I like this idea PJ. I wonder it is the same principle like "Render this as transparent" vs "dont even bother rendering this"
One obviously taxes the server side and client side more than the other.
Another issue is the fact that all these maps are not to the same standards, or quality controls or frameworks so it is hard to do server side optimization for all the different ZE Maps, and in the same way it would be hard for all mappers to optimize their maps to each and every server since they have different settings and hardware and plugins/software. also many of them are sloppily thrown together at night while drunk/high while watching anime on another device so that plays into it as well probably...
Can someone decompile Minecraft with Hammer or something and see if they can pull the code/script that is creating the transparency on the player model? I am curious if it is a script running with the map itself, or something in the actual player model.
There is no script.That map uses a player model that becomes transparent through fade distance.It is customized.
New command to hide the players character
in Zombie Escape
Posted
There is no script. That map uses a player model that becomes transparent through fade distance. It is customized.