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pomka

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  1. Pls help me

    @Ninja Chris Yes sv/var Lag (If it's sv/var lag it will turn yellow/red in net_graph 1) when 16 updates and 32 cmdrate, everything on the server starts to move with lags
  2. Pls help me

    I use 2 config performance.cfg # Hibernation sm_cvar sv_hibernate_ms 0 sm_cvar sv_hibernate_ms_vgui 0 sm_cvar sv_hibernate_postgame_delay 0 sm_cvar sv_hibernate_when_empty 0 # Network / Throughput sm_cvar sv_parallel_sendsnapshot 1 sm_cvar sv_enable_delta_packing 1 sm_cvar sv_maxunlag 0.1 sm_cvar net_maxcleartime 0.001 sm_cvar net_minroutable 1000 sm_cvar net_earliertempents 1 sm_cvar net_compresspackets 0 # Ragdolls / Props sm_cvar g_ragdoll_important_maxcount 1 sm_cvar g_ragdoll_maxcount 1 sm_cvar phys_enable_experimental_optimizations 1 sm_cvar prop_active_gib_limit 1 sm_cvar prop_active_gib_max_fade_time 1 sm_cvar sv_turbophysics 1 # CPU Tweaks sm_cvar fps_max 0 sm_cvar host_framerate 0 sm_cvar host_syncfps 0 sm_cvar pvs_min_player_distance 1 sm_cvar sv_alternateticks 1 sm_cvar sv_force_transmit_ents 0 sm_cvar sv_force_transmit_players 0 sm_cvar sv_forcepreload 1 sm_cvar sv_stats 0 sm_cvar sv_parallel_packentities 1 sm_cvar sv_multiplayer_maxtempentities 1 # Experimental Async / MultiThreading sm_cvar occlusion_test_async 1 sm_cvar host_threaded_sound 1 sm_cvar host_threadmode 2 sm_cvar sv_threaded_init 1 sm_cvar mod_load_anims_async 1 sm_cvar mod_load_mesh_async 1 sm_cvar mod_load_vcollide_async 1 sm_cvar vprof_server_thread 1 sm_cvar g_ai_threadedgraphbuild 1 rate.cfg / ********** Rates ********** sv_minrate 128000 // Min Bandwidth 0=unlimited sv_maxrate 0 // Max Bandwidth 0=unlimited // Min Updates per Sec to the Client // 128TICK: sv_minupdaterate 70 // 66TICK: sv_minupdaterate 40 // 33TICK: sv_minupdaterate 15 sv_minupdaterate 40 // Max Updates per Sec to the Client // Should be the Tickrate sv_maxupdaterate 64 // Min Updates of the Client per Sec // 128TICK: sv_minupdaterate 70 // 66TICK: sv_mincmdrate 40 // 33TICK: sv_mincmdrate 15 sv_mincmdrate 40 // Max Updates of the Client per Sec // Should be the Tickrate sm_cvar sv_maxcmdrate 64 sm_cvar sv_client_cmdrate_difference 0 // Max Difference between cmd and updaterate sm_cvar cl_updaterate 64 // Should be the Tickrate sm_cvar cl_cmdrate 64 // Should be the Tickrate sm_cvar sv_client_min_interp_ratio 0 // Min Value of cl_interp_ratio sm_cvar sv_client_max_interp_ratio 0 // Max Value of cl_interp_ratio
  3. Pls help me

    @Ninja Chris With the config that was higher, there was jerking, I later changed it to this one that you threw off, jerking was gone, but the lags remained
  4. Pls help me

    Hi ROY, help please. My server is Lags 1) slot 50 2) 64 tickrate 3) intel Xeon e5-1650v4 3.6ghz, ram 8 gb, ssd. network 1 gb 4) Ip sent pm 5) config / ********** Rates ********** sv_minrate 196608 // Min Bandwidth 0=unlimited sv_maxrate 786432 // Max Bandwidth 0=unlimited // Min Updates per Sec to the Client // 128TICK: sv_minupdaterate 70 // 66TICK: sv_minupdaterate 40 // 33TICK: sv_minupdaterate 15 sv_minupdaterate 16 // Max Updates per Sec to the Client // Should be the Tickrate sv_maxupdaterate 16 // Min Updates of the Client per Sec // 128TICK: sv_minupdaterate 70 // 66TICK: sv_mincmdrate 40 // 33TICK: sv_mincmdrate 15 sv_mincmdrate 32 // Max Updates of the Client per Sec // Should be the Tickrate sm_cvar sv_maxcmdrate 32 sm_cvar sv_client_cmdrate_difference 0 // Max Difference between cmd and updaterate sm_cvar cl_updaterate 16 // Should be the Tickrate sm_cvar cl_cmdrate 32 // Should be the Tickrate sm_cvar sv_client_min_interp_ratio 0 // Min Value of cl_interp_ratio sm_cvar sv_client_max_interp_ratio 0 // Max Value of cl_interp_ratio // ********** Network internal ********** sv_lan 0 // Lan Mode sv_parallel_packentities 1 sm_cvar net_compresspackets 0 sm_cvar sv_enable_delta_packing 1 sv_parallel_sendsnapshot 0 // Can cause up to 15% Package Loss! sm_cvar net_earliertempents 1 sm_cvar sv_maxunlag 0.1 sm_cvar net_minroutable 1200 net_splitrate 2 sm_cvar net_maxcleartime 0.001 sm_cvar net_queued_packet_thread 1 // Use a high priority Thread to send queued Packets out instead of sending them each Frame. net_threaded_socket_burst_cap 1024 net_threaded_socket_recovery_rate 6400 net_threaded_socket_recovery_time 60
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