Faex
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Posts posted by Faex
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I figured I could list some add-ons that weren't available during the previous server and are extremely beneficial to events.
[LFS] Planes: https://steamcommunity.com/workshop/filedetails/?id=1571918906
This is a fantastic add-on that adds SW ships that are actually fun to pilot AND it has AI. This means that we can finally have ground to air/space battles! Not only that, there's also a bunch of community add-ons for LFS, including AA guns and turrets. It also recently added the LAAT with actual turrets. Absolutely superior to SW: Vehicles and WAC.
BIG NOTE: This add-on will NOT work with Gmod Legs 3 and Enhanced Camera. These will break the camera when piloting a ship
Vanilla's Hyperspace Tool: https://steamcommunity.com/sharedfiles/filedetails/?id=1868459587
Another great add-on for events that add immersion. Instead of just spawning a giant ship out of no where, it actually makes it so when you spawn a ship, it comes out of hyperspace! It also has a bunch of configurable options like the height and if there's AI. This add-on can also save presets, making it much easier for events.
Aura's LFS Repair Droid [SWRP]: https://steamcommunity.com/sharedfiles/filedetails/?id=1775299799
Not absolutely necessary but makes it easier to repair LFS vehicles. A simple add-on. You land a damaged ship next to it and the droid repairs and stocks it.
Aura's LFS Flight Radar [SWRP]: https://steamcommunity.com/sharedfiles/filedetails/?id=1875633201
This add-on allows players on the ground to see what's going on in the air through a holographic radar. Incredibly useful and super cool to use. AND it works even when permapropped.
Aura's SWRP Mega-pack [SWRP]: https://steamcommunity.com/sharedfiles/filedetails/?id=1782455613&tscn=1570139494
This is a big one. The main part of this pack is AI Capital Ships. Right now, it's only the Acclamator and Munificent. Essentially, these ships can target hostiles with their turrets, and fighters can blow them up. So much better than a static vehicle that's there for aesthetics. This add-on also adds ammo drops through the head-crab canister, Droidekas (Doesn't really work much at the moment), and an AI AAT (Only sits still at the moment but shoots at hostiles).
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If a CWRP or Imperial RP server were to be made, there has to be a standard for quality events. Back then, most events weren't exactly complex or engaging. It usually went like "There is an objectice you must complete and there is an obstacle in the way". You bring up a lot of great points/ideas. One thing that I felt was lacking in the previous servers was the implementation of a squad system.
Events could utilize a squad system where each squad has to complete a certain objective. For example, Squad Alpha has to blow up a facility, Squad Bravo has to establish comms and Squad Charlie would assist if needed. Events shouldn't have the entire playerbase do one objective, they should have multiple groups complete tasks that would make the mission successful. That way, if some Squads fail, the mission can still be a success if the primary objective was complete. Ex: Squad Alpha was able to blow up a facility but Bravo was unable to establish comms.
Ever since I saw this post, I started coming up with ideas for events that could meet this standard. One idea went like this:
The operation is a direct assault on Geonosis. To get to Geonosis, you have to get through the blockade. To get through, you have to disable/destroy the enemy ships, and you must defend your own ship (The Venator). Certain Clones could pilot fighters and bombers (hopefully using the LFS add-on because it has AI aircraft) and others could copilot or take the gunner. Once all ships are destroyed, they land on Geonosis. There would be three Squads (Depending on the population): Alpha, Bravo, and Charlie. Alpha would enter a Droid facility and destroy it, while Bravo needs to disrupt enemy comms by destroying a radio dish thing. Charlie would then establish air superiority by deploying AA guns. If Alpha needs backup, Bravo or Charlie would assist them. Once the facility is destroyed, all Squads would regroup and fly out. The mission is a success if the facility is destroyed, and a complete success if the other objectives were completed.
It might sound complicated to a game master, but as a former GM I think it's possible. Basically, events need to have a standard in quality because the most important factor in these events is how engaging and fun they are to the playerbase.
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Finally saw it today. Absolutely amazing, especially with that huge battle at the end and where Steve took Thor's hammer and beat the shit out of Thanos. I don't think I've ever smiled that much while watching a movie. I also loved Tony's sendoff since he's the one that started the entire MCU as a character.
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I absolutely cannot wait for MCC on PC. I'm glad they're taking the time to work on each game individually by releasing them in chronological order instead of all at once.
