Brotherwolf
-
Posts
581 -
Joined
-
Last visited
-
Days Won
6 -
SteamID
76561197968395869
Content Type
Profiles
Articles
Updates
Projects
Twitch
Website Bugs/Suggestions
Guides
Newsletters
About GFL
Knowledge Base
Expenses/Hardware
Server Comparisons
Routing
Form Bugs
Community Representative Applications
Development Request
Forums
Events
Posts posted by Brotherwolf
-
-
Ok. I see your point about this, Koni.
I will see how others respond to this, and so far only one person has. I'll try and get a data set of good proportions, but one out of about 10 people have said yes. My goal will be to hopefully get one data set of people under 3 days played, and data over 3 days played.
I am not trying to exclude other people who haven't played the server a lot in my comment. A way to fix this is by getting a teacher IF THEY WANT IT. I couldn't do anything or any one spot alone, even just simple jump spots. I've had to have someone help me. If they want help, I feel like a fair way to get help is by asking questions that are simple, but effective (how to crouch jump, how to strafe, how to surf, etc.)
About the 90% of people not knowing how to do the spot, I feel like you can team up with others to do these spots (I've seen a stack of three on Waterworld, a stack of six and seven on Museum and Atrocity). Ultimately, you should still be able to get someone with good communication, and while it does take a few days to learn, if you don't learn and actually don't try to do something about it, where is the point in that? It's just going to hurt the community.
Once again, I understand what you are saying, but it's still pretty unrealistic, the way I interpret it.
-
I'm sorry to put it this blatantly, but this would basically ruin parts of HnS. I have liked a lot of your suggestions, but I am EXTREMELY reluctant about this one.
In my opinion, you don't even have the hardest spots on here. The only ones that are even that difficult on the list are the Museum spot and the Window strafe, the other three aren't easy, but they're nowhere near being difficult. For example, if we get rid of the waterworld rafters (basically just a series of strafes), then why aren't we getting rid of the ladder boost spots in clocktown? Those two spots are SO MUCH HARDER. On top of that, what about nerfing big maps with confusing areas (City, Bangclaw, XMas, Downtown, Locality, Littletown, etc.)? If we shut off good spots, then shouldn't we nerf big maps? Also, if we nerf Tulip rooves and Waterworld rafters, might just get rid of the maps because they have no spots other than those.
When I joined as well, I personally took it upon myself to memorize how to do all of these spots. Why complain about removing good spots when you could just learn them? It literally makes no sense to complain and get your way every time when you could just learn how to do the spots, and that really disappoints me.
There are also way more issues on the server than this. There are missing textures in the shop, lag when so many people join the server, spray problems, people disconnecting because of the sheer amount of addons you need to download, and many more. Why prioritize THIS???
This rule also prioritizes boring gameplay, like sitting in a corner the whole game. If we remove these spots, are we just going to sit in a corner the whole game and not have any fun whatsoever. The best part in the game is THE CHALLENGE. If you don't like the challenges of learning and having a good work ethic to get to these spots, why are you even complaining? It's better to be good at these spots and make sure you have a good ethic than to just sit in a corner the whole game and hope nobody finds you. That gets really boring in the space of hours.
My final verdict: I see where the idea is coming from, and I respect your opinion, but I personally think this will ruin HnS. This is accommodating people who don't want to try to get better at hard spots. People who work hard at doing those and try over and over again will eventually get there. I think this rule will restrict so many people of reaching their potential, and if you ragequit because you CAN'T TAG SOMEONE, THAT IS YOUR PROBLEM. This will make the experienced players and admins get worse just to help everyone be equally BAD. This is honestly just a dystopian-styled video game if it comes to this.
This is a lose-lose situation for newer players and experienced players, before saying something like this, you have to look at the cons, and I don't think that was done because of the post above.
-
Eh.
Idk, let me think about it.
Thought about this a bit now and was late posting (sorry). I'd definitely support this
-
I like how everyone just relies on Fafy XD.
Rip Fafy *insert birth year*-2019
-
Rip, really sad to see you go from a lot of GFL servers. (even though I'm just that guy on one server)
Thank you for all you have done with GFL, and you have been overall very supportive, you helped me have a great time on GFL, and you have overall inspired to help me be myself, and being satisfied with my life.
Thank you for all you have done, you will be remembered
-Wuf
-
I was in a map with Freight Car and Blockhero. They suggested a new round, and it is called the bounty round. They wanted me to post this in suggestions
Here is how it works:
We make a votewith the bounty round function for next round (similar to !gravityround). After that, we have a small bounty on one player, a medium bounty on another, and a big bounty on someone else (this only will affect 3 people in the game, won't affect spectators/seekers).
