Mad_Father
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Posts posted by Mad_Father
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It seems like new beta has "revised infernew" on it...
MAPS
- A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!
GAMEPLAY
- Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
- This is tunable via the convar sv_timebetweenducks.
- Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
- Adjusted bomb plant animation when planting the bomb while already crouched.
- Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
- Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
Xbox Game DVR
- Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
UI
- Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
- NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
- Crosshair blur fidelity improved.
- New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
MISC
- Gameplay convars for community servers & workshop maps:
- weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
- sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
- sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
Source
Discuss....
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(started CS 1.6 five years ago but that's irrelevant for now..,)
When I first started CS:S a few years back, I went to search for gungame surf servers on server browser since I loved gungame surf dm back in CS 1.6, then I found the RPG SURF DM on CSS and some other regular surf dm so I chose the regular surf dm.
A year later, I moved to CS:GO for try out. I found the ze server hosted by GFL so I played there since the server hosted by the other famous provider from CS:S in CS:GO barely gets players so I just played ze.
Sometime in late 2014, I feel like I don't want to switch back and forth form CS:S and CS:GO so I looked up some surf servers on go, then again I noticed the Surf RPG DM hosted by GFL, since I can't find any regular surf server so I decided to give it a try.
In June of 2016, after the website was rebooted and made a thread complaining certain issue as one of my first posts here before applying for full time admin...
That's how I ended up here...
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what do you size of kill feed?
Isnt' that client sided? if platers do want a bigger kill feed (or longer) just play on higher resolutions
or that's not how it works.... I dont have time to test everything
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ah I guess I am a steamdb and reddit lurker then.
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Just now, Dreae said:
Unfortunately an engine interface changed, so SM wont be able to fix it with an automatic gamedata update. However, the latest builds for 1.8 and 1.9 are working.
whoa where did you get this info? are you like one of the devs for sourcemod?
in seriousness, so I guess the server should be up soon?
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Yes it is, all the CS:GO servers using sourcemod are down for the time being.
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In before we also get hats...
While we're at it, can someone go check whether r_cleardecals still work?
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So I guess the servers will be down for a while...
nvm.
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According to the diff from the end of May, spray and such had been hinted already...
What will be released next?
Taunt? HA!
Don't believe me? ctrl + f "spray" and see it for yourself
https://github.com/SteamDatabase/GameTracking/commit/a425e29dedb402b3591fc723470453305317bc3f.diff
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In before StatTrak graffiti takes over just like the music kits....
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It looks like Valve has found a new way to leach from us...
but hey, smoke bug has been fixed!
Graffiti
- Added ability to apply graffiti. http://www.counter-strike.net/graffiti/
- Added Community Graffiti Box 1 to offers.
- Added CS:GO Graffiti Box to offers.
- For a limited time every player will get a graffiti pattern when they launch the game.
- Added sealed graffiti to the list of possible weekly drops.
- Graffiti FAQ: https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657
Misc
- Improved reliability of smoke grenades popping to extinguish fire when bouncing smoke grenade on displacement surfaces.
- Fixed respawn waves not working outside of Guardian and Strike missions.
- Added steam protocol support for connect and playcast commands:
- steam://rungame/730/76561202255233023/
- +connect%20127.0.0.1:27015
- steam://rungame/730/76561202255233023/
- +playcast%20%22http://cdn.net/match/id%22
Sound
- Fixed bug where M4A1-S was audible at long range.
- Lowered volume of weapon sounds.
- Made minor volume mix adjustments.
LET THE COMMUNITY BACKLASH BEGIN!
Source:
Will edit if more info comes up...
Screenshot of graffiti in action (not mine)
Few bot sounds from condition zero was also added...
Sprays are drops too, according to VALVe employee
Reddit has confirmed the update broke sourcemod and metamode source.
"SourceMod/MetaMod-reliant community servers appear to be broken per several scattered reports. You'll need to wait on a fix from SM/MM's maintainers."
Discuss....
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Now with the gun sounds changed (not including r8 and taser), what shall come next?
Panorama UI (source 2 UI stuff?)?
New operation?
Source 2?
Discuss.
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Was in the middle of mapping then suddenly, game update
GAMEPLAY
- Replaced accuracy model for shots taken while in the air. See http://blog.counter-strike.net/index.php/air-time/ for details. (Thanks /u/SlothSquadron for RC feedback)
SOUND
- Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47.
- Added unique distant, draw, and reload sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, and unsilenced M4A1-S.
MISC
- Added Series 2 Pins to available offers.
- Added Bestiary Sticker Capsule to available offers.
- Added Sugarface Sticker Capsule to available offers.
- Added new convar sv_jump_impulse which controls initial upward speed of jumps.
- Fixed watch streams tab to correctly show top twitch.tv CS:GO streams.
Source:
AYY a new update!
Hey CS:GO RPG Surf DM, Watch out!
Will edit for more info...
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RIP Jump-scout.
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Looks like jump-shooting will be revolutionized (for better or worse)
AIR INACCURACY
- Changed the way accuracy is calculated while a player is in the air.
