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Posts posted by Mr Z

  1. 1 hour ago, Astral Rogue said:

    •Should Gate A be opened at the start of the round or remain closed so survivors can have more time?

    Open, its the Z-Apocalypse, things ain't a walk in the park.

    1 hour ago, Astral Rogue said:

    •Should the 008-02s have reduced health or the same amount (400 I believe)?

    Same Amount

    1 hour ago, Astral Rogue said:

    •How long should the round be?

    Normal Length

    --------------------------

    Honestly there should be a infection status effect, where if you get hit by SCP-008-2 you start losing HP and if you lose all of it you turn, only curable VIA SCP-500

  2. 5 hours ago, Kite9867 said:

    I'm not reading this.

    Btw Kite it took me 6+ Hours to make this due to me having to read all them, figure out how they'd work in breach, then type them out, and since i'm dealing with a custom background color it sometimes glitches out the letters color and placement of text. Also guys if you are wondering why the Custom Background, heres why http://www.scp-wiki.net/dr-wondertainment-hub

  3. 4 hours ago, Duc2000 said:

    +1 I guess but wtf dude.

    Its tannerbanner its an anomalous company that the foundation tracks, i'm suggesting his Mr. Series of SCPs

     

    3 hours ago, Lambda said:

    This would be good for a special round.

    It would

     

    3 hours ago, Lambda said:

    More SCPs are cool and all but too many might be bad eventually

    plus Xy needs some time to breathe! 

    I'm slowly killing Xy, i'm just giving him a list of stuff, he doesn't have to do them if he wants to, and i honestly don't expect them soon.

     

    3 hours ago, Spode said:

    Do make these in your sleep. You have one every hour! And there well made! Xy can't keep up!

    I Don't really sleep often ;p

     

    4 hours ago, Kite9867 said:

    I'm not reading this.

    ): 

  4. tannerbanner

    The doctor leans down, wraps their arm around
    When they open their mouth out comes Wondrous sound
    “It’s nowhere new, silly, it is where you are!
    You needed a break from the glum and sub-par
    In the back of your room, in the back of your head
    In the pages of fantasy books that you read
    The world is so cluttered with sadness and waste
    And it grinds ‘til your brain is a soft mushy paste
    So when you need it happy, to get your hands clapping
    When you need some presents in neon pink wrapping
    You just close your eyes, you think of balloons
    You think of big bubbly, kind squishy goons

    “When your world is down and you’re needing escape,
    Know in your head is a Wonderful place”

     

    What is Dr. Wondertainment?

    Wondertainment is a manufacturer of anomalous / magical children's toys.

    Wondertainment finds its roots very early in the site's history, all the way back to Super Paper in Series I. Since then, it has evolved to fit some very key concepts:

    • Wondertainment is a capitalist construct.
    • Wondertainment makes children's toys.
    • Wondertainment is childish and playful.
    • Whether or not the previous bullet point is a facade is up for debate.

    Dr. Wondertainment may be a company, it may be an individual, it may be an individual that runs a company. Most important, however, is that Dr. Wondertainment is magical, and they make toys. Whether they be toys that aren't exactly safe or toys that are beyond anything a kid could ever imagine (or want), the very basics of Wondertainment is that they make toys. Interpretations range from being warm-hearted and kind to either straight up terrible or more than a little misguided. However their intentions / grasp on the world is perceived, they are unarguably tied to children and child-like behaviors.



    Mr. Chameleon

    Health - 1100

    Attack - 50, When he attacks he absorbs parts of people so he gets 100 HP

    Ability - Can Change Color VIA Menu

    Passive - Cannot open doors, Cannot pass through doors, But can phase through windows but takes 50 Damage, Mr. Chameleon will take 1 damage every second

    Model - Is a solid color but VIA Ability can change its color

     

    Mr. Headless
    Health - 100

    Attack - Uses items

    Ability - None

    Passive - Semi Blind, is able to see the outlines of people and surroundings to actually make it playable but if it was lore friendly he would be completely blind

    Model - Some Headless Model

     

    Mr. Laugh

    Health - 100

    Attack - Uses items

    Ability - Everyone around him begins to laugh which shakes the screen eventually killing them if they stay around him during his effect through the entire thing

    Passive - When he activates Talk VIA Voice or Text chat 1 person around him will begin to laugh, now this isn't fatal like the ability but it shakes the screen.

