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StarStorm101

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Posts posted by StarStorm101

  1. During the april fools update, hax let loose for once and summoned the darkest SCPs from the depths of the server files. We saw SCPs like 178-1 and 082, which were removed for a long time. Also, most of the scps were reskinned. The time in the video was unforgettable because everyone had a good time, and I'm glad I could capture this footage.

     

    Heres a raw video of some of the shenanigans that happened during april fools.

    https://www.youtube.com/watch?v=qxvDoDgrdcc

     

    Near the end, you could see hax noclipping as 011 and destroying everyone!

     

    You will see a lot of reskinned SCPs in the vid, but here are better screenshots of them below.

     

    1455C8BB6FCDFAA2593448619377243ABCBD4D87 (1680×1050)

    Haxray as the enderdragon

     

    5A01E64C31337790F383BEF6D4314A1ABCAA3DE5 (1680×1050)

    Sexy SCP-1471 party

     

    050AB785C280710D230E51CF012C63AEE062B435 (1680×1050)SCP 1048 reskinned as a bunny, and a guest appearance of SCP-178-1

     

     

     

    EA23DF4A1D533CF87D22E8EEAC29D07A08289861@Rollnaway's true form

     

     

    B97CBB002BEDCE7D469A260BB3D0B7ED2A7CE5E2 (1680×1050)SCP-076-2 as yoda

     

    Theres a lot more, pm me on discord for more

     

  2.  

    Name: [Redacted] 

     

    Team: SCP

     

    Found on: Area 02, Site 61 (ability might not work well with tighter maps).

     

    Abilities:

    -1700 Health

    -has 049-2's speed

    -

    - This scp can throw 2-4 boulders that deal 25 damage each (10+ second cooldown)

    - When you have 3+ players in your direct line of sight, those players are highlighted and can be seen through walls by you and other SCPs for 10 seconds.

    - On kill, gain +5% bullet resistance (OPTIONAL)

     

     

    Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1840975271&searchtext=statue 

     

    Additional Addons:

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=1273472995 Rock blast ability

     

     

  3. Name: [Redacted] (name can vary)

     

    Team: TRO Special Class


    Abilities: Can summon forth a shadow claw that can deal 10-15 damage (no cooldown). Can also charge lasers that deal 10 damage each but loses accuracy based on distance (20+ second cooldown) 

     

    She has 200 health, a radio, always has lvl 3 access similar to Scrubs, and she cannot pick up any items.

    Include her on Area-02, and Site-19 unless too OP.

     

    Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1286160451   (Addon includes ragdoll npc and playermodel)

     

    Additional Addons:

     

    Laser weapon https://steamcommunity.com/sharedfiles/filedetails/?id=1273472995 (Labeled "Power Gem")

     

    Shadow claw weapon https://steamcommunity.com/sharedfiles/filedetails/?id=1270163008 (Labeled "Night Shade")

     

    Background (Use for the screen you spawn in with):

    [Redacted] was a member of a cult dating back to the 1800's. Back then, many secret cults were formed to worship animal gods in hopes that they would be granted immortality. After a ritual gone wrong, [Redacted] was given destructive powers, including the ability to manipulate shadows and summon crystals that create destructive beams. Consequentially, her face was turned into a hog, and she was in a permanent contract with the foundation to follow their bidding. After accidentally killing the entire cult, she was discovered by the foundation and has helped control containment breaches ever since. 

     

    SWEPs were grabbed from Kabi's workshop. You know, the guy who made SCP-017's attack. Go check him out!

    https://steamcommunity.com/id/thisdudeisprettycringe/myworkshopfiles/?appid=4000

     

     

    Kabi's workshop has plenty other addons similar to the laser and shadow ability, so feel free to take a look if you are stuggling with finding addons.

     

    If there is any questions, feel free to ask!

  4. On 3/3/2020 at 8:05 AM, Miguel The Mammoth King said:

    hmmm that might be a cool idea yea, I'll keep it in mind when doing 1001-1100

    Haxray already shot it down in his monthly suggestion review, oof. The exit sign scp, i mean

  5. SCP 1066. After using it, the user is paralyzed for ten seconds. Then, they are sent to spectator mode for 10-30 seconds. Here, they can use their spectator mode powers to learn the locations of all the alive players, as well as talk to the other spectators. After 10-30 seconds is up, they re-spawn at the cafeteria. If any items were picked up, the player would lose those items.

     

    This SCP has a chance to spawn in the cafeteria after every NTF spawn. It can NOT be carried around. It stays on the cafeteria table until interacted with, and has the sole purpose of finding where the last players are, because they could be lost/hiding. Otherwise, it would be good for intel on SCPs.

     

    In the lore, you get sent away from 4-10 minutes and come back with info on a random topic. This isn't so different, as you get sent away for about 30 seconds and come back with knowledge about the round.

     

    In order for this item to not be abused to escape an SCP, the player must be frozen for 10 seconds, to simulate them signing the SCP.

     

    The SCP will spawn as a newspaper prop.

     

     

     

    When I say rare spawn, i mean 25% or under per NTF spawn at 9:00 and 4:00.

