Jump to content

The1337Gh0st

Developer
  • Posts

    521
  • Joined

  • Last visited

  • Days Won

    12
  • SteamID

    76561198180697145

Posts posted by The1337Gh0st

  1. 18 minutes ago, Supreme leader 049 said:

    But sh are scps

    As stated in the mission section of the Global Occult Coalition hub, part of their mission is to "keep the peace and maintain friendly relations between occult organizations". Therefore, the Serpent's Hand would qualify under that. For reference: See below, I messed up on a detail:

    mission.jpg

  2. Overview

    In-universe, The Global Occult Coalition is a group of interest that aims to be the "police" of the supernatural world.

    Unlike the SCP Foundation, they destroy anything they deem to be supernatural instead of containing it, leading to some anomalous objects or beings destroyed before they can be captured by the Foundation.

    On some occasions, they have teamed up with the Foundation but have also went against the Foundation.

     

    In-game description

    The Global Occult Coalition would be a new team (main color is brown) with the goal to exterminate every SCP (including any SCP on the human side), while being neutral towards anyone else.

    GOC does not escape and counts as deserting unless they are holding an SCP object.

    GOC cannot escort any team, nor can they be escorted themselves.

    The GOC would be a replacement spawn for the NTF.

    The GOC can pick up and use items like a human and can pick up ammo.

    GOC spawns with their own vests, but they can drop their vests.

    When spawning, a player is either chosen to use the "Grey Suit" or the "Black Suit", with each having their own loadout. (Descriptions can be found below.)

    GOC would also be able to pick up SCP objects and escape with them for a bonus.

     

    "Grey Suit" Description:

    Spawns with a stunstick, level 5 keycard, a medi-shot from the CS:GO weapon pack, a radio, a cloaking device tool, random pistol, and a random SMG.

    The cloaking device allows for unlimited invisibility. To balance this, it causes moving or giving/receiving damage to disable the cloak. Switching to a different item will disable the cloak after 4 seconds.

    Playermodel uses "Cell assault4" from https://steamcommunity.com/sharedfiles/filedetails/?id=221823653.

    Has 10% damage resistance with no speed penalty.

     

    "Black Suit" Description:

    Spawns with a stunstick, level 5 keycard, a medi-shot from the CS:GO weapon pack, a radio, and a random rifle (including M249, Negev, and Volk).

    Playermodel uses "Cell assault3" from https://steamcommunity.com/sharedfiles/filedetails/?id=221823653.

    Has 40% damage resistance but moves slow as a Nu-7 vest.

     

    Alliances:

    GOC is hostile towards the SCP Team, Serpent's Hand, and Class E.

     They would be neutral towards MTF, CI, Researchers, and D Class.
    The only team they are friendly with are other members of the Global Occult Coalition.

  3. another human-sided scp would be cool, so here's some ideas on how it could be better:

    playermodel would be different than a mtf to distinguish it better

    give it more hp (maybe ~500)

    slow as 610 and cannot sprint

    unable to use, drop, and pick up items / vests

    counts as a researcher so it can escape and not escort people (still has allegiances as a mtf)

    ranged stun (stun from any distance by clicking on target)

    hovering the mouse over someone slows them down, effect goes away

    stunning deals 10 damage to the target every second while the stun is active

    stun and movement effects can apply to teammates so that you can't use it for checking roles

  4. the CS:GO weapon pack the server uses for weapons already comes with 2 revolvers, so nothing would have to be added to the server

    M9K also uses a different weapon system, so it would likely not be added due to that

    also M9K is bad compared to TFA

  5. so a "better healer than 999" since it can completely heal people and cure people in exchange for being unable to stun? while this does seem pretty decent, I do have a few questions:

    • why is the health value so low? it's going to die very easily.
    • can it stop bleeding?
    • will it cure any disease obtained from 1025, or will it only cure the "bad" diseases?
    • how does the "bonding" system work? does it automatically heal & cure the target every few seconds?
    • can 2295 unbond at will?
    • does 2295 need to be near the bonded target for its effect to take place, or will the target receive the effects from anywhere?
    • can a 049-2 be cured?
    • when you mean "or from 610", do you mean that it can cure someone that is about to be turned or outright cure a 610-b?
    • is it immune to infection from 049, 610, and 610-b?
  6. Currently, I feel like as if some of the NTF squads are a bit too unbalanced, whether that be a powerful type of unbalance or a weak type of unbalance. Some NTF squads do have the potential to be effective, but there is something about them that limits them. If these suggestions were implemented, it would make some of them generally more enjoyable to play and more effective in their goal.

     

    Red text means a nerf.

    Green text means a buff.

    Blue text means a change.

    Orange text is for notes and explanations.

    Purple text is for titles.

     

    Epsilon-9: "Fire Eaters"

    Now spawns with a Desert Eagle with 7 + 58 ammo, much like the TRO Pyro.

    This would help Epsilon-9 to deal with targets that aren't in the range of the flamethrower.

    Vest is now a unique vest that is like the fireproof vest, but with enhanced features.

    The vest grants immunity to afterburn from the flamethrowers and allows 4 seconds of complete immunity to 334 and 457's AOE.

    After 3 seconds, it has the same effect as the fireproof vest.

    Immunity has a cooldown of 5 seconds after use.

    Retains the speed reduction.

     

    Omega-7: "Pandora's Box"

    The NTF from this now spawn with rifles instead of SMGs, and would also spawn with NVG.

    076-2's sword now also functions like a level 4 keycard, much like the 2639-A weapons.

    076-2 can now utilize gate commands as a result.

    076-2 now gains 50 health on kill.

    076-2 can now see 966 passively.

    076-2 can no longer pick up vests.

