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Posts posted by Mr Z

  1. Breach Forums Rep -5000

    Reason: Suggesting too much fucking shit

    I've finally collected abunch of new SCPs to suggest, now put down your pitchforks and torches.

    Also click on the SCP Number to see its page

    SCP-

    MODEL -

    Health -

    Attack -

    Ability -

    Passive -

    Spawn -

    Relationships Friendly:  | Hostile:  | Neutral:

    SCP[Above] Item/Weapon SCP[Below]

    SCP-

    MODEL -

    Attack -

    Ability -

    Passive -

    Location -

    ---------------------------------------------------

    SCP-990

    MODEL - I Can't find a Cold War Era business suit, the closest i got is This

    Health - ∞Infinite

    Attack - None

    Ability - None

    Passive - There is a chance at 6:00 that a random player and spectator will be placed in a black room together, the spectator may tell them whatever they want, tho the spectator has to accept the pop-up that tells them they're selected, if they do the player will also get a pop-up, if the spectator says no or doesn't answer in 20 seconds another spectator will be chosen, same with the random player.

    Spawn - See Passive

    Relationships Friendly: All | Hostile: None | Neutral: None

     

    SCP-872

    MODEL - Sheep Cow Chicken Closest thing i can get to a scarecrow

    Health - Scarecrow 1000 | Sheep 150 | Cow 200 | Chicken 50

    Attack - Scarecrow None | Sheep 50 | Cow 25 | Chicken 5

    Ability - Scarecrow is able to summon a chosen animal every 10 seconds, he can have 6 alive | Sheep can charge forward in a straight line really fast and will do 75 damage upon impact | Cow can spawn a bucket full of milk which will heal the animals and scarecrow if they drink it | Chicken can toss eggs that will slow down players and deal 10 damage, has a slight chance to cause bleeding | Cows can also sacrifice one of their own for increased damage, cow has to be alive for 2 Minutes and has to accept the condition so people don't get salty over RDM.

    Passive - If any animal strays too far from the scarecrow, they get frozen until the scarecrow comes back for them, if left for a minute they die off.

    Spawn - Got no clue

    Relationships Friendly: SCPs | Hostile: Humans | Neutral: None

     

    SCP-657

    MODEL - Barney from this pack

    Health - 250

    Attack - Uses items

    Ability - When he touches someone a menu pops up asking to date the persons death, this has a 2 minute cooldown, when the persons death is dated [Min 1 Minute | Max 8 Minutes] they will die with one of the following messages

    [You died due to a Heart Attack]

    [You died due to Age]

    [You died due to Cancer]

    Passive - None

    Spawn - Fuck if i know

    Relationships Friendly: None | Hostile: SCPs | Neutral: Humans/Humanoid SCPs that actually look normal

     

    SCP-1440

    MODEL - Sadly this is the closest shit i can get to him, i can't find a bearded old man with a white beard in a coat.

    Health - 50

    Attack - Uses items

    Ability - None

    Passive - When the 4:00 mark hits and hes alive, the whole facility crumbles killing every player.

    Spawn - Shrug.exe

    Relationships Friendly: | Hostile: SCPs | Neutral: Humans/Humanoid SCPs that actually look normal

     

    SCP-1508 tannerbanner

    MODEL - Closest thing i can get

    Health - 300

    Attack - 10

    Ability - Extends arm to hold someone in place

    Passive - None

    Spawn - Fucking stop asking me :P

    Relationships Friendly: None | Hostile: SCPs | Neutral: Humans/Humanoid SCPs that actually look normal

     

    SCP-846 tannerbanner

    MODEL - Closest thing i can get

    Health - 500

    Attack - Oh boy here we go

    -A Flamethrower

    -A Pistol

    -A Rocket Launcher with 1 rocket

    -Acid Sprayer

    -Assault Rifle

    -Water gun that puts out fire on people, also kills 457 fast

    -Gamma Radiation Gun

    -A Command to set off the nuke if nuke is enabled

    Ability - Switch weapons, Cooldown of 30 Seconds, when he switches weapons the ammo becomes fully stocked again, Note he can only have 1 weapon at a time.

