The1337Gh0st
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Posts posted by The1337Gh0st
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@Mythrl tau-5 armor only has a 10% damage reduction, reducing it any further would make it useless
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17 hours ago, HyperNinja said:
ghost the gun is already shooting from 1 barrel
the weapon itself loads 2 shells at once, and base damage is 64 per shot, but both barrels are fired simultaneously, so it deals up to 128 damage, therefore it does not only fire from only 1 barrel
you can see this with the unmodified version of the weapon since there is a customization for it that lets you only fire one barrel at a time (and there is also the option to choke it for a bit better accuracy)
so I am suggesting that the ability to only shoot 1 barrel at a time should be the only firing method, so that it isn't instant, and maybe nerf the damage a bit so it isn't 1-shot
maybe change it to like 10x5 and the accuracy is unaffected -
is this supposed to be a joke or an actual suggestion (or both)
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what if the tau-5 shotgun dealt less damage (~50 per shot), and you could only fire one barrel at a time
tau-5 armor could also not have a speed reduction to make up for it (doesn't change gameplay too much)
and giving clef a better shotgun would be nice +1
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Hello, my favorite color is red.
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Hello, I possess interest for being an admin on the Left 4 Dead 2 server.
I do not know much for sourcemod usage, though I feel like I could quickly learn its usage.
My in-game name is The1337Gh0st.
My Steam ID is STEAM_0:1:110215708. -
@Doomnack how fast would you want the axe to swing
also +1 to all ideas -
very cool, thanks duc2000
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+1, this seems like a neat way to help the newer players (and maybe get some flavor text out of it)
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+1, I'd also be ok with this replacing the right-click function in my suggestion
(while still having the teleport effects) -
+1 for call of duty tactical nuke
also, what team would win upon activation? @Doomnack -
@Doomnack You are only visible to your target for 10 seconds along with the other effects, and using this gives a cooldown of 35 seconds.
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If it were given the 689 stun, the stun values could be reduced to make up for the lack of movement.
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@Cpt.Haxray would it still work if it were frozen in place like SCP-689?
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As it currently stands, SCP-1471 is considered to be among the weakest SCPs you can play as.
It has a decent attack and the ability to teleport to people infected by it, though it is limited by its walk speed and random teleport target.
How can it be improved?
All of SCP-1471's abilities share the same cooldown bar. Different abilities give it different cooldown periods. Cooldown must be at 0 to use abilities.
Press the reload key on an infected target that you are looking at to teleport to them. Gives a cooldown of 25 seconds. Can select a target from any distance.Right click on a nearby target to only be visible to them and vice versa for 10 seconds. Gives speed boost for 5 seconds, stun for 1.25 seconds, and a cooldown of 35 seconds.
Use suit zoom to open a GUI organized similarly to the MTF suit zoom menu that allows you to select an infected target to teleport to. Gives a 45 seconds cooldown.
On teleport:- 0.75 seconds of stun.
- 3 second speed boost.
- You can only see your target and vice versa for 5 seconds
Ability to break glass and damage gates.
Damage reduction to 25 per hit.
Display of the number of infected people and the cooldown bar would be kept.
Overall, I would say this is a good suggestion since it gives SCP-1471 a better utility in teleportation and mobility so it can keep up with its targets.
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+1 to the second proposal, this could make it more of an actual threat (but would make it annoying like 017)
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+1, having a choice would be nice
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+1
also you need to fix the links to the weapons (they're the same as the playermodel link) @KaitoKiriyama -
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what if it used https://steamcommunity.com/sharedfiles/filedetails/?id=171093607 for the weapon
that would be more f u n
hp should be ~500 to make up for the massive amount of s class
also +1
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what if it "possessed" on kill since you'd basically be able to 1-shot someone if you could do it manually
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can relate
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I like red
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I wish for a better pc, but then again that's what I'm trying to get

Taking a break
in Defunct Breach
Posted
take as long as you need for a break, mental health is important
see you whenever you decide to get back on
hopefully this won't affect your suggestions