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Vanya

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Vanya last won the day on November 26 2018

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About Vanya

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    /nominate ze_meatropolis_v2_1
  • Birthday July 4

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  1. Event Overview: Hello everyone! For this event we're taking a look at a combo where pretty much the only thing they share in common is that these maps all have a "P" on them at the start of their name, that and these are pretty underplayed maps so this should be good enough for an event, right? For this event we'll be playing: ze_Parking_v2a ze_paper_escaper_v7_1 ze_PoncherMonkey_Shooter_v3_5 ze_pizzatime_v4s (NOTE: EVENT TIME HAS CHANGED DUE TO TIME SCHEDULES, PLEASE CHECK THE NEW TIME) Time for the event: Saturday April 20th @ 10pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Notice: Events are schedules in our Steam group, however, we also always announce over at our Discord server when the event begins. Special Kickers: None for this event VIP Rewards: Winning 3 out of the 4 maps will give you a week of V.I.P.! Duration of the event: Each map will have a maximum timelimit of 120 minutes (since they really don't take that much asides from Poncher Monkey) Rules: This will be a relatively chill event, so random talk on the mic will be allowed so long as it doesn't get in the way of the event too much. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone is free to lead. See you on the weekend!
  2. Information on what these nominations are will be written in this post. These votes will close on: Friday April 19th @ 12:00 AM GMT-6 Nominations: Map Nomination: "The Unloze Nomination" Map Combo Consists of: ze_UT2004_Convoy_v2_2_1 ze_starwars_v2fix ze_GoT_The_North_b4 --- Map Nomination: "P Maps" Combo Consists of: ze_Parking_v2a ze_paper_escaper_v7_1 ze_PoncherMonkey_Shooter_v3_5 ze_pizzatime_v4s --- Map Nomination: "Gay, Racist and Weird" Map Combo Consists of: ze_Pidaras_v1_4fix3 ze_PoncherMonkey_Shooter_v3_5 ze_v0u0v_a6 --- Map Nomination: "The Nide Nomination" Map Combo Consists of: ze_ffvii_cosmo_canyon_v5fix ze_shaurma_v4_a05 ze_Genso_Of_Last_v2_2fix --- Map Nomination: "The Infected Paper Temple" Map Combo (Taken from last vote thread) Consists of: ze_Infected_Sewers_v6_5 ze_paper_escaper_v7_1 ze_temple_raider_b4 Special Kickers: pF 900 settings on Paper Escaper Buffed bosses on Temple Raider
  3. Conditions to nominate maps + How to do it: Nominate a map (or a combo) by leaving a reply in this thread with the maps that you'd like to see for the next event, have some common sense while nominating, don't go and nominate stupid senseless long and hard combos. Vote for which nomination you'd like to see by giving a like to the post (or posts) with the nomination that you like. The 5 most upvoted nominations will make it to the Map and time votes. You cannot upvote your own nomination! Conditions to nominate stuff: Map combos can be nominated so long as they aren't nonsensical ridiculous combos Special kickers (twists in gameplay) can be requested for your event nomination (so long as they make sense too) Make sure to write the *full map name* when nominating (example, write "ze_lotr_isengard_v2_3" instead of just "Isengard") "Autism as part of the events" won't be allowed (micspam and stuff), chill / simple maps for chill events however, are. "X Weapon only unless bossfight" type of events is not longer allowed, "X Weapon only" type of events is allowed. Nominations will be closed on: Wednesday April 17th @ 12:00am GMT-6 Maps you can't nominate currently: ze_aepp_nano_grid2_b2s ze_surf_froyo_css3 ze_dreamin_v2_1s_fix4 ze_deadcore_s6 ze_crazy_escape_css2 ze_LOTR_Mines_of_Moria_v6_3 ze_LOTR_Isengard_v2_3 / ze_lotr_isengard_v2_3fix ze_lotr_helms_deep_v5 ze_LOTR_Mount_Doom_v4_2 ze_lotr_minas_tiret_v4_1 ze_lotr_minas_tirith_v2_2fix
  4. 2000 ammo or 900 ammo? You can specify the ammo amount for each map if you'd like.
