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Harakoni

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Posts posted by Harakoni

  1. It's a good playermodel with a very small download size, but it's not colourable which is a must have for Hide and Seek so people can see what team they're on. Unless @Fafy wants to volunteer to try and colour it for you (ly Fafy :] )

  2. I've seen a lot of these personal question threads pop up here and there... and it makes me wonder...
    This is quite close to those online scams of getting personal information - what if, WHAT IF, these are actually FAKE.
    Jit and whoever else are just AGENTS! THAT'S RIGHT! BOTS COME TO STEAL OUR INFORMATION FOR THE CIA, FBI, MI6, BOPE, HAMAS, ISIS!!!!!!! YOU'LL NEVER GET THROUGH MY TINFOIL HAT HAHAHHAHAHAHAHAHHAHAHAHAHHAHA

    More seriously, just joking around and having a good time works for me. What's worth living if you can't have a laugh

  3. Name:  Cityruins map

    Type:  Map

    Link(s):  

     

    Rank(s):  N/A

    Cost: 

     

    Description:

     

    This is quite an old map, but a very good one. After playtesting recently and having it installed and a goto for about 3 odd years, i can thoroughly say this is a good map for HnS.
    It's about the size of rp_bangclaw, with less/about the same interiors if not slightly more. The map hosts not only parkpour, but runaround and hiding spots to boot, and has it's own similar underground system, which also does not loop. (however, the underside is entirely dark, needing flashlight / nightvision)
    I'd recommend it for a server pop of 15+ at least, any less and it's basically an easy hider win map.
    Attached screenshots of certain areas:
    Plaza area with 4 enterable buildings (only one has a door):
    20190612224421_1.thumb.jpg.c9fe6e34d7b768b6cb85a70f78ee93ea.jpg
    Main street which is at the start of the map:
    20190612224428_1.thumb.jpg.244c40b0ea34d48e571877b8b3d0eca7.jpg
    The underground metro station tunnel, which leads to a "central station" dead end: (It's lit up because it's darker than Zexired's pfp)
    20190612224510_1.thumb.jpg.e8a6c3c36503f7775d374d780d3cbb6d.jpg

    As far as i know, it may need HL2 ep1 and/or HL2 ep2, but i'm not sure as i played this map fine before i had them mounted.

     

  4. Name:  The Sit Anywhere Script

    Type:  a super nifty thrifty epic thing

    Link(s):  

     

    Rank(s):  N/A

    Cost: 

     

    Description:

     

    This deadass epic thingo makes you able to sit on any flat surface with an edge. I originally suggested it as a meme for the test server, until it actually worked REALLY well.
    It's REALLY really REALLY hard to exploit and when i tested it (in an hour of testing for exploits such as using it for pseudo-unstuck abuse etc) nothing exploitable could be done.

    It's use is the walk bind + the use key, sor for most people alt + e 

    It can also be used for some sneaky ledge hiding spots (your legs are near always visible so it can't be abused to hide through walls ceilings)
    20190524005747_1.thumb.jpg.0477ae9bcceff5760629e574256017b6.jpg20190524002312_1.thumb.jpg.dac99a41f9ec6cf3fd41ec2c619a9036.jpgDeadass me in deadass funny positions
    (I didn't screenshot any good places lmao)

     

  5. I'm sorry but you need to be more considerate towards your keyboards feelings, it's bad enough that it's buttons are pressed all the time - metaphorically and literally - so you should be sure to give your keyboard the fair treatment it deserves.
    Make sure to :
    - Water its roots, keep it growing nice and healthy
    - Kiss it goodnight, Keyboards love attention
    - Create a shrine to your keyboard, pray to it before, during, and after use for the Keyboard gods to bless your gamer time.
    - Ensure proper keyboard maintenance is performed - even between the keys - to allow your keyboard to feel fresh and happy. However, improper cleaning techniques can summon B̵̫̩̘͚̟͔̼̟͓͎͂̀͊̋̋́̽̇͒̄͝͠i̸̫͖̙̭̜̬͉̹̾̐͛́̏͑̎͜ͅl̷̢̮̼̯̟̣̔̑͌̔ĺ̶̖͙̠͖̜̟̏̅̆̍̾͗̒͘ ̴̢̧̢̫̗̺͕͕̭͔̆͜͜G̸̥͈̮͓͇͙̠͓͖͆̈́́͛̆̔͑̍̀͝͠ä̷͚͙̥̫̏̓̆̎́̉̕͠t̸̢̢̗̪̩̺̘̆́͂̂̄̀̓ę̴͇̩̐̿̑̄́̑͠ṡ̶̡͔̯̥͔ - be careful!
    Once these steps have been completed, your keyboard will be glad to have lived with you. Hope this helps!

