Mr Z
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Posts posted by Mr Z
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3 hours ago, Samuel Stu said:
Another thing I thought would be kinda cool to have lines for, is a possible new addition of having the onsite MTF commander broadcast to the facility about the confirmed SCP's that have broken containment. Similarly to how MTF's have an suitzoom menu for voice commands, perhaps once the commander spots a SCP, they can use a similar menu to announce to the facility that a certain SCP is roaming about. Maybe it could then show said SCP on the scoreboard to the rest of the players. Perhaps the whole "Spotting" thing is a little hard to program, but the fear with having the commander be able to confirm the identity of a SCP at any time would probably be spammed, and only spread misinformation. Either way, take a listen, and see what you think;
INTERCOM :D
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3 hours ago, UnityII said:
NTF as it is incredibly loud and destroys your ears
Wait what? i think its perfect, it's not that loud, heck i got Max Vol + Headphones.
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10 hours ago, TheLastBee said:
I think we should make a rule saying the femur breaker must be spammed at all times
Yes, Please, It's music to my ears.
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or just deal with it, i put up with the femur breaker, i refuse to do StopSound and i'm against the rule no to spam it, just go kill the fucker spamming it.
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5 hours ago, Hunting4r2d2 said:
But in all seriousness it may be because I based my suggestion style off of yours.
Yea, i usually dive into MTFs that are not well known and i also try my hardest to stick to series I [000-999]
also the format i use is very quick and not that lengthy [Most of the Time] so people don't get overwhelmed and say
QuoteSNORT -1 TO LENGTHY I DON'T HAVE THE TIME TO READ THIS SNOOOOORT
5 hours ago, Hunting4r2d2 said:Just don't mind the rat with the camera strapped to its back.
So thats whats been making the squeaking sound and scratching/banging in the walls.
[No seriously i hear that at 12:00 at night.
5 hours ago, Hunting4r2d2 said:I would suggest SCP-023 first
Sorry to be the one to break it to you, You're not the first to suggest 023.
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50 minutes ago, Hunting4r2d2 said:
SCP-023 still retains his bite and his sprint (which still causes him to take damage), However his bite now ignites players and he gets health only from the damage caused by the afterburn.
Eh, people would say its filler and then get annoyed about how unspecial it is.
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Just now, Hunting4r2d2 said:
bright orange-red eyes and prominent teeth
Not anymore
2 minutes ago, Hunting4r2d2 said:Abilities: Can bite with the left mouse button. Can sprint using left shift, but he will lose health doing so. Whenever he walks through someone he sets them on fire and restores some health.
Wait, Doesn't he kill people's family members/them when they see him somehow? isn't that his main gimmick?
but overall i was gonna suggest this SCP but gave up due to lack of model, i try to stray clear of other servers packs and just packs in general
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28 minutes ago, Cpt.Haxray said:
SCP-086 would be fun, but better off not letting it move at all.
It says it can do minor movements and interactions with objects around it i believe
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5 hours ago, miike475 said:
Is your mental health okay?
I'm guessing no.
5 hours ago, miike475 said:You’ve probably spent hours and hours at this point reading up on SCPs, figuring out how they could fit into the game, and looking for models.
You're actually very correct, i spend 3-6 hours working on these, 1st to 2nd hour searching for suitable SCPs, then reading and writing the ideas as i go.
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there are no fucking pure black playermodels, you'd think with how big the GMod workshop is, there would be at least one.
I swear i searched the workshop for hours to find a model for SCP-122-1 but i couldn't find anything that came close, so i said FUCK IT and just put a model that i thought would work just fine, anyways we could replace it with a better one in the future right? if one is ever made...
SCP-122-1
MODEL - FUCK IT if i search any longer i'll go fucking insane
Health - 200
Attack - 30
Ability - When right clicking players in the area will fall asleep, which then a SCP-122-1 will spawn in their place, the player put to sleep will take the role of the 122-1, a player can be woken up by hurting them.
Passive - The more 122-1's alive, the bigger then range of their ability.
