StarStorm101
Content Type
Profiles
Articles
Updates
Projects
Twitch
Website Bugs/Suggestions
Guides
Newsletters
About GFL
Knowledge Base
Expenses/Hardware
Server Comparisons
Routing
Form Bugs
Community Representative Applications
Development Request
Forums
Events
Posts posted by StarStorm101
-
-
There should be a key that makes you close your eyes. This would be specifically for 096.
The eye close mechanic would also be used to blink if you suspect 173. Now wouldn't it just be unfortunate if you blinked right after entering a room?
There would be no animation for closing your eyes, your screen would just go dark.
-
"hey look a researcher! get him!" *chases said researcher around corner*
682:

-
how many skulls will the SCP have?
-
what do you mean by "in a locked room"?
-
1. Is this 65% chance per click, or at all?
2. would you have to activate it in your inventory, or is it always active as long as you have it? I imagine players could only activate when they pass 610/049, that's why i'm asking
3. can you drop it?
4. 714 can reflect most toxic chemicals, so would this somehow be of use against 681?
-
SCP-027 spawns in the room before the SCP-178 room, in light containment.
SCP-027 can not pick up items
SCP-0.27 is always surrounded by 3-5 head crabs (in constant running animation).
Every 10 seconds or so, SCP-027 is able to throw a head crab in the direction he is facing.
Thrown head crabs will disappear or ragdoll IF it impacts onto a hitbox (including players. scps, items, ammo, etc)
If the head crab lands on the ground it will stay there and harm players walking over it for passive damage until after 20 seconds or the next head crab is thrown.
SCP-027 is also affected by walking over a thrown head crab.
*SCP-027 can speak in voice chat to any class (possibly)*.
On death of SCP-027, 3-5 aggressive head crabs will be released with 50-75 health each, and dealing 20 damage per hit.
Passive Head crab Damage: 25 per second
Thrown Head crab Damage: 50-75
Aggressive Head crab Damage: 20
Health: 1100
just a suggestion, because those pesky MTF shooting and closing the door whenever an SCP gets near them. Of course this is the main reason for this SCP but it's still one of them.
-
if scp 999 goes into scp 914 on very fine setting (or possibly infected by 610/049) he turns into E-999-A, which can attach to people and kills them as fast as scp 999 can heal a player. when the player dies, E-999-A is released from the player and loses 15-25% of his health. E-999-A is blue colored, same HP as scp 999, SCP role, and can latch onto d class, MTF, NTF, researchers, chaos, and scp 035. This is lore friendly, see http://www.scp-wiki.net/experiment-log-914-2 part 7 to see E-999-A


SCP-596
in Denied
Posted
SCP-596 is a mini statue. When picked up and equipped the player cant switch to any other items in it's inventory. the carrier of 596 replenishes 50 health every 10 seconds. if the carrier of 596 dies, 596 drops until pickup.
carriers of 596 can click on another player, hostile or otherwise and 596 will be removed from the carriers inventory onto the new carrier.
Taking 2 candies kills the carrier, as in the article surgically removing 596 kills the carrier.
if 378 captures a host with 596, 378 will not let go of 596 until the host is killed.