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Cpt.Haxray

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  1. SCP-1126

    SCP-1126: Brief Description: A sapient palm tree that calls itself Agent Palmer of the T R O P I C agency whos goal is to 'SPREAD TROPICAL FAUNA ALL OVER THE WORLD!'. He is able to move via rocking back and forth, and swears it has 'CLOSE QUARTERS COMBAT' skill. Stats: Health: 4000(Its a tree after all). Speed: Slightly slower than human sprint speed. Can pick up items: No Can use healing items: no Special: Flings himself(or a model copy of himself I guess, while he goes invisible) at a target at high speeds dealing physic damage. Ingame Text: YOU ARE AGENT PALMER OF THE T.R.O.P.I.C. AGENCY. BREAK YOUR WAY OUT OF ENEMY ORGANIZATION #30 BY SHOWCASING YOUR EXCELLENT CLOSE QUARTER COMBAT SKILLS! Gameplay Description: Outside of being able to fling himself at people as a ragdoll, all SCP-1126 can do is attempt to punch them(dealing same damage as shark fists from SPC breach). He mostly serves as a giant chunk of health and, once again, more of a annoyance than an actual threat. If you ever played ragdoll combat you have a general idea of how his ragdoll throw works/should work. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1098190524 (If you can set it up to have a physics model or have a ragdoll, that is)
  2. SCP-1370

    THREAT LEVEL: 1 SCP-1370: Brief Description: A tiny toy robot made out of scrap that considers itself a super evil villian and wants to destroy any and all sapient life but is hilariously bad at it to the point of intentionally avoiding lethal weaponry... and losing a fight with a potted plant. Stats: Health: 1000 Movement speed: Human walk speed(cannot sprint) Can pick up items: No Can use healing items: No Special: Has an infinite amount of tactical awareness, decoy, and smoke grenades. Can right click to essentially detonate a flashgrenade on himself, blinding him and everyone else around the same way a flash does. Has access to the radio and can use the intercom as well as use his mic. Text on Spawn: THOSE FOOLS HAVE LET YOU FREE TO REIGN HAVOK AND DESTRUCTION UPON THIS PUNY WORLD! DESTROY THEM ALL AND ESCAPE SO YOU CAN DESTROY MORE PEOPLE WITH YOUR ULTIMATE WEAPONS OF DOOMY DOOM!(thats 50% more doom than ordinary doom!) Ingame Description: Literally designed to be more of an annoyance than any actual threat, he still has the ability to slowly kill someone with chip damage of 5 damage per grenade hit(meaning that, unfortunately, the MTF and other players STILL have to be at least halfway aware of what hes doing at all times). Mostly just a distraction to keep attention away from more actual dangerous scps(like most other lvl 1 scps are). Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1158241463
  3. Threat Level: 3, maybe 4. Brief Description: Ms. Sweetie is one of the little meisters from wondertainment. She claims she was made as a girls toy with 'special features' to prevent 'boys from damaging her'. Despite the usual nature of the majority of Little Meisters, Ms.Sweetie is incredibly dangerous and does not hide her desire to escape. Any male individuals near her end up in a diabetic coma, and she constantly generates 'candy' in a radius around her. If a male individual eats this candy they turn into a giant candy monster(sometimes a unicorn) that tries to break Ms.Sweetie out. Stats: Health: 3000 Movement Speed: Human walking speed Spawn: Not sure for site-19. Unused contaiment cell on 02 and 61. Can use items: See Special Can use healing items: See Special Special: Ms.Sweetie can press left click when near someone to put them into a coma. This blinds them and makes them unable to speak or move. While Ms.Sweetie is near them the duration never ends, but if she moves away(it should be a very close radius to keep the stun going) the coma ends instantly. SCP-2396-As constantly spawn around the map while SCP-2396 is alive. Only SCP-2396 can pick these up and use them. When SCP-2396 has one of these candies equipped, they can right click in order to forcibly feed the candy to someone in a coma, turning them into a SCP-2396-B instance. Additionally she spawns with a single guarateed SCP-2396-A in her inventory. There is two kinds of SCP-2396-B instances. The first and most common one is essentially a SCP-049-2 except with 100 more health. The second, and rarer one(Its decided by random which spawns) is the Unicorn SCP-2396-B. These ones have higher health than the other instances(having 300 additional health in comparison) and can move at human sprint speed, but cannot 1 shot like the other instance. Finally, SCP-2396, similar to 323, has a 'hunger' mechanic. Every minute SCP-2396 starts taking damage over time unless she eats a SCP-2396-A or right clicks on a SCP-2396-B to take a bite out of them. Doing this heals her by 100 health. Gameplay Description: I wanted to start adding some more little meister suggestions as there is a surprisingly large amount that can work. Regardless im starting wtih SCP-2396. While i'm aware theres a general dislike of infection scps, this one is a bit different in that it has to work to get minions and it constantly has to micromanage its own hunger/sugar meter in order to survive. She has to track down candies and decide how many she is willing to use to create minions and how many she wants to use for herself. As without the candies she is effectively only a short range stun machine who has no real defense or offense against attacks. The random chance to get a Unicorn candy monster instead of a normal one adds a bit of fun to her minion summoning to make it stand out even mroe from SCP-049, and adds more risk/reward. Do you get greedy and spam a bunch of candies hoping to get one of the unicorn minions(which even if th ey cannot 1 shot are a million times better than the normal minions due to their speed) or do you play it safe and ensure you dont find yourself starving to death or eating your own minions. The fact she can heal herself by using her candies and minions also adds a gameplay element, as shes defenseless without both. Even if she wants to fully heal herself, chances are she's gonna lose all of her minions trying to do so or end up in trouble later. She is also slow which means she tends to get shot a lot more than other scps. Overall I think she would be unique and add a bit of varity and flavor to rounds. Models: For SCP-2396: Can't find the model right now, but basically some fat looking lady. I know i saw it somewhere but considering the results i got on the gmod workshop searching for "Fat", ill rather try to find it after i have recovered from the horror. For SCP-2396-B(Normal): https://steamcommunity.com/sharedfiles/filedetails/?id=1349762141 Except colored pink(I know we use the red version of this model for a special round but i can't think fo a better model for it)> For SCP-2396-B(Unicorn): Some pony model colored all pink I guess. Shouldn't get people too triggered considering it would be very similar to the model for 334(retextured completely).