Spawn - by 106
Relationships - Friendly: SCPs | Hostile: Humans | Neutral: None
SCP-034
MODEL - I Don't think there are any Obsidian Knife models
Attack - 25
Ability - When a player attacks another player with this, said attacker mimics the appearance of the victim, but the victim must stay alive to keep the appearance. Note they do keep their name, team, and shit, only the playermodel and some stats get changed. Also it lasts for 1 minute for each stab.
now about the stats, this weapon if used correctly can be extremely overpowered, but its risky to do this shit, a player can basically become a scp by attacking with this, well the appearance and stats but not the abilities, so no you can't change into 173 due to him being concrete, anything that is fleshy can be transformed into.
so if you stab a researcher as dclass you look like the researcher and gain his health, if hes at 78 HP and you're at 100 you're dropped to his HP.
and, you can become a SCP, so stab 682? you have his HP for a minute or until he dies, BUT its RISKY AS FUCK to melee 682 and is it even worth it?
SCPs you cant become - 173, 066, Basically anything that isnt flesh.
Passive - Using 034 too much will cause side effects, become a scp isn't recommended, especially 682.
Becoming 682, if you revert back, you'll instantly die...
Becoming other SCPs, you will take 20 damage when you revert back
Now onto the effects,
Becoming 682, you'll be able attack teammates due to insanity from going through such a large and painful transformation.
When 682 you are not able to use weapons, but you can use 682's Swep, you'll drop the obsidian knife and all your items/weapons.
When transforming into a SCP and reverting back you will be neutral to teammates due to mental scarring.
When becoming 1471 and turning back, you'll have a shit ton of stuff on your back
-Neutral to all teammates of course
-Less HP
-Plus the 20 Damage

-Random moments of uncontrol, you'll move forward for no reason for 3 seconds, this happens every 30 seconds.
Reasoning is because literally everyone except 1471 is a dude, if you didn't know 1471 is a female.
Location - 106s dimension inside the throne room, if you didn't know, the red room in 106's dimension is called the throne room.
this makes it harder to get it since it can be Overpowered As Fuck
Relationships - | Hostile: Everyone when becoming 682 |
This one would be interesting to see, and if someone RDMs someone because they're stupid and didn't read the info while looking at the person, that's their fault, its like 076-2Pandora's box, he gets gunned down sometimes, sure you can argue if they see them from a distance, this is why it would be interesting, it would have people second guessing things they see.
SCP-086
Health - 125
Attack - 5, Rapid Fire staples that cause short bleeding, 10 Per Clip, Unlimited Ammo to reload from.
Ability - The 079 on the Foundations Side
acts like 079 except is more focused on door controls and spawning and communication.
-Note it can toggle its camera view.
-Has a camera of every room.
-Has a built in radio that it can change, Radio 1-Whatever it basically acts like the Radio Item.
-Can Spawn reinforcements of NTF [Early-Game]
-Can Spawn reinforcements of Dr. Clefs Strippers [Lambda] [Mid-Game]
-Can Spawn reinforcements of Pandora's Box [Late-Game]
-When 079 is alive, he can hack and disable his abilities for 30 seconds, but 079 can do this to him also.
-Can open any gate, if the gate is level 5 it has to be there personally to hack it.
-Will know who is C.I
-Has a built in SNAV but not a SNAV Ultimate.
Passive - It has a really fucking slow walk.
Spawn - Medbay with MTF
Relationships - Friendly: Foundation | Hostile: SCPs, ClassD, C.I, Serpents Hand, Anything that's hostile to foundation members | Neutral: None
Props to this guy, he became an SCP and immediately turned himself in, even suggested to be made euclid since he knows level-4 Security shit.
SCP-090
MODEL - Just make it a black cube
Health - 100
Ability - Every Minute the cube will shift and an event will happen, an announcement will be made to every player
"SCP-090 HAS SHIFTED, LEVEL [1-4 + APOCORUBIK] EVENT!" it will not tell what event however.
