Mr Z
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Posts posted by Mr Z
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I Just realized
On 9/5/2018 at 7:55 PM, MrNoobyNoob said:SCP- 049
Nickname: Plague Doctor
It's "Plague Daddy"
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Eh it's good
Honestly i like the whole nicknames
076-2 might not be called this anymore since i haven't heard it in awhile "Weaboo Swordsman" and 457 has been called AND I QUOTE "Lit Boi"
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1 minute ago, Cpt.Haxray said:
Breaking doors causes trouble
RIP
2 minutes ago, Cpt.Haxray said:plus it would be incredibly difficult for the starting ones to actually accomplish anything, due to how easily it would be to gun them down before anyone was pulled outside the facility
More HP?
3 minutes ago, Cpt.Haxray said:and this only works if the person in question doesnt have a hazmat suit).
There are not enough suits for everyone, just target the ones without suits then kill the ones with suits
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I'm depressed, i tried suggesting The Scarlet King, but then got sucked down the Wondertainment rabbit hole, tried to Suggest the 2 Doctor Wondertainments but got depressed when there were no models that looked like either, so, i'm fucking sad now...
Item #:
saffron skies raise the blazing sun
a chance encounter, awkward displays
one day, my love, we'd be as one
Object Class:with two entwined. A set course, begun
that frenetic, wild, lustrous haze;
azure skies host the radiant sun
Special Containment Procedures:above us beaming as we run
down that aisle, a fervent craze
that day, my love, we became as onewith future unfolded - the life we'd won
commitment and duty, for the family we'd raise
cerulean skies ferry the shimmering sunDescription:
Buried. Shackled by fate - overrun
by ever-growing resent and malaise
yesterday, my love, we were as onenow you lie here, the life in you gone
in the dark outside of her rays
crimson skies bear the torch; our sun
today, my love, we'll be as oneWhen Day Breaks
Short and Simple - Turns people into horrific blobs and creatures
The Sun is the SCP
so this would be a special round
Roles - Normal Roles except no SCPs
Protection
When players go outside without a Vest or Hazmat Suit they become one of the SCP-001-1 forms
Vest/Hazmat suits are the only way players can stay outside,
Safe Areas - Outside tunnel, Inside the facility.
Unsafe Areas - Outside, literally anywhere that is under the sun or where the sun can touch them.
Win Conditions
001-1's - All survivors need to be deadSurvivors - Survive until the time is up
SCP-001-1 Forms
Shuffling Mass
Health - 2000
Attack - N/A
Ability - N/A
Passive - Instead of the attack hurting, it instead grabs players, dragging them.
Players can still attack these while being dragged by them
[Due to spawning outside they may not leave the facility]
[Heck why would they, their only goal is to grab people and drag them into the light, so they would hang around/attack facilities which hold people]
Spawn - 4-5 spawn Outside by the MTF spawn
Players have a chance of becoming this when they enter the sunlight
Relationships - Friendly: 001-1s | Hostile: Everything but other 001-1's | Neutral: None
Model - Anything that looks like a pile of flesh
Note: These are basically just the cannon fodder, they take people and convert them without attacking
Camera
Health - 50
Attack - 25-40
Ability - Disappear, Turns invisible and become invincible, players cannot attack it nor can they see it
Last 6 seconds
30 Second cooldown
Passive - Cannot Escape
Spawn - Players have a chance of becoming this when they enter the sunlight
Relationships - Friendly: 001-1s | Hostile: Everything but other 001-1's | Neutral: None
Model - Norman Polk a.k.a The Projectionist from Bendy and the Ink Machine
Note: Due to how it was described A hand. Black and oily and skeletal, reaches out for her, brushes away a lock of hair. i picked this
Skeleton
Health - 75
Attack - Uses Items
Ability - N/A
Passive - Bullets have a slight chance of doing no damage due to being a skeleton
Cannot escape
Spawn - Players have a chance of becoming this when they enter the sunlight
Relationships - Friendly: 001-1s | Hostile: Everything but other 001-1's | Neutral: None
Model - Just a skeleton
Note: These are people who managed to keep their skeleton, but not their flesh and organs
Infused
Health - 250
Attack - 5-15
Ability - N/A
Passive - Runs a bit faster, Like 076-2 speed
Cannot escape
Spawn - Players have a chance of becoming this when they enter the sunlight
Relationships - Friendly: 001-1s | Hostile: Everything but other 001-1's | Neutral: None
Model - Corpse Hybrid PM
Note: Fast Attacking cannon fodder
Hulking Mass
Health - 2000
Attack - 25-50
Ability - Explode, Instantly kills the user but damaging players around them for 50 damage + bleeding
Note: What? you thought that most of that mass was muscle?
Passive - Rips doors open so its allowed to open any door, except for gates.
Cannot escape
Spawn - Players have a chance of becoming this when they enter the sunlight
Relationships - Friendly: 001-1s | Hostile: Everything but other 001-1's | Neutral: None
Model - L4D2 Tank
Note: This is a very slow tank that is used to get players behind locked doors, its kinda a support.