    Passive - None

    Spawn - Stahp asking me

    Relationships Friendly: None | Hostile: SCPs | Neutral: Humans/Humanoid SCPs that actually look normal

     

    SCP-330

    MODEL - Just a bowl

    Ability - When pressing E on it you gain full HP

    Passive - If a player uses it more then 2 times, they loose 50 HP and their max HP will be set at 75

    Location - Cafeteria :P

     

    SCP-1842 tannerbanner

    MODEL - Closest i can get

    Ability - Pressing E will bring up a menu of possible foods to make, each food has different HP gain and side effects, but you require SCP-1842's

    -Pizza 100 HP | 10 SCP-1842-2

    -Cookie 25 HP + Minor Speed Boost | 2 SCP-1842-2

    -Pasta/SPEGGET 50 HP | 5 SCP-1842-2

    -Human Arm -5 HP unless you're into that kinda shit you sick fuck, which still -5 HP for you. if you eat 25 of these you become a cannibal and they'll give you 50 HP for each of them eaten, | 1 SCP-1842-2

    -Candy 10 HP + Speed Boost | 1 SCP-1842-2

    Passive - None

    Location - Cafeteria Hahaaaaaaa, SCP-1842-2 Containers are small jars, they can be found all over the facility

     

    SCP-1373 tannerbanner

    MODEL - Like hell there would be a weapon of this, Its a handheld shark that you hold by the fin.

    Attack - 1%-50% = 50 Damage | 50%-99% = 100 Damage | 100% 1000 Damage but damages user for 75 HP

    Ability - The Shark Gun has 100% Energy, you can charge it with left click taking 1 Second too charge 1% so 100 Seconds is a full charge, When the energy is depleted it dies, so its no longer useful.

    Passive - None

    Location - I Have no fucking clue...

  2. Just now, RainGamma said:

    You know that sound when you spectate someone? There is annoying loud walking sound sometimes. Maybe you could remove it or make it more quiet?

    Tis a glitch i think

  3. Here is the Quite Days "Tale" that inspired this

    It's all over...

    This special round doesn't spawn SCPs

    Nor does 294 produce anything except coffee that has no effects, no healing, no speed boost, nothing but plain old coffee.

    The Pizza can be eaten, but can not come back.

    C.I Don't spawn, NTF Don't spawn

    The Melon Didn't explode [If even possible]

    There was no longer anything Anomalous

    It was all over...

     

    Now this seems dull and boring, and that's exactly what it is, everything anomalous is gone, i'd like to see how players would react, Little Timmy waiting for the pizza to respawn, Joe trying to drink 294's "Cola" which is now just coffee.

  4. 5 hours ago, ShitHumanBeing said:

    Binge watches scp narations on youtube

    Oh god no, some of those are horrible, i watched 2 people read SCP-SPOOKY-J, 1 did spookys voice as his own, another did it as an old man, i see spooky-j as skeletor.

     

    also every SCP i suggest i read, carefully so i suggest it as close to lore as possible, and i also read tales that center around it sometimes.

  5. 13 minutes ago, miike475 said:

    Honestly; I don’t know how you do this. You’ve made over 15, independent, quality posts over the last week, so I just wanted to say good job Mr. Z. Some of these SCPS may need some balance, gameplay wise. Overall, great job.

    Thanks, and i know some of my suggestions may be too over powered or under powered, and that's because i stick as close to the lore as i can.

  6. Fun Fact

    SCP-066 is not the only SCP linked to ERIC

    so welcome to my suggestion of all the ERIC SCPs

    SCP-1248

    ABILITY - Players that use it will get a inventory item, When holding the Inventory Item which is a tape, it will play the tape. depending on the class/role they'll get a different item, D Class get D Class Recording, and C.I get C.I Recording, and a recording for every single class/role except SCPs, when played, players in a certain radius will change teams to that side, say a C.I plays a C.I tape the roles around them will become C.I.

    PASSIVE - None

    LOCATION - Spawns by 066, Can be picked up by holding down E so you can transport it, when a way to pick up things is implemented this will be removed so people can use that way to carry it.

    Note that this SCP is a cassette tape recorder.

     

    SCP-168

    HEALTH - 750

    ATTACK - 168 is able to "Zap" people that does 25 damage per "Zap", 3 Second Cooldown

    ABILITY - A Shockwave that knocks players back and deals 50 damage, 30 second cooldown

    PASSIVE - All Zaps stun the player it zaps for 2 seconds

    LOCATION - Spawns by 066

    Note that 168 is a calculator, but it can still move somehow, it flipped a god damn table

     

    SCP-683

    HEALTH - 2000
    ABILITY - Players may eat SCP-683-3 from SCP-683-1, when done players will gain full HP, but it will start empty, see Passive to know how to stock it.