LEVEL 1 EVENTS: Random Player taking 50 Damage | Every player taking 10 damage, These events can happen at the start
LEVEL 2 EVENTS: 066 Spawning | 966 Spawning | 076 With 1 life Spawning, These events can happen at the start
LEVEL 3 EVENTS: 682 Spawning | 457 Spawning | 173 Spawning | The Surface becoming too hot for the whole round causing players to be set on fire for being on it, These events can't start until 7:00
LEVEL 4 EVENTS: Half the players being wiped out | Every SCP spawning except 079 | 008 being released by infecting 2 players, These events can't start until 5:00
LEVEL APOCORUBIK EVENT: EVERY PLAYER DIES, THIS CAN ONLY HAPPEN WHEN THE ROUND REACHES 4:00 AND EVEN THEN ITS RARE!
Passive - Determining on the damage done
-1-25 Damage = Level 1 Event
-26-50 Damage = Level 2 Event
-51-99 Damage = Level 3 Event
-100 Damage = Level 4 Event
Spawn - HCZ Outside 682's Cell
SCP-119
MODEL - Oh look another Microwave SCP suggestion
Health - 100
Ability - Ages shit, putting items inside destroys them
Now it will only be used probably for mass destruction so here
Setting 1 = Nothing
Setting 2 = Nothing but some items being destroyed in players inventorys
Setting 3 = Players slowly loosing 1 HP every 2 seconds
Setting 4 = Every player is alerted that SCP-119 is set to Level 4 and is being used, Players take 3 Damage a second.
Setting 5 = Every player is alerted that SCP-119 is set to level 5 and is being used, Players take 6 damage every second, but if the user sets it to this they die themselfs instantly due to the blast of the time manipulating radiation.
Only way to stop this is by turning it off, destroying it causes a blast of time radiation killing everyone, even SCPs.
Passive - When damaged, it breaks causing it to effect everything in the facility if used.
Spawn - Cafeteria
Note-Fuck i broke my headphones while writing this one, i slapped them down and boom, broken, what the fuck do they make these out of Jesus Christ.
SCP-133
MODEL - Its a Swep
Attack - 100 Damage
Ability - When left clicking a player, the player must keep contact with the other player for 3 seconds, after which the player takes 100 damage.
Right clicking allows you to kill yourself, just hold RMB down for 3 seconds and boom, your dead.
Passive - None
Spawn - Fuck if i know
SCP-145
MODEL - A Telephone
Attack - Instantly kills any player that touches it.
Ability - If a player answers it, they will hear panicked screaming from players previously killed by it.
this is done through chat...
[INSERT NAME HERE]: OH GOD FUCK HELP AHH
shit like that
Passive - if the player using it has a flamethrower, or any high damaging weapon, half of the players will die and they will all be "heard" on the other end.
There is a chance for you to survive, if you survive you'll
-Revive every player killed by it
-Gain 500 HP
Note players that get near it hear ringing, if they leave it without answering the ringing gets louder, and louder, not to the point of earrape but loud, it will stick with them until they die.
Spawn - ETZ or EZ >_> in the office with the radio, the administrator office.
Fuck this took forever, i'm fucking tired, and i'm annoyed about my headphones.
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SCP-2006
MODEL - \/
Health - 2000
Attack - \/
Jigsaw - 25, short range, fast.
Chucky - 25, short range, fast.
Freddy - 30, long range, slow.
Jason - 50, medium range, very slow.
Leatherface - 10, short range, very fast
Xenomorph - 25, short range, very fast
Ability - \/
Jigsaw - Trap, when used, a bear trap is placed that only affects non-scps, Bear trap slows people down majorly and can only be removed via medkit, causes bleeding.
Chucky - Sprint like 682 and 457, 10 second cooldown.
Freddy - Slash, which does a large area effect around 2006 that does 50 damage and slowing enemies, 25 second cooldown.
Jason - Teleport, When he uses this, he teleport's to the nearest player, playing the Ch-Ch-Ah-Ah sound very quietly, this will be the only way players know, he will be invisible for 2 seconds and cant attack for 3, 1 Minute Cooldown.
