Suggestion review for the month of February:
In fear of seeming biased, I am a big fan of this suggestion. SCP-3199 is a scp I had always considered suggesting or wanting to add to the server for a while now, but it was always held back by a lack of a proper model that correctly resembled the article's memorable image. Having a possible model available, even if it would require being ported to Gmod, is a fantastic improvement, and greatly increases the chances of adding SCP-3199 some day. As for the suggestion itself, I am greatly interested in the A option, but nothing is set in stone at this point.
SCP-137(Miguel the Mammoth King):
This suggestion was hard to read due to the terrible formatting, and I would like to insist that in the future you attempt to format your suggestions better in order to make it easier to read. Regardless, SCP-137 is a interesting suggestion for a SCP. I went over to read the original article, and I will admit a weird non-sapient entity that possesses toys, turns them into a 'real' version of the toy, and then behaves like how a child would expect the toy to behave is a cool idea. I'm not 100% on board with the idea of it having multiple forms it swaps between on demand, however. This would be a massive pain to code, and does not seem like a very good representation of SCP-137's abilities. One possible idea is to have it's default form spawn as the princess doll, and after perishing as the doll it comes back to life a single time as another possible 'form' from a list. Regardless, this is a very fun suggestion.
SCP-191(Miguel the Mammoth King):
Im not a fan of this suggestion due to having very little in common with the actual SCP. While she does have a claw for a hand, she also struggles to move, appears to severe mental damage, etc, all of which would result in her making little to no sense being in the breach gamemode at all.
SCP-168(Miguel the Mammoth King):
Fun Flavor item, might be considered at some point if additional 'point' scps are ever added. Doesn't really add much to the gameplay though.
SCP-105(Miguel the Mammoth King):
SCP-105 is one of those scps that would be really cool to add(especially with Alpha-5 as a potential reinforcement spawn), but is incredibly difficult to pull off due to the nature of her ability. This suggestion fails to be accurate to the article, and instead simply makes her camera deal damage for... some reason. And she can teleport... for some reason? Also not entirely sure why SCP-105 would be a 'Joke' suggestion.
SCP-250(Miguel the Mammoth King):
First off, no, we can't easily convert a model that was custom made for a SNPC into a player model. The animations do not transfer over easily, the rig has to be redone from scratch, and many times it is effectively harder to work with than a plain ragdoll. This is besides the fact that the current breach team does not have an experienced modeler(or at least, someone experienced at rigging models). Saying that we can 'EASILY' convert a SNPC model into a player model is insulting.
With that out of the way, I am not a fan of this suggestion. While it is certainly... accurate to what is just a living dinosaur fossil, it does not mean it is particularly interesting gameplay wise. Its attack is weaker than most other SCPs that have the same movement speed, and the requirements for its speed boost are insane for how unimpressive it is(it is effectively worse than 682's due to the charge-up time, is very telegraphed, and still isn't the fastest sprint in the game).
SCP-273(Miguel the Mammoth King):
Makes absolutely no sense for this SCP to a TFO or MTF Member. Additionally, the SCP itself is rather dull, being someone who burns things every 12 hours and explodes into fire on death. While the exploding on death into fire and coming back could be a potentially interesting quirk, I don't think it is enough by itself to carry the suggestion.
SCP-216(Miguel the Mammoth King):
I don't see the point of this? This doesn't seem to bring anything in terms of gameplay, and wouldn't even be a particularly fun "For points" SCP item either. Why would you want to store an item in a safe to recover later, when you're already capable of carrying basically anything you want? If the idea is 'OH YOU PUT A MEDKIT IN THERE SO YOU CAN CARRY A SECOND MEDKIT', the situations where using the first medkit, taking the time to put the safe down, open it, and take out the second medkit is more practical than just having someone else hold the medkit or walking back for the medkit are incredibly limited.