  6. Neutral to +1
    Click tagging is an integral part of Hide and Seek, it gives seekers the ability to tag people in hard spots without having to do 5 minute parkour to get there. I believe it plays an important role in game-balance, especially when the experienced player-gang is on and pulling off Warcrime worthy parkour spots. The Geneva Convention is watching you

    However, i also understand that people hate its range, which is a fair point, It is slightly too long to be truly fair - In the end i'd have to say i'm willing to see what happens if it's reduced, but if it makes things harder for the seekers i'll have to say no.
    A slight problem, i think the Hide and Seek SWEP range is taken from the HL2 Crowbar range so i'm not sure if editing it will require a new player SWEP to be made.
     

    On 4/24/2019 at 12:22 AM, BrotherWolf said:

    Well SORRY, I don't use the metric system bc it sucks XD

    no u  :lenny:
     

  7. It's been said before, it'll probably be said again, but nearly everyone remaining who frequents the Official Discord has seen it - a lack of activity, or to put it in more commonly seen terms "This server's dead".
    It's irked me and a few others that have bothered to say anything about it, and i think it's time something finally be done and considered to up the use and appeal of the Official Discord - Hell, it's now nearly overshadowed by the Prop hunt server. So, i'm here today to propose some issues and how to solve them, as well as suggestions for upping the activity, appeal, and use of our under-maintained and under-loved main discord.
    Issue 1 - Shitposting:
    Recently, a considerable portion of the server's downfall can be attributed by what goes on in the chats; especially general and off topic. The general "conversations" - they don't even deserve to be described as such half the time - often comprise of senseless, uninteresting repetitive posts. Many are at fault for this, but it can't be attributed as a fault for everyone to be punished. It's happened because of a general progression of what has slowly been exempted and ignored from the rules, now some of the rules aren't even enforced in these chats. (No this is not a callout saying "mods are shit xDDD" - it's the truth and i'm fed up of it)
    Over the past few weeks it's worse than ever, near everytime someone talks it's always the same barrage of stale, unfunny inside jokes between one or two people or general shitposting that stifles and kills off any attempt of ordinary human conversation, only yesterday did i have my first meaningful conversation about anything in over a month - and it was ended by guess how? A barrage of shitposts and meaningless messages between 2 or 3 people.
    I've often taken reflection on last years chat's, and how they were much more meaningful and enjoyable to many - now more than ever is this a contrast to the chat's current state. It's time for a change, which leads me to;
    Solutions:
    Harsher, legitimate moderation on such messages - This isn't something i'd like to suggest, but now it's a reasonable way to curb the endless spam and crap spouted in the chats. This would involve mods encouraging, or forcing, users attributed to be spamming and shitposting to move into other chats such as off topic if a conversation is occurring, or if it's just a chain of, i quote myself here, "eye cancer" the outright deletion of such messages and possibly warnings and mutes. I would lie and say i dislike this approach, but at this point, it's one of the few ways to approach the situation.
    Training of what is spam and what is not for the mod team - I'm often confronted or asked in my complaints about what constitutes spam. In summary, it's a chain or repetition of senseless, unneeded messages serving no purpose or little purpose to any context at all, and/or jokes long since stale or deceased which provides no benefit. 
    The removal of images and embeds appearing in general - I don't like this approach, but it does a very good job of curbing image and link shitposts. However, it also creates a vacuum for a place to post images, and may just relocate the posting to other chats.

    Issue 2 - Image Contents:
    It's a shame i've had to echo this for probably the 30th time, but here it is - Double Standards. It's more often and often that i see this enacted, and relates somewhat to my previous mention of exempting things from the rules, for example, many jump the gun to delete a lewd pic in #memes, #anime, or many other interest channels, and sadly ignore General and Off topic. Since yesterday, a near full 24 hours, a gif of a dancing midget stripper has sat untouched in off topic. It's time for things to be dealt with and not purposely ignored.
    Solutions:
    Similarly as above, training of what exactly qualifies as NSFW, Minor or Major, Lewd content, and acceptable content - This isn't a call to change the rules, this is a call to give mods limits as to what is, and is NOT acceptable, because the rules are not universally applied fairly - and sometimes at all. 
    Ensure mods pay attention to every chat - There is the possibility that such content was missed, but due to mods often talking almost right after many of these posts... not likely.

