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  1. Kite9867 X VilhjalmrF Chapter 1: Dead Age
  2. If you want to see more of my lore breaking suggestions check these out:
  3. NTF, MTF and C.I. are basically immune to SCP-668 since each of them have a stunstick and I'm pretty sure no one throws away their stunstick unless their swapping it with a crowbar, another melee weapon. Class-D and Researchers are basically the only vulnerable one but they have the odds to find a stunstick or crowbar. Plus if SCP-668 dies somewhere no one is going to check, SCP-668 is basically screwed. So it's not guaranteed that SCP-668 will respawn.
  4. Inspired By mark71's suggestion: SCP-2662's Article: http://www.scp-wiki.net/scp-series-3 Description: SCP-2662 is a cognitohazardous entity approximately 4 meters in height and 200 kilograms in weight. SCP-2662 appears to be in a vaguely humanoid shape, with approximately 20 additional muscular hydrostats in similar structure to cephalopod limbs attached to its back. SCP-2662's primary anomalous effect only occurs after long-term repeated exposure, usually by being in the same room as or interacting daily with SCP-2662. Subjects exposed to SCP-2662 for a period of 6 months or longer are at risk of becoming acutely aware of SCP-2662's wants or needs and are compelled to fulfill them; they may also suffer from quasi-psychotic episodes when under stress. SCP-2662's secondary anomalous effect is the spontaneous generation of religious followings at an approximate rate of at least once a month. This generation is involuntary and causes SCP-2662 notable distress. SCP-2662 You are a humanoid entity who can create religious groups & make people work for you. Use them to escape the facility. Stats Team: SCP Objects Health: 1400 Attack Damage: 22 Attack Speed: 1 Second Movement Speed: SCP-076-2 Speed Spawn: SCP-049's Hallway (Not inside 049's room) Mechanic LMB: Punch (Attack)(Explained more at Information) RMB: Create Religious Group (Explained more at Information) Special: Close Range Control (Explained more at Information) Information LMB: Punch Range: Close When SCP-2662 punches an enemy, the enemy get's slowed down. This helps SCP-2662 convert enemies into religious members. RMB: Create Religious Group Cooldown: 240 Seconds (4 Minutes) SCP-2662 creates a religious group. Religious groups spawn at any of the NTF wave spawns. Only 3 Religious Group Members spawn. Religious Group Member (RMB): Stats: -100 Health -Human Sprinting Speed -Team: SCP Objects Spawning Items: -Crowbar -Random Pistol -Level 4 Keycard -TRO Medic Medkit Note: Religious Group Members are able to pick up items Special: Close Range Control Range: SCP-066's Range When anyone gets into the range of SCP-2662's special for 2 Seconds, they will become a religious group member. Works similar to SCP-2845's automatic death if anyone is near it. Religious Member (Special): Stats: -100 Health -Human Sprinting Speed -Team: SCP Objects Spawning Items: -Level 2 Keycard -Crowbar Note: Religious Members are able to pick up items. Playermodel: SCP-2662: https://steamcommunity.com/sharedfiles/filedetails/?id=819421137 Religious Member: https://steamcommunity.com/sharedfiles/filedetails/?id=1700547049&searchtext=
  5. SCP-668's Article: http://www.scp-wiki.net/scp-668 Description: SCP-668 is a 13 inch chef's knife with a rosewood handle and full-tang construction, crafted at some point from the late 1930s to the early 1940s. When first acquired by field operatives, SCP-668 was in badly rusted condition, with heavy pitting from blood stains and other bodily fluids trapped in micro-crevices within the blade. Following thorough analysis, these irregularities were removed for aesthetic purposes. This has had negligible, if any, effect on SCP-668's special properties. When carried by a human or humanoid entity with violent intent towards another human or humanoid entity, SCP-668 broadcasts a psychic signal that renders all sentient beings with a Psionic Resistance Index of 97 or lower incapable of assisting the victim. SCP-668 You are the current wielder of SCP-668. Escape the facility. And if you die, hope for someone to pick up the knife. Stats Team: SCP Objects Health: 225 Attack Damage: 40 Attack Speed: SCP-076-2's Attack Speed Movement Speed: Human Sprinting Speed Spawn: Replacement Spawn for SCP-076-2 (Meaning they both can't spawn in the same round) Mechanic LMB: Stab (Attack)(Explained more at Information) Special: Knife Drop (Explained more at Information) Information LMB: Stab Range: Close When SCP-668 hits a player, SCP-668 becomes invisible for 2 seconds. This is for the whole idea of people nearby not wanting to assist SCP-668's victim. Special: Knife Drop When SCP-668 dies, it drops the knife of SCP-668. When a enemy picks up SCP-668, the original SCP-668 player will respawn where the person picked up SCP-668 and the person who picked up SCP-668 dies. If an enemy is holding a crowbar or stunstick, they cannot pick up SCP-668. SCP-668 can also drop their knife when they are alive by pressing Q, when they drop the knife SCP-668 dies. Any human who picks up the knife will die and the person who was SCP-668 will respawn at their location and the person who picked it up dies. Playermodel SCP-668: https://steamcommunity.com/sharedfiles/filedetails/?id=1102058691 Also hype for SCP-079 & SCP-1799 asgsfhdjdckifikjrjgcfjfshbhszhfhghdsh THE LEGEND HIMSELF IS RETURNING, A COMPUTER.
