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chan_man1

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  • Content Count

    54
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12 Bronze 1

About chan_man1

Personal Information

  • Location
    Antarctica

Computer Information

  • CPU
    2 million jiggawats
  • GPU
    2 potatoes
  • Ram
    4 spam sticks
  • Motherboard
    2x4 wooden plank
  • Power Supply
    Coal furnace
  • Monitor(s)
    Smart fridge
  • Hard Drive(s)
    2 kb drive

Recent Profile Visitors

261 profile views
  1. As soon as I noticed the gas I tried that and couldn't open the door in time to escape
  2. Ok this is one op trap all 079 has to do is run to TRO spawn wait for them to all jump down into the armoury and activate the gas killing either all the guards or most of them. There is no way of knowing if there is an 079 this early in the game and it's just stupid to die 10 seconds into a round.
  3. Forgot about the spawning I edited it in
  4. Its something different definitely +1
  5. A piece of paper was found in the site's mailbox reading this, ScAveNGer HUNt! A Weird Skull - 500 pts Some Strange Metal - 750 pts Cool 3-D Glasses - 600 pts Expensive Green Ring - 1000 pts Stinky Gas Mask - 800 pts Bathtub Ducky - 950 pts A Cow's Bestfriend - 850 pts Secret Plant Stuff - 420 pts At the start of the game you spawn in as researcher and are tasked with finding these scp objects which instead of being put in their respective places are put in random locations. Spawning locations for researchers should be same as hide and seek or even more spread out. This should be a quick special round, since once all objects have been found and escaped with the round will end. Objects will only give you points if you escape with them. You should get a message when someone has picked up one of these objects. May need to put more than one of the same objects when their are more people than objects. Researchers should have access to all door just like in Hide and Seek. Might want to use this round as an alternative to Hide and Seek. Well let me know what you guys think of this or any tweaks you might have.
  6. I def agree with the 323 nerf his reach is crazy and its almost impossible to escape from him in close quarters. Though for 2845 if all he had was a longer time before he killed you with his close range attack i'd be happy. Then thing about zombies is they have a hard enough time as it is trying to hit someone as their hit rate is about as bad as 372's.
  7. Klourice has always been crazy
  8. Bugs Thread

    SCP-668 has terrible hit rate, even hitting stationary targets is hard. You might want to look into it.
  9. Lul most of this stuff is being worked on or already added m8
  10. SCP-427

    Thats why I was trying to put a small spawn in chance, to make it more rare than the other healing items.
  11. SCP-427

    SCP-427 Effects: Every second of use gives you 10-15 health but at the same time mutates you by 3-5% Also able to use on others to heal and mutate at the same rate. At 100% mutation said person will turn into 427-1. 427 can be found in the wooden box across from the encyclopedia. (Maybe put in a spawn chance of 25% or so) SCP-427-1 Abilities: 500 HP 20 damage when in contact with 427-1 Same speed as 999 I like the idea of something that helps but also hurts like 207, but for a longer time frame. You only last a little while longer when drinking 207, but this at least gives you a little wiggle room for use.
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