  5. Event Overview: Hello everyone! This event (courtesy of willy wilson willy jim jonathan wilson, once again) was randomly selected from our nomination megathread, which you can check here! (Nominations are starting to lack, so feel free to dump your own ideas here!) For this week we're venturing into the fantastical world of Middle-Earth once more (for the fourth time in 124 events as a matter of fact!) to save this mystical land from the evil Sauron. For this event we'll be playing: ze_LOTR_Mines_of_Moria_v6_3 ze_LOTR_Isengard_v2_3 ze_lotr_helms_deep_v5 ze_LOTR_Mount_Doom_v4_2 ze_lotr_minas_tirith_v2_2fix (Order of the maps in the event slightly rearranged to work better considering the maps we're playing) Time for the event: Saturday April 13th @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Notice: Events are schedules in our Steam group, however, we also always announce over at our Discord server when the event begins. Special Kickers: Something may be thrown in to not make this event as lackluster and barebones. Both endings in Mount Doom must be beaten at least once VIP Rewards: Winning 3 out of the 5 maps will give you a week of V.I.P.! Duration of the event: Each map will be played for a maximum of 60 minutes, while Minas will be played for a maximum of 90 minutes. Rules: This will be a relatively chill event, so random talk on the mic will be allowed so long as it doesn't get in the way of the event too much. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone is free to lead but I may be there because Isengard has been spotted. See you on the weekend!
  6. Event Overview: Hello everyone! For this week the admins on GFL will not only help with getting the event going and making sure no rule-breakers do the don'ts, but this event will be entirely based off maps that our very admins have ported to CS:S! All of these maps come from CS:GO, but each one of these was ported by a different admin, and two of them by yours truly For this event we'll be playing: ze_aepp_nano_grid2_b2s ze_surf_froyo_css3 ze_dreamin_v2_1s_fix4 ze_deadcore_s6 ze_crazy_escape_css2 Time for the event: Saturday April 6th @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Notice: Events are schedules in our Steam group, however, we also always announce over at our Discord server when the event begins. Special Kickers: Deadcore D will be played 3 times before moving on since no one likes the solo bois coming only to get their F12 and leaving. VIP Rewards: Due to the nature of these maps, winning 3 maps will crown you a week of V.I.P. For Deadcore, only winning D will count For Surf Froyo, only winners of Hard (Stage 7) will count For the other maps, last stages. Duration of the event: Nano Grid and Crazy Escape will be played for 60 min max Dreamin, Surf Froyo and Deadcore will be played for 120 mins max. (Theoretically Dreamin and Deadcore shouldn't take long since the maps are well known, but only the chosen know Surf Froyo and it's 7 stages of wonder) Rules: Tryhard will be enforced for this event, hold onto your seats until event is done. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. Leaders: Imma be there cuz those be my ports in there. See you on the weekend!