    PASSIVE - Players that shoot, hit, or attack SCP-683 will have an effect placed upon them where the next 294 drink they drink or the next pizza they eat will deal 75 damage, when the damage is done a instance of SCP-683-3 will appear in the fridge and a player may eat it, including the victim. Note that the effect cancels the pizzas healing. 

    LOCATION - Cafeteria

    Note when players eat SCP-683-3 the player will say in chat "Tastes like Human Flesh."

    Note-2 Its just a refrigerator.

     

    Click on the SCP Numbers to go to their pages

  7. ssc_01_by_alanthos-d8avxoh.png

    The SCC

    The SCC will spawn around the map, and depending on what containment zone you're in will determine the contents and type of chest

     

    Green - Spawns in LCZ and ETZ, usually contains S-Navs, NVGs and Basic Items

    Red - Spawns in LCZ, Contains a SCP-1025, SCP-458 and maybe a SCP-999 that got himself stuck in one :3

    Yellow - Spawns in LCZ, HCZ and ETZ, Will contain SCP-1025, SCP-458, SCP-999, SCP 035 which if you get 035 you die and someone replaces you as 035, SCP-1048-B, and all other SCPs that would fit in a chest.

    Purple - An anomalous item that can fit in a chest or one of the new Anomalous Ducks

    ghostduck

    Ghost Duck - Floats mid air, can push around and it will slide through the air.

    saxduck
    Duck Description: Object appears to be a duck holding a small saxophone, which it has been observed to "play" at random intervals— emitting a single, drawn-out note followed by a series of melodically unrelated notes.

    willotheduck

    Creepy Duck - When not being looked at, teleports to a random player

    firstaidduck

    Medic Duck - If a player is at 70 HP and up even 99 HP, it will heal them instantly, press e on it to use it again, 10 second cooldown.

    grapeduck

    [DATA EXPUNGED] Duck - Kills players around it Slooowly, 1 HP every second

    normalduck

    Flamingo - Any player that looks directly at it, will see it as a basic rubber duck

    bigbenduck

    Big Ben Duck - Will give the time and make a loud Big Ben Bell sound

     

    Black - These are the worst, if a player opens it there are 3 possible outcomes

    1. Player dies instantly, No warning. 75%

    2. Player Gains an insanely overpowered weapon with 1 shot. 20%

    3. Everyone dies. 5%

     

    Now the black SSC requires you too find a code in 106's pocket dimension, so if there is no 106 that round, then you cant open them. this code will be randomly generated, the code is a 4 digit combination, the black chest will ask you to put in a 4-digit code to open it, this code is the code from the paper you find in 106's dimension.

     

    I've been wanting to suggest Reach's Blueprints but it'd be hard trying to do the others so i started with the easiest, the SCC.

  8. 37 minutes ago, Xy said:

    The reason they don't drop slams is to prevent the slam duplication glitch.

    oh shit, i remember now, i used to player LB way before it died and that was a thing.

  9. anderson_robotics_by_sunnyclockwork.png

    Welcome to my suggestion of the Anderson Robotics SCPs

    SCP-1360

    HP 500

    Can use items and weapons

    Spawns with 1 weapon which is a scalpel it cannot drop, the scalpel does 5-10 damage and it swings really fast

    SCP-1360 has armor that can be damaged, the armor slowly heals over time 1 Armor per second and 100 Max armor

    The armor negates all damage from bullets except for shotgun

    SCP-1360 can apply this armor to other SCPs with another tool it spawns with, SCP-1360-1 Patch [5 Second use] [10 Second cooldown]

    SCP-1360 can repair its armor faster with another tool it spawns with, SCP-1360-1 String. [Continues Use] [1 Second cooldown]

    when SCP-1360 dies, it will drop a patch of SCP-1360 which a player may use, when used it gives them full SCP-1360-1 Armor

    Players who play SCP-1360 may not use voicechat but can use typing, no one not even SCPs can hear them use voicechat.