Massive Mass
Health - 5000
Attack - 100
Ability - Grab and Toss, Allows the Mass to grab players and drag them but instead of the Shuffling mass being only able to drag, this one can Push/Toss players.
Passive - This mass is controlled by one player but the 2 other players are stuck spectating it, but can still talk to it and other players.
Cannot escape
Spawn - Players have a chance of becoming this when they enter the sunlight
Requires 3 players to be in close proximity to eachother for this to spawn
Chooses one of the 3 players to become the main mass, the two others are just along for the ride
Relationships - Friendly: 001-1s | Hostile: Everything but other 001-1's | Neutral: None
Model - Shuffling mass, But bigger
Note: Hard to get, Good Reward, This is kinda like the boss battle of them, its huge and tanky and one shots normal players, but is also massive and slow.
This would probably be alot of work just to make this...
So i have a feeling this will never be added.
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1 hour ago, UnityII said:
Then it's not an instakill is it if it deals 1000 damage
i wanted it to not break gates instantly, but now with 610 it might have to do 4000 damage
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WARNING
SPC-███ HAS RESISTED PUNCHES AND IS NOW RUNNING AROUND CONVINCING PEOPLE THEY ARE A FORM OF LEFT SHARK, IT IS HIGHLY DANGEROUS AND IS HIGHLY RESISTANT TO PUNCHES.
WE HAVE SENT A MOBILE FIST TEAM [MFT] TO ITS LOCATION
MFT DELTA-9 ("SHARK NETS") HAS GONE MISSING
MFT GAMMA-99 ("FIST CATCHERS") HAS BEEN SENT OUT TO COMBAT THE THOUGHT TO BE TURNED MFT DELTA-9
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DO I SMELL A SNIPER
+1
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1 hour ago, The1337Gh0st said:
+1, though I feel like the root should be replaced with a "burst" instead.
would the attack be like a zombie attack or an attack like 1471?
Jesus man you're late, like one month late on this, its already in progress.
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1 minute ago, Xy said:
idk how to theme ps2
Aw man, that sucks.
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This is just a small change and if its even possible
Could you change the pointshop theme to
The Marshall Carter and Dark Theme <--- Link
Since they're a company which auctions/sells off Anomalous Objects/Entities.
Just a small suggestion
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1 minute ago, Hunting4r2d2 said:
Oh, you did already have it listed. My bad, I must of missed it the first time I read through your post.
Read the edit
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42 minutes ago, Hunting4r2d2 said:
Also, someone made GOC model for Gmod: (https://steamcommunity.com/sharedfiles/filedetails/?id=1205762235&searchtext=SCP+model)
Both models are good, The Helghast one looks cool and shit but looks way to futuristic, and the G.O.C One looks low quality but fits the role, either would work.
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The Global Occult Coalition
or GOC for short
These guys are basically The Foundations polar opposite
Instead of Containing, they Destroy
As the wiki puts it
"if the Foundation are the jailers, then the Coalition are the executioners"
Members - 3 GOC Strike Team Members
Relations - RED = Hostile | YELLOW = Neutral | GREEN = Friendly
The Foundation - Researchers/MTF
They're trying to destroy SCPs, that goes against The Foundation's believes.
D Class - D Class
They have little to no reason to shoot the Class D, But they both aren't buddy's.
C.I - Chaos Insurgency Members
They have no reason to fight the C.I unless the C.I fight them.
The Serpents Hand - Serpents Hand Members
The Serpents Hand is labeled as a LEVEL 4 threat "Engage as soon as possible. Excessive force authorized."
SCPs - SCPs
Their main goal is to destroy SCPs.
The Tickle Monster - SCP-999
Their main goal is to destroy SCPs,
i had to put this in here to make it clear that even the friendly SCPs are not welcomed by The GOC.
Equipment - A Radio set to Channel 6
A Rifle
A Stunstick
A Medkit
Any Basic Items if i missed any
Armor - MK II Combat Garment (White Suit)
While in the White Suit you get The Camouflage SWEP
Gives the same amount of protection as the NTF armor
Model For The Armor - Killzone 3 Helghast Capture Trooper Playermodel
The Global Occult Coalition Playermodel
Player Model - That one CS:S Terrorist Model that the MTF use, or one of the others.
Did someone suggest these guys before?
Please let me know if i missed anything
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I'm on the fence, I Think 966 and 939 should spawn in groups of 3 no matter what.
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Just now, Duc2000 said:
Also, when you say hostile to everything, do you mean hostile to other SCPs as well?
Yes
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Technically we did touch on the effects in
But that died out and we haven't really had an official list of effects
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The Gate Guardian, SCP-001
Say SCP-001 'The Gate Guardian" Decided to go after the foundation for some reason
This is it, Tho when 001 leaves its spot, shit hits the fan kinda, nothing too bad,
just a small XK-Class End of the world scenario...
but onto the round
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----------------------------------------------Roles
1 - SCP-001 "The Gate Guardian"
1 - SCP-076 But the Pandora Version
All the others are MTF
The way for SCP-001 to win is if all the MTF and 076 die.
