annoying furry
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Posts posted by annoying furry
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Not compatible with CSS models.
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Sure
It's going to use that RPM, but it'll do 28 damage. Here how the math works out:
240 / 60 = 4 shots per second
4 shots * 24 damage = 96 damage per second
This is rather weak, so I'll go a higher damage count than 24, which will give it 112 DPS.
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- Fixed 035/SH not being able to pickup keycards
- Fixed SCP-035 not being able to pickup ammo.
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- Updated discombobulator
- Replaced the weapon slot system (which fixes bugs related to it). Player's should hardly notice any changes as most of the changes are internal.
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8 hours ago, Mr Z said:
2nd Use: Instant Death
WARNING: THIS CANNOT BE PULLED OF OFTEN, ITS A GAMBLE
I Don't know how it's done but it does it sometimes, it instantly kills anyone at 100 HP, idk about anything above 100 but i know it instantly kills people at 100 HP
3rd Use: This is the most Unknown use, most people don't know about it.
Throw the Discombob in the elevator, and watch as everyone dies in it
It shoves people against the walls and repeatedly hurts them, over, and over, and over.
WARNING: WORKS ONLY 50% OF THE TIME, AND CAN DAMAGE TEAMMATES EVEN IF YOU CAN'T HURT EACHOTHER, AND THIS KILLS YOU TOO.
This will be fixed

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- Scopes added to most guns
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https://steamcommunity.com/games/221410#announcements/detail/1696055855739350561
Modified wine fork using dxvk to allow near native (for some games, early beta right now) performance which is being supported by valve and integrated into their steam client. For the game I tried it with, it appears to work reasonably well for me.
If you're on Linux, you can try it by opting into the steam client beta.
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Steam sign-in, so if anybody hacked you, they also got your steam. You should change that if you even so much as suspect you didn't login with that.
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Database restored, closing.
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I heckin PM'd you the reason why.
None the less:

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Denied: M9K is garbage imo.
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14 minutes ago, Mr Z said:
Ohshit i just looked at the pack, i thought it was just one model, i'm gonna go find a single model if i can.
It's probably custom, I probably can extract it but I'd rather not do that
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I like it, but that content pack is fucking huge lol
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Does 6 damage / second (significantly less to allies) and can be deployed with no delay.
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- Molotov does a lot more damage
- Molotov can be deployed without delay
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29 minutes ago, Mr Z said:
DIscombob
not for long

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you got a screenshot chief?
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- Back to TFA guns, but this time it's the same CSS guns (just on the TFA base, there should be no issues with crashing or lag because of this, but see below if you lag) with the same stats and models
- Typing !tfapref in chat will optimize TFA for performance if you have a lower end PC and can't handle the particle effects.
- Buffed the Famas (now shoots 4 bullets that do 5 damage each, so a total of 20)
- Renamed the M16 to M4A1-S and gave it a silencer, same stats though.
- Pocket Dem becomes unblocked after 2 minutes.
TFA should hopefully have better hit reg overall.
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meh, I think having better controls for the gun would be good enough, but that's probably not worth the effort / not possible.
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lol are people still talking about this? They first started talking about this about a year ago and at this point, I don't think the average any american gives a shit.
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- Changed spawn rates of nades
- Added Molotov
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4 minutes ago, mikenov24 said:
Only thing I hate about the current weapons are the hit detection about 'em. That feel when you unload a whole clip into someone's chest and they only take 22 damage even though it said 10 damage for each hit.
That's more or less the weapons not compensating that well for prediction/lag.
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You could probably go back and bump any existing game, and not get yelled at (but that's just a theory).
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- Muting a player through tab now blocks their text chats, this doesn't apply to admins.
- Disabled sprays until exploit fix
- Change models for Fire Eaters
A more meaningful update is in the works.


A disconcerting glitch
in Defunct Breach
Posted
Time 2 remove shotty finally