607-010300544962686.jpg

  5. Before you begin a player report, please try to reach an admin first on steam or on our discord https://discord.me/gflgmod ~Violator

     

    We strongly suggest you use the following format below to report a player and you must have strong evidence to support your report. Screenshots, demos, videos, etc. If you don't have any proof then don't make the report. Copy the below format and paste it here. https://gflclan.com/forums/forum/410-player-reports/?do=add

     

     

    Reported Player's Information

    Name(s):

     

     

    Steam ID(s):

     

     

    Rule Broken:

     

     

    Situation of the rule being broken:

     

     

    Proof: 

     

    Example: ( And yes this is a real rdm report, just using it as an example. )

    Reported Player's Information

    Name(s):

    ERcarparo

     

    Steam ID(s):

    STEAM_0:0:152005697

     

    Rule Broken:

    RDM ( Rule #2 :) )

     

    Situation of the rule being broken:

    He kept shooting me.

     

    Proof: 

    gm_site19_v30000.thumb.jpg.7888e371312911dc06c1df2519a8aa6f.jpg

  6. Making a poll about if you'll make great admin or not isn't really a way to find your answer.  As long as you know the rules/punishments and have all the requirements to be an admin then don't be afraid to apply. And you should allow others that you don't know get an opinion on you. Getting feedback from others won't hurt. ;)

  7. I would love to have Zombie Escape back up and running but whats a server without a server manager? We need someone with the time and dedication that can keep the server going. So if you want the server to come back then I suggest you find someone to fill this role or do it yourself.

  8. 1 minute ago, Faex said:

    Don't forget that you can also go to Gate B with the new map

    Once you have your level 3 or 4 keycard (And a weapon), you can go to the Heavy Containment zone and make a right. Then you would keep going straight until you reach SCP-79. Go inside, and 79 will tell you what to do (He also gives you a weapon in the same area, it's just in the room to the right when you enter). To open gate B, you must go to the Entrance Zone and switch on the Remote Door control, giving 79 access to Gate B. Once you switch it, you should hear him saying "Thank you, Gate B is now open." Now just head out, make a right, go through the Tesla gate and there's Gate B. 

    Thank you. I will be adding the Gate B escape route to the topic later on.

  9.      I'm creating this guide for those who are new to the server and for those who don't know how to escape. If you don't know what Breach is based off of then you should you probably visit this website. ( www.scp-wiki.net/  ) I will be making 2 more How To Escape guide for the Researcher, and SCP roles. There are 2 ways to escape. Through Gate A or Gate B. Lets start with Gate A first.

    Gate A

         As a Class D, you will spawn at the Class D holding cells (Heavy Containment Zone) and you'll have to find a level 3 key card. You can find a level 3 key card at the following spots; SCP-1162s, SCP-1123s, SCP-372s, or SCP-173s room. The spots that I have listed are the mostly likely places where you can find a level 3 key card. (Note: These rooms can only be access through a level 2 key card.) Once you get a level 3 key card you must make your way to SCP-914. There you'll find SCP-914 (the machine). at the middle you'll see a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.  Now you need to throw the key card into the machine (input, your left side) and set it to fine. Then press the mainspring. Once you have done that, the machine will begin to close the doors. What you're trying to do here is to upgrade your key card to a level 4. You might get a level 5 if you're a lucky. Once your key card is level 4 you need to exit the room and make your way to the armory to protect yourself. I do not recommend to wear a vest unless there are no SCPs left alive but the choice is yours. Once you have a weapon, you will make your way to the Heavy Containment Zone gate and with the level 4 key card you will be able to leave the Heavy Containment Zone.

         When you're out of the containment zone, you must be very careful and alert at all times. There is a possibility that there is a  NTF (or MTF Guards) , Armed Researchers, or SCPs roaming around. You do not want to run into one of these guys or they will kill you. Unless you come across SCP-035 (friendly towards Class D.) Now you have to make your way to the Entrance Zone. Once you get there, you must be very careful. Its most likely that you'll see NTF (or MTF Guards) , Armed Researchers, or SCPs. You should not go to Gate A, not just yet. You must make your way to the Electrical Center and make sure the Remote Door Control is off! Once done, make your way towards Gate A and there you'll find an elevator (that might be guarded). Once you make your way up to the surface you must follow the road path that leads you to either your freedom or your doom.

    Gate B

         As a Class D, you will spawn at the Class D holding cells (Heavy Containment Zone) and you'll have to find a level 3 key card. You can find a level 3 key card at the following spots; SCP-1162s, SCP-1123s, SCP-372s, or SCP-173s room. The spots that I have listed are the mostly likely places where you can find a level 3 key card. (Note: These rooms can only be access through a level 2 key card.) Once you get a level 3 key card you must make your way to SCP-914. There you'll find SCP-914 (the machine). at the middle you'll see a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.  Now you need to throw the key card into the machine (input, your left side) and set it to fine. Then press the mainspring. Once you have done that, the machine will begin to close the doors. What you're trying to do here is to upgrade your key card to a level 4. You might get a level 5 if you're a lucky. Once your key card is level 4 you need to exit the room and make your way to the armory to protect yourself. I do not recommend to wear a vest unless there are no SCPs left alive but the choice is yours. Once you have a weapon, you will make your way to the Heavy Containment Zone gate and with the level 4 key card you will be able to leave the Heavy Containment Zone.

         Once you exit out of Heavy Containment Zone, turn right and you will come to a room called SCP-079. Once you get there you must enter the room and interact with SCP-079, a computer. He'll ask you for a help in return he'll help you. He will ask you to go to the Electrical Zone and turn on the Remote Door Control. So you must make your way through the Entrance Zone and do as he says. Once you have completed the task you will hear him say this, "Thank you, Gate B is now open." When you hear that then it means you have done everything correctly. Now to escape. Once exit out of the Electrical Center, you will head straight and then you will turn right through the telsa gate. Once you pass the telsa gate you will come across Gate B and you will be able to escape. And that is how you will escape through Gate B.

         Thank you for reading my guide. I'll be updating it from time to time, making sure I make it very detail as possible. If you think I miss anything then please tell me. If you enjoy this guide then make sure to like this post. There will be a video soon. :) And once again I thank you for reading my guide.

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