annoying furry
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Posts posted by annoying furry
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Due to some recent events that resulted in the GFL Staff Team losing access to the GFL GMOD Divisional Discord, we have decided to open up a new discord for the division.
You may join using this link:
All server managers should update their links at once to reflect the new one.
Thanks!
Xy
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bye dad
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Most of the weapons we have a c_ view models already. This would require support from the gamemode, which is possible, but later down the line.
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This will be part of the second update to site 13.
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WB DAD
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5 minutes ago, Duc2000 said:
true but you put less effort into yours

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- Changed name of MTF Guards to Tactical Response Officer
- Added the scout and the m249
- Added 3 new types of Tactical Response Officers that have a rare chance of spawning along side regular TROs, these are the Sniper, which spawns with a sniper and a deagle, the heavy, which spawns with a m249, and the Pyro (better name needed), which spawns with a flame thrower.
- Fixed a couple glitches with achievements
- Fixed a bug that sometimes caused less than 3 spectators to respawn when reinforcements are spawned in.
New achievements are coming soon as well as Update #2 for site 13. I will add a couple of things for halloween, but I currently do not think I have time to prepare a huge event.
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- Re-added achievements, you can press f1 to bring up the menu. I tested most of them, but some of them are too hard to test in a practical amount of time, so please report any issues if they arise.
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On 10/11/2018 at 11:10 AM, AverageDrink said:
if we are gonna do this might as well see if we can't turn down the map light most likely it won't be possible but it'd be a nice touch great round idea.
It's possible, just have REALLY THICC FOG.
But yeah, probably will be added.
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bye gary
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hi gary
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4 hours ago, Lambda said:
Seems similar to the White Screen SCP Bug with Breach
Probably caused by different things, this seems nvg related.
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5 minutes ago, Duc2000 said:
I said that ;-;
you said it with too many words.
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2 hours ago, Kite9867 said:
Not a glitch. You just turned on night vision but never turned it off.
Edit: Put this in console to turn off night vision goggles: br_nvggreen 0
dunno if you can see, but he's SCP-066.
Will look into.
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2 hours ago, Redr said:
6. Wheres the power plant
7. Wheres the black goo stuff
8. Wheres the thicc thrasher at or atleast some leeches (ok ill stop ranting about small things)
this is a 2-3 part update
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- Fixed an issue that allowed players to open doors without keycards, during prep, and as spectator on all maps.
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Updated Site 13
- Changed name of map to br_scp1730
- Added a surface area with an escape zone
- Added an escort zone
- Added a medical bay, an office, and Gate A/Gate B to the entrance zone
- Changed the materials of the entrance zone, bathrooms, and certain other rooms
- Changed the map's overall light level to be darker
- Repurposed the testing area(Assuming that's what it was, it was just a bunch of empty white rooms) into an office area, added props.
- Added a generator room that can be accessed through the staircase in the office area
- Fixed a couple of the original map's bugs
- Updated the models that are included with the map to be the same as Site 19's, this prevents vertex errors when you load this map after loading site19 without restarting.
- Added a couple dead bodies and some writing on the wall cuz scp-1730.
This is the first of 2 or 3 updates that site 13 will be receiving, though others will incorporate user feedback as well as the following changes:
- SCP-914's mode changer is kind of difficult to trigger, but it is possible. It also doesn't move in a circle correctly and looks kind of weird.
- SCP-914's activator trigger doesn't move out when you press it
- Some lighting bugs make some parts of the map too dark
- Some walls are too thin and a tiny bit of the door model seems to clip through it. This bug seems to be inherited from the original map, but I am not sure.
- Some brushes have some funky brush work due to something that I accidently did (a whole part of the map got shifted by 0.5 units or something), clean up brush work.
- I'd like to split the map into multiple levels, as the site 13 described by SCP-1730 has 15ish levels. The current plan is to have the D Class/Researcher spawn areas (D Block, Office Area) to be on the bottom, HCZ(Heavy Containment Zone) to be the second floor, LCZ (Light containment zone) to be the third floor, and EZ (Entrance Zone) to be the top floor, below only the surface. I would also like to add an additional area on a floor below D Block. This floor would contain the "pit," the inferno, and the thresher device.
- Make the surface look better, especially the building on top.
- Add a helicopter pad
- Move the reactor per SCP-1730's article
- Completely redo the pocket realm, it is way too time consuming to exit during a round of Breach.
- Anything else I decide will be nice
- Update the map config to use my new json map config loader.
I will also be giving some love to Area 14, though after a couple of non-map updates.
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i was going to use the rage animation from the 096 npc that is one the workshop. I just haven't had time to decompile it yet.
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If you are being slain, you are not doing one of the following
- You are not moving (Changing your position)
- You are not turning your head (Changing your angles)
- You are not in a UI menu (Jukebox, Damagelogs, etc) (Changing your cursor's position)
Periodically do one of the above and you will be fine.
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that's a feature, not a bug
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20 minutes ago, Joshy said:
I was looking into this one time. I was wondering if gameme would be a good alternative, but I think cost pushed it away from discussion.
According to outgoings, we appear to be making monthly payments for gameme.
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32 minutes ago, Duc2000 said:
B) we have younger players so making it blood and gore may not be the best option even if they are already desensitized to it.
I dont think this matters
I'm more or less worried about ragdolls crashing, I need to check this addon's code
EDIT: Looks OK, but I'm going to add it on the weekend so that I can remove it easily if it is causing crashes.
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3 hours ago, Hunting4r2d2 said:
I took both of these pictures while in player mode, so I don't think so.
1) The person that was chosen left the game at just the right time.
2) There was nobody the game wanted to spawn.
Unless you can provide me more details, this appears to be the correct behavior.


Player revealing bug, please fix
in Implemented
Posted
This happens on all maps.