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Dominic

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Dominic last won the day on September 28

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  1. Writing Team

    Honestly I wouldn't be opposed to helping from the inside, but I wanted to see how much help I could be without joining the team. Part of what sparked this thread was legitimately to get clarity on what the team does, because it seems interesting at first glance. But after looking around all I could really come up with for what they do is the newsletters, which prompted me to propose the criticisms above. I'm hoping some current writers or higherups chime in at some point. Trigger's post was useful, but it'd be interesting to see if other relevant parties agree with his sentiment or mine and if anything is being talked about behind the scenes to improve things already.
  2. Writing Team

    To be fair and to sort of go against my argument, I suppose the needing to be fed to operate properly thing also goes for the GFX team, same with not necessarily having solid responsibilities. However, it seems like they get requests more consistently and I'm sure it happens privately too, probably because graphics isn't something most people can do, whereas writing is. Proofreading posts for instance seems like an odd responsibility. Fixing a comma or correcting a word still doesn't seem useful or enough to justify a team, nor would I imagine someone would make a request for a proofreader when applications like Grammarly exist.
  3. Writing Team

    I'm not entirely sure if I'm convinced the team is necessary. From what I can gather it seems that right now it's not in the best state it can be in if a more detailed and specific list of responsibilities can't be given immediately. If someone asks what a team does, I think you should have at least 3, preferably more, solid responsibilities that you can list off immediately. Even now, it seems like the team is very dependent on other people. For example, they need writing requests to be made, they need things to happen to be able to proofread announcements, they need managers to request for them to write up MOTDs (I can't imagine that happens very often), so on and so forth. In the case of an event coordinator, they depend on themselves to fulfill their responsibilities by creating events and helping out with others' events. In the case of a server manager, they depends on themselves to fulfill their responsibilities by improving their server, communicating with their players, etc. It seems as though for the very large part, the writing team sort of needs to be fed to be able to operate properly. This means that for a majority of their time, a writing team member can hold the rank while sitting AFK and still pretty much be fulfilling their duties, because it's very possible that they can go for a very long time without having any. A newsletter every 3 months being the only consistent responsibility (which really only requires 1 person) doesn't convince me that an entire team / rank needed to be formed to do it. Quite frankly, I highly doubt the Directors that write announcements need proofreaders. I also feel as though if a manager who can't write very well needed someone to write an MOTD, a fellow manager or an admin looking for a promotion or just trying to be useful would be more than willing to help. This isn't me denying that perhaps the writing team does get used for this stuff (would appreciate the actual facts for this though) but I am saying that it just doesn't feel like a team should be formed if they don't have things they can constantly be working on. A server manager can log on and do something multiple times a week, if not virtually everyday. But like I said, it seems like that isn't the case with writers at all. Is that a bad thing? That's really up to the higherups to decide. Like I've mentioned, there's no harm in having the team around, but in my opinion there's no sense in a part of the community either sitting dormant or wasting people's energy. One immediate thing you could do to improve the team is actually get a list of what they can do (like proofreading posts or even writing them) and then go on to encourage people like server managers to utilize them. Even in the revised writing team expectations thread, there's no list of responsibilities that would attract new writers. (imo, of course) So to reiterate: absolutely no harm in the team being a thing whatsoever (besides maybe wasting some time better spent elsewhere?), personally think it's worth an evaluation because I think there can be improvements, but overall it seems like minuscule responsibilities that can easily be passed off to other people as they come up.
  4. Writing Team

