annoying furry
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Posts posted by annoying furry
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30 minutes ago, Cpt.Haxray said:
A. Can't do that, requires editing the map which has special heavy duty decompile protection(Decompiling it removes all area portals and optmization, removes all textures, adds a massive laggy 'THIEF' word made out of nodraw brushes that are incredibly small, etc).
That is possible via lua, but still probably won't be doing this.
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Welcome to GFL!
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How much health do you think (regular) doors should have?
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- GFLBot now automatically PMs new members on the forums with a welcome message
- GFLBot announces new users in the chatbox
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My goal when pursuing the creation of a council rank was to put in place a simple and coherent staff team structure so that we can finally move past this seemingly eternal cycle of bullshit and focus on things that actually make a difference, like the servers. The creation of council actually has a purpose. The purpose being to create a rank of people who could serve as the face of GFL, assist the directors with maintaining the community (more so than a team leader could), settle disputes and drama (not cause them 🙄), and overall be a figure in the community that people could go to when they have an issue. However, I don't really see what the team merge does other than change some names around. From what I gather, the team merge puts Worgee and Joel in charge of all of GFLs teams except moderation. Which is fine, two leaders should be enough to get things back into shape, right? No, underneath them, there are 3 subleaders, Aura for the Media team, Private Pull for the PR, and Worgee for events (until somebody suitable is found). So essentially we have a large PR team with three smaller teams, each with their own leader, inside of it. Because the subleaders seem to be the main person working on their team and the primary leaders are to only step in if needed, this makes 0 sense to me, but only because this is already the job of the council ( the council is supposed to interfere with a team only when a team needs interfering, they are otherwise not supposed to be heavily involved with teams unless working on projects that directly involved a team)
So it essentially what we got now
Directors > Council > PR Lead > PR subleaders (rose, Worgee, pull) > subteam (media, events, and PR respectively) members
Is functionally identical to the preteamleader way
Directors > Council > Media Lead (PR/Events did not yet exist) > Media Members
(Current eq would be Director > Council > Team Lead > Team member)
So my interpretation of this, correct me if I'm wrong, is that this is a rank rename and some redundancy in the team hierarchy that doesn't actually change anything.
But overall I disagree with the notion that we should merge 3 teams different functions into one because there is really no reason to do so. It seems to be that it is commonly stated that the merge would increase communication and cooperation within our teams, but team members have always been able to communicate because they are all in the internal discord (team discords should have been removed upon allowing teams into internal, but for whatever reason, they still exist).
What is the purpose of having
(Diagram excludes mods and devs for sale of simplicity, if they were included they would be next to PR, but not tied to the other teams)
GFL > PR > MT, PR, EM
Over
GFL > PR, MT, EM, Mods, Devs
if regardless of how the hierarchy looks, the people ultimately in control (council) and total number of functional team entities is the same anyways?
6 hours ago, Worgee said:ranting on and sound hurt from being demoted while
Really?
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The holiday sale has concluded. Thank you to everybody who donated!
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I have a slightly different idea for 2006 if it is ever added.
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- Popular Post
- Popular Post
- Added a nice bowl of candy in Dr.Harp's office that you can use to heal. Please only take one or two!
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person below hella gay
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1 hour ago, Cpt.Haxray said:
So wait, is 363's host still controling himself while nested inside, or is 363 controling him? Its unclear on that part.
Still, this is way better and much cooler.
The latter of the two would probably make more sense.
I'll implement this when I get around to it.
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i forgot to add the correct collision group to 939, will fix
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- Added SCP-689
- Primary Attack: 55 damage. Is capable of attacking fairly rapidly
- Secondary Attack: Teleports to last person who saw it, cannot use it while being observed by a player. Frozen for 3/4 of a second after teleporting.
- Is rather slow, around 049's speed
- 1100 base health.
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1 hour ago, Doomnack said:
Isn't every SCP supposed to be balanced though, kinda' like tf2 classes. They are all meant to be powerful and each one of them is unique, but they all level off at the same place, regarding their difficulty in deal with. I don't see what a threat level system may bring, but SCP selection is interesting. Though, if it is added everybody would need the idea that each Class is equal, so we don't get SCPs that are overplayed and SCPs that are underplayed.
Threat levels based on the relative amount of bitching on said SCP

So 066 is safe
173 is euclid
etc
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Merged into very similar thread
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14 minutes ago, EvilCheeseBurger said:
i mean if we have that then I feel like people would choose the best scps there are and it would be annoying to deal with a scp team that has the most dangerous scps
A way that I might get around this is by grouping the scps into three threat levels. When you are selected to be an scp, you can choose from any scp within a threat level that is randomly selected for you. That way you still have some choice but the actual balance of the scp team is mostly unaffected.
