I like a lot of the suggestions you have and want to thank you for offering them. Not many people want to play as detective, and you’re right - those who get selected don’t often do their job. I think it’s a great idea to give incentives for placing health stations or
Armor would be a give-away for Traitors - unless we create a system where players who kill a Traitor are given 1 credit. That credit can be used to buy or “repair” armor. That would be the only way to make it fair. I think that would be a neat idea.
Shotguns are fine in the game as is. Some players are good with shotguns, but others can’t aim to save their lives. Shotguns are great at close range, but not so much with long range. Perhaps lower the range for this weapon. Snipers are powerful, but require more skill. I see these every match. Most people get the M16 - since there are more of these on the map. The other weapons are not used as often. I would like to see the H.U.G.E have increased damage. It is a hard weapon to control and fires a much larger round (in real life) and it should reflect that in the damage logs. It is also very loud and should make an innocent player a target.
My favorite suggestion you had was a ranking structure - where players get rank the more they are on the server and the better they play. Class (such as silver, gold, diamond) is a pretty good idea too and I am sure could be tied together with rank. I would say players should also be able to lose rank based on RDM’ing etc (but not something an Admin can modify).
- REVIVE / DEFIBRILLATOR-
Personally, I would love to see a revive / defib added to the game. The detective can buy it for 1 credit, and detective can buy it for 3 credits. I say that because detectives are given very limited credits, where as Traitors can acquire more - furthermore, Traitors are far more powerful than innocents. It should cost more credits to bring them back.
(Additional Idea to the above)
Let’s talk about the identity of a Traitor who has just been revived. Should MilkMan come back as MilkMan? Let’s say he went guns blazing in front of an audience - everyone saw, and there were multiple KOS put on him.. You could argue that even if he came back as MilkMan, that is still giving the Traitor team a generous advantage and would force MilkMan to either try and be sneaky or say f*ck it and get whatever kills he can.
Or we can have a system in place where a Traitor's revive / defib once purchased must be “loaded” with an identity (much like the DNA scanner). Once you collect an identity (preferably from an unidentified body of someone who was "missing in action") - the Traitor can then go to their Traitor buddy’s body and revive them. That Traitor buddy will then come back to life as the person who was “missing in action”. If we were to use this system it would make revival much harder and I would ague that the revive / defib could then be lowered to 1-2 credits.
Additionally, we could limit the use of the revive / defib to the last Traitor, making it a “hail marry” item, where it can only be purchased if the Traitor is in-fact the last Traitor alive and has saved up the required 1-3 credits required to purchase it or force them to try and scrounge up those credits.
The “missing in action” body who’s identify was stolen can either be:
1. - Left as is (risking being discovered and the identity being compromised).
2. - Hidden or destroyed by the Traitor to prevent discovery.
3. - Disappear once the identity is collected for the revive / defib.
Perhaps if the unidentified body is discovered, the Traitor using that identity has their original name displayed. Just some ideas.
- TESTER ROOM TRAP-
My proposed change to the Tester is that it become automated. If the light turns RED it automatically drops a player and the player who dies is notified, “You were killed by an activated T-trap” so they know it is not RDM. We could also make it so that players/detectives do not drop those being tested and instead the system is all automated. However, I think the Traitor should be able to trap the tester so if a Traitor were to go into a trapped tester instead of an Innocent it would appear to be GREEN.