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strawberry crab

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Posts posted by strawberry crab


  1. PRE-CODED* PLAYABLE 860-2 FOR GFL BREACH REVISION

    * everything in blue in not precoded  

    maxresdefault.thumb.jpg.0c49f75698e44968cee088ff5e2291ba.jpg

     

    So I wanted to first wanted to @Ralsei for the feedback. 

     

    Any feedback is appreciated

     

    So I went through 860s files and found out quite a bit more about it. Apparently those who return are in an advanced age of state. Though apparently 860-2 apparently is "docile" in-game  at first and apparently has listened to see specific site staff (Agent Uzimi Junko) and has been given the name the "guardian" is one of the few "welcomed" for this SCP.  So I ran with idea. 

     

    FERAL SCP-860-2

     

    SCP-860-2 starts off as feral. It has the same coded health, damage input and is on the SCP's side. It will emit an aura that causes an advanced state of aging to hostiles. Causing them to grow older or tired while this happening it's encounter music is heard to alert the hostile player of this. 

     

     

    FERAL SCP-860-2 STATS

     

    HP: 1453 (primes)

    LMB: 37 damage

    RMB:  Sprint for 5 seconds (10 second cool down

    passive abilities: aging aura slows down hostiles by 20% and induces bleeding after 3 seconds 

    Reload Key: Makes teammates +20% faster for 10 seconds

     

     

    At the 8:00 minute Uzimi Junko as a good chance to spawn in and is able to tame 860-2 if mtf spawns she can tame Scp-860-2 to it will either A) go back to it's forest and give the foundation d class the 10 points. B) Tame 860-2 so that is reverse it's effects and becomes allied with the foundation or D class if they obtain the item Uzimi Junko is equipped with seeming them as "welcomed".  A true neutral.

     

     Tame SCP-860-2 STATS (only if B)

    HP: Whats Left
    LMB: 32 damage
     (composites) 
    RMB:  Sprint for 5 seconds (10 second cool down)
    passive abilities:  induces healing after 3 seconds 

    friendliness is marked by a green glow

     

     

    from 

     

     

     

     

     

  2. @Ralsei 

     

    yeah 957 and 860-2 are not the best gameplay wise it's really more for visual aesthetic than anything else. I was talking with some of the creator for the models they said they put in 860-2 and ones like it because it was in SCPCB. I just picked my favorite two favorites from the bunch tbh. 

     

    So yeah alright gameplay, creative models (860-2, 957, 513) 

     

    creative game play alright models (795, 681) 

     

    your call really,  just figured I'd suggest precoded stuff unless there's anything wrong with it?

     

  3. PRE-CODED PLAYABLE 860-2 FOR GFL BREACH

    860.thumb.jpg.a3c00d3f36c2fd082706863829d6a838.jpg

    if this picture doesn't give you all this info you need keep reading

    So what was the best way to get demoted?

    A good way to be demoted would be to mention that SCP 860-2 Is the only  animated SCP to have a PM that is not in GFL Breach. 

    Though the 2nd best way to get demoted is to mention that  many other breach and breachRP feature this specific scp as a playable SCP and that its a possible missed opportunity 

    Finally, To top it all off  the best way to get demoted would be to suggest that 860-2 has 2100 base hp (+ or - 600 hp) does 35 or 45 damage and has the ability to sprint once every 10 seconds for 5 seconds (maybe have a damaging aura equivalent to bleeding) and say that it would be like a sprinting 939 while simultaneously posting possible 2 PMs for it and saying that coding already exists for this playable SCP
    https://steamcommunity.com/sharedfiles/filedetails/?id=1344466040&searchtext=860
    https://steamcommunity.com/workshop/filedetails/?id=935624655

    Or could just make a 259 frame gif featuring the forums hypothetical reaction to this suggestion. That's another way to get demoted 

     

    1strawberrysucks.gif.e7b5c6ff61ed25b3789deef1dc102f77.gif

    Idk what do you guys think is the best way to get demoted?

     

    @Doomnack 

     

    anyway u wanted this topic here take it and do better than I

     

  4. SCP-957

    FOR GFL SERVERS

     

    By far the most common and apparently one of the most implemented suggestions is for playable SCPs whether it be 2845, 795, 689 or 681. More recently I had the misfortune opportunity to as 681 and it reminded of Douglas Walker's IT skit.   

    https://www.youtube.com/watch?v=BhDYs2cSTkk

    So I searched other servers for other scps  and by far the most unique SCP to not be suggested for GFL breach servers is SCP -957 (this is a 2 part suggest btw that's why 860-2 is in there) This unique SCP is just waiting to implemented. Plus not to mention 957 looks ominous unlike a balloon. 

     

    957.thumb.jpg.b3016702f0c23b40e9f0175b1db4b551.jpg

     

    Incase your a bigger moron  less observant than I am this SCP appears to be well balanced and best of all it's already coded and just waiting to be put in but just in case you are that bigger dullard not that uh... observant that didn't look at the picture above here 957's stats and abilities.