    Model - A Sad Clown

     

    Mr. Forgetful

    Health - 100

    Attack - Uses items

    Ability - every 2 minutes SCP-909 is able to preform game changing things, this includes

    -Changing a players role [Forgetting what they are]

    -Spawning a chosen MTF Squad [Forgetting what they're doing]

    -Teleport a person to a random location [Forgetting their location]

    -Kill someone slowly [Forgetting how to breathe]

    -Activate the Nuke [Forgetting they activated the nuke and couldn't stop it]

    Passive - None

    Model - Just a normal Citizen model would do, it just says "young adult Caucasian male"

     

    Mr. Soap

    Health - 100

    Attack - Cannot Attack

    Ability - Traps a target player in a bubble, this bubble is bullet proof, and can only be popped VIA Melee from inside or outside, while in the bubble you lose 1 HP a second, Bubble can only form on a soap'd surface

    Passive - Mr. Soap "Soaps" up areas if hes there for 30 seconds, when a player steps on the soap they become soap'd, which means they have less friction and slides around, when they slide into a wall it causes 10 damage.

    Model - A Normal Citizen Look

     

    Mr. Hungry

    Health - 250 Normal, 50 Trance

    Attack - Uses items Normal, Drops all items and kills people instantly Trance

    Ability - None

    Passive - Must eat the pizza every minute to stay normal, if he doesn't he enters Trance where he is hostile to every team and 1 shots people, but has low HP, he has to eat 3 people to exit Trance and turn back to Normal, you want to stay out of Trance so you don't die easily.

    Model - One of the African-American Citizen models would do

    Note: Is sided with MTF and Neutral to D Class and Hostile to SCPs except for other Mr's

     

    Mr. Brass

    Health - [Normal: 100] [Golem: 1000] [Wolf: 75] [Defensive: 10000] [Tiny: 5]

    Attack - [Normal: Uses Items] [Golem: 100] [Wolf: 50] [Defensive: None] [Tiny: 5]

    Ability - Transform, Reshapes itself into one of these 5, takes a certain amount of time to transform

    -Wolf [Speed and Damage but less HP] [10 Seconds]

    -Golem [Most Damage but very slow, also has alot of HP] [30 Seconds]

    -Normal [Can use items but normal HP] [5 Seconds]

    -Defensive [Cannot Move, Cannot Attack, Most HP] [60 Second]

    -Tiny [Fastest, Lowest HP, Lowest Damage, Tiny w/ Tiny hitbox] [1 Second]

    Passive - Repairs when transforming

    Model - Ya know, this would need custom models, i wanna get into model making so if i ever make these models ill post em.

    But if you manage to get something similar and make this work, then go ahead

     

    Mr. Hot

    Health - 100

    Attack - Uses Items

    Ability - Is able to make players friendly to eachother for the entire round, even if its a 682 and a DClass, they'll be put in a special team called Hot that spectators can see so people dont get confused with RDM or Teaming, The HOT team are Neutral to everyone, but eachother and Mr. Hot which are Allies

    Passive - None

    Model - Some Italian Dude, doesn't matter what hes wearing, but it would fit him better if its a tuxedo or suit of some kind

     

    Ms. Sweetie

    Health - 250 [2639-A 1HP] [2639-B 500HP Takes tons more damage from Bullets and less from melee]

    Attack - Cannot attack [2639-B Will hit for 50 HP]

    Ability - Enter into "Sugar Mode" which then SCP-2396-A's will start spawning around Ms. Sweetie, During this Ms. Sweetie will not be able to move.

    Passive - Any player that comes in contact with SCP-2369-A will start transforming into SCP-2369-B, When fully transformed which takes 30 Seconds but is curable VIA SCP-500, it will transform into SCP-2369-B. 

    Model - A Girl Model

     

    Mr. Life and Mr. Death

    Health - 500

    Attack - Uses items

    Ability - Has to convince a player to use his key on him, which he can drop with Q which the player can pick up and left click on him, resetting his HP, but is a one time use, and does not stop the damage every minute.

    Passive - Loses 50 HP every minute, when he dies a coffin will spawn where he dies and a key will resting on top, when the key is picked up and used a random player will respawn as Mr. Life & Mr. Death

    Model - Will change models, can be any HL2 Citizen model.

