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DJTapDatZombie

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Posts posted by DJTapDatZombie

  1. I think it's a nice Idea but the forever respawn shouldn't be a thing as that would be really over powering. Definitely bump the health up though to 3000 max and make regeneration only when he's not being shot at <-- 10 second wait time before health starts to regen

     

    Now for the sprint, yes on that definitely remove the boost option and put in faster movement for 682. :x

  2. If you think about it 178 is just a inanimate object that can only be seen with 3D glasses it shouldn't really be that powerful in the first place. And yes 178 should definitely have a hp boost but not 750 maybe 150 minimum to 250 maximum. If you've checked the second way his speed is mostly like the one in the actual game. You just need think strategically for 178-1. The range is fine how it is and shouldn't be buffed up. it's Quite easy to kill a class d with his range. And seriously the range as 457. It can only collide with humans to damage them and can't set them on fire. :x Think that's all I can say really.

  3. 26 minutes ago, Cyrix said:

    So, if this kind of thing gets popular I'll actually make a mod for Breach.

     

    This mod basically allows MTF Voice Lines to be used in Breach.

    "But wait, isn't that already a thing?"

    Yes, but I kind of got kind of annoyed by using broad general voice lines like how "Searching" can be "COME OUT COME OUT WHERE EVER YOU ARE" or 'COME OUT U BASTARD'

     

    I want specfic voice line commands, enough so you can communicate to people by just using Voice Lines from SCP:CB or even just OC.

    So, if you want this sort of thing to happen just make this thread popular, enough to get my attention.

    To be fair I think the voice commands should be used in the game but all you really need to do is bind "br_sound_classd" to a key and press it whenever. And yes it can get annoying as hell but so does the femur breaker. I would just suggest making the sounds if the class D is lost and or found or make all of them at least a 10 second cool down. :P 

  4. 32 minutes ago, Cpt.Haxray said:

    IDK... he only ever 'showed this ability' in the tats videos, which aren't actually related to the site. Its 100% original content related to scp-035 among other things.

     

    Besides the 'ability' doesn't seem to actually do that much. He just gets angry and his mask flares purple.

    Well we don't exactly know the real video stories about 035 so we really can't tell if his mask does flare up purple or not but still it does sound like a pretty neat ability.

  5. Okay so I know this might sound like a wind breaker but, I was watching this amazing video. 

    Here's a link: 

    this video shows the true power of 035's mask. In the middle of the video 035 gets angered and then glows a purple

    When 035 is at low hp he gets angered and starts to not take damage for 30 seconds and can shoot faster with more precision. 

    Tis just a suggestion that came to mind when seeing this video :P oh and it proves he talks to others as well. :P Maybe add him talking to others :3

  6. 9 minutes ago, Duc2000 said:

    The thing is if 10 or less people are on 4 939s would still be op, which is why normally with that many people on only 1-2 scps spawn. If 4 939s spawned then it would need to have a minimum player count probably.

    I guess but it's just an idea that I had, either that or lower it to just 2 or 3 939's and even the teams out a bit.

  7. I had a suggestion about 682.

    I was reading over SCP-682's file on the scp wiki and SCP-682 is definitely able to talk to humans in English perfectly fine.

    Interviews:

     

    Dr. ██████: Now, why did you kill those farmers?

    SCP-682: (No verbal communication)

    Dr. ██████: If you don't talk now, we will remove you from this attempt and place you back into-

    SCP-682: (Incomprehensible)

    Dr. ██████: Pardon? (Motions to move microphone closer)

    SCP-682: (Incomprehensible)

    Dr. ██████: Speak up. (To Personnel D-085) Move the mic up closer.

    SCP-682: …they were (Incomprehensible)…

    Dr. ██████: (To Personnel D-085) That microphone has only so much gain, move it closer to it!

    Personnel D-085: His throat's messed up man, look at it! He ain't talking- (Gasps and screams)

    SCP-682: (Appearing to assault D-085's body) …they were… disgusting…

    Dr. ██████: (Retreats from the room)

     

    As stated above 682 is definitely able to speak to D Class Personal, Researchers, and etc.

    So I was suggesting that 682 would be able to talk to Everyone in the server. :P 

  8. On 12/28/2017 at 1:44 AM, NIGHTTECH said:

    http://www.scp-wiki.net/scp-939

     

    Lore wise: Addendum 09-20-1991: Containment of nine (9) SCP-939 Specimens has been compromised following a "Silent Night" breach scenario 

     

    Special round "Silent Night" will consist of 9 instances of SCP-939 ( SCP-939-1, -3, -19, -53, -89, -96, -98, -99, and -109 according to lore, but no need to rename them all just for that). Besides that a normal containment breach ( d-class, researchers, and mtf )

     

    There MAY be a balancing issue ( due to the amount of 939's) but I will address that issue if it occurs ( probably suggest no d-class spawn , half researchers half MTF). 

     

    happy holidays everyone

     

    What if you lower the number down to just 4 939's it would then be able to get all 4 teams balanced and have a better chance of actually working.

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