    I don't consider myself very tactful, so I apologize in advance if this comes off as disrespectful. I just want to provoke some discussion on the topic and perhaps have some light shed on certain things. Right off the bat, when I heard about there being a writing team I thought it was a little odd for a community. Not because it can't bring anything to the table, but more so because I'd imagine it's not enough to warrant having an entire team for. From what I've gathered, their one and only responsibility that they consistently need to tend to is newsletters. It seems there hasn't been one in many months and that prior to that they were getting bunched together. So it seems they only had one point of reference for their work within a 3 month time span at certain points. The other responsibility outlined in the thread that Trigger made is that they do writing requests, but it seems they're very infrequent and that doesn't exactly benefit the community in any way. In no way is it harmful to keep the team around if it's deemed necessary, but from an outsider looking in it seems useless as it stands. Perhaps they handle other things that are not visible to the public. If so, it'd probably be best to be more transparent about it because people applying for Writer really only foresee writing a newsletter occasionally and maybe grabbing a writing request if one ever comes up. This could also explain how seemingly hard it is to get members for the team. This forum seems to be covered in people that can write quite well, but with such a small responsibility set it probably seems pointless to join up. This is from my perspective of course, and one of the goals of this thread is to see other perspectives and maybe have some facts thrown at me that will change mine. So I guess the suggestion here is really just to evaluate the team; what they do, how beneficial it is, etc. The other goal of this thread was to possibly get some clarity on why the team exists though.
  5. they did my homie dirty 

  6. All great points made so far and thank you for the responses - looking forward to more. For the most part I suppose it comes down to personal opinion. In my opinion, I think one reaction would be best. This is because I prefer simplicity and would personally like to avoid the reactions looking cluttered. What I think the odd part about the current system is to me is how arbitrary it is. Yes, anything we do is arbitrary - one, two, none.. but right now it's a random assortment of emotions, memes, etc. A "like" could mean many different things (you thought it was funny, you appreciated it, you agreed with it, etc.) and I think that's the good part about it. If you start getting too deep into the specifics because you want to have a reaction for different emotions, situations, etc., there'd be no stopping point.
  7. I think I mentioned this in the staff Discord at some point, but it probably got lost and this is probably better for documentation / transparency anyway. The reactions right now could probably use some cleaning up, for a whole lot of reasons, I'll list the ones I can think of. For one, some of them seem to be pretty much the exact same thing. "Like", "Thanks", and "Winner" seem to serve the same purpose. "Haha", "Confused", and "Sad" seem very "Facebook-like", if that makes sense. They seem unfit for a forum and they just look out of place in my eyes. Yes, they do serve different purposes, but they seem very out of date. (both the pictures and the reactions themselves) Some of them seem to be used as an alternative to constructing critical posts or are just used to clown people. I notice "OMEGALUL" and "Confused" sometimes used in a seemingly negative manner, or to make fun of a post they don't think is good. I think discouraging this and instead encouraging people to express their thoughts in words would not only improve discussions, but perhaps increase forum activity across the board. Reactions like "Hypers" and "Poggers" also seem out of place as they don't properly portray any sort of actual "reaction".. or maybe I'm just uncultured. Same really goes for "OMEGALUL", I feel like people don't really understand what your reaction is with these Twitch icons. I think people are often unaware of whether or not a reaction will give reputation and it's even unclear to me currently which ones do or do not and why. I think we should aim for simplicity with just a like button. (or name it "thanks", doesn't really matter) It's a cool way to show support for a well made post without people posting "I agree" and getting a free post and clogging the thread. You could argue that an opposite reaction should accompany it, like a dislike, but I, once again, think that it'd be extremely discouraging to get bombarded with dislikes. I'd personally much rather be bombarded by well-constructed posts that actually offer insight as to why they're disagreeing with what I'm saying. To reiterate, that could potentially improve the quality of discussions overall.
  8. Idk why everyone is messaging you but hi