     

    Mr. Fish

    Health - 100

    Attack - Uses Items

    Ability - None

    Passive - None

    Model - There is an actual model

    Note: Can spawn as a ClassD or Researcher, its just a model, Nothing special.

     

    Mr. Moon

    Health - 250

    Attack - Uses Items

    Ability - None

    Passive - Effects happen every minute

    12:00 Normal

    11:00 Loss of Speech

    10:00 Loss of Sight

    9:00 Loss of Hearing others talk

    8:00 Normal

    7:00 Normal

    6:00 Loss of EVERYTHING

    5:00 Normal

    4:00 Loss of Hearing others talk

    3:00 Loss of Sight

    2:00 Loss of Speech

    1:00 ECLIPSE > Increased speed, Increased damage, Increased HP to 1000

    Model - An Elder Person Model

     

    Mr. Money

    Health - 500

    Attack - Uses items

    Ability - Can be transfer'd between owners VIA both accepting

    SCP-2855-1 [The Owner] may use a menu with right click and edit the relationships of Mr. Money, so he could be teamed up with MTF in the middle of them, then become hostile and kill them all, but if the owner is on the team it will effect them too, this is to stop players from mass rdming their own team.

    Passive - The owner of Mr. Money will not be able to hold items, so once the transaction is over the items of the owner will drop.

    Model - A Hispanic model

     

    Mr. Lost

    Health - 100

    Attack - Uses items

    Ability - Makes a player near him "Lost" Player will be teleported to a random location and blinded for 5 seconds

    Passive - Will not appear on S-Nav's, Blinded every 30 seconds for 5 seconds

    Model - Asian

     

    Mr. Lie

    Health - 100

    Attack - Uses Items

    Ability - Makes someone say whatever he wants in chat.

    Passive - Cannot say the names of SCPs currently alive, but is able to see them.

    Model - some Indian model

     

    MR. SCARY Mr. Smiles!

    Health - 2000

    Attack - 10

    Ability - Rust doors, which breaks them open.

    Passive - Anyone around him will slowly die, he also slowly dies, He takes 25 HP every 30 Seconds and players take 5 HP every second

    Model - A Rusty Robot looking dude

     

    Mr. Stripes

    Health - 500

    Attack - Uses items

    Ability - This is gonna be fun, He gets to censor people, that means whomever he censors will have their playermodel change to a giant black bar, and won't tell what they are, it will only say Censored, also the Neutral, Hostile and Friendly are also now Censored but the same colors depending on what their relation is.

    Passive - None

    Model - Indian Model

    Note: I Did not fully understand this one, so i did the best i could.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    This took 6+ Hours to make

     

     

     

     

     

     

     

     

     

     

  5. 3 minutes ago, Duc2000 said:

    Don't really see a point to this one, if its shit like this why would people get it?

    One word, Noob, they'll see this weapon and think its OP just like the lore, then get extremely fucked over and cry about it

     

    3 minutes ago, Duc2000 said:

    Confusing af, idk if our playerbase is smart enough for this lol.

    You're right...

     

    4 minutes ago, Duc2000 said:

    I feel like the groaning would be way to annoying

    Ikr

  6. I'm slowly killing Xy SOME OF THESE HAVE BEEN SUGGESTED BEFORE, BLAH BLAH BLAH YOU PROBABLY SAW MY LAST ONE WITH THE SAME WARNING.

    SCP-

    MODEL -

    Health -

    Attack -

    Ability -

    Passive -

    Spawn -

    Relationships Friendly:  | Hostile:  | Neutral:

    SCP[Above] Item/Weapon SCP[Below]

    SCP-

    MODEL -

    Attack -

    Ability -

    Passive -

    Location -

    ---------------------------------------------------

    SCP-011

    MODEL - Due to no model, and actually no model's of statues that look close to him, just have a citizen model with a stone material texture applied

    Health - 500

    Attack - Uses a Musket, About 100 Damage and a very slow reload

    Ability - None

    Passive - Bullet Resistance but Melee weakness

    Spawn - I Wanna say outside, but they'd probably B-Line for the exit, but i can't think of anywhere to put it.