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There is currently a rule against harassment. If you can provide me the names of the users involved and evidence of the events which occurred (or times if it occurred in text chat), I will punish those users accordingly.
If you cannot, then contact myself or another admin next time this happens and we will take appropriate action.
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1 hour ago, KaitoKiriyama said:
Ain't gonna lie, I loved 079. Guy was the under dog scp imo. If he won, He Won. I do wanna see him back. Maybe implement an SCP select screen. Thats be a ass to make but it could circumvent some of the problems of playing SCPs you dont want. I know Aura hates 096 but I do, so it becomes awkward when we both get the others favorite SCPs.
I think I will implement that actually.
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maybe if i can get it to do walking anim
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Replaced sprays with SprayMesh. Use !spray <imgur url> to set your spray
SprayMesh Usage Guide:
First, find an image you like on imgur.com, or upload your own to imgur.com (or use gfycat* or youtube*)
Second, run this console command: SprayMesh_URL myurl
Example: SprayMesh_URL i.imgur.com/nbn0zwo.jpg
Example: SprayMesh_URL www.youtube.com/watch?v=xYN7RxpumU8
Example: SprayMesh_URL i.imgur.com/mDsYBAU.webm
Example: SprayMesh_URL zippy.gfycat.com/MintyMemorableEthiopianwolf.webm
Notes:
Make sure you strip off the http:// or https:// at the start of the URL, and remove trailing babble!
Good: i.imgur.com/nbn0zwo.jpg
Good: youtube.com/watch?v=xYN7RxpumU8
Good: zippy.gfycat.com/MintyMemorableEthiopianwolf.webm
Bad: i.imgur.com/nbn0zwo.jpg?t=1
Bad: http://i.imgur.com/nbn0zwo.jpg
Bad: https://youtube.com/watch?v=xYN7RxpumU8
Bad: Any of these symbols: {}[]:'",<>()
Maximum image resolution is 512x512, but you can use images of a larger resolution (they will be downsized for you).
Images do not need to be square, they can be wide or tall, and will still appear correct!
Supported:
png, jpg, jpeg, bmp, gifv*, webm*, and youtube* links
NOT gif; 20 unique gifs will drive your fps to a crawl, but the others are all fine.
Convert gif to webm at gfycat.com
To locally erase all current sprays, run this command: SprayMesh_Clear
To see the owners of sprays for ten seconds, use this: SprayMesh_ShowNames
* webm and youtube video sprays default to off, set by: SprayMesh_EnableVideos -1/0/1 (1 = enable, 0 = disable, -1=hard disable*)
* webm and youtube sprays will really drive down your fps if there are too many!
* if your computer is a total toaster, even the 'videos are disabled' warning will lag you if there are too many
* to fix this, set SprayMesh_EnableVideos to -1
* youtube is admin-only, for performance reasons
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Maybe? idk.
Seemed like people didn't like it and there was a couple of issues with it
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- Removed SCP-079
- SCP-795 is now on the SCP team
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Implemented with a couple of minor adjustments. I didn't end up allowing friendlies to be turned because, as @Cpt.Haxray stated, there would probably be way too damn many cats by the end of any SCP-795 round.
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- Popular Post
- Popular Post
- Added SCP-795
- Is foundation per https://gflclan.com/forums/topic/33728-scp-795-reality-bending-cat-bribed-with-catnip/
- Starts with 100 HP, this may be changed depending on feedback.
- Can change D Class (Neutral), SCPs (Hostile), and Chaos (Hostile) to rats.
- SCP-795 does 5x damage (base is 5 damage, so 25 damage total) to rats, all other attacks to rats do 2x damage
- Rats last for 4 - 9 (subject to change) seconds before changing back into their previous forms and having the weapons restored.
- Attacking SCP-795 has a small chance (10%) of changing the attacker to a rat (this effect might be changed depending on feedback)
- Standing near SCP-2845 for 3 seconds now results in the player being turned to metallic hydrogen.
- Made SCP-999 slightly more common
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Hello, We don't normally remove membership status upon request, but it seems you would be a tango member/trying to become member.
Iirc, they require that you not be a member of any other community, therefore I am making this an exception and have removed your membership status.
If you ever change your mind, simply re-apply for member and it will be restored.
Thanks and sorry about whatever negative experience you might have had with GFL.

Breach Changelog
in Defunct Breach
Posted
- Fixed a couple of bugs involving SCP-330
- Fixed SCP-2639A and SH members not being able to use !gatea and !gateb
- !gatea no longer allows you to close the gate with it