     

     

     

    http://scpexplained.wikidot.com/scp-1066 - SIMPLIFIED ARTICLE

     

    http://www.scp-wiki.net/scp-1066 - FULL ARTICLE

  6. for 805, what if when you die to it, your body becomes an animate barrier that scps can pass through but humans can't? it would have ~250 health and can be easily killed, and decays and dies after a couple minutes. This would bring a brand new mechanic to the scp team. Either the player dies out of the way, or will try to look for a healing item.

     

    The whole point of the mechanic would be to tank bullets or trap humans in some way.

  7. SCP-204

     

    For this scp, I'm breaking down 204 into its core parts. To be added into the game, 204 needs to follow three rules:

     

    1. It's robot-related.

    2. It has to protect the player that spawned it in some way

    3. it isn't meant to last for the whole round (it can die/dissapear)

     

    To safisfy these rules, SCP-204 may be added as any of these things:

     

    One of the turrets from portal:

    https://steamcommunity.com/sharedfiles/filedetails/?id=123279188

    Spawn model will be a smaller version of the turret, without any animations when held in hand.

     

    An npc equipped win a gun that permanently follows the user until death:

    https://steamcommunity.com/sharedfiles/filedetails/?id=800276470&searchtext=

    (may harm friendlies)

     

    Non-addon options:

    Spawns a rollermine, manhack, or a combine soldier that can move freely

    Item spawn would be a tool gun. If there's no way to limit the amount of npcs spawned, these ones in particular likely won't work.

     

    SCP-204 may also be a force field grenade.

    https://steamcommunity.com/sharedfiles/filedetails/?id=682125090

    Item spawns as a grenade.

     

    This one is probably the most balanced/fun/easiest SCP to add in, so this will be the first priority if 204 is added in.

     

     

  8. 20 hours ago, Miguel The Mammoth King said:

    what's SCP-1021? I don't know what that is, but I'm curious, tell me about it

    in the wiki, they are exit signs that teleport you to a specific theater if you put one over a door and walk through it. The Foundation uses it as an emergency escape for breaches. That is why 1021 would be the best replacement

     

  9. Atk - 20 bite damage (not affected by armor), He can't pick up any items.

     

    Health - 1000

     

    Playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=810792923 (AKA Big smoke)

     

    Speed: same as 607. If it's too op, set it to human. 

     

    Ability: He can eat items off the floor to regain 10 (or under) health. Everything except the collectible SCP items, the cafeteria pizza, the bathroom soup, and any type of gun appies to this ability.

    913 can't eat items at full health.

     

    I posted this in #suggestions, and it got 23 votes and no downvotes (wow), so I thought I would stick it here so it doesn't get forgotten.

     

    913 is mainly support for the other SCPs. He eats his victim's items so they can't be picked up to use against the SCPs.

     

    NOTE: If he gets out of hand, we can cap the amount of items he can eat, or lower his health.

  10. On 9/11/2019 at 12:52 PM, Boomer said:

    mmm idk about d class changing to researcher. that essentially makes them immune to TRO so its not a 1:1. If anything i'd say there would be a 50% for d class to become researcher on fine.

    and 50% for what, to get hurt/killed?

     

  11. What 1:1 could do: Turn 457 into 334, and 334 into 457. Turn 173 into 096 and vice versa, If your health is over 900, it gets set to 900. If it is under 900, it stays the same. I know some of you may think two 096 or 2 173 is insane, but if 096 and 173 happen to spawn on the same round, It would be way better if they switched.

     

    512 on 1:1 gives 268, and 268 on 1:1 gives 512. The knife on fine also gives a crowbar.

    The crowbar on 1:1 gives a stunstick, and vice versa.

    011 on 1:1 turns you into 1799 with 011's base health, and 1799 on 1:1 turns you into 011 with 011's normal health.

    020 on 1:1 turns you into TRO, and vice versa (possibly).

    D class and scientist switch roles when put into 1:1

    medkit has a 50% chance to turn into scp 500 and 50% chance to turn into a piece of red candy on 1:1.  I feel like that's balanced. 

    Edit: candy on any settings other than course and rough dont do anything. Course and rough destroy the candy. 

     

  12. image.png.7195257d3a9ab2bc3c3e30e2f24a7943.png

     

    Yeah, all the normal settings apply, but if 999 were to head into very fine, he would turn into scp class, turn blue, and be able to do 1-3 damage per click to any hostile classes. This is lore friendly, but 999 doesn't have to change blue if it can't be done.

     

    also, what if 1:1 just turned 999 into the scarlet king and all existence ceases.

  13. Coarse: Kills 049-2

    Rough: damages 049-2 by 250

    1:1: Turns 049-2 into 610-b 

    fine: heals 049-2 by the standard amount.

    Very Fine: turns 049-2 into whatever role they were before they got infected.

    Edit: same thing for 610-b, but 1:1 turns to 049-2

  14.  Mobile Task Force Mu-13 specializes in the tracking, analysis, and containment of incorporeal or intangible manifestations and entities, particularly those believed to be sentient, sapient, or otherwise intelligent and adaptive.

     

    They spawn with NVG and are already infected with MalO. These MTF's exist only to slay SCP-1471 and SCP-966.

     

    They spawn with rifles, and have 100 HP, and have the same vests as NTF.

     

    Edit: they also only spawn on rounds with 1471 or 966,

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