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MrNoobyNoob

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MrNoobyNoob last won the day on August 4 2018

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  1. Looking back at this, bringing back the jailbreak server around this time, shouldn't be that bad right now as CS:GO went free to play. Basically, during this huge horde of newcomers, this could help out jailbreak server better with new management and admins to help bring the jailbreak server as well as population. I enjoy jailbreak and I can find it fun sometimes, so I support it bringing it back.
  2. Nice shitpost, but i just shitted on your shitpost. ( ͡° ͜ʖ ͡°)
  3. I agree on adding more stuff for 079 and me and a couple of other people thought this would be a nice addition to one of the powers. It is to give 079 control of the laser up on the surface. He/she will be able to use it much like a gun and able to attack players with it. It may be hard to code or what not, but what do I know? For more damage inside the facility, i was thinking of more man hack locations or more roller mine locations in areas people frequently go through. Radio, i am not entirely a fan of since 079 talking to them can reveal things that scps are at or what not. I feel like he can listen in, but won't be able to talk to them which will help allow teaming to not go through, such as 079 revealing where d-class are hiding or what not. The radio should have a off and on button(obviously) in case if things get "cancerous."
  4. Ronald Reggin would be proud.
  5. Xy doesn't have the big gay. Kite does tho.
  6. Very interesting idea, but this is similar to 035. More hp, has a gun, and level 3 keycard. About the two different scps, it is lore friendly, but it make the one playing 9869-1 boring. They might also become afk. I don't know on how would this work as two players. As one player however, it would work out. The scp must be identified as d class much like 035.
  7. I doubt it be up to 40k to 50k. Scps will need a major buff for that, but they would also need a nerf. So i dont think that will happen any time soon.
  8. The buff on the gates is tedious as it is. I feel like the shocking gates will only lead for the scps to not camp the gate, but the hallway leading to the gate. The scps will just find another way to camp as this seems overboard. Adding this with the reducing the gates back to normal is not going to help things. Even if scps are stunned, scps with an aura of effect, 457, can still do damage. There is some downsides but what if all the MTF choose to camp the gates instead just because they can shock it. There is a lot of small things that can be looked at and doesnt need a huge project to fix a singular small problem.
  9. Sure it is tedious for scps, but it makes it so SCPs stay in the facility more besides focusing on breaking down a gate. The gate hp makes it so SCP must take down people besides rushing to the gate.
  10. I agree with the change they have made. It makes it so SCPs with a quick attack speed breaking gates down really quickly. This is to slow them down on breaking them down and escaping in 3 or 4 minutes. Buffing MTF could make them OP and potentially be a problem. This simple change balances things out nicely than having a certain team be more op than the other. Besides MTF, d class and researchers can open it up with a keycard. This change basically only effects the SCP mostly.
  11. No, coffin is gonna be an easy kill for D class. The coffin would need to have a lot of health, so 076 doesn't screwed over. The infinite lives will be a bit op and long respawn times doesnt help the balance with it as it can make it too weak. I feel like the scp is balanced as it is as the scp is good as it is. Having it spawn at the coffin besides the other room is a great idea however.
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