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Snowy

Server Manager
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Posts posted by Snowy

  1. The eligible winners for the skin are:

     


    Discord_2018-12-27_11-04-13.png

    This is the skin you guys will be getting.

    I've also made a plugin as requested by @Luffaren to randomly change your bodygroup at the start of the round, meaning that you'll be assigned a different skin per round
     

     

  2. 2 minutes ago, Vimto said:

    I was wondering how long it takes for the vip status to be added to my acount after donating. Thank You!

     

    Once you buy it, your VIP status will take effect after mapchange.

    Unless you get an admin online to reload the roles & tags

  3. As discussed before, top defender won't have any form of MZ Protection as the reward.

     

    Removing negev in ZE as a whole is a dumb and impractical way to handle things, tweaking it on the hand, is much better and logical

  4. 21 hours ago, ReivaX said:

    When you vote for mm in a map, is it the desired outcome for players, who received fall nades instead of vip or 50k knife to then spam for the !undomm before voting a different one. 

     

    I don't know whether you mind this or not, but it was the case on mako earlier today. To combat this you could set one mode for the map, so even if they voted mm again it would be the same as the original. 

     

    This may be considered exploiting the system, as i said i am unsure of where your opinions lie.

     

    In the next update to this plugin, the players will only be able to get a succesful !votemm once and if they undo it, it'll no longer be available. 

     

    9 hours ago, hotEvercLear said:

    there has been some confusion about this in server. 

     

    Some people are very adamant on mic that if you get a MM on a map, even if you vote undoMM and then revote you will get the same MM again no matter what. 

     

    Basically, people are spreading information that the MM variable is determined at the beginning of the map, and you can only turn it off and on through votes, and that is it. 

     

    I dont think this is the case, but would love confirmation on this. 

     

    False. The mode is not determined at the beginning of the map, it's random. 

  5. Unfortunately, you're application has been denied. Sorry, but the admin team still doesn't see you fit being as an admin. But we can see that you've been trying to change/improve, keep it up and maybe things will work out in the future!

  6. 8 minutes ago, .................. said:

    I think classic spawn probably isn't the best mode to have as a random option because it can make or break some maps. You could argue that we shouldn't just vote for the map modifier but there are some that might make a harder map fun like VIP or 50k knife. It is taking a huge risk if you vote it though hoping to get one of those modes because if you get classic spawn the team wont make it out of spawn 90% of the time.

     

    Here are some possible solutions I think could work:

    1. Instead of making the modifiers random, have it initiate a vote on which modifier to use.

    2. Remove classic spawn as an option from harder map.

     

    Thanks for the feedback.

     

    1 - I really don't think initiating a vote on which modifier to use is interesting, people will obviously vote for the modifier they want. I would like to keep it random, so that you'll never know what you'll get :)

    2 - Classic spawn definitely makes some maps harder, but we're going to test it first. Maybe instead of removing we can adjust it? Ex. Classic Spawn and FailNades enabled together.

  7. 15 hours ago, hotEvercLear said:

    really fun sounding plugin. 

     

    1. I would suggest more admin activity when rolled out because the community will almost certainly come up with ways to exploit this or find ways to troll with it before the admins and server managers can come up with solutions.... so maybe some dedicated time slots for admins the first few days to make sure there is as close to 24/7 coverage initially to prevent madness.... like a schedule or something.... idk, just at first. 

     

    2. for VIP mode, what happens if someone becomes VIP and disconnects or client crashes? is that instant round loss or would a new VIP be selected? 

     

    3. if players vote for !votemm and 1 of the 3 modes gets selected, is it going to be a new random mode selected each round until map change, or do you get 1 round of random map mode, the you must vote again to get another random map mode.

     

    I would suggest this being a 1 round map mode until voted on again (similar to how !vl leadership works) so that if it is not fun for 40% of theplayers, it does not kill the server or anything like that.

     

    4. how many votes will be needed in order for a !votemm to pass? similar to RTV or will it be more in like with a vote to extend 10 min?

     

    this seems really fun, thank you for the work putting this together. 

     

    To answer your question:

     

    2 - For VIP mode, as of now, when a client disconnect/crashes a new VIP will be chosen. 

    3 - As of now, when !votemm passes and it chooses a gamemode, it will stay on that gamemode until the map ends. Unless of course players use !undomm

    4 - Currently, the votes required is HALF of the number of players in the server. (ex. 64players, 32votes needed)

     

     

    @Fidler_2k, you can't really speak for everyone when you don't play on the server 

  8. 3 hours ago, Console said:

    Common ways to exploit and simple ways to address:

    failnading on purpose: check chat box for the nader

    knifing zms forward: add a plugin to show admins whenever someone knifes a zm, if u don't have the plugin yet (potentially also show whoever the knifed zm kill and the knifer)

    not all maps should have classic zm spawn: lower mother zm ratio on classic spawn

    humans kill all mother zm with 50k hp knife: add spawn protection for mother zm

    vip intentionally suicide: prevent vip from going to spec & suicide from console, potentially ban them from becoming vip

    ...