  7. Information on what these nominations are will be written in this post. These votes will close on: Friday April 5th @ 12:00 AM GMT-6 Nominations: Map Nomination: "George Strikes Again With Another Spicy Unfinished Map Combo" Map Combo Consists of: ze_frozentemple_b8_2 ze_hsc_a4_5 ze_moltentemple_p1t2 ze_eden_a2s Special Kickers: 50HP for Frozentemple and Moltentemple 40HP on HSC stage 3 --- Map Nomination: "Gays For Life" Map Combo Consists of: ze_Pidaras_v1_4fix3 ze_FFXII_Feywood_b3_1 ze_candy_star_a2 --- Map Nomination: "GFL Admins are all about the Ports (and the Strippers)" Map Combo Consists of: ze_aepp_nano_grid2_b2s ze_surf_froyo_css3 ze_dreamin_v2_1s_fix4 ze_deadcore_s6 ze_crazy_escape_css2 --- Map Nomination: "LOTR Marathon + Extra" (Taken from last vote thread) Consists of: ze_LOTR_Mines_of_Moria_v6_3 ze_LOTR_Helms_Deep_v5 ze_LOTR_Isengard_v2_3 ze_LOTR_Mount_Doom_v3 ze_LOTR_Minas_Tirith_v3_3 ze_Paranoid_Rezurrection_v11_9 Special Kickers: pF 900 settings on all LOTR maps except on minas, pF 2000 on Minas. On LOTR Maps, Random zombie will be selected and will gain speed (1.2) after the mother zombie draft except on Minas and Isengard. Torchlight on Paranoid. --- Map Nomination: "The Infected Paper Temple" Map Combo (Taken from last vote thread) Consists of: ze_Infected_Sewers_v6_5 ze_paper_escaper_v7_1 ze_temple_raider_b4 Special Kickers: pF 900 settings on Paper Escaper Buffed bosses on Temple Raider
  8. Imma try again. Map Nomination: "GFL Admins are all about the Ports (and the Strippers)" Consists of: ze_aepp_nano_grid2_b2s ze_surf_froyo_css3 ze_dreamin_v2_1s_fix4 ze_deadcore_s6 ze_crazy_escape_css2
  9. Conditions to nominate maps + How to do it: Nominate a map (or a combo) by leaving a reply in this thread with the maps that you'd like to see for the next event, have some common sense while nominating, don't go and nominate stupid senseless long and hard combos. Vote for which nomination you'd like to see by giving a like to the post (or posts) with the nomination that you like. The 5 most upvoted nominations will make it to the Map and time votes. You cannot upvote your own nomination! Conditions to nominate stuff: Map combos can be nominated so long as they aren't nonsensical ridiculous combos Special kickers (twists in gameplay) can be requested for your event nomination (so long as they make sense too) Make sure to write the *full map name* when nominating (example, write "ze_lotr_isengard_v2_3" instead of just "Isengard") "Autism as part of the events" won't be allowed (micspam and stuff), chill / simple maps for chill events however, are. "X Weapon only unless bossfight" type of events is not longer allowed, "X Weapon only" type of events is allowed. Nominations will be closed on: Wednesday April 3rd @ 12:00am GMT-6 Maps you can't nominate currently: ze_random_v9 ze_biohazard2_rpd_v4e_004 ze_predator_ultimate_v3 ZE_FFVII_Mako_Reactor_V6_B08 ze_lotr_minas_tirith_v2_2fix ze_Paranoid_Rezurrection_v11_9 ze_gris_fyk ze_grau_s2 ze_dark_souls_ptd_v0_4
  10. Hello everyone. In this quick tutorial I'll show you how to make a working mini-map / radar for your maps in Counter-Strike: Source. (This tutorial uses a Zombie Escape [ze_] map as an example, but you can use this to make minimaps for any map that you'd like.) Note that minimaps for Counter-Strike: Global Offensive are made in almost the same way, but the process changes at one point so consider this as a CS:S only tutorial. Also note that if your map has a lot of overlapping areas (for example Frostdrake, Santa or Mako v5) then the end result may not look as good. Things you need: Paint.NET or any image editing software that isn't MS Paint Notepad++ VTFEdit The damn game Steps: Step #1: First, go to your game's video options and set the display options to the following: 4:3 Aspect Ratio - 1280 x 1024 Resolution - Windowed Display Mode Step #2: Load your map, once you're in type the following commands in the console: sv_cheats 1, cl_leveloverviewmarker 1024, noclip Note: You can see from this screen that I do NOT have a minimap for this map. However, if I do the rest of this tutorial correctly then I will have one. Step #3: Now that you see that red line across your screen, you need to type "cl_leveloverview X" into the console, where X can be any number you want. The goal here is to fit your map within the red square (since a minimap needs to be 1024 x 1024), you also need noclip to fly up or down so that more of your map is visible at once. Tips: Before typing cl_leveloverview X, go into noclip mode and fly very high above your level, then mess around with the command, if you want to go back to your normal view, type "cl_leveloverview 0" You can also type decimal values, such as "cl_leveloverview 29.4" for a more accurate minimap, just remember the whole map has to fit inside the red square! If parts of your level aren't being rendered, you may need to fly higher / lower If your