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4 hours ago, Major_Push said:
Makes sense too that it would use Java since they probably want the old MC community to transfer over. The old MC players know Java best and I'm guessing since they want to have mods like on minecraft, this would be the best way to ensure that they can transfer over and keep modding like before.
Also, depending on how much the game costs on release, it might not be too bad of an idea to try and pitch our claim ASAP. If it grows big then we can gain a lot of new people. Like when Breach was new and we had one of the most popular servers and still do.
It's important to be careful with a new server for a game like this. We still have a long time (Maybe around a year) until the game is launched. I'm already seeing people trying to create a server/community despite the game being so early. Or maybe they're just trying to bait people into "donating".
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New update: Client will be based on C# while servers will use Java
Found on their latest blog post https://hytale.com/news/2019/1/an-overview-of-hytales-server-technology
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Hello, little man. Boy, I sure heard a bunch about you. See, I was a good friend of your dad’s. We were in that Hanoi pit of hell together over five years. Hopefully, you’ll never have to experience this yourself, but when two men are in a situation like me and your Dad were, for as long as we were, you take on certain responsibilities of the other. If it had been me who had not made it, Major Coolidge would be talking right now to my son Jim. But the way it turned out is I’m talking to you, Butch. I got something for you.
This watch I got here was first purchased by your great-grandfather during the first World War. It was bought in a little general store in Knoxville, Tennessee. Made by the first company to ever make wrist watches. Up till then people just carried pocket watches. It was bought by private Doughboy Ernie Coolidge on the day he set sail for Paris. It was your great-grandfather’s war watch and he wore it every day he was in that war. When he had done his duty, he went home to your great-grandmother, took the watch off, put it an old coffee can, and in that can it stayed until your granddad Dane Coolidge was called upon by his country to go overseas and fight the Germans once again. This time they called it World War II. Your great-grandfather gave this watch to your granddad for good luck. Unfortunately, Dane’s luck wasn’t as good as his old man’s. Dane was a Marine and he was killed, along with the other Marines at the battle of Wake Island. Your granddad was facing death, he knew it. None of those boys had any illusions about ever leaving that island alive. So three days before the Japanese took the island, your granddad asked a gunner on an Air Force transport name of Winocki, a man he had never met before in his life, to deliver to his infant son, who he’d never seen in the flesh, his gold watch. Three days later, your granddad was dead. But Winocki kept his word. After the war was over, he paid a visit to your grandmother, delivering to your infant father, his dad’s gold watch.
This watch. This watch was on your daddy’s wrist when he was shot down over Hanoi. He was captured, put in a Vietnamese prison camp. He knew if the gooks ever saw the watch it’d be confiscated, taken away. The way your dad looked at it, that watch was your birthright. He’d be damned if any slopes were gonna put their greasy yellow hands on his boy’s birthright. So he hid it in the one place he knew he could hide something. His ass. Five long years, he wore this watch up his ass. Then he died of dysentery, he gave me the watch. I hid this uncomfortable hunk of metal up my ass two years. Then, after seven years, I was sent home to my family. And now, little man, I give the watch to you. -
From their job postings on the official website, it looks like they're using C# and Java. It's also been confirmed that the in-game scripting will use Javascript
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Hytale is essentially (But not officially) Minecraft 2 and is made by Hypixel Studios, a branch of the same guys who made one of the most popular servers on Minecraft. I know this was posted around last month, but I figured that the game has a big focus on the community and already has 25 million views on the video, maybe it would be possible to create a new division for Hytale. It's still in development right now and we won't get the beta for quite a while. What do you guys think?
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It's Lord Vader or Darth Vader not Lord Darth Vader
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Ay ay we ain't here to argue about consoles, we're here to remember a great game
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Whoops, double post. Sorry

Trying to figure out why my whole paragraph about my childhood with this series didn't show up
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While browsing through Youtube, I found this video in my recommended. Watching it put me in a huge nostalgic trip. I remember playing the first Little Big Planet game so much as a kid. I never was good at making levels, but I had so much fun just messing around. I loved playing other people's levels. Still remember some user-created levels, like the one with the huge rollercoaster or the one where you jump over the platforms and avoid the alligator underwater. And then I learned about Little Big Planet 2's announcement. I was literally ecstatic. And when it first came out, it blew my mind with how much detail Media Molecule put into this game! There were so many features and every possible part of the first game was made so much better. It's a game all about creativity, and it was amazing. I remember playing on this one level with my friend from elementary and middle school (We go to the same college now) from the story mode. In LBP2's main levels, there's a small section that requires you to have two players in order to get a bonus item. My friend and I got through all of these sections, but there was this one level that we could not beat! I can't remember how long it took us, but we eventually got it, and we were screaming our heads off. Unfortunately, I soon stopped playing after a while when all my old buddies left and all the user levels got boring. Soon LBP3 was announced, but I wasn't as excited and didn't play it that much. Until now, I never realized how big the Little Big Planet franchise was in my childhood. I used to think that Halo 3 was my favorite video game of all time because of the memories I've had as well, but now that I think about it, Little Big Planet 2 was definitely the best part of my childhood, and I will never forget it. Now, Media Molecule is creating a successor to LBP called "Dreams". From what it looks like, there is a lot of detail and potential for unlimited creativity. But it doesn't feel like it will ever live up to Little Big Planet's name, but I do have high hopes for it.