  9. :happytree:Much love from GFL❤️

  10. Lots of people seem to be quite hopeless when the topic of social media is brought up, fair enough. It's not easy by any means. If it failed in the past, it's not unfair to assume it'd fail now. At the very least, I'd say an attempt at something regarding Twitch is worth it for sure. Some of the attempts that were explained to me sounded like they could be improved upon and I think Twitch is something worth taking another shot at. However, you can really set all of that aside and still reap many benefits from a team like this. It's good to see that people at least understand how great successful social medias can be, but it's also not the only thing that would the team would be doing. That aside, as mentioned by @Joshy (appreciate it by the way), I do believe I can still make attempts at doing similar activities on my own and maybe even prove the worth of something like this. Though, I do still hope the Council ends up giving this a chance.
  11. @Bae Social platforms being handled by higher-ups (assuming you mean Directors) is inefficient. I can't imagine they have enough excess time to dedicate to something such as posting tweets to keep the Twitter active. I've heard many different reasons for why they aren't being utilized, so I'm not sure if yours is the actual one. However, it seems odd that the Twitter would not have a post for well over a year due to that. As for the thread I linked, I think you misinterpreted it quite a lot, as Event Coordinators hosting tournaments doesn't equate to what he mentioned. For the merchandise, I don't really believe it'd work well. Aside from maybe mouse pads, I don't foresee people buying a gaming community's merchandise. @Akott I appreciate the detailed post from someone with passion for stuff like this. The approach you've laid out is convoluted, but also unnecessary. Testing out a team by restricting their area of influence will ultimately end in failure. Focusing on one server or game is close-minded and also a waste of time for a marketer. Server managers and event coordinators can coordinate to populate a server and keep that population consistent, stepping on their toes with a new team is not what I had in mind. The bigger picture is partnering up with other places for shared exposure, slapping our name and logo under some popular streamers, and things even larger than that to really make an impact. Ideally, you'd be pulling people into this team who are interested in discussing and implementing larger marketing plans, not debating about the best way to populate one single GFL server or game. You mention event planning over and over, sounds like a recreation of the Events Team. I'd skip this part entirely to be very honest. Once again, I think having marketers dedicated to specific games is a waste. Overseeing the servers of a game and making sure they do well is a Division Leader's duty and I'd foresee marketers rarely intervening with one specific game. So rarely that it wouldn't require them to be assigned to a game. This is also when you start pulling the wrong type of people into the marketing team and end up having a bunch of avid server players who just want a hand in helping the server. That can be done elsewhere; as a server manager, event coordinator, or admin. Specifying responsibilities akin to the way the Directorate is currently laid out might be a decent idea, but I personally prefer the route of the manager of the team assigning responsibility. It'd be on the manager to assess strengths and weaknesses, areas that are lacking, then act accordingly. I think there's absolutely zero risk factor here, besides maybe wasting a bit of time putting it together. I can't imagine any harm would actually come to the community itself by resurrecting a team and maybe benefiting from it, potentially a lot. It might work, it might not. If it does work, even temporarily, I feel you'd come out of it having gained enough for it to have been worth it.
  12. If I can make how this would work, the benefits, the magnitude of those benefits, or anything else about this any clearer / easier to understand, please let me know. I'm not sure how to interpret some of the reactions to be honest with you. I did receive one legitimate response thus far but I don't plan on responding until there's more so as to not clog the thread.
  13. I'd imagine the title is pretty self-explanatory. While the community is doing great, there seems to be little movement (at least publicly, from what I can tell) when it comes to marketing activities. Those activities may include but are most definitely not limited to seeking affiliates and managing the community's social platforms. There's a ton of other things that can reasonably fall under the definition of marketing activities, but those two examples are easy to understand. Some of these things are more crucial than others, personally I think reviving and consistently managing our social medias is one of those things which should be prioritized. There's other things that could make it on a priority list besides that, but that's something that anyone can see needs attention as all the social media accounts are dormant. From what I've gathered, the only people who technically have this as a responsibility already would be Directors, as I'd assume they can have their hands in pretty much anything. With no disrespect to the other existing teams as everyone plays a necessary role in making this wheel turn, having dedicated marketers seems much more important in terms of impact. Having a qualified team leader guide a group of dedicated people while they take care of stuff regarding marketing would be very beneficial. I'd even go as far as to say it'd make sense to have a Director dedicated to this area, similar to having a Director dedicated to anything tech related. This suggestion as a whole is something I very briefly touched upon when I responded to the thread below. Everything in the initial post of this thread would ideally fall to marketers and would already be in progress. This is within reason, as some marketing ideas can be too ambitious, but for the most part you can take a crack at anything. With the right guidance, a team of people like this can make some really big moves for the community.
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