map has HDR lighting, type "mat_hdr_level 0" in console to remove it until you take the screenshot, otherwise it can lead to weird results where, if the void of your map is green, some of that will get in the way of the image. (Note: The void can sometimes be green [like in the example] and sometimes it can be fully black) Step #4: With cl_leveloverview still on, once you're happy with what you see on screen, you should see that a spam of the same command has generated due to you moving around with cl_leveloverview on, copy the last command that was generated and paste it where you won't forget about it, we will need this info for later. Step #5: Once you have the command copied somewhere, type "r_drawvgui 0" in the console, and everything should be gone from the screen except the overview of the map, at this point, you're free to take a picture of this. It is VERY important that you don't move. Tips: Hitting Alt + PrintScreen gives a more high-res screenshot of the map than taking a screenshot through Steam Step #6: Once you hit Alt + PrintScreen, open your image editing software (for this example I will use Paint.NET) and make a new canvas, when prompted if you want to resize the window or not, hit yes. Tips: Because you hit Alt + PrintScreen, if your game was being blocked by your taskbar, it is very important that you move the taskbar to the side AND THEN hit the key combination, otherwise your taskbar will get on the way of the image, as shown here. This step is done to confirm that you have an image of your minimap, and also to keep a back-up of it just in case. Step #7: Once you have imported your image file to Paint.NET without anything in the way other than the game, now we have to make it a 1024 x 1024 image. Select all of your image with Windows' borders and everything, hit Ctrl + C and then hit Ctrl + N to make a new canvas, set the size to 1024 x 1024. Paste your image in there and when prompted to resize the canvas, press No. Of course, because your image is larger than the canvas, some of your minimap will be off. To fix this, zoom in to the top left corner, and move your image ever so slightly in a way that all of the border is gone As you can see, all that's left out of the canvas is the silhouette of Windows' window, this is what we want. Tips: I recommend zooming in as much as possible to move the image, since you really only want to move the image until the borders of the Windows' window are completely gone If done correctly, our image will look like this: Step #8: For some reason, CS:S sometimes turns the void into green, as seen in this example. If the background color of your minimap was black then feel free to skip this step, if the background color was green, as seen in this example, we'll color it to black. All we need for this is the paint bucket tool, color the green void to black until you are happy with the results: Tips: Some mappers prefer removing the background color completely and leaving it transparent (minimaps like Totemo Roka, Santassination and Westersand do this), personally I prefer coloring the background to black since that helps with visibility in the minimap, but that decision is up to you. Step #9: Once you are done with editing your minimap file, save it with any name as a .png file. After this, open VTFEdit and import your minimap's png file. Once we have imported it into VTFEdit, make sure to tick these two options to the left of the image to prevent your minimap from glitching (making it repeat itself over and over even if you are outside of your level). Now we need to save this as a texture file, for this, we're gonna hit click "Save as", and we're gonna save this VTF into the following directory: > C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials\overviews Note that the directory can be different depending on where you installed the game. The name of the vtf has to be the exact same as your map, for this example I'm working with a map named ze_LOTR_Isengard_v1_5 so I will name my vtf "ze_LOTR_Isengard_v1_5" If your map name is "ze_i_love_MaKo_AnD_WeSTeRsAnd" then your vtf HAS to be named this, NAME IS CASE SENSITIVE, SO MAKE SURE TO INCLUDE UPPERCASE LETTERS TOO Step #10: Once you have saved the .vtf file, now we need to make a .vmt file, this file tells the texture how to appear in-game. While in VTFEdit, press Ctrl + N and this should come up to your screen: When you are here, you will need to have some text written in here so that your texture can appear in the minimap, the text that you need will be hidden inside this spoiler: In my case, because my map name is ze_LOTR_Isengard_v1_5, the text that I will have to write in this file has to look like this: Tip: EVERYTHING here is case sensitive, so if the name of your map has caps (which it shouldn't) then you need to include those too Once this is done, save this .vmt with the exact same name of the map, just like we did for the vtf file. IMPORTANT: