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hotEvercLear

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Posts posted by hotEvercLear

  1. I dont remember now, but who cucked us last time that round where we got to truth boss with like 27.... and all items... and then someone broke proto and ran for herders and triggered the moon monster that killed the team at like 30% hp left... was that kappo?

  2. Lockstan and I have been figuring this out and there are 2 ways we can try this that are almost identical. I feel Weeb 1st, Diglett 2nd, Turtles 3rd, Shrek 4th, Omaha last is the best, but you can make a valid argument to flip Turtles and Diglett. 

     

    We will type up an overview strat thread, but the nuts and bolts are GET COINS, STAY ALIVE and KEEP YOUR TEAMMATES ALIVE

     

  3. i agree about the trolling to prevent specific maps from being nominated... it has happened a lot lately. 

     

    That may be a solution, once you nom your map, you cannot change your mind and its locked in unless you quit

  4. So after playing max extends on Diddle Extreme the other night, i honestly think the right strat, and executed near perfect, it is actually possible. I mean, we are close to santa EX right now, we figured out the strat, and now its just a matter of execution. If we figure out the strat for Diddle Extreme, we can execute on it as really the diddle levels each alone are more beatable than santa stages. We will need to figure out item strat for different numbers (and assuming we can get all the coins), but we can figure that out once we start getting close to Final Diddle. Personally, i think the big dick will play a major role in this... I'm not even joking!

     

    There are two main parts to this we need to figure out, the stage order, and the stage strat.

     

    ***This is open to debate and I will update it, but as of 4/19 im saying I think we have the following figured out *** 

     

    Stage Order:

    #1 Weeabo - Always comes first. As we had to explain to Banjo like 10000x on Friday night, ALWAYS WEEABOO first!!!! You have the highest change of getting 0 trim, and you get multiple useful items. There are only pros, and no cons to doing it first. You should be at 53-51 by the end of this. Dont spread out, just stay in group and defend each other, and get all the torches!!!! 

     

    #2 - Dicklett - we need the heal, and the pushes help on this map so that we should beat it without ANY trim. we will have 5 pushes, so use them once every 45 seconds, and we go in the order in the HUD. One person call out the hud order and watch the timing, probably the person triggering. Use a push when the team falls back, then that push nades and falls back covering them self. Another person, we need to be calling out the fallback time. with the pushes, we should never lose someone on the hallway holds after TPs, or at any of the normal trim spots. Play the rest of the map as is. also, i think this map is most impacted by a high number surviving to that final hold. The other 3 maps can be beat in the 30s, but Dicklett get harder not to have a trim if its in the 30s. so again, with the pushes you can literally keep everyone alive... probably if things are going well you are at 46-48 at this point. the bosses are simple enough where you can legit take no damage, and there are safe spots too at some of the bosses.  

     

    #3 - ?

     

    #4 - ?

     

    #5 - ?

     

    We know we need a heal before we do Omaha beach, so that would need to be 3, 4, or 5, Im not sure where to put turtle or shrek, but turtle is easy to win low trim, and we all know the strat already. Just call out the trims. The Shrek Strat we figured out, is listed below. Maybe shrek last?

     

     

     

    The Limbo of Shrek Strat:

    Few things to keep us all at full strength getting to the end. If you follow this strat, trim will be so minimal, maybe 0 lost, maybe 4-5 lots, but either way this is pretty good! 2 Major changes to the strat noted below!!!

     

    Also we learned, NEVER USE A PUSH AT THE ZOMBIE SPAWN!!!!!! If you use a push there you can boost zombies forward!

     

    1st Cycle (Daytime) - get out of the water, turn and defend once you are not standing in water. Prefire for AFKs who may be late to notice map change... you can save them! When the Green Flash happens, you fall back into the house and defend from inside, start getting back to the door keep defending. If the zombies get in the house, or you see "Git Out Me House" in chat in green, whatever happens first you fall back knife out. 

     

    2nd Cycle (Daytime) - get out of the water, turn and defend once you are not standing in water. Prefire for teammates dropping down late who may be late... you can save them! When the Green Flash happens, you fall back into the house and defend from inside, start getting back to the door keep defending. If the zombies get in the house, or you see "Git Out Me House" in chat in green, whatever happens first you fall back knife out. 