    Relationships Friendly: Friendly SCPs | Hostile: SCPs | Neutral: All Humans, He can choose to side with or straight up go on a genocide spree, tho its in their best interest and survival to side with humans due to SCPs, which will kick his ass probably.

    Or

    Relationships Friendly: Humans, Friendly SCPs | Hostile: SCPs | Neutral: None

     

    SCP-343

    MODEL - Zeus Model

    Health - 10000

    Attack - Lightning, 1-5 Damage, Very Fast attack speed

    Ability - Opens a menu where you can select 1 action every minute

    -Spawn SMG ammo

    -Spawn Rifle ammo

    -Spawn Pistol ammo

    -Teleport to a selected player

    -Mass heal of players around you

    -Smite Instant kills anything [UNLOCKS AT 2:00]

    Passive - Even tho he has 10k HP, he actually takes 3x or 2x more damage from SCPs, its to make him look powerful because he is "God"

    He also heals people around him for 5 HP a second,

    Spawn - Only place i can think of is 012's cell

    Relationships Friendly: Humans, Friendly SCPs | Hostile: SCPs | Neutral: None

     

     

    SCP-959

    MODEL - Humanoid SCPs, 035, 106, 457 Without Fire, 966 Visible without NVG, ETC.

    Health - 750

    Attack - Uses items

    Ability - None

    Passive - Changes model every time hes looked at, Looking at him for too long causes Damage.

    Spawn - I Got no clue

    Relationships Friendly: All MTF, Researchers, Friendly SCPs | Hostile: SCPs | Neutral: ClassD

     

    SCP-127

    MODEL - MP5K Submachine Gun

    Attack - Same damage as the Commanders MP5K

    Ability - Right click to release every bullet rapidly until empty [30 Second Delay]

    Passive - Regenerates 5 ammo every second, 60 Ammo, Groans every shot, Not reloadable

    Location - Locked in LCZ Level 5 Armory due to its power.

     

    SCP-2200-1, 2200-2 & 2200-4's

    MODEL - Can't really find one for 2200-4, they're blue metal men so if you can make something look like that there, 2200-2 would just be the player, and 2200-1 would be a random sword swep or something.

    Attack - Sword 25, 2200-4 Can use items, 2200-2 will drop all previous items and weapons

    Ability - None

    Passive - Anyone killed with 2200-1 will turn into 2200-4, If 2200-2 dies, 2200-1 will choose a random player to become 2200-2, Confusing? it gets worse.

    if 2200-1 doesn't turn 1 person every 30 seconds, it'll lose durability, after roughly 2 and a half minutes [2:30] the sword will break and 2200-2 will become a normal player [Their previous role], if 2200-2 is killed 2200-1 will also lose durability, also 2200-1 glows blue, the more 2200-4's the brighter, if no 2200-4's no light, this is nice so players can tell how many are alive and if there are any alive.

    Location - Chooses a random player after grace period

    SCP-2200-4

    Health - 150

    Attack - Uses items

    Ability - None

    Passive - Bullets do less damage due to them being metal

    Spawn - Players are turned into 2200-4 by 2200-1/2200-2

    Relationships Friendly: SCPs | Hostile: Humans | Neutral: None

    SCP-2200-2

    Health - 250

    Attack - Uses 2200-1 [25 DMG]

    Ability - None

    Passive - None

    Spawn - Gets randomly selected by 2200-1

    Relationships Friendly: SCPs | Hostile: Humans | Neutral: None

    2200-1 The Sword, 2200-2 The User, 2200-4 The Turned.

     

    SCP-287

    MODEL - Cant find one, its an old rusty sword

    Attack - 25-30

    Ability - Activate Soldiers, Soldiers would be Transparent Combine Soldier NPCs that can walk through people and doors, last's until 287 is out of power, 287 can keep generating power VIA the passive

    Passive - The Holder of SCP-287 cannot be killed by Tesla Gates, If they get struck by a Tesla gate SCP-287 will charge, a meter will show how much energy they have, they can keep pumping out soldiers [Max is 5 or 10] if they keep generating energy, each soldier takes 25% Energy, 4 soldiers is 100%, 5 is 125%, the soldiers are significantly weaker then their sandbox counterpart, now if you can, the soldiers would have to ignore the holders team, this might not be possible but i dont fucking know coding.

