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annoying furry

Technical Administrator
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Posts posted by annoying furry

  1. 3 minutes ago, Darkling said:

    If I see one more fake leaving thread I'm banning them... 

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    You think I'm joking. If I ban the goodbye threads aren't fake.

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    Still not joking!

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    Are you ok?

  2. 49 minutes ago, Teri said:

    -Ability to walk through closed doors

    -Add a small ticking damage to players in the pocket dimension

    If I were to add either of these, 106's ability to heal would be nerfed/removed

     

    50 minutes ago, Teri said:

    -Add an "amp it up" type ability where his aoe damage is briefly increased with a cooldown

    Impossible with the way the SWEP is written, I've been thinking of added a ranged special attack, like a fire ball.

     

    And as far as 939 and 682, I tried setting the model scale but that had odd side effects, mainly dealing with the way players were respawned (sometimes a player who had been 682 would respawn as a mini-class D)

     

    And I would be down with making 682 more lore friendly.

     

  3. Would it be an acceptable solution if I were to disable MTF's ability to remove their armor, but buffing the armor's damage resistance to compensate?

     

    This would lead to MTF being slower (compared to an unarmored player), but more bulky.

    MTF would always be wearing their suit, so nobody would be mistaking them for a researcher.

    Class Ds and Researchers would still be able to use dropvest.

  4. 4 hours ago, Duc2000 said:

    Admins get VIP perks

    I knew what you meant. 1) Not in the lore at all 2) Takes away part of the fear factor. And we already have JB. However, I am not completley against it, I still like the idea. So +1ish

    I had an idea like that for 1048-A's scream, but @Kubnair called me stupid so i gave up on it :lenny:

     

  5. - Corrected a few errors in the English translation file

    - Added a special round called 'Plague Inc'

       - Multiple 049s

       - No Commander

    - Fixed the unsgag and unsmute command

    - Multiple Breaches now requires 10 players to be selected as a special round.

    - Muted/Gagged players will receive a notification when their punishment expires.

    - Fixed a bug that happens when escaping with low HP.

  6. On 8/23/2017 at 6:59 PM, masonkiksbut said:

    Whats wrong with passes, they would make it all around more fun waiting and waiting for a scp round is a fucking annoyance

    You're missing the point.

     

    On 8/23/2017 at 6:56 PM, Duc2000 said:

    No passes I guess, although I did have an idea for a SCP chance pass, it would increase your chance of being SCP but not outright make you SCP.

    That would be a fair compromise, I can do that.

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