    076-2 is now considered a researcher, so it can no longer escort and use the suit zoom menu.

    Teams with the same teams as it originally did, so it isn't neutral towards class D and is instead hostile towards them.

     

    Omega-9: "The Scrubs"

    Ammo regen is now dependent on the weapon.

    Can passively see 966.

    Regens 2 health per second.

    Upon killing a SCP, it would either gain a full heal, 2x damage for 10 seconds, unlimited ammo for 5 seconds, or invulnerability for 5 seconds.

    Machine Gun now has 40 ammo capacity, regens 5 ammo every 2 seconds, increased accuracy, and deals 10 damage per shot.

    Chain Gun now has 80 ammo capacity and regenerates 10 ammo every 3 seconds.

    Grenade launcher ammo capacity reduced to 5, regens 1 ammo every second, and has its base damage reduced to 50.

    A new weapon that it can spawn with: Rocket Launcher.

    Operates much like the rocket launcher from Quake, but it cannot be used to rocket jump.

    Base damage is 150, small-medium AOE, and the damage of the AOE reduces the farther away the target is from the rocket.

    Ammo capacity is 4 and it regenerates 1 ammo every 2.5 seconds.

     

    Serpent's Hand

    Return of the ability to pick up any kind of ammo, much like a human would.

    This would greatly increase the effectiveness of SH since they cannot pick up ammo of any kind and can only use the SMG ammo they spawn with,

    limiting them to be stuck with only using SMGs (if they wish to not risk running out of spare ammo).

     

    Tau-5: "Samsara"

    Tau-5 armor no longer has a speed reduction.

    Damage reduction (10%) is retained.

    Super Shotgun is now in the shotgun slot.

    The super shotgun can now be customized with 2 abilities:

    Customize it to have the ability to choke to change the spread from 14° to 10° by using right click.

    Customize it to only fire 1 barrel at a time to conserve ammo.

    The ability to bash with the shotgun itself would still be retained even with using the choke, as using suit zoom can also be used to bash.

    The weapon this is based off of comes with these customizations, so new content wouldn't have to be programmed then added.

    2 new weapons Tau-5 can spawn with:

    Tracer Pistols (https://steamcommunity.com/sharedfiles/filedetails/?id=838527414)

    Tracer Pistols would be similar to SCP-127 in that it regens ammo, but ammo cannot be picked up for it.

    Clip size is 60, spread is 3°, regens 5 ammo every second, firerate would be 700 RPM, and deals 5 damage per shot.

    Occupies the pistol slot.

    Right click or suit zoom can be used to bash to deal 25 damage.

    Widow's Kiss (https://steamcommunity.com/sharedfiles/filedetails/?id=836552308)

    Has 2 modes: SMG and Sniper. Right click would be used to switch modes.

    Uses Sniper ammo, and spawns with 10 + 120 ammo.

    Long-ranged, much like the Sniper the TRO Sniper spawns with.

    Spread is 2° during SMG mode, and 0° during Sniper mode.

    Base damage is 20, and RPM is 500 during SMG mode.

    Sniper mode must be charged first to do maximum damage.

    On a full charge, it would multiply the damage by 2.5 to deal 50 damage.

    Occupies the primary slot.

    1 bullet is consumed per shot for SMG mode and Sniper mode.

    Suit zoom can be used to bash the gun to deal 40 damage.

     

    Lambda-2: "Dr. Clef's Bisexual Stripper Assassin Squad"

    Lambda-2 now spawns with rifles instead of SMGs and also have NVG.

    Dr. Clef now spawns with SCP-500 and NVG.

    The shotgun now uses the models and animations of the M3 Super 90 from CS:S.

    The shotgun now uses the TFA weapon system.

    Spread is 8° and cannot aim down sights.

    Still occupies the shotgun slot.

    The shotgun only reloads only 1 shell at a time.

    The shotgun's damage is boosted to 6x12.5 (75).

     

    Chaos Insurgency:

    Can now spawn with SMGs in addition to rifles.

    Spawns with 5 slams instead of 3.

     

    Alpha-1: "Red Right Hand"

    Spawns with medkits, an S-NAV Ultimate, and rifles with increased ammo.

     

    Epsilon-11: "Nine-Tailed Fox"

    Can now spawn with rifles in addition to SMGs.

     

     

     

     

     

     

     

     

     

     

     

  7. As the L4D2 server grows, we want to know if you guys would be willing to play events hosted during the weekdays (Monday-Thursday).

    Use the poll above to vote if we should host events during weekdays.

    Remember, even a few people joining for an event could mean it can still happen!

    Voice any of your opinions (hopefully meaningful) on this in the comments below.

  8. +1 for having another swordsman (and having an alternative version of 076-2)

    it could work as a replacer spawn for 076-2
    I do believe the weapon you are referring to (at least for me)  can be found here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=764292449

    I would suggest it dealing around 55 dmg per hit to make up for the slow attack speed, and the hp was around           1100-1500, so it may (or may not) need adjustment to be balanced

  9. Suggestion by @Loudnoise918.

     

    Description:

    SCP-3108 is a heavily modified metallic NERF-brand gun, and is paired with SCP-3108-1, a NERF-brand dart. When paired together, they "nerf" whatever it hits, making it "inferior".

     

    Weapon stats:

    It has 6 shots and no reserve ammo, but ammo cannot be replenished.

    Occupies the pistol slot.

    Upon hitting someone on the SCP team, they are instantly changed to be a different SCP.

    Upon hitting someone that is a human, they are instantly killed and transmuted into a random item.

     

    Suggested Spawn Area:

    Spawns anywhere pistols would spawn. 

     

    Suggested model:

    A retexture of the Half-Life 2 revolver that is yellow, or it could be gray. 

×
×
  • Create New...