    Location - Spawns in one of these locations, LCZ Rifle aromory, HCZ Melon Room [Due to it being kinda OP, it spawns here 75% of the time].

     

    SCP-572

    MODEL - A Katana Model

    Attack - 1

    Ability - Charge, Player will charge forward quickly, dealing 5 damage on impact.

    Passive - Players that get a hold of this will view their HP as 50000 and when they attack people, they'll see themselfs doing tons of damage.

    Location - LCZ Bathrooms

     

    MTF-Epsilon-30 "Blade Fielders"

    There is no description of Epsilon-30 so this is what i think they'd be, they were only mentioned in SCP-2200 but not described

    HP - 125

    Weapons/Tools - Rifles, Keycard 4, Stunstick, Special Pistol that one shots SCP-2200-4

    Specialty - Is able to locate SCP-2200-1, SCP-2200-2 and SCP-2200-4s with a SNav like tool, it shows where they are no matter the distance.

    Armor - Epsilon-30 Armor, Takes no damage from SCP-2200

    Relationships Friendly: All MTF, Researchers, Friendly SCPs | Hostile: SCPs, ClassD | Neutral: None

  7. We need a musket

    ive been playing too much lobotomy corporation

    the reason i want one now is because of this "SCP" or monster from Lobotomy Corporation

    latest?cb=20171117212352File:DerFreischützPreparation.png

    DerFreischützPortrait My Favorite one so far from Lobotomy Corporation

    Its german

     

  8. Welcome

    To

    The Book Club

    Activities

    Reading SCP-1025 every round

    Discussing what we got

    Complaining about what we got

    or laughing at others as one of us sprints away with the extremely broken speed buff mixed with coffee from 294 and speeds away faster then 173

    Members

    [Group Leader]

    Mr Z

    [1025 Escorter]

    [1025 Researcher]

    Mr Z

    [Special]

    [Admin Members]

    [VIP Members]

    [Member+]

    Spode

    [Members]

    ElevatorLord

    RaeTheGay

    Farmer Bob

     

    The Member+, Member VIP, Member Admin's and Members are all the same, its just easier having people in different area's instead of looking at a big list

     

    1025 Effects

    Hemophilia - Lose Health overtime

    Aids - Reduces HP to 75

    Muscular Dystrophy - Reduces Sprint to the point where its basically no sprint

    Muscular Fortitude - Increased Sprint, TIP Mix this with 294's Coffee to go fast as fuck, you're basically 173 speed :P

     

    Comment "I Wanna Join [Insert Role]" if you wanna join.

     

     

  9. N008                                    

     

    Item #: SCP-N008

    Object Class: Euclid

    Special Containment Procedures: Any players infected with SCP-N008 should be reported to the nearest MTF immediately to be taken care of

    Description: SCP-N008 is a mind affecting SCP that targets the victims navigation senses, making Gate A/B being invisible too them and Checkpoints being invisible too them. this seemingly appears to affect SCP Players more often then Normal Players.

    Discovery: When a SCP-173 Player couldn't seem to escape HCZ.

    Experiment-N008-01: We watched as a D Class couldn't find the gates as he walked past them open, Resulting in NTF killing him 1 Minute later.

    Experiment-N008-02: A 173 appeared to be lost in HCZ by 079's containment room, couldn't seem to get away from it, possible research into it holding people in one area.

     

     

    CR0W84R                                    

     

    Item #: SCP-CR0W84R

    Object Class: Keter

    Special Containment Procedures: All on-site crowbars are to be melted down and locked away in jars

    Description: SCP-CR0W84R is a mind affecting SCP that affects whomever picks up an infected crowbar, when a player gets infected they're labeled as SCP-CR0W84R-1, it causes CR0W84R-1 to go on a massive rampage breaking open the skulls of Enemies and Neutrals, and sometimes Allies.

     

     

    Comment your own :P

  10. +1

    Sounds fun to play, just the people who are bad at planning/scps will rage saying

    "ITS UNFAIR"

    or "BUFF IT, IT'S TOO WEAK"

    or "WHY DOES IT ONLY HAVE 500 HP"

    usually they'll say this because they get killed in a few seconds for thinking

    OH HEY LETS JUST CHARGE AT THE FUCKING MTF

  11. Yeah i want SCPs numbers back so i can plan.

    When MTF, if you don't know your SCPs you're basically fucked.