Leatherface - Chuck chainsaw dealing 75 damage, Chainsaw returns after 3 Seconds.
Xenomorph - Tail Stab, deals 100 damage, 30 second cooldown.
Passive - Has a Suit Zoom menu that allows it to change forms but has a 1 minute cool down, and some forms are locked until a certain time. oh and it can also do certain events.
Jigsaw Form - No Time Limit, First Form
Chucky Form - No Time Limit, First Form
Freddy Krueger Form - Available at 8:00
Jason Form - Available at 4:00
Leatherface Form - Available at 3:30
Xenomorph Form - Available at 2:00 - Half the speed of 173
Events - Fake Nuke Alert, Available at 5:00. Fake Surface Bombing Alert, Available at 8:00. Causing half the players alive to hear heavy breathing behind them, Available when round starts, 2 Minute cooldown.
Spawn - I Got no clue man, maybe right outside 173's chamber so it can have a chance to kill.
Relationships - Friendly: SCPs | Hostile: Humans | Neutral: None
SCP-1006
MODEL - I Can't find any spider Models, Except for fucking spider man...
Health - 75 for the basic, 100 for the leader
Attack - 10 for basic, None for leader.
Ability - 1006's may build camps, weapons, and buildings, The leader builds things faster.
Weapons: AK-47 1:00 to build, P90 30 seconds to build, Famas 30 seconds to build, TMP 5 Seconds to build, Minigun 2:00 to build.
Camps: Quick Camp which heals 1 HP every 2 seconds 1:00 Build Time and 1000 HP, Base Camp which heals 1 HP every second and cuts build times in half for weapons and buildings 2:30 Build time and 1500 HP.
Buildings: Advanced Arms Department which when inside allows you to build the Minigun 2 Minute build time and 250 HP, Bunker which when inside makes you invincible to all damage until the bunker is destroyed 1:00 Build time and 2500 HP, Spawn Camp/The Web when is built, every 30 seconds a spectator will spawn as a basic, takes 2:00 to build and has 50 HP.
Passive - When the leader dies, one basic will become the leader.
Spawn - 3-5 SCP-1006's spawn, with one Lead Spider, the lead spider is a wolf spider or a big spider.
Relationships - Friendly: SCPs | Hostile: Humans | Neutral: None
Fucking communist spiders man, COMMUNIST SPIDERS!
SCP-3166
MODEL - Garfield from this
Health - 500
Attack - 20, where he bashes people with his fist.
Ability - LASAGA, When he uses his special he grabs someone force feeding lasagna, he takes 25 damage for each hit which does 50 damage.
Passive - When he kills someone with his ability he gets 25 HP back.
Spawn - He would spawn in a random spot at 8:00 or 2:00, not outside at MTF spawn.
Relationships - Friendly: SCPs | Hostile: Humans | Neutral: None
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6 hours ago, Hunting4r2d2 said:
Guess I took the only good one
Yeaaaa
24 minutes ago, Duc2000 said:The only other force i think we shouldnadd is tua-5…
Tua-5 was already denied i think, tho i could suggest it in a non-op way
6 hours ago, Spode said:So many...MTF forces. Hell on earth amirite.
ps. You have at least made one of these a day for the past couple of months. Um...I'm regretting receiving notifications.
<3
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Xy, i'm sorry...
Give me credit for reading every single Task Force Here it took 5-6 hours, For fucks sakes i got no fucking life.
The one i'd like to see the most is Lambda-9
ALPHA
NAME: ALPHA-5 - Honor Guard: Whenever 5-8 players experiences side effects of anomalous Items/Entities [Examples: Ma1O, 1025, ETC] ALPHA-5 will spawn,
EQUIPMENT: ALPHA-5 Suit which when worn disables anomalous effects, say 1025 effects so when worn you cannot read the book, or when wearing The Suit you cannot be infected by Ma1O anyway so you can use NVG freely without worry, note if you're already infected it will not get rid of the effects. A SMG, LEVEL 4, "INFECTED" DETECTOR this tool locates players that are experiencing effects via 1025 or Ma1O ETC, BASIC MTF SHIT LIKE STUNSTICKS, RADIO, ETC
NAME: ALPHA-9 - Last Hope: Just a normal 8:00/2:00 mark spawn OR has a chance to spawn when all of Omega-7 dies, which i like better.