    Now that the two massive issues are out of the way, i'd like to talk about incentives to be added to the official discord to increase population and user-activity.

    Incentive 1 - Points Rewards:

    I have already approached people with this idea, and it is under current discussion to my knowledge. Basically, this involves giving the player a reward in-game (Like GFL Prop hunt's 10,000 in-game point reward for joining their discord) for joining the official discord. It is under scrutiny for it's implementation, due to say, CS:GO's server not having a point-shop, as well as separate point economies each requiring different reward values - it's quite hard to standardise across so many different servers. This in itself would not be the 100% final solution chat's active again hooray plan, but it would allow fresh faces to join, and possibly stay in the server and talk which leads me to -
    Incentive 2 - Message Score Rankings:
    This would work using a bots message recording scoreboard (The multiple bots have different ones but can be accessed with t!top for Tatsumaki, !xplb for Gearbot [i believe]) Tastumaki, for example, has a built in plugin that awards a rank upon a message score. (A previous server i frequented had two chats, 2 globals and yet had a HEAVILY active user base of nearly 300 people, most talking to get message score roles displaying their name higher on the task bar.) This creates another issue however - how would it be implemented? The server's version displayed each role separately (tiny, small, big, huge, titanic) on the sidebar below the moderators and above, which gave incentive for many people to compete there as a badge of pride. If it got too full at the top ranks? The scores were reset and chat became very active once again. 
    In the same server, the owner trialed un-hoisting the roles so it was just placed under your profile name. This was still an incentive, but wasn't as popular and resulted in a lot less activity than before (about 50ish people max then).
    Incentive 2 - More Frequent Events:
    This would have two sides, the first being non-GFL server related (Town of Salem events, Cards against Humanity, Karaoke) and GFL server related events - for example, a Friday night TTT event hosted in the official discord - this could both increase population within official AND the server. Leading to a great opportunity. The server's current events, albeit sparse and short, are VERY popular - especially Karaoke events with it's Hoisted role reward (cough cough as above with message score rewards), and one of these a week - of any kind - could result in quite the boost in activity. The days hosted could even alternate to accommodate people who couldn't attend on the regular Friday/Sunday events that occur now.

    I hope this is actually considered as viable options, i don't want to see the discord die.
    Sincerely, Harakoni, that bloke that complains too much.

  8. Can you provide a link to the map? I can't seem to find it (might just be my internet)
    (Thanks Xy)
    +1
    +Good Map
    +Has many spots of both hiding, parkour, and a chasing aspect.
    -Is a little big in some areas, but i'm certain that won't really be a problem

  9. +1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1

    I don't need to say anything else, just +1+1+1+1+1+1+1+1+1+1+1+1+1+1

  10. 47 minutes ago, BrotherWolf said:

         In my opinion, you don't even have the hardest spots on here. The only ones that are even that difficult on the list are the Museum spot and the Window strafe, the other three aren't easy, but they're nowhere near being difficult. For example, if we get rid of the waterworld rafters (basically just a series of strafes), then why aren't we getting rid of the ladder boost spots in clocktown? Those two spots are SO MUCH HARDER. On top of that, what about nerfing big maps with confusing areas (City, Bangclaw, XMas, Downtown, Locality, Littletown, etc.)? If we shut off good spots, then shouldn't we nerf big maps? Also, if we nerf Tulip rooves and Waterworld rafters, might just get rid of the maps because they have no spots other than those.

    Sorry, i did forget about those spots, that's on me, and i do agree they're more difficult. However, removing mad parkour spots from maps doesn't make them obsolete. You bring up Tulip, but i know three off the top of my head spots that require minimal effort to achieve, and can win super easy without mad strafes and jumps only achievable by a narrow few. These include the bushes outside the church which you can get in behind, a fake wall above one of the trains and the water - which has worked a surprising amount of times.
    Removing these rooftop spots not only balances out the map giving new players a CHANCE, but makes hiders much smarter in their choice of spots - instead of spending a minute strafing around to sit practically AFK for 4 minutes. This will still occur as some spots are generally like this without parkour.
     

    54 minutes ago, BrotherWolf said:

         When I joined as well, I personally took it upon myself to memorize how to do all of these spots. Why complain about removing good spots when you could just learn them? It literally makes no sense to complain and get your way every time when you could just learn how to do the spots, and that really disappoints me.