SCP-230(Miguel the Mammoth King):
This scp has been suggested several times, and once again Im afraid im going to have to shoot it down. Outside of concerns about the original content of the article(which is very questionable and appears to be summed up as HAH ISN'T SAYING THE WORD GAY OVER AND OVER HILARIOUS!!!!), the actual SCP doesn't bring much for gameplay. he is basically an infection SCP that makes people join his team and still 'act' like normal people. Theres no good way to simulate 'slightly handicapped due to heroin overdose', and I don't think it would be a good idea to even do so if there was. Hes not interesting gameplay wise, and is just generally a lackluster suggestion.
I am 100% on board with the idea of having Mr.Hungry as a SCP. He has potential to have some fun gimmicks(Eating items to heal, possibly eating items out of people's hands). That being said, I am not using a big smoke model for him, especially considering he is described as being incredibly skinny, which quite obviously does not describe Big Smoke in any way, shape or form. Plus the model is incredibly memey. If Mr.hungry is added, he would not be added using Big Smoke's model.
SCP-082(Miguel the Mammoth King):
SCP-082 was removed for being kinda boring. IT also doesn't help its hard to find a model for him. That being said, this suggestion doesn't do much different from the original SCP-082 we had. The main difference is instead of healing from attacking people, he heals after killing people. People didn't really enjoy playing the original SCP-082, and I don't think they would enjoy playing this version either. Im down for some way to possibly add him in in an interesting way, but its difficult(More doable than something like SCP-230 though).
SCP-040(Miguel the Mammoth King):
Ignoring that GODAWFUL picture, SCP-040 has no business and makes no sense being a TFO or MTF spawn. She would only make sense as a SCP spawn.
SCP-004(Miguel the Mammoth King):
Item has very little to do with the actual SCP-004. Additionally, a item that is just a one in 6th chance to either basically escape instantly or die instantly is incredibly boring and cheap. It also isn't very fun, even if it technically 'helps d-class escape'. This is outside of the fact getting it to interact with Site-19's doors is difficult due to the nature of how they were programmed into the map. Additionally, the fact it just teleports you outside of the gate and instead of to the escape also means theres a chance that even if you don't die to the key, you'll just die anyway to people hanging out on the surface level or reinforcement spawns.
SCP-027(Miguel the Mammoth King):
SCPs that turn other people into SCPs have caused problems in the past, from people willingly getting turned by SCP-049 or 610, or blocking the exit with 323's skull. SCP-027's on death transfer gimmick is this problem on steroids. Otherwise, the general idea of him sending vermin to attack people has been suggested in the past, and was an idea under consideration(and still is), but would require a lot of time and effort to pull off. I will admit a major problem with this idea is that SCP-027 has no direct control over the Vermin and this is a major part of the article, which does not help with potentially adding it.
SCP Trade System(Chan_Man1):
Good idea on paper, problem is this would also serve as a way to let people figure out which SCPs exist in the round already, and could be potentially abused to grief or cause problems.
EPIC BREACH SPECIAL ROUND(SonicSnake):
This is obviously a troll post and I regret not getting rid of it sooner. Regardless, no.
I don't know if this is a reference to something on the site I don't get, but it doesn't seem like the worst thing ever. probally still won't be added as people have mostly negative responses to similar special rounds. Also very memey.
SCP-317(Miguel the Mammoth King):
A dead Sapient bipedal Dinosaur wearing glasses. Outside of the fact its dead, it has no business being a TFO or MTF spawn. It is also incredibly boring gameplay wise.
SCP-346(Miguel the Mammoth King):
Suggestion has basically nothing to do with the actual article. Not much else here to say.
SCP-354(Miguel the Mammoth King):
Unlikely to be added as its own SCP. If anything related to SCP-354 would be added, it would be related to the SCP-354 map, and not as a spawn or reinforcement spawn.
SCP-363(Miguel the Mammoth King):
Boring suggestion, has very little to do with the article outside of appearance. AS for the actual SCP, the light gimmick is incredibly difficult to recreate ingame, and is unlikely to be added because of this.
SCP-397(Miguel the Mammoth King):
A monkey that throws spears. I vaguely recall seeing this scp suggested before, but im not sure the server would react well to it regardless of what its armed with. Its a sapient monkey. That's all it is.
