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_Rocket_

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Posts posted by _Rocket_

  1. @Tonyyy

    @Vin

    @TheJitFace

    @JGuary551

    @Duc2000

     

    Have been added to the game.

     

    @_Toxic_

    @Tonyyy

    @Vin

    @TheJitFace

    @JGuary551

     

    Have finished character mechanics.

     

    Please note that just because the mechanics are finished does NOT mean they can't be slightly changed in the future.

     

    I am also likely not going to be able to contact everyone who applied. 45 people applied for this, so this may become a first come first serve situation. I hope you all understand.

  2. @Dead Meat

    @Penwell

    @Mejilla

    @Winter

    @_Toxic_

    @Supreme leader 049

     

    Have been added to the game.

     

    @kyuubi

    @Dead Meat

    @Penwell

    @Mejilla

     

    Have finished character mechanics.

     

    Please note that just because the mechanics are finished does NOT mean they can't be slightly changed in the future.

     

    Some of the newly added players are yet to send the needed items for me to finish their character. I would like these items as soon as possible.

  3. I would appreciate if meme usage was outside of this forum topic. I don't mind some conversation in here, but I was intending this thread to be dedicated to announcing people who get their characters added to the game. Some people might follow this thread for that reason. I hope you all understand. Thanks.

     

    Also yes I get it. I'm gonna get ddossed now. Fun times are coming up bois

  4. Honestly a lot of what I see is people complaining that breach is bad. I have two things to say about this.

     

    1. Breach has been a lot more lively lately. A couple of weeks ago it seemed completely dead in the water.

     

    2. Instead of complaining about it being dead, maybe do something about it. You don't have to be a programmer and develop some huge new thing that might bring interest to people. Just get some friends into the server and have a good time. Another way to keep it alive is to prevent toxicity and other things of that nature.

     

    I am not apart of the Breach community, despite me posting here a few times. So I do not know how to improve anything here. But I do know that complaining about how "dead" breach is will solve nothing. Honestly, I think a good way to get a community going is to start up some discussions. Make an interesting post that might get people talking. I mean this is a breach server right? Maybe some people are interested in SCP related topics. Maybe start something on that.

  5. Hey guys, non-breach member here lol.

     

    I just wanted to quickly say @Dale Gribble.that there is no such thing as "someone can't code for shit". As a programmer, you are a problem solver. Problem solving will always be your job. What makes a good programmer is how efficient they are at problem solving, along with their habits that make that problem solving easier.

     

    This is just a part of critical thinking. Instead of telling someone they are shit and going on with your life, at least tell them how they can fix the problem. Don't focus on the problem, focus on a solution.

     

    If you know so much about programming that you can tell others "they suck at programming", then help him out by providing how you learned to program. Maybe send a couple YouTube links or something. This isn't me calling you out, this is me being genuinely serious. Programmers need help sometimes. Hell I have had to ask for help here and there. Without Xy's help, I would've struggled to write Lua code for the first time. And I'm currently developing a damn game in C++. Just try to help people out if you're gonna point out their flaws, man.

  6. Welp. In the past two days I have worked a total of 10 hours to get the AI to work without lag. I had to spend about 6 hours getting the AI to work properly. That included getting proper scripts running. In that time I also had to make sure I wrote the code in a way that is easy to expand on to make my life easier later. The other 4 hours was improving performance.

     

    Without my fixes, the game was running at 20 fps while using 28% of my CPU when there was only 50 enemies on a medium sized map. This was terrible. So I pretty much scripted the map to spawn 100 enemies on a large map. Mind you, I plan the average amount of enemies to be around 25. I wanted to make sure this ran as efficiently as possible.

     

    At first the game almost killed itself. I had recently programmed the AI to constantly fire weapons. Bullets have to be handled, same with ground detection and gravity and all that other mess. This resulted in my game actually crashing one time.

