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The1337Gh0st

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Posts posted by The1337Gh0st

  1. 17 hours ago, HyperNinja said:

    ghost the gun is already shooting from 1 barrel

    the weapon itself loads 2 shells at once, and base damage is 64 per shot, but both barrels are fired simultaneously, so it deals up to 128 damage, therefore it does not only fire from only 1 barrel

    you can see this with the unmodified version of the weapon since there is a customization for it that lets you only fire one barrel at a time (and there is also the option to choke it for a bit better accuracy)

    so I am suggesting that the ability to only shoot 1 barrel at a time should be the only firing method, so that it isn't instant, and maybe nerf the damage a bit so it isn't 1-shot
    maybe change it to like 10x5 and the accuracy is unaffected

     

  2. As it currently stands, SCP-1471 is considered to be among the weakest SCPs you can play as.
    It has a decent attack and the ability to teleport to people infected by it, though it is limited by its walk speed and random teleport target.

    How can it be improved?

    All of SCP-1471's abilities share the same cooldown bar. Different abilities give it different cooldown periods. Cooldown must be at 0 to use abilities.

    Press the reload key on an infected target that you are looking at to teleport to them. Gives a cooldown of 25 seconds. Can select a target from any distance.

    Right click on a nearby target to only be visible to them and vice versa for 10 seconds. Gives speed boost for 5 seconds, stun for 1.25 seconds, and a cooldown of 35 seconds. 

    Use suit zoom to open a GUI organized similarly to the MTF suit zoom menu that allows you to select an infected target to teleport to. Gives a 45 seconds cooldown.
    On teleport:

    • 0.75 seconds of stun.
    •  3 second speed boost.
    •  You can only see your target and vice versa for 5 seconds

    Ability to break glass and damage gates.

    Damage reduction to 25 per hit.

    Display of the number of infected people and the cooldown bar would be kept. 

     

    Overall, I would say this is a good suggestion since it gives SCP-1471 a better utility in teleportation and mobility so it can keep up with its targets.



     

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