I actually really like this suggestion. While the SCP article has it floating in orbit, I could see an excuse being made that it suddenly crashed down. it being invulnerable and just being a walking hazard and being able to pull people in certainly makes it an interesting 'reinforcement' spawn. Main issue I could see with it is that if it is on the SCP team people would likely try to constantly escape as it, and it feels kinda weird if it was treated like a Serpent Hand spawn and get pentalized for leaving and 'not helping other scps'. Most certainly an idea in consideration however.
SCP-247(Miguel the Mammoth King):
A small cat that is actually a tiger. The actual suggestion posted is boring, but there is potential in the SCP itself, especially with the fact people within a certain range of it refuse to harm it regardless of prior knowledge or it assaulting them.
SCP-280(Miguel the Mammoth King):
Barely has anything to do with the article. Actual article involves a light gimmick almost identical to SCP-363. No.
Sniper Rifle(JokerGamma, FrostLeaf):
We had a sniper rifle before. it sucks to use in close quarters cramped conditions unless it 1 shots, and if it 1 shots it becomes incredibly frustrating. A sniper rifle is unlikely to return to breach unless Alpha-5 gets added.
Replays(Welsh Wildlife Lover):
Not possible without engine access, even if it was possible would be incredibly laggy(SEE: Team Fortress 2).
Minecraft Map Special Round(Kaitseed):
Would make for a fantastic april fools joke, if it wasn't for the fact no such thing exists. This can't really be pulled off as a special round either.
Only vaguely related to the original joke article. Im assuming this suggestion was intended for the joke SCP round, so I won't bring up the fact its a joke article. The main gimmick and joke of the original joke article is that its a dog that talks and keeps murdering people and getting away with it since people seem to believe whatever he said caused the crime, which is incredibly difficult to pull off in a gameplay sense.
Non-stop Site19 for 24 hours(FrostLeaf):
Fuck no. We added map vote for a reason, and the server is already almost always on Site-19. Map rotation basically goes "Site19, another map, Site19, another map, Site19".
SCP-096 destroying doors(SANSSCP):
If I made one SCP capable of destroying normal doors and not just gate doors, I would rather multiple scps gain the ability. As this is not happening for a while due to various bugs and issues with the idea, this is not happening.
Fix Maunz Bot(Banjo):
This feels like a meme post. What the hell is Maunz bot?
Tactical Awareness Grenade Buff(Carthing):
Im down for this. I'll look into this and try to implement it as soon as possible. The grenade sucks currently, and I keep forgetting its existence because its that bad.
SCP-006-J infestation Special Round(FrostLeaf):
SCP-006-J is bugs. Its a joke about people being afraid of bugs. How does this turn into a special round where they infect people and turn them into bugs? Also this is literally just the old SCP-008 special round but without instant infect and with a dumb cup instant kill weapon. Likely won't happen, SCP-008 special round had bizarre issues where people randomly turned into zombies onto the next round, and it wasn't a very popular round to begin with with plenty of exploits related to keycards.
I remember a very similar suggestion to this one, but it was a Spray Can SCP weaponized as a grenade that had a slowing cloud, and is a much cooler idea in general than this one. Still a neat idea, plan to work on it at some point.
Nerf SCP-2845's death Aura(Dio Brando):
Im not a big fan of SCP-2845 to begin with. While its ranged attack is cool for gameplay, it was horrid until weapons started slowing down movement and its close range aura was mandatory for it to not get crowbarred to death by a bunch of drunks screaming about buckets and deer cock. I would rather consider removing the SCP all together and replacing it with a more fitting SCP rather than nerfing it directly as is.
Grace Period for Siege(Obliterator):
Im down for this, i'll get this implemented at some point.
079's door to a level 4 instead of a level 5(Myfu):
While I understand some people consider 079 overpowered, this change would lead to him dying almost instantly with no chance of defending himself. While this nerf would make sense if we could rel yon SCP players to actually work together, they have a bad habit of ignoring 079's cries for help, letting him die horribly, and then complain that he died later on in the round. its bad enough that his spawn that is supposed to help him escape usually just ignores his existence and flees the map or start a mass rampage and still ignore him.
