annoying furry
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Posts posted by annoying furry
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2 hours ago, RainGamma said:
+1 scps should be able to break doors.
They are currently able to do so.
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Some nice numbers. Going to see how the current setup works. Adjustments (such as the suggested ones) will be made accordingly.
Thanks
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- Added Gate Health
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Will look into implementing it.
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Moved to off topic, please put all future shitposts in off-topics.
Thanks <3
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Will do soon
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2 hours ago, NIGHTTECH said:
Of course if your aim is pay to win then please continue
Do you understand what pay to win is? The pointshop perks have 0 effects on the gameplay. Pay to win perks would be letting VIPs buy weaponry/keycards/scp rounds from the pointshop, something that clearly effects gameplay, but skins and boosters? No, they are not pay to win. The whole point of allowing donators (and for the most part, only donators to purchase skins) is to encourage people to help financially support the server, so we give them perks that are not needed to play or enjoy the gamemode, like custom models and chat tags (in fact, some might call skins a disadvantage because they make your player more flashy and thus more noticeable). Skins and cosmetics are just that, purely cosmetic and have no effect on the game. Boosters exist so that members/vips can play as their favorite scps and try out new scps. The booster does not actually increase your chance of becoming an SCP, and only comes into effect if the person is actually chosen to be an SCP.
(Although a lootbox system is planned.)
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28 minutes ago, motorsteak said:
also this feels like it could easily get out of hand if it goes down the ranks any further (ie to DL and even to server admins) with the demanding to know what's going on
We're not stupid. It makes no sense to require admins to use trello.
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13 minutes ago, -_Fx_- said:
Suck a lot of penis.
Will confirm
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50 minutes ago, Mr Z said:
Turns people into 049-J
SCP-049-2*
Nobody likes -J

Nice job though, I like the layout.
(372 does 55 damage and 966's damage is determined by a random number generator, max on that is like 50, but he has two attacks so 70-100 is easy to obtain)
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Output: Adolf Hitler, holding a copy of Mein Kampf (My Struggle)
Input: A pair of SCP-178, SCP-458, a box of condoms, and hours of adult entertainment.
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Output: 23 slightly larger SCP-173s
The SCP-173s breached containment and a full site lockdown was immediately put into effect. See incident report 173-23.
Input: Winter's cuckyness, Very fine
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- Points are now earned for accomplishing objectives rather than simply being connected to the server
- Added cosmetics (13 to start off with)
- Added more researcher and d class skins
- Added 'boosters'
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Better than a division, we should just host events/tournaments
The whole concept of a mini-division doesn't really seem like it will work on many games.
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Added:
SCP-458 (Credit: @AverageDrink for making it, I fixed it up a bit)
Spawns in the cafeteria on one of the tables.
Can be used by Humans (to restore health) and by SCPs (for no health gain, but prevents humans from using it)
Respawns a minute after it is used.
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2 hours ago, NIGHTTECH said:
2. Allow 079 to be picked up and carried by D-Class , CI, or SCP-035. This gives 079 a chance to escape, helping solve the problem of 079 not being able to move.
Not possible
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Added:
SCP-372 (Made possible by @AverageDrink)
Spawns in SCP-372's chamber.
Has the ability to leap and cling to walls (must be up against the wall to grab it)
Can press the reload key to cloak, but can only attack while uncloaked. (Cloak nerfed to have a 5.5 second cooldown)
Does 55 Damage and has 1000 health. Immune to fall damage
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Usually, we do not offer refunds, but this may be slightly different. It's really @Roy's decision.
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While I can't fix either of these things without decompiling the map, I can make it so SCPs can use the checkpoint doors.
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Hecking nerd.
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My favorite thing is troubleshooting the `It worked on the test server, but not the real server` phenomenon, it's almost worthy of SCP classification.
My least favorite thing is listening to people ear rape while I'm tabbed out, but when I tab into mute them, they magically stop.

Regarding the new Gate HPs
in Implemented
Posted
I modified all scps to work with it. (Personally tested 049 last night). If 106 doesn't work, I'll fix it when I get home.