     

    SCP-2306/2306-1

    SCP-2306 is a 079 counter.

    when SCP-2306 is used on SCP-079, 079 will be alerted that it is being "Hacked" and will have to panic back to its containment, which then all of its options will be missing but it can still preform them if the player remembers what buttons to press, 079 will have to press the 0 key to counter SCP-2306, But if SCP-2306 is successful, a random spectator will replace 079 and will now be SCP-2306-1 which will take the place of SCP-079 but will be friendly to whatever team puts it in and hostile to what ever team is against the team that put it in, its basically just a friendly SCP-079.

     

    SCP-3960

    SCP-3960 are 10 boxes placed around the facility, if a player finds one they are able to "build" a SCP-3960, there are 5 types

    -The Spy: This one will see what everyones roles are, even the C.I spy and all the SCP Numbers [HP - 100] [No Attack]

    -The Fighter: This one can use weapons and has increased damage [HP - 500] [Uses Weapons]

    -The Hacker: This one acts as a level 5 card and is able to detonate the nuke and request Gate A [HP - 50] [No Attack]

    -The Healer: This one just heals [HP - 250] [No Attack]

    -The Tank: This one uses melee only but has alot of HP [HP - 1500] [Uses Melee Only]

    when a player builds one, the SCP-3960 they build will be on their side, like a D-Class/SCP-3960

     

    SCP-2806

    SCP-2806 is a bunch of prosthetic that upgrade the players with certain buffs or debuffs

    Arm Buffs

    -Increased Melee Damage

    -Set Players on fire with melee weapons

    Arm Debuffs

    -Random Weapon Switching

    -Dropping guns, forcing you to go melee

    -Repeating a action 5 times before you can do something again

    Eye Buffs

    -Night Vision

    -No Blinking

    Eye Debuffs

    -Blindness every 2 minutes

    -Stuck in zoom

    -Red/Green Color blindness

    Ear Buffs

    -Hearing people from a greater distance

    Ear Debuffs

    -Not Being able to hear at all

    Leg Buffs

    -Negates all fall damage

    -Faster Sprint Speed

    -Higher Jump

    Leg Debuffs

    -No Sprint

    -No Jump

    -Randomly gets stuck in place for 30 seconds every minute

    You cannot remove the "Upgrades"

     

    And finally

    SCP-3860

    "Vincent Anderson"

    The one and only Anderson, the founder of Anderson Robotics.

    HP is 1750

    Fast Sprint

    Fast Attack

    High jumping power

    Bullets do little but slow him down majorly

    can only pick up guns dropped by players.

    Can create

    SCP-1360

    5 ALIVE AT A TIME

    30 SECOND COOLDOWN

    now i know Vincent Anderson kinda gave up in the end but i didn't want to make another Friendly SCP.

     

    Btw you can click on the logo to go to the Anderson Robotics HUB

  10. FROM THE WONDERFUL

    tannerbanner

    COMES THE BOARD GAME

    THE FOUNDATION

    game.png

    Players will be grouped up in teams of 2, if a player has no one to group up with they'll automatically be placed with another 2 making it 3.

    game will be extended to 25 Minutes or it would be best at 30 Minutes

    No Players spawn as SCPs, No NTF/MTF spawn.

    each player starts frozen with 7 cards, they get 30 seconds to learn their cards and decide how to use them, they may only use one card per turn, once the time limit is up it will enter movement and action phase, where players are able to move and run and use guns and use items and use stuff which lasts 30 seconds, then they're all frozen again and draw 1 card, then do the same thing over and over again until the round ends or win conditions are met.

    Players may only have 10 cards at a time, if they draw a card with 10 cards they won't get that card.

    Now you all may thing 30s is not enough time, but believe me, its enough.