Remove SCP-610(Carthing, Exhaustive):
I suggested removing SCP-610 to mass backlash. If people genuinely want him gone this time, I'll gladly remove him as hes both boring to play and fight, and any potential rework(like the one I suggested a while before becoming server manager) would require a lot of work and might not pay off.
Allow RP rounds at Site-07 Surface(Kaitseed):
No. This is not a RP Server.
Remove TTT Round(Carthing):
Again, if people are down for it being removed this time, im all for removing it as its not a very fun round and plays like shit.
Add nukes back as statemate(Carthing):
This is a cool idea, problem is I don't think this would solve abuse of people rushing it to end the round early, as people already don't seem to care about helping their team win and would result
in a lot of griefing.
SCP-127 Regenerate Ammo(Exhaustive, Dio Brando):
I never liked this idea as SCP-127's actual article takes forever to regenerate ammo that its basically not any kind of upside. Even with being willing to speed up regeneration for gameplay purposes, it would be such a slow rate of regeneration... and also ahs the problem of not having the requirement of being in a salt water bath.
I believe it was removed both for massive exploit abuse and a lot of team kill griefing. I'll look into it.
Tau-5 Shotgun Spawn(Carthing):
Sure, but shotguns kinda suck right now so i'll need to look into it.
SCP-096 Break Windows(Carthing):
Wait, he never had the ability to break windows added to him? I'll get this added.
Doomnack Playermodel(Welsh Wildlife Lover):
Im not adding a Sylveon playermodel.
Add more Female or Pokémon Player Models(FrostLeaf😞
POkemon models is no, as they would either be walking around on all fours leading to a potential pay 2 win situation or just plain frustration, or they would be furry shit. Im all for adding more female player models though, there is a rather severe lack.
The pacifist sapient tank makes no sense as a MTF spawn, or does it have any place in this gamemode as a playable class, by the definition it is a Pacifist Tank. Its a tank, and its a pacifist. ITS A TANK, AND IT IS A PACIFIST.
Update SCP-4514's model(DIo Brando):
I want to, I really do, but there has been issues with attempted replacements. I'm still looking into it.
SCP-096 Death Sound Change(DIo Brando):
I don't think people want to hear massive amount of screaming ear rape.
SCP-682 Death Sound Change(Dio Brando):
Im all for adding some kind of sound effect to SCP-682 to make his attack feel less lackluster, but im not making it a 'CRUNCHY SPLATTY NOISE'. Also im sorry but are you the Doctor because what kind of description of a sound is that. "TIMEY WIMEY STUFF". Man Doctor Who got weird.
Re-add Night Vision Filter(dio Brando):
All for it once I figure out how to do it without burning out everyone's Retinas.
Give Sylveon Gun a Crosshair(BaronVonDark):
Do you see Iron sights on the Sylveon? Do you WANT Iron sights on the gun with infinite ammo? Exactly.
Could be considered for the joke round. Does not help to insult me when posting your suggestion, considering im one of the 2.5 people who go through them and decide if they get added or get considered for being added. Just, you know. Pointing that out.
Show who had most accepted suggestions(Carthing):
Maybe, if I can keep track of them. Could cause some cries of favorism though, so i'll likely not do it even if I had everything correctly tracked. Answer would probably genuinely be me if you count Xy's additions before I got server manager.
Guns based on Animals(Carthing):
Sylveon gun was added as a joke and as a way to kickstart the SCP-914 upgrade update, and since it felt like it would be a funny and fitting result for putting the Living GUn into 914 on very fine(goes from a Living Gun to a literal Living Gun).
SCP-035 Mask Item(Myfu22,BaronVonDark):
Theres a reason we don't have SCP-035 as a mask item. it would lead to people bumrushing it to change teams or grief. Even if it was set-up that a dead player took the place of the living person instead, it would solely exist as a griefing item. This suggestion, where th eperson becomes a SCP for 2 minutes then dies, is literally good for NOTHING except mass griefing of former teammates. Most likely D-Class. Because we need more ways for the D-class team to get wiped out within seconds by a lunatic with a fire-arm and no sense of morality or recoil control.