     

    more if i ever bother thinking about this again

     

     

    Thanks for your feedback! I appreciate it very much.

    I'll address the issues mentioned:

     

    1) FailNades, yeah like you said, check the nader's name

    2) Knifing ZMs: This command will be noted and added once the Plugin for KnifeKB is complete.

    3) I agree not all maps should have classic spawn, therefore that is why this "MapModifier" plugin won't be enabled on some specific map. The current setting for "Classic Spawn" mode is the following ratio: every 20humans to 1 zombie spawn
    4) Spawn Protection for MotherZM's and other spawning zombies (Just incase CT's rape other teleports) have been implemented in the current test branch of the 1hitkillknife plugin. Hopefully everything goes well. As of this moment, they have 5.0s of spawn protection against 1hitkillknife only.

    5) VIP: The ones that becomes VIP CANNOT use !spec, "kill" or "explode" in console. Changing of teams is also restricted.

     

     

    I'll update this if you've got other potential abuse/exploit :)

  9. Reserved. 

    Update: 30th December 2018

     

    MM is now enabled on CASUAL maps only.

    List of enabled maps:

     

     

     

     


    de_dust2
    ze_30_seconds__b21_p2
    ze_abandoned_industry_va2
    ze_ALIEN_mountain_escape_p3_fix
    ze_ApertureScience_p2
    ze_apocatastasis_v1_2
    ze_Apollo_p2
    ze_arctic_escape_p2
    ze_ardeca_v3_2
    ze_atix_apocalypse_p3
    ze_atix_panic_v1
    ze_aztecnoob_p2
    ze_barrage_p2
    ze_biohazard_manor_004_p4
    ze_biohazard2_rpd_004_p3_fix2
    ze_biohazard2_sewer_004_p8
    ze_blackmesa_escape_p4
    ze_blackmesa_remix_p2
    ze_boacceho_p4
    ze_boatescape101_p
    ze_boatescape_extendido_p4
    ze_Breakable_p3
    ze_chemical_weapons_depot_v3_1
    ze_chicken_lords_p
    ze_clara_civitate_v3
    ze_colorlicouspilar_p4
    ze_colors_p3
    ze_complex_va3
    ze_crypt_v1_4
    ze_dangerous_waters_v2_final
    ze_darker_ruins_v1
    ze_death_star_escape_v4_3_p2
    ze_deepice_p3
    ze_defense3002
    ze_desert_fox_v7_6
    ze_easy_escape_v4
    ze_ELEVATOR_escape_p3
    ze_escape_horizon_p3
    ze_escape_the_eye_p3
    ze_eternal_void_p3
    ze_evil_mansion_va1
    ze_exchange_innovation_v1b
    ze_fast_escape_p2
    ze_firewall_laboratory_part1_p2 
    ze_firewall_laboratory_part2_p2
    ze_flying_world_p
    ze_forgotten_facility_p3
    ze_FORiUS_just_RUN_p2
    ze_games_v2_1
    ze_gods_wrath_p2
    ze_grand_boatescape_p3
    ze_greece_escape_p
    ze_greencity_fix
    ze_halo_poa_p4
    ze_haunted_lab_escape_p3
    ze_hazard_escape_p2
    ze_Hell_Escape_p2
    ze_hidden_fortress_p
    ze_hold_em_v8
    ze_hypernova_p2
    ze_iamlegend_p3
    ze_icecap_escape_v5_p
    ze_inboxed_final_fix
    ze_indiana_jones_v4a_004_p4
    ze_industrial_dejavu_v3_3_3_e2_d
    ze_infected_tramway_csgo1
    ze_infiltration_final_r1
    ze_insanitycity_final_fix
    ze_interception_p2
    ze_ismellmagicintheair_wg7tw9vm1io1bu7_v3
    ze_island_escape_p3
    ze_italy_town_p2
    ze_journey_p
    ze_JurassicPark_p3
    ze_JurassicPark_Escape_p2
    ze_kaffe_escape_v2
    ze_kororinpa_v1_7
    ze_kraznov_poopata_p2
    ze_legoland_crackheads_p2
    ze_lemonysnickets_p2
    ze_licciana_escape_p
    ze_LOTR_Helms_Deep_v5_p6
    ze_LOTR_Minas_Tiret_p2
    ze_LOTR_Mines_of_Moria_p2
    ze_LOTR_Mount_Doom_p3
    ze_LuigisMansion_p3
    ze_magala_castle_final
    ze_magic_carpet_p2
    ze_mario_tower_v4_p2
    ze_military_escape_p4
    ze_minecraft_v1_1_p3
    ze_Mirrors_Edge_Reborn_p3
    ze_moon_base_p3
    ze_motanuminc_p2
    ze_mytex_escape_v3_p
    ze_neko_canyon_p3
    ze_nightmare_dimension_p3
    ze_noir_p1
    ze_nostromo_redux_v1_2
    ze_notredame_p3
    ze_nuke_p3
    ze_NY_marathon_p2
    ze_ocean_base_escape_p2
    ze_omega_p3
    ze_opti_variety_missions_p3
    ze_panic_escape_v3_2_e5
    ze_paper_escaper_p7
    ze_Parking_p4 
    ze_pd2_crime_art_v2
    ze_phantasy_escape_p3
    ze_pitchblack_p2
    ze_pizzatime_v9
    ze_platformer_b6
    ze_Portal_Story_p2
    ze_PoR_island_p3
    ze_potc_p4
    ze_PotC_IV_p3
    ze_Prototype_r
    ze_puta_p3
    ze_raccoon_facility_v6b_p
    ze_rainbow_factory_v2
    ze_Random_p2
    ze_reconnoiter_b5
    ze_resonance_cascade_p3
    ze_retribution_p
    ze_rollermine_factory_2010_p
    ze_Rooftop_Runaway1_p
    ze_rooftop_runaway2_p
    ze_RTCW_Ominous_Rumors_p4
    ze_rtv_one_more
    ze_saw_p3 
    ze_sc_turtles_v5_p2
    ze_sewage_processing_v8
    ze_sewer_escape_p2
    ze_sg1_missions_v2_1_p2 
    ze_showdown_v4_1_p
    ze_siberia_1990_v1_2c_p5
    ze_skyscraper_city_csgo1
    ze_sorrento_escape_v2
    ze_space_flight_p3
    ze_sst_b2_1_p5
    ze_sst2_p
    ze_stargate_escape_v8_p2
    ze_STRANGE_escape_p2
    ze_surf_danger_p2
    ze_surf_facility_p4
    ze_surf_gypt_v1_3_1f
    ze_temple_escape_va2
    ze_thelostworld_redux_p2
    ze_thousand_steps_b7
    ze_thriller_escape_p
    ze_Timesplitters_pf
    ze_titanic_escape_v2_3_p
    ze_tkara_v4_3
    ze_Totemo_Roka_v1
    ze_traak_b2
    ze_trainescape_final_p2
    ze_TV_station_r4
    ze_underground_escape_p
    ze_urban_laby_of_death_p2
    ze_urbanterror_b2
    ze_venice_escape_p3
    ze_vietnam_p3
    ze_voodoo_islands_v8_5_p4
    ze_world_escapes_v1
    ze_zk_mall_of_zombies_p2
    ze_zombiemod_corporation_p2
    ze_zombierig_p3
     