  4. Threat Level: 2 Brief Description: SCP-001(I.H.Pickman's Proposal) is a sentient and possible sapient narrative force that has control over reality in order to force it to follow narrative tropes whenever possible, near the town of sloth's pit. Despite this's entity's best efforts, if an anti-climax is caused by its actions or the actions of someone else, it creates a SCP-001-X entity. SCP-001-X entities distort and unravel reality around itself and are generally incredibly silly yet disruptive entities. Stats: Health: 2500-3000 Movement Speed: Human walking speed Spawn: Security room in Cell Block area(Site-19). Random empty cell(Site02, site61). Can use items: no Can use healing items: no Special: Shapeshifts into various SCP-Js. 45 second cooldown. Can be either random or chosen depending on what is easier to code and works out better in practice. Works via R to allow right mouse button for special abilities in each form. Unless disguised, his name still appears as SCP-001-X when transformed. SCP-:3-J: Able to spread the Emoji virus. The emoji virus effects a target for a minute and a half(maybe 2 minutes). While under the effects of the Emoji virus, vicitms are unable to use their mic and all chat messages are replaced with random emojis. SCP-049-J: Upon first shapeshifting, appears as a TFO guard wearing armor with "TFO medic' displayed as their role, and gains a medkit. Unlike the TFO medkit, this medkit can only hurt people(by the same amount it normally heals per click, with the same 'attack speed' but doesnt have charges). Upon taking damage or dealing damage to someone, reveals his true identity. Defaults to this form on start of round. SCP-001-j: Can teleport to a random person and left click to randomly steal(delete) an item from their inventory. SCP-078-J: infects people with cooties on right click. Someone with cooties takes 30 damage over 10 seconds, and anyone else they touch also gets affected with cooties. Gameplay Description: Outside of being the literal only SCP-001 that works in a gameplay sense that isn't just a giant killer angel with a flaming sword, SCP-001-X is designed to be an intentionally silly yet disruptive entity. While it struggles to actually kill someone, its abilities can certainly annoy people and make them easier targets for other SCPS, preventing it from being a threat level 1 scp. Steal someone's gun or medkit. Spread mass panic with cooties. Trick a low health researcher or guard into trusting 049-J. Distrupt communications between players. The effects are wacky and silly, but should be fun to use/play as regardless(Who doesnt want tot eleport up to someone as a screaming hobo and steal their gun, or bash someone's head in with a medkit when they think you're gonna heal them? Or make peopel scream DONT TOUCH ME I GOT THE COOTIES). Models: SCP-049-J: https://steamcommunity.com/sharedfiles/filedetails/?id=284128010&searchtext=Killing+Floor SCP-001-J: https://steamcommunity.com/sharedfiles/filedetails/?id=943530315 SCP-078-J: https://steamcommunity.com/sharedfiles/filedetails/?id=376169614 SCP-:3-J: https://steamcommunity.com/sharedfiles/filedetails/?id=1565348690
  5. 011 was intended to have one shot only and a long reload, but said shot being able to 1 shot most normal people.
  6. SCP-2295

    Sigh. Terrible suggestion. The way the gamemode is set-up currently, any kind of 'healer' scp is completely worthless. Ignoring the fact that the sheer amount of healing players have access to on most maps are ludirious(on site-19 MTF guards have access to: TFO medic if he spawns, 999 if he spawns, the vending machine with its infinite coffee, the respawning pizza, the candy bowl, the soup bowl, a medkit spawn in the medbay, and a guarateed 500 spawn in the security room), a portable healer just isn'tt hat valuable when the majority of deaths via scps are either instant kill(682, 173, 049, 2845) or kill rapidly enough that the healing would never come into play(every other scp, players with guns, serpent hands). The only reason scp-999 does anything is the stun and its large Hp pool. Infact you could take away 999's healing ability completely and it would still be an overpowered pile of crap just because of its stun ability.