Listening to this song also gave me a huge nostalgic trip
https://www.youtube.com/watch?v=ThbJtOAkHy4
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Just general education.then transfer to another college for computer science
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2 hours ago, Glenn_ said:
@Faex Faex events?
Hey man I just started college
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Also forgot to mention that we need realistic fall damage
https://steamcommunity.com/sharedfiles/filedetails/?id=828344611&searchtext=Fall+damage Water fall damage
https://steamcommunity.com/sharedfiles/filedetails/?id=283809613&searchtext=Fall+damage Customizable fall damage
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Alright alright imagine this. You're in a firefight with a group of bounty hunters. Things are getting hot, your men are dying, and you're almost out of ammo. All of a sudden, these fuckin drop pods come flying out of the sky and land between you and the bounty hunters. Something comes out, and oh shit, it's a bunch of fuckin headcrabs! Now these lil dicky ass headcrabs are hopping around everywhere fucking shit up, until some of them latch onto your buddies head, or the bounty hunters. Oh shit! Now you're fighting a bunch of zombies and bounty hunters!
https://steamcommunity.com/sharedfiles/filedetails/?id=104619813 Half-Life 2 Tools
This addon includes tools for Half Life 2, like item crates, thumpers, and HEAD CRAB CANISTERS - What if the CIS decided "Fuck it, we're using these lil shits as weapons" and started bombing us with those head crabs as the infected?
https://steamcommunity.com/sharedfiles/filedetails/?id=1435498979 Head Crabs+ v2
This addon allows headcrabs to actually latch onto NPC and player heads instead of just having them dick around and just be annoying as hell. There's a shit ton of customization here. You can change the HP of these lil shits, the damage they do, whether there's an animation, and badda boom badda bing you got yourself a "Woah what the hell this changes everything" experience
Ok ok you've got flying head crabs and zombies. What if you added a fucking tornado in there? You're fighting these dank ass droids and oh shit there's an EF5 tornado coming your way
https://steamcommunity.com/sharedfiles/filedetails/?id=1431470677 Requires 4 base packs and might be a bit laggy
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I literally JUST BOUGHT IT
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Throw in some Halo RP and we have a trilogy
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Alydus's Fortification Builder Tablet
https://steamcommunity.com/sharedfiles/filedetails/?id=1461735659
"Alydus's Fortification Builder Tablet adds a convenient, simple to use serverside tablet weapon that allows users to deploy barricades, fences and other fortification type objects. Perfect for roleplay, sandbox and building gamemodes. It works on singleplayer and multiplayer."
This works great for quickly deploying barricades or cover. You can either add this to a battalion or add a new one dedicated to deploying defenses
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Allow gamemasters to change the limits of things like lamps and ragdolls. Nearly gave me a heart attack on my last event when I found out I can't do that
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https://steamcommunity.com/sharedfiles/filedetails/?id=503311892 Drone collection
What if we add a new battalion focused on drones? This battalion can provide support for others and recon areas some clones can't. Not exactly lore friendly but gameplay > lore.

Forgot to say bye
in Good Byes & Resignations
Posted
Hi
So I've joined GFL around 2014 where I frequently played on the CSS Zombie Escape Server until I got myself VAC banned for hacking. Then I went into GMOD with Jailbreak, Purge, and CWRP. Good times were made and then I moved on a few months ago and I forgot to say bye.
Most probably don't even know me which is fine since I was pretty quiet even on the forums. Won't forget the experience I had here and some of the friends I made.
I'll still come onto some GMOD servers from time to time.
Bye