     

    So, I spent 4 hours today doing a ton of playtesting and brainstorming. I made a few changes to the way some of the mechanics in this game work for one. These changes made them more efficient. Another thing I utilized heavily was multi-threading.

     

    In the end, the game was running a full 60 fps with reasonable CPU usage. I still believe I can improve on a few areas, but right now it is working pretty damn good.

     

    TL;DR: AI is working now. The game originally ran at 20 fps when AI and other mechanics were first implemented, but I dramatically improved the games efficiency to run at full 60 fps (60 fps is the frame rate limit)

  7. My music choices are pretty broad. I love quite a lot of music genres. However there are only a few I listen to often.

     

    I listen to classic rock from the good ol' 70's and 80's on my radio every night when I go to sleep. I've been doing that since I was just 5 years old.

     

    When I'm working on things, like programming, I tend to listen to more relaxing music to keep me focused and engaged.

     

    Tuxedo - Do It (I HIGHLY SUGGEST YOU LISTEN TO THIS)

     

    Líndécis - Soulful

    Líndécis - Playtime

     

    Four80East - Sandbar

    George Benson - Breezin'

    HOME - Drawing the blinds

     

    There's really a lot of different songs I like to listen to as I work. I tend to change what I'm listening to overtime and bounce between songs. Here's a couple of my playlists if you guys are interested.

     

    Two different playlists with at least 40 songs. Enjoy.

  8. Just to let everyone know, soon I will begin contacting people about their applications. (Probably sometime this week or next week)

     

    I want to let you all know now, I may not be able to add all that apply. I am still making a game. The game needs to be fun and have good pacing. I can't have too many enemies otherwise the pacing will be all over the place.

     

    This means that I will likely contact you when I get to you. In there, I will probably discuss how I envision your character and what I am thinking of doing. I will try to remain true to what you requested in the application, but I likely can't make it *perfect*.

     

    Try to make your application serious. Any joke applications will be instantly deleted. And you can choose whatever you please in the application, but I would appreciate if you had an open mind when I do contact you. So far I have had some applicants give really cool ideas that I will probably even add in game. But there are already some applicants I will need to contact to negotiate other ideas.

     

    If I just don't find any room for you, don't take it personally. I really appreciate the amount of interest this project has already gotten, and it is a lot of motivation that I most definitely need.

     

    Don't let all of this discourage you. Go ahead and still apply. And if you don't want anything unique about your character, then that is perfectly fine. If anything I would appreciate a few less complex characters to help ease my workload. Just put what you want in your application. We can always discuss things when I contact you after all.

     

    Thanks guys!

  9. 4 hours ago, Duc2000 said:

    I was about to suggest a way to do it but you figured it out :(

    Good job though

    Honestly without the suggestions you gave me yesterday, I doubt I would've figured it out. At least not until I spent another few hours on it skhdhryeyeyebdhd So I still greatly appreciate the help.

  10. Okay I need a math boi to help me out here. I am making video game thing. There is a gun sprite that a player holds. This game is 2D. The barrel of the gun sprite needs to point at the crosshair. This crosshair can move all over the screen. My goal is to make the gun point at the crosshair. This means I need some form of math formula to calculate this. Does anyone know what this formula could be?

     

    This likely involves pi in some way I know that much lol

    Because it is a 360 degree rotation.

     

    The point of origin will be exactly where the player is. The crosshair can be anywhere at any time within the current view of the game.

  11. Alright, so all further updates from now on will take place in the project shown in my signature. I already made an update today 😄

     

    Before I go though. If you want an idea of how much work it can take to make a game, here's all the code it took to make a player entity class that has functioning ground detection, gravity, and motion.

     

    https://pastebin.com/uq30Bbs6

     

    Have fun reading that 😄

  12. For those of you who follow this thread, please note: I will likely keep progress updates in the actual project page (you can find it on the first post of this thread and in my signature). If you want to stay updated on the game's progress, you might want to follow that project instead. I'll probably put in my first update sometime today.

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