Jump to content

wolfblade109

Member
  • Posts

    139
  • Joined

  • Last visited

  • SteamID

    76561198127455243

Posts posted by wolfblade109

  1. I'm posting all these friendlies in blue just fyi.

     

    3033-2 great to have a non scp sided infector for variety. Also adds ci and who doesnt love ci. +1

     

    212-1 wont be too effective against scp but is still none the less intresting. I'd suggest a larger range for basic attack so it can do somthing against touch range scp. +1

     

    3143 fun, maybe give it 2 random d class as detectives armed with Tommy guns to assist it. +1

     

    3660-1 good to add variations to reasurchers. Should be able to use VC cuz players will bitch if they cant. +1

     

    4210 probably the most intresting of the list, it's a bit risky though cuz it will breed many afkscp situations.  +1

     

    055 I was thinking of a way to suggest this myself. Although intresting we have too many people that just randomly shoot when seeing a diffrent model than the basic (happens to me all the time) +1

  2. Reading this is hell I'd suggest a separate post for the diffrent category of the suggestion.

     

    I'm going to make each category a separate post so I can repost them if you do make separate posts. 

     

    2999-b is fine, I'm always up for more respawning types. The ability is useful but could be a way to trap its fellow scp in rather than helping them, and its a bitch to get a level 5 door open as we have no respawn class that starts with a level 5. +1

     

    093-1 I've always liked this scp lore wise but it's pretty huge. I'd suggest the 093-2 do a bit more since 093 is so slow. +1

     

    1504 probably the most intresting one I see in this list for hostile scp. I'd suggest a respawn system similar to scp 076, but with a 1-2 min delay  +1

     

    016 is good with the rage mode, maybe make the charge only stop when hitting a wall and have a 1 second stunned phase to balance it.  +1

     

    4725 seems enjoyable, perhaps give it a bit more hp. +1

     

    527 is a good meme scp. It can serve the opposite role as scp 035 trying to get scp out. +1

     

    1507 maybe make it a respawn or special round as it's a lot of scp to spawn at once and would take too many scp slots. Other than that it seems fine. +1

     

    020 fun to have an scp against mtf that spawns with them, but to prevent all the mtf being instantly infected I'd suggest a 15-30 second second infections +1

     

    Any not listed I'm either neutral on or already commented on the original post

  3. On 3/24/2019 at 12:02 AM, Maximino007 said:

    So there is a bug that the ER-1 is an error.

    I asked other people if they see it too and they agreed.

    pls fix thnks

    Er-1 and all the other old guns were removed, bug is invalid

  4. Scp-133: instant hole

    http://www.scp-wiki.net/scp-133

     

    Lore:

     

    SCP-133 are a set of six hundred and thirteen (613) black, circular pieces of a waxy, paper-like material 5 cm in diameter. When placed against a solid surface and rubbed, SCP-133 will instantaneously "transfer" to the surface and create a circular hole. Testing has shown that SCP-133 is capable of penetrating up to 61 cm of structural grade steel, though the exact degree of penetration is reduced by extremely smooth or highly dense materials.

     

    In game:

     

    In game scp-133 would be a usable item that spawns around the map in harder to get spots (like the lcz armory or 079's cell) and can be used once per pickup. Apon use on a door, window, or gate, it will let the player clip through it and come out the other side. This can be used to escape dangerous situations or as a substitute for a key card on some doors.

  5. Scp-069: second chance

    http://www.scp-wiki.net/scp-069

    Lore:

     

    Scp-069 is a presumed huminoid entity of variable appearance and gender. Through an unknown ability, whenever SCP-069 is left alone with a recently deceased human body, the body will disappear and SCP-069 will take on the appearance, mannerisms, and knowledge of the recently dead individual.Through extensive experimentation, it has been shown that SCP-069 is completely indistinguishable from the individual it impersonates, matching the original individual's DNA. SCP-069 responds normally to injury and pain, but if killed, will rapidly decay into dust regardless of any preservation attempts. SCP-069 will then re-emerge at the site of the most recent human death. 

     

    In game:

     

    Scp-069 would spawn in as a class D and attempt to escape just like any other d class. However it has the ability to transfer itself into the role of any player (except other scp) when they die, fully healing and assuming the goal of whatever it becomes (For example if it changes to mtf, its goal becomes to contain the scp and d class).  It would be able to pick up items and other things similar to any other player but have more health. Other scp would be able to kill scp-069 and vice versa. 

     

    Stats:

     

    250 hp

    Full heal when changing roles

    Special can only be triggered 5 seconds after the target dies, all items are retained.

    20 second cooldown.

     

    Conclusion:

     

    This scp adds a more intresting role for those that always get d class and make a intresting play style similar to 035. Players will need to decide if they should play it safe or see if they can kill someone and switch roles. 

  6. When it deactivates it returns to full 250 hp, unless it was killed in an active state. So theoretically you can come close to dying in a deactive state then use the ability to heal the 250 when you become active, however any damage delt while active remains when you activate it again.

  7. SCP-127: the living gun

     

    Lore:

     

    SCP-127 appears at first to be an ordinary mp5k sub machine gun, however after further observation, it is 100% organic inside of its metal casing. SCP-127 requires only water, calcium and proteins to survive. SCP-127 is capable of semi-automatic and full auto fire (when switched an audible groan can be heard). The magazine (typically 60 shots) is entirely attached to the gun and can not be removed in any way.  After firing all rounds the magizene will "regrow" in 3-5 days.

     

    In game:

     

    Scp-127 would be available in the LCZ armory and would have 60 rounds as stated with most the same properties of the mp5 already in game. However it would regenerate its 60 rounds every minute, making it valuable to pick up. The player would not be able to pick up ammo for it however, making it only reload when it regrows.

  8. Just sneaking this back in

     

    http://www.scp-wiki.net/scp-261

    SCP-261 "Pan-Dimensional vending"

     

    SCP-261 is a vending machine that is capable of producing any number of random snacks with odd outcomes. This SCP produces different things depending on the amount of currency put in and the amount of times it has been used

     

    In-game: 

     

    SCP-261 would be treated similar to SCP-294 as it would be a healing machine essentially. SCP-261 however is limited to 10 uses in a 5 minute period, and furthermore not all the items vended will heal or may even slightly damage the player. This is however highly random unless it has been used more than 10 times in the 5 minuets. 

     

    Probability:

     

    The most likely item is a bag of unbranded chips healing 20 HP

     

    The next is slightly rarer as it heals 25 HP, it is a small package of snack cakes.

     

    The third rarest item is an unbranded energy drink, restoring 50 HP and giving a slight speed boost

     

    On the side of the negatives is package of crackers healing only 5 HP, as the second most common item.

     

    Next is a box of "Jacks Tacks" which is just a box of tacks, dealing 10 damage.

     

    The second rarest item is a juice pouch of "Mercury Blast" which is just liquid mercury in a pouch, dealing 30 damage.

     

    The rarest item in the machine has a much higher chance to spawn if the machine has been used over 10 times. The item is a plastic bottle of "Xtreme Weight Loss", which contains a liquid singularity inside the bottle. After drinking the drinker will implode, instantly dying.

×
×
  • Create New...