- For details visit: http://blog.counter-strike.net/index.php/air-time/
Source:
Will edit if more info comes up.
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Welcome to "How to play Valve's Official Matchmaking 101",
In this thread you will learn how to play matchmaking either alone or with a party of 2-4 other players correctly.
Basic requirements to play matchmaking:
- Decent aim
- Decent game sense
- Decent personality
- Decent reaction time
- Decent ability to team-play
- Own Counter-Strike: Global Offensive
Solo Queue:
It is highly un-recommended to solo queue, because the chances to be either to be queue up against/with cheaters, derankers, and smurfs are very high, but if solo queuing is the only way then solo queue on reserved map pool since one will be very unlikely to play against cheaters in such casual map pools.
Unless you have Prime-Matchmaking but it is still not recommended.
Requirement:
- 0 friends
- Prime (if you want to lower the chance of encountering a cheater)
Reward:
- A new rank (for better or worse)
- profile rank exp
2-man Queue:
It is moderate un-recommended to 2-man queue, because the chances to be either to be queue up against/with cheaters, derankers, and smurfs are very high, but if 2-man queuing is the only way then 2-man queue on reserved map pool since one will be very unlikely to play against cheaters in such casual map pools. Unless you have Prime-Matchmaking but it is still not recommended.
Requirement:
- 1 friend
- Prime (if you want to lower the chance of encountering a cheater)
- loneliness
Reward:
- Slightly better experience on matchmaking
- A new rank (for better or worse)
- profile rank exp
3-man Queue:
It is recommended to 3-man queue, because the chances to be either to be queue up against/with cheaters , derankers, and smurfs are medium, but if 3-man queuing is the only way then 3-man queue on reserved map pool since one will be very unlikely to play against cheaters in such casual map pools. Unless you have Prime-Matchmaking but it is still recommended.
Requirement:
- 2 friend
- Prime (if you want to lower the chance of encountering a cheater)
Reward:
- Better experience on matchmaking
- A new rank (for better or worse)
- profile rank exp
- friendship
4-man Queue:
It is moderately recommended to 4-man queue, because the chances to be either to be queue up against/with cheaters , derankers, and smurfs are significantly low, but play on Prime matchmaking where possible.
Requirement:
- 3 friend
Reward:
- Significantly better experience on matchmaking
- A new rank (for better or worse)
- profile rank exp
- friendship
5-man Queue:
It is highly recommended to 5-man queue, because the chances to be either to be queue up with cheaters, and derankers are none but it is still possible to be queued against cheaters, so play on Prime matchmaking where possible.
Requirement:
- 3 friend
- Prime (if you want to lower the chance of encountering a cheater)
Reward:
- Significantly better experience on matchmaking
- A new rank (for better or worse)
- profile rank exp
- Friendship
Prime MatchMaking
Prime matchmaking is a better service for matchmaking created by VALVe to counter the smurfs and cheaters, it did work for a while but not really
When encountered with a cheater on your team, please do everyone a favor and do as much damage as you can so you can make a difference, by chance you may even become famous because someone on your team or on other team posted what you did on /r/globaloffensive.
Do your best to not to ruin other players' game by being dick to everyone unless you want them to play worse of course then please continue.
If you are part of a 4-man queue and you happen to queue up with a lone cheater, please kick him for the sake of the community.
And please do not use TeamSpeak3 if you are in a 4-man queue, think of the poor lonely solo-queue players.
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ok
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Just now, Dreae said:
Perhaps that's part of the modifications on the server's version, but the roll is still changing something as there is a very noticeable difference in strafe acceleration while it's active
sv_accelerate 10
Yea I noticed that.
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forgot to mention:
speed+ is controlled by the entity player_speedmod.
nothing to do with friction
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Just now, Dreae said:
sv_friction
this used to be modded but removed cuz everyone just slides around, now the ice skate roll does nothing.
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1 minute ago, Dreae said:
Looking at the plugin the individual rolls can be disabled in a configuration file, but the server appears to be running a modified version, so I don't know if the version on the server supports that or not.
according to another post, the plugin is made by someone from GFL.
I will link it so you can explain this issue.
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10 minutes ago, Dreae said:
If it must stay it should be edited to remove the ice skate roll, because modifying all players acceleration for the duration of the map is silly.
Yea I guess that can be done now, if ONLY if someone has some skills in programming and the access to the file. *hint*
10 minutes ago, Dreae said:I'm confused, the server currently has both
That's the point, if we remove even one of them, everyone (most players) will complain about it.
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1 minute ago, Dreae said:
Regardless of which came first, !dice clearly doesn't work as well
!dice is working fine, if removed, players would complain about:
"what happened to long jump?" and "I want !dice back"
After swapping !dice with !rtd
"what happened to infinite ammo and berzerker?" "I want !rtd back"
and then...
"why do we have both !rtd and !dice?" some admins noticed "one of them has to go, it is too OP"
the cycle continues...

Counter-Strike: Global Offensive BETA UPDATE 10/10
in Defunct BHop (US)
Posted
Here is the album of new de_inferno (not mine)
http://imgur.com/a/9rS6I