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Crazy_Jeff

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Crazy_Jeff last won the day on February 10

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  1. hmmmmmmmmmmmmmmmmmmmmmmmmmmmm Anyways, context is important. Imo its fine if people use it in place of words like asshole or cunt. There are special situations where the actions of an individual rise above asshole to the n word, and it can be used to hilarious effect. What I'm worried about is people using it to go on qwerpi tier rants and chud out about minorities, which is relatively rare on go. That shit gives me a headache. Im also sick of the played out "im not saying the n word" memes and the inevitable discussion around using it, but theres probably no way around that.
  2. STEAM_1:1:21998731 won 8bit
  3. Sounds like a personal problem. But yeah most of the defense maps are way ct sided since its a long map and lots of people die, you need to be able to win with fewer people than on most maps.
  4. But like 3 of the modes have varying degrees of defense. If you put this map on a minigames server they'd say fuck this shit, this is ze. On the gfl minigames server people say the same thing about why crazykart should be removed because its a ze map despite being mostly mg timewise. It belongs more on ze, if anywhere.
  5. Theres a speedcap on what seems like most maps now where you cant go over 320 movespeed. This is a bad thing, I want to go fast. It breaks some maps, like bhop on lego where some jumps are too far apart. On 35hp cell, you can't go through the door into their spawn to kill afks. On race long road you can't bhop from jail to the scar room anymore. I remember the poll said "Auto bhop on all course maps, uncappedspeed manual bhop on all other maps" so what is up?
  6. But, it's a more even playing field with everybody on auto. For comparison, look at maps with no autohop where only 5 or so people with scroll wheel pick the map every time. The scrollers will probably pick bhop maps. Moreover, on maps with longer races or bhops, ppl who are bad at scrolling will be left in the dust even more so than they are now.
  7. Autohop is what sets this server apart from other mg servers. It's a big draw for me and many regulars as well. That said, there are many many maps which have selectable levels which are totaly ruined by autohop. Any time headshot only or pistols are involved, people will just prespeed and backstab all over. There's always that one guy who will bhop in a circle to delay, especially on some knife maps. So far the per map autohop setting has worked pretty well, but there are still individual stages which just end up getting fucked by it. Still, qui bono from scrollhop only? The tryhard scrollhoppers. Most people dont have scroll wheel bound on the server. Autohop makes it easy for players who suck at bhop to be kinda good at bhop. At the very least, they can jump in a straight line to dodge enemy fire. If you take autohop away, only the scrollhoppers will be left bhopping. In skill races to the teleport to select the map, there will be an even smaller pool of people who are able to choose the map that everybody else has to play. On some maps, the bhoppers will endlessly select for bhop/longjump/race maps that only they have a chance of winning. This is unfair.
  8. color maps but +froyo if we win we keep saying atos is impossible outside of an event because it's such a long map, so let's have that event.
  9. It's just hard for new people to not feel left out. They don't know what to do, and the moment they die they blame somebody else quick as possible. If they had a sense of self-accountability like I had on source they might improve faster. If people shat on them more, they might gain this sense of self-accountability. When the server is noob friendly, it's anti noob improvement.
  10. Absolutely, soft serve maps are great examples of this kind of zm friendly design. I don't get motivated by points, I just want to kill edgers and cocky defenders like whim. I wish more people were good at zombie due to map knowledge and mechanics like on source since it makes it so much more fun to defend. Whenever I position to defend against a certain weakness like a flank route or semicircle around a door and save people it feels great. When I position like this and no zombies take advantage of the map design it's just disappointing. We don't need more zombies trying overall due to points, we just need better zombies and there's no real way to do that. It doesn't help that teaching the zombies these strats isn't something any leader wants to do, and is overall discouraged since the zombies "don't need a leader" and anyone who leads them is usually just being toxic. Most zms follow the pack like they're playing human and the only way to direct them is by bhopping ahead. The main thing that motivated me to even learn how to bhop with scroll wheel was watching players on source zoom into a pack of doorhuggers and singlehandedly end the round. If the zms weren't so gimped on csgo, then people would have a lot more fun playing them.
  11. You could say a chain is only as strong as its weakest link. I'd like a section on word choice like saying "back up" or "don't edge" or "backpedal" when a lot of leaders just spam "back." Most of the time, people defend, hear the leader say "back" or "door's open" and then run without looking back. Once the momentum is there, most of the team is just running.
  12. I'd especially like to see smg clip size buffed. I like the way everything is laid out in the spreadsheet, but would rather be looking at values for BPM and DPS instead of price. Coming from source as an m4 and tmp user I was disappointed to see people only using bizon and negev. The clip size increase on the m4 to 40 was perfect, and I hope to see ben's new clip sizes implemented over time.
  13. Big twist, tirith gets nominated by "mistake"
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