    I don't like this, I really don't. The concept of "get good or get out" is possibly one of the worst justifications i could hear. It takes time, a LOT of time just to learn how to strafe jump; and for new players and your expectation of them to learn within a few days playtime is harsh, very harsh. Personally, i can do most of the spots without issue, this isn't me speaking my mind because i can't do them, it's because so few outside of us can. Which leads me to-

    58 minutes ago, BrotherWolf said:

    This is honestly just a dystopian-styled video game if it comes to this.

    Currently, your opinion branches on the fact that "If they can do it they're good enough for me". Ironically, this is a play on dystopian elitism as you're exlcuding the majority of our user base in favor of your skillset. Which as i've said before, is not common. This isn't about you - it's about the LARGE, VERY Large amount of people who can't do things like that.

    1 hour ago, BrotherWolf said:

        There are also way more issues on the server than this. There are missing textures in the shop, lag when so many people join the server, spray problems, people disconnecting because of the sheer amount of addons you need to download, and many more. Why prioritize THIS???

    I don't have issues like this, and nobody has approached me about them. Lag due to player-count is inevitable due to Gmods poor optimization. 

    This idea of elitism in favor of those who can do spots is not a desirable trait for the server. It drives away people because people are "too good" and they're "too bad". They're intimidated by their inability and it works to make them leave. Prioritizing our attention to skilled players diverts our attention to maybe 10% tops of the server's players - instead of the 90% who don't know how to do spots that require hundreds of hours of experience to do.

  11. Recently i've been thinking about how the server appeals to new players - and how it draws in and keeps regulars beyond a playtime of one or two days. Which brought me to the idea, albeit rough and poorly sounding, of removing spots that only a tiny minority of players can accomplish.
    Before people say "That's completely ludicrous" etc, i'd like to explain what exactly i mean. What i'd like to see is a fair and balanced game, one where hiders and seekers have an equal chance of winning regardless of who's on each side. Unfortunately this is practically impossible currently, mostly due to the fact that many regular players simply band together and go to ridiculous un-achievable spots, which for the vast majority of players is quite unfair. Which leads me to my proposition - removing some of these spots or possibly blacklisting them if nobody else can do them.
    If another user on the server (provided they're seeker) can do the spot, i'd be perfectly fine allowing it as they could then tag them and it wouldn't be outrageously unfair.

    Some of the spots that catch my attention guilty of being completely impossible for the everyday players include:

    1. The Hallway spot on museum - This is by far one of the most unfair spots in the server, due to its notorious use as a "gg" spot. It is possibly the single hardest spot on the server, leading to its use by admins and skilled regulars as a sure-fire way to win. No matter the odds.
    2. The rafters in ttt_waterworld - Similarly to the Museum spot, however slightly easier, it still provides a heavy challenge to would be newbie players. I'm guilty of this spot myself and can say it's basically a guaranteed win as it's hard to see people there in certain places. Which if i'm to be honest, isn't really fair at all.
    3. The "window jump" spot in Desert Atrocity - Much easier but still difficult to master, this spot isn't exactly impossible for new members, more-so excessively difficult. However, it is still a formidable challenge for most players.
    4. The post-skybox roof spot  - this spot is quite easy to get to initially through the skybox teleport and the broken teleport box, which i can say is rather acceptable. However, the parkour afterwards leading to the invisible platform roof above the teleport isn't exactly fair. Due to its difficult strafe jumps. 
    5. Basically most roofs of Tulip - This is a personal irk of mine, pretty much 90% of all spots used by regulars on Tulip are only at threat by other regulars - who all happen to be in similar styled spots. There's absolutely no chance anyone new or even slightly aged on the server has a way of tagging them. Just today, i was playing with some staff and regulars who were doing this and i watched the player-count go down a few because of the impossibility of the spots.


    As it stands, the use of these spots do affect the player-count of the server in a negative fashion, which isn't a good thing for the servers viability in competition with others - it's quite important now considering the fad of Vanoss gaming has considerable reduced the amount of younger people playing Gmod in most gamemodes. More importantly still, the use of these spots actively deters people from playing, and more often i see people leaving out of annoyance or anger due to spots used by many staff and regulars. 
    I'm putting this out for both regulars and staff to comment on - although they'll all probably say no because they like winning :lenny:, So feel free to criticize or offer alternatives of this.

  12. @VirusKing I'll be honest, a little surprised at this move to be honest, but equally as expectant. I can't help but feel like i was one of the 10 odd cunts who smashed again and again in internal, and for that i'm truly sorry, sorry for making you lose faith in GFL and sorry for making you lose faith in your role. 
    It's a shame you're leaving, and i hope you do choose to come back, be it sooner or later.

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