    D Boi's fucked

    MTF fucked

    Researchers Semi-Fucked

    SCPs All good since they got a major advantage

    i'd like to know if

    457? don't go towards the forest

    076-2? don't go towards 106's cell

    106? check ETZ to see if he's there

  12. 14 hours ago, Lambda said:

    But whats stopping people from hoarding items

    in one room and locking it so that no one gets anything. It would

    just suggest toxicity

    Nothing is really stopping them, and it could be a strategy, a MTF locking all the guns away so DBOI's don't get them, the only people that would be able to get them is people who have the keycard level to get in, also i think the server has hit the toxicity cap, it can no longer generate new toxicity.

  13. from the bottom right to the top left corner since voicechat and my FPS Status blocks it and i think other people might have the same problem

     

    Also i drop a few frames when i have it.

  14. Warning - Some of these have been suggested before, i'm just either Updating them, Remaking them or They're good and i wanna show them to people that haven't seen them yet.

    SCP-●●|●●●●●|●●|●

    Reason: 2nd most top rated Non-Joke SCP, 173 is the top rated.

    HEALTH - 1400

    ATTACK - 10-20 Due to grab attack

    ABILITY - Grabs people, person is unable to shoot guns but can use melee.

    PASSIVE - Anyone that says "SCP-2521" "2521" "SCP2521" "2521SCP" Will be highlighted for SCP-●●|●●●●●|●●|●

    SPAWN - I Can't think of one, maybe 205's room too

     

    SCP-1471

    Reason: Cool and its got a model on the workshop

    MODEL
    HEALTH - 800

    ATTACK - 30-40

    ABILITY - Stalk, you are unable to attack your victim until you stalk

    PASSIVE - Invisible until you stalk someone, when a player stares at 1471 for too long their screen starts shaking [Paranoia]

    Only visible from a distance

    SPAWN - 205's room

     

    SCP-662

    Reason: Can be fun to play, or is it me the only one that would think that

    MODEL

    HEALTH - 100

    ATTACK - Uses items

    ABILITY - Short range teleportation, brings up a topdown view of the area they're in, click to teleport to location, if teleported inside of wall, they die.

    -Cannot teleport when being looked at

    PASSIVE - When a player rings the Silver Bell 662 will spawn [Random Spectator] on their team and neutral to everything but the ringer, but Hostile to SCPs.

    Bell can be rang every 30 seconds, but cannot be rung when there is already a 662 alive,

    Bell's ability includes

    -Teleporting 662 to yourself

    662 Would have to accept the request VIA popup, the popup will go away after 20 seconds or so.

    -Spawning 662

    -A HUD showing 662's Health and Ammo

    SPAWN - Site-13 662 cell, and Site-19 1123 Cell, to make it harder to get 662 i suggest putting a level 3 lock on the rooms cell and move the card inside out of it onto a table

    Note: Its more of a teamwork SCP

     

    SCP-131-A & 131-B

    Reason: 173 Counter

    MODEL - Part of a pack

    HEALTH - 50

    ATTACK - None

    ABILITY - None

    PASSIVE - Cannot blink, Can be blinded by 173, Very fast speed

    SPAWN - A Researcher Spawn

    Note: 173 needs a counter, it'll add a challenge and make 173 communicate with his team

     

    SCP-178 & 178-1

    Reason: OK I KNOW IT WAS REMOVED, BUT IT WAS MY FAVORITE ONE TO PLAY

    178-1 Model Unity Remake

    178 Model

    HEALTH - 250

    ATTACK - 25-50

    ABILITY - Phase, Teleport's a bit forward.

    PASSIVE - 1-5 Spawn, Can only be seen by people wearing 178, slow movement

    SPAWN - 178's Cell

     

    SCP-216

    Reason: Could be useful

    MODEL - Only one i could find

    ABILITY - Activating it will open a HUD, this hud will have a number slot, max number is [20]

    entering a number between 1 and 20 will open a storage, you can put items in, a random storage [1-20] will have a level 5

    also a random storage will play a distorted sound and can cause

    -Damage ranging from 10 to 70

    -Insta Death

    -Screen shaking [15 Seconds]

    -No Sprint [1 Minute]

    PASSIVE - None

    LOCATION - LCZ Basement, HCZ 966 Cell, ETZ Bathroom, Gate A Surface MTF/CI spawn, Gate B Surface right next to the entrance to the pathway.