     

     

     

    Update: 30th November 2018

     

    Players are now only allowed to vote once per map, if the vote passes and they undo the map modification, voting will be disabled for the rest of the map

     

     

     

    Update: 25th November 2018

     

     

    The MapModifier plugin is now in testing phase, and it's available on ALL maps as of now (just for testing purposes, and for getting statistics)

     

    Commands:

    !votemm - Vote for a MM

    !undomm - Vote to undo the current MM

     

    Please report any bugs here.

     

     

    Update: 18th November 2018

     

    Two new modes that were WIP have now been introduced into the plugin.

    The two mode has already been mentioned on the main post

     

    -- Fail Nades mode --

     

    &

     

    -- Knife Knockback mode --

    If this specific mode is enabled, admins WILL get a notification if a player knifes a zombie.

    AND if a zombie gets knife boosted and knifes a human, a message will be printed to everyone regarding the attacker, victim and the knifer.

     

    credits:

    @Nick for making the nade & knife knockback plugin

    @Console for suggesting to add messages in KnifeKB mode

    and thanks CSS:ZE for the idea on how the messages should be


    Update: sometime 2020

    Reworked the entire plugin. Removed 3 modes that noone really liked

    Removed !undomm command

    New !mmlist command to view available mapmodifiers

    New !mm command to show the current mapmodifier (if active)

    Updated the original post

    When CT's win a round with a mapmodifier active, a new MM will be picked on round start

  10. Since your application is kinda short, I have a few questions/thoughts.

     

    1) The typical question.. "What would you do if one of your friends was caught misbehaving/breaking the rules. Would you ignore just because they are your friends?"

     

    2) Your recent playtime. From what i can see, your recent playtime has spiked up alot. Could it be because you're applying for admin? (What happens if you get denied?). Truth be told, I personally don't want admins that pretend to play alot during their application period and when they get accepted, the playtime immediately drops.

    3) Like sneaky said, "When I first met you I thought you were just a tryhard that only used GFL for the tryhard maps it has. It seemed you didn't respect or treat it as the server it truly is. " Has this really changed? or is it a faked behavior.

     

    Thanks for reading, hope you understand my concerns

     

     

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