MrManslayerX

Server Admin
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About MrManslayerX

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    Shaken, Not Stirred.
  • Birthday 05/10/1996

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  1. I'd be more than happy to try and recruit a server manager, but that sort of thing needs to be a process that occurs over time. Can't just go and hire somebody right off the bat.
  2. I'm not going to bother trying to defend myself against any sort of comments or attacks against myself. However I will say the same thing I've been saying for the past quarter of a year. At the time I decided to recruit Dubstep_kicks to develop for the server, I have to mention that our server player metrics were WAY down, and continuing to decline fast. This is a fact and that can not be disputed, I saw the player graphs with my own eyes and that much was acknowledged by other team members at the time. I have run my own server before, and I have helped run several other community's servers as a critical member of the staff team, and all of these were very successful communities and servers, in which I was well liked and respected, but that's neither here nor there. I admit I don't know all that much about code, but this much was said when I was recruited for manager in the first place, and for Division Leader. Everybody already knew this, it wasn't a secret. I'm perfectly competent in dealing with the face-value of plugins and other file management needs in the back-end as well. I would also like to call to light that a lot of the issues we had were tied to the code of the plugins in question and, as previously mentioned, the code aspect is over my head. I used the resources I had, insofar as our technical administrators and fellow knowledgeable staff, in order to deal with these issues. As it stands, yea, the server is pretty much complete, excepting the one glaring issue of the map chooser plugin being somewhat broken, but it was still well possible to pick the maps that were to be played by means of Nominate and RTV. As for how I choose to run the server... I have heard that apparently I have been 'doing whatever I wanted'? Not the case at all. I have run votes on all major aspects of the server that were changed, and I have stayed true to the results of those votes. If I weren't listening to people, I'd have kept things how they were during the overhaul, which I personally thought was a better product to offer to the players, hence why I allowed it to happen in the first place. I chose to do the overhaul because the player population was quickly dying, and I saw something needed to change soon before the server simply outright died. As I have mentioned before, I have been watching the player metrics, and I can beyond all doubt confirm this to be true. I closely followed every tidbit of feedback from it and made all of the adjustments as quickly as possible in order to bring things in line with how the playerbase wanted them. Any changes that I pushed into the server that weren't directly preceded by a vote were concepts that have been discussed for a long time, where interest to have these features done have been expressed before. (I.E: Store, Prestige, Sticky Nades, etc.) If anybody would like to personally discuss with me why I did things the way I did, feel more than free to drop me a line. I have nothing to hide, and I was doing my very best for the server, which seems to have come to naught anyhow.
  3. I believe the server is mostly complete, all that I'm aware of that's left is the map chooser plugin.. Which I'm going to have to figure out how to fix. But other than that, we good! :D Of course, when the server is done, I'll want to work on expanding the features... At a mutual, healthy, pace. And, well, since Dub is out of the picture, Prestige system is a wash.
  4. As it stands, the max XP required to level was 50000. You reach this point at level 995. The XP required to level goes up by 50 per level. I was thinking, should we uncap it so it continues to require more XP to level past this point, or leave it as is?
  5. Zoose doesn't 1 shot at max health anyways. And throwing knives are harder to land, zoose is hit-scan. You ever try to consistently land throwing knife headshots? It's very difficult. I'd say it's worth the difficulty reward. It can be an acquired skill, adds another dynamic to the game. Also, IIRC, the thing with throwing knives > spawn protect is that Throwing Knives use a different hook in the code for damage. Should be easily patchable.
  6. +1
  7. Iteration I have it on my server is just a very mild boost to help fight the effects of gravity, that's it.
  8. Not really my place to speak, seeing as this isn't my server or division. However. It was mentioned before that the timer for jetpack would be extremely short, @Baked. At that point it'd only be good for gaining a few inches or breaking your fall slightly. Which, wouldn't be overpowered. Just another feature. Food for thought.
  9. IIRC, the max level on my server is 1872 or something. 100 starting credits, 5 per level. Just go in the configs and tweak the costs if you have to.
  10. Pretty sure the reason throwing knives were removed is because there was a conflict between the Berserk RTD and the throwing knives that would crash the server. Dunno what the case is for that right now, since, yanno, we haven't run it on the server since. On CS:S Surf, we have throwing knives as a standard feature. Jetpack is also another possible idea, but maybe make it just, 1 second of minor thrust, as mentioned. If you guys do want to re-add throwing knives though, hit me up for some recommendations, seeing as I've been running it for like a year now. Zeus regen is a neat idea, but yea, definitely have it on a longer timer.
  11. Pffff. Who needs a poll, this is something we'll probably just try anyways. I can't see it having a negative effect on the server.
  12. So I was thinking of ways to spice up the server to bring players back, and @dubstep_kicks, @Tordentrond and myself came up with a good idea... Running certain game-mode mods on certain maps! This started with Dub posing the idea of an FFA DM mode to the server. Then Torden messaged me about possibly adding KotH to the server (Which doesn't exist) but there IS capture the flag mod. We could do gungame as well. Basically what we would do is set the game modes to load on certain maps, or we could have it so it comes up after the vote-map. Whatever the case is, I think this is a great idea that could add a new dynamic to the server. Let me know what you guys think below- Adding CTF, FFA DM, and/or GG to the server in some iteration.
  13. Since I changed the RPG system big time, I gave everybody max level and 999999 starting credits until we do our reset. I figured, since the reset is inevitable, we can figure things out and play test everything now.
  14. Wait, you ARE admin. Lol. Topic closed.
  15. Accepted.