Buff the Volk(Exhaustive, AirBud, Dio Brando):
This is basically a "Buff Tau-5" suggestion. Im still working on it.
Remove/Archive Old Suggestions(Exhaustive):
Im assuming this is referencing to the discord, and I agree, but its kinda difficult to do it with the discord bot. If you're referring to the forums, I already did a clean up, and remaining stuff not cleaned up is because there is 27 pages of backlog in various states of 'potentially a good idea' and "I should add this if I was able to". It'll get cleaned out. Eventually.
SCP-106 Gains points(Exhaustive):
AS soon as someone sets up a way for this to happen, it will. This is one of the major issues with SCP-106.
Sure. Once I find a way to do it that doesn't involve 1 shotting people that doesn't render them peashooters against SCPs.
SCP-512 Nerf(Carthing, Myfu22):
Under consideration. Slowing down air speed would likely just nerf any potential use of the item that isn't abusing exploits though.
Site-61 elevators stuck in bottom(NeveNeko):
I've never seen this happen or heard of people saying this happens. If it is happening and is super common, that would be grounds to remove the map as I don't believe this can be fixed easily.
Add map in announcements(Rollingway):
Sure, if it turns out to have a good layout and doesn't end up a map that no one plays.
Restock Medbay at MTF spawn(StarAura):
Are you implying there is not enough healing items in the entrance zone already?(Medkit spawn in MEdbay, TFO commander Medkit, SCP-500 spawn in computer room, Coffee machine, infinite pizza, soup of talking to the dead, other possible medkit and SCP-500 spawns).
Buff SCP-1471(Oblierator, Welsh Wildlife Lover):
Would rather remove SCP-1471. Its a terrible SCP on so many levels.
Not possible with how the blinking is currently coded. Plus this would render the already weak SCP-173 completely worthless.
Better AFK System(NeveNeko):
Ill look into adjusting the timer, however I don't want to be too aggressive with the timer incase some kind of rooting ability is introduced, as I don't want people getting afk timed out by something out of their control.
GUYS ITS FUNNY ITS WEED GUYS HAHAH GET IT ITS WEEEEDDDDDD.
If he could be reworked to actually behave like SCP-1048-A, then sure. If not, then no.
Re-add SCP-160(Grreat Human Baby):
You guys voted for this thing to be removed 30 to one, and yet you lunatics are voting to bring back the most unfun, broken, nearly unplayable pile of shit ever added(Sorry xy)?!? WHY?
Change Dm weapons to HL2MMOD weapons(DIo Brando):
Massively increases DL size for little to no benefit. No thank you.
Remove Black Screen Glitch(Dio Brando):
Sadly that was introduced by the map author in an update, and he refuses to go back and fix it.
SCP-1499 as a point SCP(Dio Brando):
Sure, why not, doesn't really add much so definitely not a high priority.
SCP-1048 model change(DIo Brando):
That model looks like shit.
Site61 escape zone closer(Carthing):
its really not that far...
Alpha-9 as reinforcement spawn(Miguel the Mammoth King):
Sure, once we find a way to add SCP-105 that isn't completely retarded, and locked down ideas for the other two spawn members.
Sillier MTF spawns for Special Round(Greyh):
Sure, i'll consider adding Begone Thoth or the cyborg shark punchers as a spawn on the joke SCP special round. Might be a bit convoluted and reduce chances of sillier/actual joke SCP spawns though(Especially since Begone Thoth, while silly, isn't a joke SCP).
Remove Plague on Infect(GunnerWizz):
Sure, once I figure out how to get it to happen. Was a fucking annoying bug.
Healing Timer on 999(StarAura):
I can't believe im saying this, but 999's infinite healing is far from the main issue with that little orange shit.
Re-add Omega-7's 076(Welsh Wildlife Lover):
I'll rather remove Omega-7 due to balancing issues with having 076-2 as a TFO spawn instead of a SCP, and the bizarre situation of 076-2 fighting 076-2.