     

    957 Stats

    Health: 1500 (+ or - 500 hp) 

    LMB: AoE attack that drains 6hp for 5 seconds ( 30 total damage)(can be used on once every 10 seconds)

    RMB:  AoE  attack that turns any Hostile into 957-1 (can be used once every 30 or 60 seconds) 

    Speed: similar to 457s

     

    957-1 Stats

    Health: 800 

    LMB:  35 damage attack

    RMB:  AoE  attack that induces bleeding (can be used once every 30 seconds) 

    Speed: similar to 457s

     

    coding: https://steamcommunity.com/sharedfiles/filedetails/?id=940272933&searchtext=

     player model for 957: https://steamcommunity.com/workshop/filedetails/?id=829527574

     

    so yeah a 966, 049, 610 hybrid of sorts that deals indirect damage 

     

    So the forum moderators don't get there milk sticks in a twist. This picture is direct not meant to advertise other servers but rather show that how many other servers have 957. If need be I will remove this picture upon request. rather its meant to show what our rivals have that we don't.

    servers.thumb.png.0ebc885ca606c3ddcf346b238f88f141.png

     

  5. 2 minutes ago, Ralsei said:

    079 WIP

    @Ralsei

     

    Thanks I just brought up 079 here cause a few members said it was possibly forgotten about and thus wasn't sure if was true or not.  Anyway as for the other two they were suggestions that received relatively positive feedback (that weren't shitposts) What would make of them?

     

     

  6. posted previous version in wrong version anyway had two versions of this in two different tabs

     

    Well I don't about you but we had some great suggestions for both January and February some were exceptional others were fortnite cancer not as good. So that's why I made this list for three suggestions that are great. I'd plan to come out with a Spring one if this one goes over well. So anyway here it is. 

    Strawberry's Best Winter Suggestions uhh...  List yeah a list

    1st Suggestion 

     

    https://gflclan.com/forums/topic/35297-scp-1161-how-to-guide-gfl-edition/

     

    This one features 1161 as an obtainable scp like 207 & 500 except unlike a GFL ""guide"" this one actually helps you. If you ever did find any of the ""guides"" helpful to implement one of the ""guides"" into the game your gonna wanna type !permaban (your name) into the console.


    2nd Suggestion 

    https://gflclan.com/forums/topic/35191-how-to-prevent-camping-john-morse-suggestion/

     

    Strawberry what you some kind some kind of  crazy ego maniac to feature one of your suggestions in here it's not even that good!?! To answer your two part question. First of all Yes and second that is not true. This suggestion is of John Morse an SH agent.


    3rd Suggestion 
     

    Suggested return of 079 unlike the other two or three this one got indirectly implemented though it's basis is different. 

     

     

    https://gflclan.com/forums/topic/35207-scp-079s-great-return/

     


    Anyway let me know what you guys think. I don't expect any of these suggestions to be implemented but I think all of them deserve a second look none the less. I don't know I guess 

    that's how breach works. 

    944283269_ScreenShot2019-02-10at3_30_49PM.png.6f6b4fd5d152178299dfbc1879902b1f.png

     

  7. @Cpt.Haxray

     

    don't worry haxy I got ya cover covered I made this I have a remote interest in making an image of you to help with your scp tier list. It's you sweeping my list under the rug I hope you like it :) don't forget to include 681.

     

    betterlist.png.74ed5e9430cf90bf24469c52bb440a11.png

     

    @KaitoKiriyama 

     

    you actually make a great point with your inclusion of 682 being a bulky alligator-like scp it often drives people the other way potentially into other scps especially since you can't just maneuver around him like you can with say with 017 (after attack) or 066.  

     

     

  8. 20 minutes ago, Mythrl said:

    I like the idea of SCP's being more of a brute force role over an item searching role. It's a lot better if you know you'll be able to take the gate down instead of hoping you come across a keycard

    @Mythrl yeah that's why both exist brutes, tanks, and supports like 106, 173, 682 and 610 exist for the purpose of being bullet sponges where as 017, 049 and 689 are brutes rather  than tanks. with supports like 457 and 035 helping along that's why there's both brutes and supports rather than just one one type.

  9. 43 minutes ago, Mythrl said:

    A lot of the time the SCP's dont work together on gates. When they do it's very rare. Giving this to 682 allows him to be an asset to the team by going to say Gate A or B, taking it down by himself, then going back to assist his fellow SCP's

     @Mythrl That could work just not really sure in terms of efficiency vs. a keycard

  10.  

    @Mr Z

     

    yeah it was never specified why we made the change from Kanade's weapons to TFA. I was told we didn't go to CW because the CSS CW weapons would lag the server but ever since then the TFA weapon models have been updated I suppose that statement from earlier is thrown back into air.

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