    Here are the types of cards from the SCP Page

    • Green Cards - are cards that influence the environment of the board. These can range from obstacles that can be used against other players, to introducing other environments and the hostile entities within them to the board, to traps and mazes, etc.
    • Blue Cards - are companion cards. Companion cards “equip” a companion to the game piece player, who will follow the player until the card’s time limit expires, the companion is killed, or the player is killed. Companions can perform different tasks and have different abilities to assist their player, or hinder other players.
    • Red Cards - are weapon, equipment, or ability cards. These cards allow the player on the board to perform different abilities, or have access to different weapons and equipment. Each card lists the ability or weapon’s stats, strengths, weaknesses, limitations, etc. These cards last as long as the player is alive, or until some requirement of the card or another card are met (for example, running a Red Card through the card titled “Upgrade" will result in the Red Card disappearing, and another card being issued to the player. Additionally, if an equipment card is utilized (such as a trap, or reality anchor, etc.) the card is expended after the equipment is utilized.
    • Orange Cards - are hostile or otherwise uncontained anomalies. They appear randomly across the board, and players often do not know they are nearby until they are within range of them, upon which the board will produce a card on that spot. Entities that appear as Orange Cards can be destroyed or contained, depending on the player’s equipment and chosen endgame.
    • Yellow Cards - are cards that influence the way that the earnings of the game are distributed. At the beginning of each game, a incorporeal numerical counter appears above the game board, and another above each player. The counter starts at different values depending on the difficulty setting (for example, $10,000USD at normal difficulty), and yellow cards distribute this money across the players as the game progresses. Players who die have their “earnings” moved back into the central counter to be redistributed. Yellow cards, and the money value shown in the counters, have no impact on the actual win conditions of the game, but at the end of each game the players who won will have their sum, in the form of a gold bar of equal value engraved with the Wondertainment logo, distributed to them through the silver box in the center of the board.
    • White Cards - are fortune cards. White Cards, and their counterpart Black Cards, are randomly distributed as an additional card to players at the beginning of their turn. White and Black cards must be played as soon as they are drawn, and while typically only affecting the player who drew them, can potentially affect other nearby players or the entire board, if applicable. White Cards provide a random instance of “good fortune”, as described by the card.
    • Black Cards - are misfortune cards. Black Cards are more rare than White Cards, but their effect on the game is typically more severe. Black Cards, like their White Card counterparts, must be used as soon as they are drawn, and are expended after their use.
    • Purple Cards - are Wondertainment cards. These are very rare, and have random effects on the outcome of the game. Typically, Purple cards insert a random Wondertainment product into the game, typically with exaggerated properties or abilities.

    A Random mode will be picked for the round

    Safe - Basic, same damage and HP and shit as a normal round

    Euclid - SCPs have more HP and more attack damage

    Keter - Same as Euclid but SCPs move a bit faster [Except for 173]

    Maksur - Same as Keter but players start with 10-5 damage done to them and one of these effects

    -No Sprint

    -Quicker Blinking

    -No Effect

    -Not able to use guns

    -Not able to talk

    -Less Sprint

    -Less HP down to 75 HP

    Apollyon - Same as Safe but 2 really strong SCP 682s spawn in on the 4th planning turn [planning turns are when people use cards] and some players may start blind, curable by SCP-500

    Now each player is on their own team with their partner, all other players are neutral except for SCPs which are Hostile

     

    [Victory Conditions]

    MR. FINDER - A Special item will spawn on the map, which will have a containment room number in its desc telling you which containment room you need to take it too, when you take it there you win, and it announces [PLAYERS [Insert name 1 and 2 here] WIN! MR. FINDER!] but be careful, some SCPs might guard it so players don't win fast.

     

    MR. GENOCIDE - If this team kills every other team on their own they win with the victory message announced as [PLAYERS [insert name 1 and 2 here] WIN! MR. GENOCIDE!]

     

    MR. COALITION - if this team kills most of the SCPs then they win with the victory message [PLAYERS [insert name 1 and 2 here] WIN! MR. COALITION!] keep in mind every SCP has to be killed to grant this victory condition.

     

    MR. SURVIVOR - if this is the last player standing, yes their teammate has to die, they win with the victory message [PLAYER [Insert Survivors Name] WINS! MR. SURVIVOR!]

     

    MR. SECRET - The person who hits {DATA EXPUNGED} [PLAYER [Insert Secret Finders Name] WINS! [In Rainbow]MR. SECRET!]

     

    Well now, shall we get onto the cards?

     

    cardback.png

    -----------The Back of a Card-----------

    Green Cards - Environment Cards

    greencard.png

    The Darkness Between Dimensions -A Red Reality

    Here are my 2 suggestions

    1. A Machine spawns in a random part of the map, the players near it will be teleported to a dark dimension with 1 red light, if they walk away from the red light and the minute is up, they will die in there, if they stay near it they will come out, but they will lose 90 HP

    or

    2. Since you probably cant do #1, just teleport them to 106s pocket dimension

    Blue Cards - Companions

    bluecard.png

    Director Tilda Moose

    summons a moose.

    Moose has

    900 HP

    MTF Armor Level of Defense

    Deals 5 Damage per attack

    A Librarian

    summons a player

    600 HP

    Normal Defense

    Uses items

    Can see what players have for items and weapons.