  6. +1 Love the idea of a friendly and hostile variant
  7. You guys know this was two months ago?
  8. Also just noticed you can scroll further to the side and I checked other forums and they couldn't scroll to the side. I feel like this forum is broken.
  9. Well, they are pretty different. SCP-2649: Less Health, More Movement Speed, Different LMB, has an RMB. SCP-106: Has more health, less movement speed, different LMB and it doesn't have an RMB. Also is it me or this forum has 255,068 views? I think I'm going crazy because I see this forum has 255,068 views. Might be a glitch because this forum was made 11 hours ago by the time I'm typing this.
  10. SCP-2649's Wiki: http://www.scp-wiki.net/scp-2649 Description: SCP-2649 resembles a white teapot with four pairs of mobile arachnoid legs attached at its base. The "spout" produces a highly viscous black liquid, hereafter referred to as SCP-2649-A. The entity has been observed bending over to "pour" this fluid on the ground around it, and it is capable of reabsorbing the substance as needed. Any such pool of SCP-2649-A functions as a portal - any object crossing the surface is transported to a pocket dimension in which organic matter deteriorates over time. Because SCP-2649 has been observed moving any provided food into a layer of this liquid, it is believed that the pocket dimension accessed via SCP-2649-A serves as the entity's means of digestion. SCP-2649 itself cannot be transported by this fluid, and has even been known to coat itself with it as a means of defense - transporting any projectiles and small threats that make contact. SCP-2649 You are a Teapot with spider legs and the ability to create traps & portals for enemies or allies. Use this to trick any enemies. Stats Team: SCP Objects Health: 890 Attack Damage: 25 Attack Speed: --- Movement Speed: Human Speed (Can Walk & Run) Spawn: SCP-049 Storage Closet Mechanic LMB: SCP-2649-A Portal (Attack)(Explained at Information) RMB: SCP-2649-A Coat (Explained at Information) Information LMB: SCP-2649-A Portal Cooldowns: 1st Deploy: 10 Seconds 2nd Deploy: 10 Seconds Reset Deploy: 5 Seconds Deploy Duration: 80 Seconds Range: SCP-681's Gas Range SCP-2649 will pour SCP-2649-A onto the floor. SCP-2649-A looks like SCP-681's old gas (block) but black. SCP-2649 can only make two portals at a time. Using LMB again if there are 2 portals will remove both portals so you can place portals again. If any SCP except SCP-2649 makes contact with it, the SCP will teleport to the second 2649-A deploy. If there is only 1 deploy, nothing will happen to the SCP. If an enemy makes contact with SCP-2649-A, they will be teleported to SCP-106's pocket dimension and take 25 damage. ---------------------------------------------------------------------- RMB: SCP-2649-A Coat Cooldown: 50 Seconds Duration: 25 Seconds SCP-2649 pours SCP-2649-A on itself, reducing damage from bullets & melee weapons such as stun sticks. Playermodel: Teapot model from the addon "Tea Service Set [REUPLOAD]" similar to SCP-681 & SCP-378. SCP-2649: https://steamcommunity.com/sharedfiles/filedetails/?id=1393465490
  11. I put Class E on the SCP team since they were affected by SCPs and Class E were unpredictable and needed to be constantly monitored. And if you are planning on making a Class E suggestion I am looking forward to that. :-)
  12. Don't Worry, I hate my suggestions too. The Senior Researcher: Team: Researchers Spawn: Random Researcher Spawn Same spawn chance as a special TRO Guard Items: -Level 3 Keycard -Radio -Night Vision Goggles w h a t d i d y o u e x p e c t ? The Medic: Team: Researchers Spawn: Random Researcher Spawn Same spawn chance as a special TRO Guard Items: -Level 2 Keycard -First Aid Kit -Medkit (TRO Medic's Medkit) Class E Team: SCP Objects Spawn: SCP-049's Hallway (Not inside 049's containment room) Same Spawn Chance as SCP-999 Note: Does not affect the number of SCPs spawning. Second Note: Class E can pick up items Items: -Crowbar Some people don't know what Class-E are so here is a link to find out more about them: http://www.scp-wiki.net/security-clearance-levels O5 Council Member Team: MTF Guards Spawn: Random Researcher spawn Spawn chance is the same as SCP-999 Items: -Desert Eagle -O5 Keycard c o m m e n t s a p p r e c i a t e d .
  13. Was sorta expecting a muscular D-Class variant with more health and the fists from SPC Breach
  14. I wish I can say this entire suggestion was a joke. : (
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