The small bounty:
If a seeker tags them, they will get 5 points on gametracker.
The medium bounty:
If a seeker tags them, they will get 15 points on gametracker. If they tag small + medium bounty, then they get 25 points (because it is harder to tag two people rather than one.
The big bounty:
If a seeker tags them, they will get 30 points on gametracker. If they tag big + small bounty, then they get 40 points on gametracker. If they tag big + medium bounty, they get 50 points on gametracker.
Lastly, if all three get tagged, then they get 70 points on gametracker.
There is one con, and that is people being targeted while on bounty. Targeting increases and people could get frustrated, but people have to vote for it, so that could cancel out the frustration part because the players voted on it (spectators will not count).
If people have any other comments/points of concerns, please let me know <3
-
Tbh this post is irrelevant now but idk how to close replies so rip me XD
-
Aight cool.
Thanks.
-
Yas!
I can't sponsor you but I say go for it if someone else sponsors you.
Good luck buddy!
-
Yeah same, here @TacoGames
-
-
another seperate one
maybe
-
meh idk, you can make a forum post to say that
-
Just fill out the requirements and you should be good :D
-
Today, I was in a situation where four or five people tried to egg me on and say mean things to them by saying mean things to me. I muted all of them in voice chat, but they moved to chat in typing to egg me on more and I couldn't mute their typing chat.
Because of the incident, I am requesting a way to mute people altogether (typing chat and voice chat). If this happens, there will be less of this egging on and harrassing, as well as less toxicity in the community. If we can do this, we can also help people who get significantly hurt by this type of things (as for me, I was just appalled).
Thank you.
-
I would probably get a bodyguard with the very little money I have just to guard this masterpiece of a present.
-
There has been a glitch where you cannot sell Christmas items for points.
A friend and I were testing this out because it wasn't working earlier.
I was suggesting that it might be a problem with the game files, and the Christmas PM's and accessories being a limited edition. Maybe there could be a way to fix the in game files or use some different properties.
Nobody else that I know reported on this, so I figured I would. If the devs already knew about this, I am sorry to disturb you guys.
-
I have been playing the Renamon playermodel recently.
There are two issues with the playermodel.
The first issue is that the playermodel cannot boost people (People cannot use Renamon's head to boost to higher spots).
The second issue is that the playermodel gets stuck on EVERYTHING (I've been stuck in doors, vents, walls, pipes, etc).
I was wondering if we could fix the hitboxes for Renamon, so that we could keep the playermodel, but have it be fixed so these issues don't happen again. If we can't do that, is there any way a look-alike playermodel can be added (another digimon or a anthro-model)?
-
-
-
Sorry for the long delay, neither of these maps have been chosen yet so once the people choose them I'll screenshot
-
ok I'll try and send it on discord or something
Sorry for the unclear info
-
Aight I gotcha
-
I've noticed unstuck abuse being commonly used in plant spots like the boosting spot over the train bridge at HnS District and the plant spot behind the CSS truck in Desert Atrocity V3.
I have also seen solid blocks being put down by someone (idk if it's a senior admin or superadmin) in spots that are very annoying/impossible to get out of. Two examples of this are the river in RPG Village and the Underground Area in Bangclaw behind the flooded train.
I was thinking that a good way to prevent unstuck abuse is to put these solid blocks down in plant spots. That could prevent people from using unstuck and if an admin was on then they could detect people trying to go through a block.

An unpopular suggestion that might make sense
in Denied
Posted
I agree with @Clueless C., there should be a variation of actual hiding spots vs. parkour spots. This is one of the main problems with maps like 64 Tress, it has a couple of dumb spots, but all of the spots have parkour, but if you look at it from a different perspective, the parkour spots are pretty easy when you practice them a bit. Also, I've left the game for a couple days because of school and registration for a high school, and I still think that you can easily practice, and that the fun should be in the challenge, as well as being able to achieve hard spots. I still firmly believe that the newer players can't live up to their full potential with this role. When I first got here, I didn't know how to CROUCH JUMP, and after a lot of practice, I am able to do most spots. Don't get me wrong, there are still many that I need practice on, but the feeling of accomplishment that you get when you do one of the spots above, and the feeling of being able to teach others how to do this is way better than not being able to do these because of one specific rule. Also, the newer players are around 50/50 so far, but I've only gotten to talk to ten people because of being gone for a while.