    Red Cards - Weapons/Abilitys/Equipment

    redcard.png

    Spear of the Non-Believer

    Weapon does no damage against other players, but 1 shots SCP-343

    Player can no longer run with this in their inventory.

    Player takes VERY SLIGHTLY more damage

    Buster Sword

    Wielder cannot carry guns

    Players run is very reduced but can still slightly sprint

    Deals 75 Damage but swings very fucking slow.

    K-Mart Katana

    Just gives you SCP-572

    Temporal Tinkering

    10 Seconds added onto the timer

    if possible, Damage is reverted back to what it was 10 seconds earlier

    A Gun That Shoots People

    A Sniper rifle that 1 shots anything but kills the user, does not drop from the users corpse.

    Dr. Mann's Six-Shooter

    Its just a revolver that has bonus damage to SCP-049-2 and SCP-008's

    THE INFINITY GUN

    Instantly kills any player selected from a menu of players. they must be alive to do so, so no smiting Spectators.

    It disappears after killing the player, and the player that fires it will be revealed to all SCPs VIA being able to see them through walls, it also takes 60 seconds to fire, while the player is highlighted, what i'm trying to say is

    Example - PLAYER [Insert Users Name] IS ABOUT TO USE THE INFINITY GUN! THEY ARE NOW HIGHLIGHTED AND THE TARGET IS [Insert Targets Name], IT WILL TAKE 60 SECONDS TO FIRE!

    Orange Cards - SCPs/Monsters

    Basic, these are just cards that spawn your normal SCPs

    SCP-173

    SCP-682

    SCP-049

    SCP-066

    SCP-096

    SCP-079

    SCP-076-2

    SCP-457

    SCP-106

    SCP-966

    And Etc

    Now onto the new ones

    The Serpent

    HP - 4500

    1 Shots everything

    its a giant snake.

    Summons a special new enemy, Serpents Hand members which are basically C.I and are friendly to it

    SCP-173 In A Sombrero

    Its what it says it is.

    A Very Angry Star

    Its the sun, so all players have to do to kill it is shoot the sky above Gate B surface and Gate A surface

    5000 HP

    is able to shoot lines of fire at the surface, acts like 079 where it can view "cameras", it just changes locations, it cant move but it can look around and shoot.

    its fire does 25 damage per hit and afterburn is 2 damage.

    If a Dr. Clef is alive, it will 1 shot him.

    Mr. God

    Its 343

    but this 343 has

    2500 HP

    Can smite people but has a 60 second cooldown

    heals SCPs around him

    White Cards - Good Cards

    WARNING! THESE HAVE TO/WILL BE USED RIGHT AWAY!

    whitecard.png

    Elixir

    Acts like SCP-500

    Promotion

    Player gains slight boost to attack and defense until they die.

    Brushed By The Starfish

    You gain an extra 10 damage to each attack, you run faster, you take less damage, about NTF Armor level, and you gain +10 HP, this lasts for 3 turns so 3 minutes

    Angel of Mercy

    If you have this card when you die, you are instantly respawned with half HP

    Black Cards - Bad Cards, Like really fucking Bad...

    WARNING! THESE HAVE TO/WILL BE USED RIGHT AWAY!

    Fuck This One Guy Specifically

    One random player will die instantly

    Containment Breach

    Every single possible SCP is spawned

    Friend or Foe

    Your teammate and companions are now Hostile to you

    (••/•••••/••/•)

    Player dies instantly

    Purple Cards - Wondertainment!

    WARNING! THIS CARD MUST/WILL BE USE RIGHT AWAY!

    purplecard.png

    Mr. Moon!

    Acts like "A Very Angry Star" but

    Has 10000 HP

    Summons Warewolfs every Minute

    Shakes the screens of every player every 10 seconds

    Can shoot lasers at people which cause explosions that 1 shot but take 2 minutes to charge.

    WareWolfs

    250 HP

    50 Attack

    Fast Run Speed

    Fast ATK Speed

    High Jump

    But are weak to Bullets.

    SCPs can attack these.

     

     

     

    DAMN I WORKED LONG ON THIS, Well this is the end, heres the SCP http://www.scp-wiki.net/scp-3301

     

     

     

     

     

     

  11. 1 minute ago, Duc2000 said:

    This is the only one I have a problem with. It's useless. We don't need what is essentially another femur breaker but it plays even more of a meme. 