     

    3rd Cycle (Daytime, turns into Nighttime) - get out of the water, turn and defend once you are not standing in water. Prefire for teammates dropping down late who may be late... you can save them! When the screen flashes and turns dark, you fall back into the house and defend from inside, start getting back to the door keep defending. WATCH OUT FOR SHREK HEADS ON THE GROUND!!!!!!!" they will hurt you. If the zombies get in the house, or you see "Git Out Me House" in chat in green, whatever happens first you fall back knife out.

     

    4th Cycle (Nighttime w/ shrek heads) - get out of the water, turn and defend once you are not standing in water. Prefire for teammates dropping down late who may be late... you can save them! When the screen flashes, you fall back into the house and defend from inside, start getting back to the door keep defending. WATCH OUT FOR SHREK HEADS ON THE GROUND!!!!!!!" they will hurt you. If the zombies get in the house, or you see "Git Out Me House" in chat in green, whatever happens first you fall back knife out. again, watch out for the shrek heads!!!!

     

    **** BIG CHANGE ****

    5th Cycle (Nighttime w/ Shrek Heads + Shrek NPC) -  get out of the water, turn and defend once you are not standing in water. Prefire for teammates dropping down late who may be late... you can save them! When the screen flashes, you fall back into the house and defend from inside, start getting back to the door keep defending. *NEW* we need 7-8 people who KNOW how to get shrek stuck, go as the "Shrek Killing Team" and NO ONE ELSE leaves the house until shrek is dead. We killed him without losing a single person doing this, and we know it works! literally 0 trim to this point is possible and not that hard. Watch out for shrek heads!!!!

     

    **** BIG CHANGE ****

     

    6th Cycle (Nightime) - prefire for the team like always, just wait for the door to open, fall back as soon as it does and fall down!

     

    Shrek Run (Nightime Shrek Run) - ok, this is a game changer! Thank you Neko for sharing ancient Chinese secrets with us! Head to the green side on the minimap, get out, and prepare to run. Whoever the faster Bhopper is go left! maybe 1 more with him, but no more than 2. EVERYONE ELSE GO RIGHTSIDE, and ONLY RUN, NO BHOPPING!!!!!! As soon as the gate breaks run and count down 2 seconds then toss a nade behind. Dont stop running at any point when you are nading, just run knife out on the right side as a group. If you do this, the faster bhoppers on the left will trigger the shrek NPC to go left and target them. They will be fast enough to get past him. Right side, if everyone only ran with knife out, we will not get targeted and will survive. Knife out run!!!! Push can look behind or run backwards to stop fast bhoping zombies if needed. Once you get to the wall, get in the middle and get ready to run as soon as the wall breaks up the ramp to defend. 

     

    Turtle - I dont think we really need a strat... probably just play it like normal but play it tight so we dont trim! but if there is anything to note let me know. 

     

    Omaha - Ooof, this one we need to figure out. Maybe its just RNG, and we know we will need a heal on it. Maybe before the bangalores explode, or maybe at the top of the ramp before the last run??? IDK. BUT IT NEVER GOES FIRST BANJO!!!!!!

     

    Input on this would be great. It was really fun trying to come up with a strat live and good debates/discussions about how to be this MF!!!!! 

  5. Had a great time testing these last night, time for the community to vote on what your fav was! i know some will have a few more "tweaks" before getting added to the rotation but overall some creative new ideas that were fun to see come to life!!!! 

  6. Announcement! We are extending the deadline 2 weeks. You now have until 11:59 PM (Central Time) on Sunday 2/16 to submit your map.

     

    We have a few that are completed, but a few folks said it will be close and the more maps the merrier. If you already submitted a map, and want to make some changes/enhancements now is your chance. 

  7. so we got our list of above mappers listed above. I assume a few will ghost out of the contest but still looking forward to some good maps. feel free to chime in with any teasers or clips or map names.

     

    I'm making ze_Bigfoot_Escapica 

     

    and there will be lots of random trims/traps if you are not careful!!!!

     

     

     

     

     

  8. so we have 13 mappers who have said they are in... assume a few will pull a Shiro and not end up finishing a map in time (or ever), so lets assume we get 8-10 maps. I think that is a good amount so cutting this off tomorrow for anyone else to join in on the fun. 

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