The way for MTF/076 to win is if "The Gate Guardian" die's
SCP-001
"The Gate Guardian"
Health - 5000
Attack - Instant Kill
Ability - Anyone that has attacked 001 in the last 5 seconds gets smited, dealing a instant killing blow.
1 Minute cooldown
Passive - Cannot Leave the Facility, Must kill.
Looking at 001 has some affects
1. ("LEAVE") Causes a player to be pushed back
2. ("FORGET") Causes viewers vision to be blurred for 2 seconds
3. ("COME") Causes player to be pulled forward and stunned for 1 second
Spawn - Outside at Gate A surface
Relationships - Friendly: None | Hostile: Everything | Neutral: None
Model - IS IT TOO HARD TO ASK FOR AN ANGEL PLAYERMODEL
[Hellgate] Templar Male Playermodel
Could you add white flames around/on it?
Like 457?
And if possible, could you make the model for it completely white?
Would that make it so you have to edit the model, or could you make it so when it spawns, a material is applied to it making them completely white?
Note: The Gate Guardian is slow as fuck.
Due to the Apocalypse Happening while 001 is away from the gate, events will happen throughout the round
Events
-Random SCP except 076 spawning
-Ground shaking disorientating players
-Sounds of explosions
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Real Weapons?
Then a motherfucking minigun or something similar
Oh and snipers/muskets, my favorite type of guns
SCP Weapons?
SCP-668 Due to its ability
SCP-572 Due to its trolling nature
SCP-044 Due to How RIDICULOUS it is
SCP-127 Due to it being a good SCP i've been suggesting for awhile now
SCP-2200 Due to how creative it can get
SCP-287 Due to its concept
SCP-2818 Due to its concept as well
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+1
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Give it the ol' smack, that should get it to listen.
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+1, More guns, i love different types of guns.
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939 Isn't lore friendly, heck its nothing like 939
Here's a suggestion on a new 939
SCP-939
Health - 750
Attack - 15-25
Ability - NOTE I MAY BE WRONG BUT I THINK SCP-939 BREATHES AMN-C227
Right click allows 939 to release AMN-C227 into the air, which will cause nearby players to be teleported somewhere in the facility and their vision to be blurry for 5 seconds
30 second cooldown
Passive - When 939 eats a person they gain the Username and Role Color of the victim
When 939 has a flashlight pointed at them they're blinded for 2 seconds and takes 10 damage, this has a cooldown so its not repeatedly spammed against the 939
If a 939 is alive for 8 minutes it will produce a SCP-939-7
Spawn - Spawns in packs of 3 in the basement, elevator is off limits until the prep is over.
SCP-939-1
SCP-939-2
and SCP-939-3
Relationships - Friendly: SCPs | Hostile: Everything but SCPs | Neutral:
Model - SCP:CB 939 While looking at the description of 939 and comparing the 2 Models [Unity and CB] CB looked alot more like the description, Heck i think they changed the model for 939 in the SCP Unity so the one on the workshop right now isn't the Unity one anymore, so just switch it back until SCP-Unity 939 gets uploaded.
SCP-939-7
Health - 500
Attack - 10-15
Ability - NOTE I MAY BE WRONG BUT I THINK SCP-939 BREATHES AMN-C227
Right click allows 939 to release AMN-C227 into the air, which will cause nearby players to be teleported somewhere in the facility and their vision to be blurry for 5 seconds
30 second cooldown
Passive - Looks and acts like a researcher until shot or a minute has passed
Can use Items
Sees itself as a researcher, even the thing that tells you what you are says you're a researcher
this is supposed to be a baby SCP-939 which for some fucked up reason looks like children until 9-11 years pass and they start getting sick, which then they tear off their skin and eat their head or some fucked up shit like that and become a smaller version of 939
Spawn - Spawns out of SCP-939's that are alive for 8 minutes
Relationships - Friendly: SCPs When Revealed | Researchers/MTF When Not Revealed | Hostile: Everything but SCPs When Revealed | SCPs When Not Revealed | Neutral: Class D When Not Revealed
Model - Smaller SCP-939 When Revealed
Looks like a smaller researcher When Not Revealed
Note: This one is confusing as fuck, and i understand if you say no, probably a bitch to code.
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I Disagree with all of these
2521 and 457 are not underpowered and alot more people say that they're both overpowered
173's is fine how it is
096 already can't attack people that don't look at him
106's ability has been denied again and again
017 is Fine/Slightly underpowered
049-2's being cured by SCP-500 to the class of the curer is for a reason.
939 shouldn't even look like a researcher at all, the 939 we have right now isn't lore friendly in the slightest
079s would be fucking confusing.
066 is fine tho people say hes underpowered, obviously haven't seen me play him "ELEVATOR MUSIC"
And i don't understand 682's he doesn't look weird
SO
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Xy Escposed!!1
in Defunct Breach
Posted
I Don't know how to respond...