    Otherwise +1 to every other one. 

    It'd be funny seeing a newbie run up to it and press it, unable to escape it as he pays despacito, as he screams "WHY CANT I STOP!"

  12. 1 minute ago, Unoriginal Umbrella said:

    OH! But can't he make it so it automatically makes the layout of the map instead of it updating to make its layout.

    what it is, the original SNav did that, but this new one includes a HUD Display [Which causes the most lag probably], Names of items around you [SNav Ult] and Items names [Snav Ult which probably causes a fair amount of lag].

  13. 16 minutes ago, Unoriginal Umbrella said:

    So i just have to wait until its finished "updating"?

    it updates your surroundings constantly to show you things around you.

  14. 23 minutes ago, Unoriginal Umbrella said:

    Whenever I pick up any version of a SNAV of any kind it lags like hell. The only way to get rid of the lag is to discard the SNAV. Could you maybe fix up the SNAV so it doesn't drop my FPS?

    Xy said its because it constantly updates, if he lowers it even more it wouldn't even be useful since the second a SCP pops up on the border it'd be in your face.

  15. These are not too Anomalous to be considered SCPs but they are still Anomalous http://scp-wiki.wikidot.com/log-of-anomalous-items

    Item Description: A small rock that emits a bright white light from an unknown source. Otherwise unremarkable.

    Basically would be a rock that would emit a very bright light around it, can be carried VIA pressing E on it, would blind people who stare directly at it.

     

    Item Description: A 1964 Smith & Wesson .44 Magnum Revolver. When any ammunition is fired from the third chamber, an unidentified male voice will shout "Nice shot!"

    Does exactly what it says.

     

    Item Description: A 76-centimeter-tall statue of a clown. In room where it was placed, a giggling sound would be noted whenever lights were turned off.

    whenever flashlights aren't on around it, it giggles causing 1 damage each giggle.

     

    Item Description: A spear that, when thrown, pierces the heart of the nearest humanoid and extends several spikes from its blade afterward. Agents are to note that "the nearest humanoid" is typically the person who threw it.

    Its a spear when thrown will track down the nearest player, if its just the user around, it'll stab them.

     

    Item Description: An upright piano. If a human touched any of the piano keys, the human became irresistibly compelled to play the piano and sing popular Broadway show tunes, for a period of three hours or until the player was incapacitated. It is to be noted that the item did not provide musical talent, knowledge of tunes, knowledge of lyrics, or the ability to sing on-key.

    When a player press's E on it, they'll play a random song in piano that doesn't have to be a piano song, like Despacito. while playing, they take 1 damage every 15 seconds.

     

    Item Description: A white plastic "halo", which will shine and float when above anybody who has not committed any of the 7 deadly sins. Will glow red when placed above anyone else.

    when used it will hover above a players head, right click to use it on someone and left click on yourself, it will only work once per player so no constant spamming it on people. If a player has shot a player that round, the halo will glow bright red and deal 50 damage, if a player has not, they will gain 50 HP and it will glow bright white. also if the player is C.I it will glow red but will not do damage or heal, if they've shot anyone it will do damage like normal, if its MTF it will glow white, it will heal like normal if they haven't shot anyone, if they have shot someone it'll glow red and do damage.

     

    Item Description: A wooden toy rifle designed to shoot rubber bands using a gear. Rubber bands accelerate to 1/540 the speed of light upon leaving the barrel of the rifle.

    If im understanding this correctly, its a rubberband rifle that fires rubberbands faster then bullets...

     

    Item Description: A severed saltwater crocodile (Crocodylus porosus) head, which doesn't experience decomposition or corrosion. When touched or handled physically, the head animates and bites its handler, then returns to its inactive state. Object also regenerates almost instantaneously when damaged.

    Its a crocodile head... That's a weapon... When you pick it up you take 25 damage, but it will keep attacking in front of you no matter if you click, dealing 25 damage each hit, and it hits fast.

     

    [I CANT DO IT ANYMORE, I'M NOT READING ALL OF THESE AND PICKING OUT THE ONES THAT CAN BE MADE INTO THE GAME, I'M DONE, IF YOU WANNA TAKE A SHOT AT IT GO AHEAD ITS AT THE TOP OF THIS SUGGESTION]

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