EQUIPMENT: Now this is made up of SCP-035, 076-2, and 096, 096 Has reduced HP.
NOTE - It says Humanoid SCPs, doesn't say they gotta be smart or sane, so they could keep a bag over 096 and let it loose on enemies.
BETA
NAME: BETA-1 - Cauterizers: Spawns at 10:00 if the CI spy is still alive, they will know who the spy is, but act as normal NTF
EQUIPMENT: Basic NTF shit.
NAME: BETA-7 - Maz Hatters: Random 8/2 Minute Mark spawn
EQUIPMENT: Hazmat Suits when worn provides protection against SCP-008 along with any infectious SCPs, If its infectious, it protects against it. Regular fucking MTF shit SMG and all
NAME: BETA-9 - Dead Reckoning: When 049-2 is alive or 008-2, they will spawn at 8:00 or 2:00, now their chance to spawn is very, very high, but a different MTF could spawn still.
EQUIPMENT: Normal NTF Shit but one special thing about them is they take way less damage from 049-2, and do way more damage to 008-2 and 049-2, Rifle
GAMMA
NAME: GAMMA-4 - Blondebeard's Crew: Spawns only on Low Grav rounds.
EQUIPMENT: GAMMA-4 SUIT this suit makes it so they don't have the Low Grav effect, You know, just some normal fucking MTF shit, SMG
DELTA
Delta is just abunch of SCP Specific MTF's or No Information, the only ones that are not SCP Specific are either A Task Force that returns SCPs to points of Origin, or Undercover agents. OR a fucking MTForce that captures SCPs from schools, yaaaaa boring here.
EPSILON
Even more MTForces that cannot be put into the game
ZETA
GIVE ME SOMETHING GOOD FFS
ETA
NAME: ETA-11 - Savage Beasts: When 066 is alive or any Music based SCPs are alive they have a chance to spawn
EQUIPMENT: Noise Canceling Suits these suits render 066 useless, 066 cannot damage players wearing these, one downfall, they cannot hear voicechat. BLAH BLAH BLAH JUST YOUR BASIC MTF SHIT, SMG
THETA
that's alot of "NO INFORMATION GIVEN" task forces, damn
IOTA
Ugh, none again that can be added.
KAPPA
NAME: KAPPA-10 - Skynet: Has a chance to spawn when 079 or Ma1O is alive
EQUIPMENT: Basic NTF but can track Ma1O and can hack 079 to disable his abilities for 30 seconds.
LAMBDA
NAME: Lambda-9 - BIG FUCKING GUNS: I Got 2 suggestions for these
1: This would be a special round where MTF has to face Lambda-9/SCP-3198, which there would be 75% Lambda-9 and 25% MTF
2: or a small force of Lambda-9/SCP-3198 will spawn to attack.
Lambda-9 was the biggest and most heavily equipped MTF, but 682 did something to them which made them so fucking small where they look like toys but they are still dangerous
EQUIPMENT: Heavy Armor this armor will protect against bullets really fucking well, basically it'll be the strongest armor/suit/vest on the server, LMG/MINIGUN/ROCKET LAUNCHER the BIG ASS GUN as i like to call it, or well know as Light Machine Gun, a Minigun [Smartass: I THINK U MEAN MICROGUN *SNORT*], or a actual Rocket Launcher. A Radio only they can use this radio, Your basic MTF shit, Medkit, Grenades actual Grenades.
STATS: 50 HP each, Tiny soldiers, HOSTILE TO EVERYTHING, Double damage to 682 due to their grudge against 682 for shrinking them.
Note the heavy armor may not be taken off, i feel like i'm forgetting something.