Once you have saved the .vmt file, you need to make another copy of it, but this copy needs to end with the word "_radar". So you need two .vmt files (one with mapname and one with mapname and that ends with "_radar") and one .vtf file, if you don't do this then your minimap won't look clear and it will have some rubbish green tint to it. Step #11: Once we're done with this, we need to open Notepad++ to generate a text file that we need. Remember the series of numbers that came up when we did "cl_leveloverview"? This is what we need them for. You will need this format when making this .txt file: In my case, based on the results I got with cl_leveloverview, this is how my txt file should look: Once you're done with this, save this txt file into this directory with THE EXACT SAME NAME as your map, caps and all: > C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\resource\overviews You are done! If you did everything correctly (and I'm good at explaining), when you load your map in the game again you should be able to see a fully working minimap: Don't forget to pack all the folders and stuff when you are packing the files for your map, otherwise the minimap won't work! Disclaimers / Things to keep in mind If you move around with cl_leveloverview on, you ALWAYS need to keep the last generated command, if you copy the wrong command, or you copy the command, move the image in CS:S and then forget to copy the last generated command again, then the minimap will not be accurate Stuff like water will appear as fully black in the minimap Doors, elevators, props and things that move will turn invisible when you fly out of the world in noclip If you are updating your map (but there are no changes to geometry), you NEED to change the names AND the contents of ALL your files (vmt's, vtf's and .txt and the text you wrote in them) to include the updated mapname, otherwise your minimap won't work Resolutions HAVE to be what I typed, otherwise this may not work. A good way to test if you packed your minimap files properly is to remove the "materials/overviews" and "resource/overviews" folders from your root folder and then test the map. This may seem like too much work, but in practice and once you get the hang of it, making minimaps won't take you more than two minutes to make. They can provide great visual queue to help visualize where the zombies actually are if you can't make it up for yourself in-game (or, say, if everyone's stacking, a minimap can help you know where zombies actually are or from where are they coming from). If you'd like to report something or have any questions feel free to let me know! Thanks to Moltard and j0ueurnul for pointing out a few things that were added in this tutorial.
  11. Name of the topic: "How to make minimaps / radars in Counter-Strike: Source" Link: https://gflclan.com/forums/topic/32543-making-minimaps-radars-in-counter-strike-source/ Club it used to be in: I believe it used to be in this one https://gflclan.com/forums/forum/954-tutorials/
  12. Event Overview: Hello everyone! This event (courtesy of willy wilson willy jim 20 minutes ago wilson) was randomly selected from our nomination megathread, which you can check here! (Nominations are starting to lack, so feel free to dump your own ideas here as well! - Preferably not en massé) For this week we're taking a look at an unusual marathon of maps, two maps that were ported to CS:GO and one that was ported to CS:GO (NOTE: Due to CS:GO ZE also doing a Dark Souls event [and theirs being an hour before us], we've shifted the order in which these maps will be played as to accommodate players better so that hopefully we don't start playing the same map at the same time) For this event we'll be playing: ze_gris_fyk ze_grau_s2 ze_dark_souls_ptd_v0_4 Time for the event: Saturday March 30th @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Notice: Scheduling Steam events is currently broken, however, we always announce over at our Discord server when the event begins. Special Kickers: All three endings have to be beaten (or at least attempted) in Dark Souls RTV stages in Gris will be played once RTV stage in Grau will be played twice before moving on to Dark Souls VIP Rewards: Winning the last stage of 2 out of the 3 maps will give you a week of V.I.P.! (If you didn't win the last stage in Gris or Grau, winning the RTV stage will count as if you had won the last stage of those maps.) Beating any ending in Dark Souls counts as winning the map. Duration of the event: Gris and Grau will have a max timelimit of 90 minutes to be beaten and Dark Souls will have an event timelimit of 3 hours (after this time votes will be open so players are free to extend of rtv if they wish) as per Willy's request Rules: Tryhard will be enforced for this event, hold onto your seats until event is done. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone is free to lead. See you on the weekend!
