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enoG

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Posts posted by enoG

  1. +1 I can see something like this working but, it'd probably be implemented differently than the way you explain it. It's still a good idea though as it could give some spectators the chance of playing again instead of waiting for the whole round. :)

  2. 4 hours ago, SnyperEyes said:

    Doesn't 939 currently spawn in the melon room? Which puts another obstacle as well. Class D and Researchers have an entire minute to find weapons, I have less than 8 hours on your breach server (although I have over 2 weeks on another breach server and have memorized the map) and already know where to go to find a pistol, ammo for it, and an automatic weapon before 2 minutes have passed in the game, all I need is a level 2 keycard as well. (Your server spawns weapons early on, but the server I played on didnt)

    Yep Scp-939 does currently spawn in the melon room. :)

  3.  I sorta agree with you :) as not blinking for 5 seconds isn't very useful. Unblinding yourself with eyedrops whenever Scp-173 uses it's special ability would be very useful as it could prevent you from getting your neck snapped. But it'd probably make Scp-173 under-powered since someone could use it whenever Scp-173 uses special ability on large groups of people.

  4. 1 hour ago, NIGHTTECH said:

    I understand the point your trying to make, but id like you to view 999 as being the player itself, its extremely boring being a medic on a server where basically everyone else has the ability to fight. It would be nice to see 999 do something, and what i suggest doesn't make him OP as he isn't directly causing damage , and the stun would only affect a person every 30 -45 seconds which would help balance things out, its not like 999 can go on a stun rampage xD. I was thinking, just maybe, but what if tickling healed 5-10hp per second of stun, so a total of maybe 25 or 50 health regen with every tickle, i can see that as a possible solution that would continue to make 999 a medic but not as boring anymore don't you think? I understand that some might find that too OP, so in order to balance maybe we can shed some of its HP, perhaps down to 2500 or so. or decrease its non-tickle healing speed. just ideas, what do you think?

    I love playing as Scp-999. And it probably isn't really needed to be honest as Scp-999 is good as it is. But Scp-999 could always be adjusted in the future. :)

  5. 1 hour ago, NIGHTTECH said:

    what kind of adjustments do you have in mind? I'd love to hear suggestions. :) 

    I'm not very sure at the moment but I'm sure we'll figure it out if we all put our heads together. :)

  6.  -1 Shouldn't be needed as long as Scp-999 is healing people. They'd not attack since Scp-999 would be keeping them alive etc. Usually people only attack if Scp-999 isn't healing.  Plus the whole point of Scp-999 is a medic pretty much so it'd probably be kinda op if Scp-999 could do more etc. But I understand what you mean. :)

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