     

    SCP-072

    Reason: Meh just a new SCP

    HEALTH - Invincible, Bed has 500 HP to give him and other SCPs reaction time

    ATTACK - 20-25

    ABILITY - Swipe, 072 will cut the players feet infront of it and they won't be able to run for the rest of the round

    PASSIVE - Can only be killed VIA destruction of the bed, 072 would be alerted of it being attacked and becomes alot faster, about 173's Speed

    LOCATION - Bed locations can be, Hidden in LCZ basement, HCZ by 049s cell, HCZ in 035s cell, HCZ in 106s cell, HCZ 682s cell

     

    SCP-162

    Reason: Good weapon

    ATTACK - 5 per second standing still, 15 per second when moving.

    ABILITY - Using the Ball of Sharp on people will keep them restrained near you, can be broken VIA another player attacking the user.

    PASSIVE - Cannot get near it or use it without SCP-148 or SCP-714 and Metal Gloves or else it'll restrain you and kill you

    LOCATION - Infront of SCP-895 on Site-19

     

    SCP-148

    Reason: Goes with SCP-162

    MODEL

    ABILITY - None

    PASSIVE - Counters againts SCP-162 Passive and SCP-966's Ability

    LOCATION - SCP-860's room on Site-19

     

    SCP-714

    Reason: Good tool to use, i'd rush it

    MODEL

    ABILITY - None

    PASSIVE - Slow Reloading, No running, Counters, 966's Ability, 162's Passive and 049's Attack

    LOCATION - 714's Cell on Site-19 suggested to lock it behind a level 3 door

     

    SCP-513 & 513-1

    Reason: Just suggesting

    MODEL - 513

    MODEL - 513-1

    HEALTH - 650
    ATTACK - 25 Can only attack those who ring the bell.

    ABILITY - None

    PASSIVE - Can only be seen by those who ring the bell, can only be seen when not looking directly at it.

    SPAWN - 513's room on Site-19

    LOCATION - 513's room on site-19

     

    SCP-012

    Reason: Risk it for the gun?

    MODEL

    HEALTH - 1

    ATTACK - 25 Per 5 Seconds

    ABILITY - None

    PASSIVE - When entering 012's room it takes control of said player, keeps them still, then does 25 Damage every 5 Seconds, Recommend one person goes in first since it can only control one at a time, then kill it with a crowbar or something

    LOCATION - 012's Room

     

    SCP-1499-1 and 1499

    Reason: Escape but chance it

    MODEL - Could only find a ragdoll

    MODEL - Mask

    HEALTH - 250

    ATTACK - 10-15

    ABILITY - None

    PASSIVE - Can only attack people using 1499, can pass through doors to locate the user easily, user is highlighted - 1499s users are invisible and can only be attacked by 1499-1, user cannot interact with anything, user cannot pass through doors

    SPAWN - 1499's Room 

    LOCATION - 1499's Room

     

    ITEMS

     

    ITEM-Syringe

    Reason: Healing item

    MODEL

    USE - Heals 25 HP

    EFFECT - None

    LOCATION - Medbay, Random spawns all over

     

    ITEM-Hazmat Suit

    Reason: Protection

    MODEL

    USE - Protects against 049, 457 and 008

    EFFECT - Screen darkens

    LOCATION - 008's Cell

     

    ITEM-First Aid Blue

    Reason: Medkit Varients

    MODEL

    USE - Heals full HP

    EFFECT - None

    LOCATION - Medkit Spawns

     

    ITEM-Eyedrops Red

    Reason: 173 Counter

    MODEL

    USE - Blinking stops for a Minute

    EFFECT - Blurs screen and Damages for 15 HP

    LOCATION - Eyedrop spawns

     

    ITEM-Eyedrops Black/Strange

    Reason: 173 Counter

    MODEL

    USE - Has multiple Effects

    EFFECT - Blinking stops for 30 Seconds 50%, Blinking stops for a Minute + 15 Damage 30%, Blinking stops for 8 Minutes + 50 Damage 25%, Loss of vision 4%, Blinking stops until you Die + 90 Damage 1%.

    LOCATION - Eyedrop spawns

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    -Spent 6+ hours working on this-

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