  13. Increasing bullets on all weapons is definitely a great alternative to spice up the meta in a positive way. As it is right now, players will only use Bizon for speed and Negev for stationary holds regardless of the map you're playing, I'd also go ahead and suggest increasing the rebuy prices for the Bizon to at least $3000, as they are right now one single human can hold off a large group of zombies with just Bizon rebuys (leaves little imagination to what happens when it's more than just one defending like this). Weapons like the M4A1-S and the SG553 are great weapons against zombies but they are very rarely used due to their very limited total ammo count. Negev having its total bullet count reduced would also help in a way.
  14. Event Overview: Hello everyone! This event comes courtesy of Anal / Q-Man and was the most voted option for this week's event! Nothing way out of the our league, but this compilation of maps should be enough to keep us entertained for a while, except this time Torchlight will be there to keep us company. For this event we'll be playing: ze_random_v9 ze_biohazard2_rpd_v4e_004 ze_predator_ultimate_v3 ZE_FFVII_Mako_Reactor_V6_B08 ze_lotr_minas_tirith_v2_2fix ze_Paranoid_Rezurrection_v11_9 Time for the event: Saturday March 23rd @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: None for this event VIP Rewards: Winning 4 out of the 6 maps will give you a week of V.I.P.! Duration of the event: Random, Biohazard2 and Predator will have a maximum time of 60 minutes. Mako V6 and Minas will have a maximum of 90 minutes. For Paranoid timelimits won't be enforced and players get to choose when they want to stop playing (as if the map was just being played regularly), but the map has to be won at least once. Rules: Tryhard will be enforced for this event, hold onto your seats until event is done. Regular server rules will apply for this event as usual. Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone is free to lead for this event. See you on the weekend!
  15. Information on what these nominations are will be written in this post. These votes will close on: Friday March 22nd @ 12:00 AM GMT-6 Nominations: Map Nomination: "I haven't played ZE in a while" Consists of: ze_random_v9 ze_biohazard2_rpd_v4e_004 ze_predator_ultimate_v3 ZE_FFVII_Mako_Reactor_V6_B08 ze_lotr_minas_tirith_v2_2fix ze_Paranoid_Rezurrection_v11_9 Special Kickers: Torchlight on --- Map Nomination: "LOTR Marathon + Extra" Consists of: ze_LOTR_Mines_of_Moria_v6_3 ze_LOTR_Helms_Deep_v5 ze_LOTR_Isengard_v2_3 ze_LOTR_Mount_Doom_v3 ze_LOTR_Minas_Tirith_v3_3 ze_Paranoid_Rezurrection_v11_9 Special Kickers: pF 900 settings on all LOTR maps except on minas, pF 2000 on Minas. On LOTR Maps, Random zombie will be selected and will gain speed (1.2) after the mother zombie draft except on Minas and Isengard. Torchlight on Paranoid. --- Map Nomination: "The Infected Paper Temple" Map Combo Consists of: ze_Infected_Sewers_v6_5 ze_paper_escaper_v7_1 ze_temple_raider_b4 Special Kickers: pF 900 settings on Paper Escaper Buffed bosses on Temple Raider --- Map Nomination: "GFL Admins are all about the Ports (and the Strippers)" Consists of: ze_aepp_nano_grid2_b2s ze_surf_froyo_css3 ze_dreamin_v2_1s_fix4 ze_deadcore_s6 --- Map Nomination: "Journey of the Very Important GFL Player" Map Combo Consists of: ze_ten_keys_b2fix ze_journey_v1_2 ze_hidden_temple_v2_5e Special Kickers: All maps will be played with the V.I.P. plugin, which means that if the player with V.I.P. dies, everyone dies.
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