  7. No. Various issues with this idea: -Teleporting via the camera doesn't remotely fit 105(im aware 'LOREEE DOESNT MATTERRR', but i like to at least try to keep them in flavor with the actual article/tale/scp/whatever). Having her being able to view a location she took a photo of in real time would fit better but idk if that is even possible without massive amounts of lag. -SCP-105 makes more sense spawning in as apart of Alpha-9 Last Hope instead of being just a normal TFO spawn. I have yet to seen a good Alpha-9 suggestion however, and it would be by far the most complicated Task force to create.(Tau-5 and Omega-7 are also 'anomalous' task forces of sorts, but nowhere near to as extreme as Alpha-9. Alpha-9 would be 3-6 different unique individual squad members instead of just the same 'class'.). -Missing her semi-trademark sniper rifle from tales related to Omega-9. She regularly deploys to the field with a high caliber sniper rifle(in both a case where they dealt with scp-008 zombies that cloned themselves like plants by vudding, and with dealing with a reality warper who didnt realize he was a reality warper and worked on playground 'BUT I HAVE X THAT COUNTERS YOUR X' rules). I am aware this would suffer similar issues to the current sniper rifle if it didnt have dramatically increased damage.
  8. More SCP lvl 1s: SCP-1507: same as my previous suggestion(link) except each scp-1507 would count as a lvl 1 scp(if one scp-1507 spawns, it will always spawn at least 4 more) : SCP-1370: Brief Description: A tiny toy robot made out of scrap that considers itself a super evil villian and wants to destroy any and all sapient life but is hilariously bad at it to the point of intentionally avoiding lethal weaponry... and losing a fight with a potted plant. Stats: Health: 1000 Movement speed: Human walk speed(cannot sprint) Can pick up items: No Can use healing items: No Special: Has an infinite amount of tactical awareness, decoy, and smoke grenades. Can right click to essentially detonate a flashgrenade on himself, blinding him and everyone else around the same way a flash does. Has access to the radio and can use the intercom as well as use his mic. Text on Spawn: THOSE FOOLS HAVE LET YOU FREE TO REIGN HAVOK AND DESTRUCTION UPON THIS PUNY WORLD! DESTROY THEM ALL AND ESCAPE SO YOU CAN DESTROY MORE PEOPLE WITH YOUR ULTIMATE WEAPONS OF DOOMY DOOM!(thats 50% more doom than ordinary doom!) Ingame Description: Literally designed to be more of an annoyance than any actual threat, he still has the ability to slowly kill someone with chip damage of 5 damage per grenade hit(meaning that, unfortunately, the MTF and other players STILL have to be at least halfway aware of what hes doing at all times). Mostly just a distraction to keep attention away from more actual dangerous scps(like most other lvl 1 scps are). Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1158241463 SCP-1126: Brief Description: A sapient palm tree that calls itself Agent Palmer of the T R O P I C agency whos goal is to 'SPREAD TROPICAL FAUNA ALL OVER THE WORLD!'. He is able to move via rocking back and forth, and swears it has 'CLOSE QUARTERS COMBAT' skill. Stats: Health: 4000(Its a tree after all). Speed: Slightly slower than human sprint speed. Can pick up items: No Can use healing items: no Special: Flings himself(or a model copy of himself I guess, while he goes invisible) at a target at high speeds dealing physic damage. Ingame Text: YOU ARE AGENT PALMER OF THE T.R.O.P.I.C. AGENCY. BREAK YOUR WAY OUT OF ENEMY ORGANIZATION #30 BY SHOWCASING YOUR EXCELLENT CLOSE QUARTER COMBAT SKILLS! Gameplay Description: Outside of being able to fling himself at people as a ragdoll, all SCP-1126 can do is attempt to punch them(dealing same damage as shark fists from SPC breach). He mostly serves as a giant chunk of health and, once again, more of a annoyance than an actual threat. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1098190524 (If you can set it up to have a physics model or have a ragdoll, that is)
  9. Model for 031: https://steamcommunity.com/sharedfiles/filedetails/?id=1331853927 except colored completely flesh colored(like the eevee model for 334). Model for 030: https://steamcommunity.com/sharedfiles/filedetails/?id=1762511089&searchtext= Except color it completely grey(model looks shitty and like its made out of clay, just like 030 is supposed to look like).
  10. The whole point is that its intentionally on the weak side. Regardless im prob gonna have to make a second post and make that the contiuation of the main thread because im stupid and forgot i can't edit this thread on my main account.
  11. A .50 Caliber sniper rifle spawn should be kept for Alpha-9(who I still want to replace our current terrible omega-7 with).
  12. 011 is allowed to fire more than once per clip? Does he still instant kill?
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