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Petris

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    76561198057163765

Posts posted by Petris

  1. I noticed that there isn't a topic in here dedicated to suggesting maps, so I'm gonna start one. There are some maps from the old server I really enjoyed and I'd love for them to be considered.

    ph_richland
    ph_hotel_hall_day
    ph_zombie_bunker_cs
     

  2. Just now, Mould said:

    Damn. I remember that when a prop dies, that play's playermodel would be seen ragdolling. But that was a couple of years ago

    Ah, I miss that. But we gotta make do with what we got now unless people want that and @TheLastBee could find a way to implement it.

  3. 1 minute ago, Mould said:

    Be real here. You really want this for when someone, both prop and hunter, dies :lenny:

    But the props just disappear after you kill them. It's not like Roblox and it would just ruin my immersion. Besides, if both hunters and props said it, it would get old really quick.

  4. The jetpack fuel should only last around 3 or 4 seconds of continuous use outside of power rounds. I believe that would be enough time to give hunters that buy the jetpack another edge over props, by allowing them to reach vantage points giving them a greater view of the map. It'll also give people an incentive to save up their points (if they don't get a jetpack from events that is).

    Edit: The jetpack's thrust itself should be decreased as well when it's not a power round so that players can't fly halfway up to the skybox when the fuel runs out. It should just be used for little extra boosts to get up someplace.

  5. I prefer the auto taunt. It makes finding those little soda cans or pieces of rubble easier to find, giving the hunters some much-needed help in finding them. Plus, the cooldown on the auto-taunt also resets to its max (45 seconds) if you choose to taunt yourself, so you can choose a really short taunt to give the hunters much less of a hint. My vote is to keep the auto taunt as it is because a good prop player can get around it.

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