MU
Nothing Here
NU
Nothing Here
XI
NOTHING HERE FFS
OMICRON
NAME: OMICRON-9 - Sound and Fury: A Rare 8:00/2:00 Mark Spawn
EQUIPMENT: NTF Armor, Rifles
STATS: 250 HP, Runs faster then normal.
NAME: OMICRON-11 - Burke's Boys: a 8:00/2:00 Mark Spawn
EQUIPMENT: Normal NTF shit.
STATS: Normal stats, But are fucking DEAF, so no hearing other players voice chat and can't be effected by 066
PI
jackshit here
RHO
NAME: RHO-36 - Breacher's Pets: Spawns as soon as the round starts, so at 12:00
EQUIPMENT: Basically NTF
STATS: Normal, But knows what SCPs are alive
SIGMA
NAME: SIGMA-9 - Valkyries: Now this is an event MTF, so they don't spawn but if a MTF has level 4 and a scp is on the surface with them, gun fire will rain down dealing 500-1000 damage to all SCPs
EQUIPMENT: None
STATS: None
NAME: SIGMA-66 - Sixteen Tons: This is a Random 8:00/2:00 Mark Spawn
EQUIPMENT: Group consist of 1 C.I, 1 Serpent Hands Member and 1 NTF, All with their normal spawn items
STATS: Normal to each of them, they're all loyal to the foundation tho.
Note, Yes the C.I has slams, Yes they're on foundation side.
TAU
NAME: TAU-1 - [DATA MISSING] Lets just call them TAU-1: has a chance of spawning when 096 is alive
EQUIPMENT: YA KNOW JUST NORMAL MTF SHIT, Rifles or a High Powered Anti-Material Rifle The Anti-Material rifle will slow down 096 for 5 seconds, and does 250 damage, but has 1 ammo per shot then it has to reload.
STATS: Normal
Note these are the MTF that experienced 096s true capabilities
UPSILON
Nothing here, AGAIN
PHI
Nothing Here... Here.. HERE.... Z.exe has broken, plea-
CHI
nothing HERE
PSI
Please give me something
OMEGA
Nope Nope Nope
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Never heard of these but SCPs that side with ClassD? Sign me up!
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4 minutes ago, Hunting4r2d2 said:
Keep in mind that I'm mostly looking at this from a gameplay perspective. This addition could greatly improve 079. However, I do still take the lore into account (which is why I choose the Serpent's Hand since they're the most fitting organization to carry out a mission like this.)
This is the difference between you and me, You mostly look from gameplay
I Mostly look from Lore.
My form of thinking is, i don't care if this one thing is overpowered as hell, i just want it to be lore friendly, and it'd be a rewarding feeling to take down a lore friendly 682 or 343.
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Also [There's no special way to join the Hand. There are no secret rituals done in basements or closets. We hold no elections for our leaders. If you want to become a member of the Serpent's Hand, all you have to do is decide you are a member of the Serpent's Hand.] why would they have the same armor? when i think Serpent's hand, i think abunch of citizens that know of The Foundation and don't like it.
Most of us are ordinary people,
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Beat me too it...
Also it has been suggested before i think.
And why would their name be red? wouldn't it be green? not C.I green but green.
Also
22 minutes ago, Hunting4r2d2 said:The Serpent's Hand is a Small but formidable organization that embraces the use and existence of paranormal items. They particularly embrace humanoid and sentient SCPs (such as 079).
"Formidable" the only reason they are, is because they're abunch of loose cannons
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Cmon people need to stop suggesting this, zombies are perfect

If some of my SCPs get added i'm waiting for the
"NERF THIS NOW"
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14 hours ago, Cpt.Haxray said:
Also, should passively play the audio from the article page(theres a DL for it): http://www.scp-wiki.net/scp-2933
Thats SCP-2933-1's sound not 2933-A's sound which is Mr. Scary
14 hours ago, Cpt.Haxray said:You know i got no problem with this model, but i always saw Mr. Scary as a robot all caked up with rust.


NTF Announcer Geeza
in Denied
Posted
16? 16 out of 100? REALLY? anyways i hear earrape everyday so i might be used to it by now.